Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
89
mods/cnc/maps/the-tiberium-strain/rules.yaml
Normal file
89
mods/cnc/maps/the-tiberium-strain/rules.yaml
Normal file
@@ -0,0 +1,89 @@
|
||||
World:
|
||||
LuaScript:
|
||||
Scripts: campaign.lua, utils.lua, the-tiberium-strain.lua
|
||||
MissionData:
|
||||
Briefing: briefing
|
||||
StartVideo: nodsweep.vqa
|
||||
LossVideo: nodflees.vqa
|
||||
WinVideo: desolat.vqa
|
||||
ScriptLobbyDropdown@difficulty:
|
||||
ID: difficulty
|
||||
Label: dropdown-difficulty.label
|
||||
Description: dropdown-difficulty.description
|
||||
Values:
|
||||
easy: options-difficulty.easy
|
||||
normal: options-difficulty.normal
|
||||
hard: options-difficulty.hard
|
||||
Default: normal
|
||||
Locked: false
|
||||
|
||||
Player:
|
||||
EnemyWatcher:
|
||||
PlayerResources:
|
||||
DefaultCash: 0
|
||||
|
||||
^Bridge:
|
||||
DamageMultiplier@INVULNERABLE:
|
||||
Modifier: 0
|
||||
|
||||
^CivBuilding:
|
||||
Targetable:
|
||||
RequiresCondition: !force-fire-required
|
||||
Targetable@FORCENEEDED:
|
||||
TargetTypes: Ground, Structure
|
||||
RequiresForceFire: true
|
||||
RequiresCondition: force-fire-required
|
||||
GrantConditionOnPrerequisite:
|
||||
Condition: force-fire-required
|
||||
Prerequisites: village-targetable-switch
|
||||
|
||||
# Spawned on Easy difficulty.
|
||||
VillageTargetableSwitch:
|
||||
ProvidesPrerequisite:
|
||||
Prerequisite: village-targetable-switch
|
||||
|
||||
^CivInfantry:
|
||||
AnnounceOnSeen:
|
||||
MustBeDestroyed:
|
||||
ScriptTags:
|
||||
|
||||
E1:
|
||||
ScriptTags:
|
||||
|
||||
E2:
|
||||
ScriptTags:
|
||||
|
||||
FTNK:
|
||||
GrantConditionOnTerrain@SKIPBRIDGEHUSK:
|
||||
Condition: skip-bridge-husk
|
||||
TerrainTypes: Bridge
|
||||
SpawnActorOnDeath:
|
||||
RequiresCondition: !skip-bridge-husk
|
||||
|
||||
JEEP:
|
||||
GrantConditionOnTerrain@SKIPBRIDGEHUSK:
|
||||
Condition: skip-bridge-husk
|
||||
TerrainTypes: Bridge
|
||||
SpawnActorOnDeath:
|
||||
RequiresCondition: !skip-bridge-husk
|
||||
ScriptTags:
|
||||
|
||||
MTNK:
|
||||
GrantConditionOnTerrain@SKIPBRIDGEHUSK:
|
||||
Condition: skip-bridge-husk
|
||||
TerrainTypes: Bridge
|
||||
SpawnActorOnDeath:
|
||||
RequiresCondition: !skip-bridge-husk
|
||||
ScriptTags:
|
||||
|
||||
BIO:
|
||||
# The original BIO is fragile and Nod may take heavy losses on the path here.
|
||||
Health:
|
||||
HP: 70000
|
||||
Armor:
|
||||
Type: Light
|
||||
|
||||
BIO.Husk:
|
||||
RevealsShroud:
|
||||
Range: 2c0
|
||||
ValidRelationships: Enemy
|
||||
Reference in New Issue
Block a user