Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
882
mods/cnc/rules/vehicles.yaml
Normal file
882
mods/cnc/rules/vehicles.yaml
Normal file
@@ -0,0 +1,882 @@
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MCV:
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Inherits: ^Vehicle
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Inherits@selection: ^SelectableSupportUnit
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Valued:
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Cost: 3000
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Tooltip:
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Name: actor-mcv.name
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Buildable:
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BuildPaletteOrder: 100
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Queue: Vehicle.GDI, Vehicle.Nod
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Description: actor-mcv.description
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Selectable:
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DecorationBounds: 1536, 1536
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Mobile:
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Speed: 60
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Locomotor: heavywheeled
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Health:
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HP: 120000
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Encyclopedia:
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Description: actor-mcv.encyclopedia
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Order: 80
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Category: Vehicles
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Scale: 3
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PreviewOwner: GDI
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Repairable:
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HpPerStep: 1819
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Armor:
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Type: Heavy
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RevealsShroud:
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Range: 8c0
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Transforms:
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IntoActor: fact
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Offset: -1,-1
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Facing: 432
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TransformSounds: constru2.aud, hvydoor1.aud
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NoTransformNotification: BuildingCannotPlaceAudio
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NoTransformTextNotification: notification-cannot-deploy-here
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Voice: Unload
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MustBeDestroyed:
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RequiredForShortGame: true
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BaseBuilding:
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SpawnActorOnDeath:
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Actor: MCV.Husk
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OwnerType: InternalName
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EffectiveOwnerFromOwner: true
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HARV:
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Inherits: ^Tank
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Inherits@CLOAK: ^AcceptsCloakCrate
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Inherits@selection: ^SelectableEconomicUnit
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Valued:
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Cost: 1100
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Tooltip:
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Name: actor-harv.name
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GenericName: actor-harv.generic-name
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Buildable:
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BuildPaletteOrder: 10
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Prerequisites: proc
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Queue: Vehicle.GDI, Vehicle.Nod
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Description: actor-harv.description
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Selectable:
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DecorationBounds: 1536, 1536
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Harvester:
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Resources: Tiberium, BlueTiberium
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BaleLoadDelay: 12
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BaleUnloadDelay: 6
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SearchFromProcRadius: 15
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SearchFromHarvesterRadius: 8
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HarvestFacings: 8
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EmptyCondition: no-tiberium
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StoresResources:
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Capacity: 20
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Resources: Tiberium, BlueTiberium
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DockClientManager:
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Mobile:
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Speed: 72
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Health:
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HP: 62500
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Encyclopedia:
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Description: actor-harv.encyclopedia
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Order: 90
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Category: Vehicles
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Scale: 3
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PreviewOwner: GDI
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Repairable:
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HpPerStep: 2584
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Armor:
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Type: Heavy
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RevealsShroud:
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Range: 4c0
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ActorLostNotification:
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Notification: HarvesterLost
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TextNotification: notification-harvester-lost
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SpawnActorOnDeath:
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Actor: HARV.Husk
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OwnerType: InternalName
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EffectiveOwnerFromOwner: true
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WithHarvestAnimation:
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WithDockingAnimation:
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FireWarheadsOnDeath@EMPTY:
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Weapon: UnitExplodeHarvEmpty
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EmptyWeapon: UnitExplodeHarvEmpty
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FireWarheadsOnDeath:
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RequiresCondition: !no-tiberium
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Weapon: TiberiumExplosion
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WithStoresResourcesPipsDecoration:
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Position: BottomLeft
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Margin: 4, 3
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RequiresSelection: true
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PipCount: 7
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ResourceSequences:
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Tiberium: pip-green
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BlueTiberium: pip-blue
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APC:
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Inherits: ^Tank
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Inherits@EXPERIENCE: ^GainsExperience
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Inherits@CLOAK: ^AcceptsCloakCrate
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Inherits@AUTOTARGET: ^AutoTargetAllAssaultMove
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Inherits@TRANSPORT: ^Transport
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Valued:
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Cost: 600
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Tooltip:
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Name: actor-apc.name
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UpdatesPlayerStatistics:
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AddToArmyValue: true
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Buildable:
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BuildPaletteOrder: 30
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Prerequisites: pyle
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Queue: Vehicle.GDI
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Description: actor-apc.description
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Mobile:
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TurnSpeed: 20
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Speed: 128
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PauseOnCondition: notmobile
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Health:
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HP: 19000
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Encyclopedia:
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Description: actor-apc.encyclopedia
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Order: 100
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Category: Vehicles
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Scale: 3
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PreviewOwner: GDI
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Repairable:
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HpPerStep: 1440
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Armor:
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Type: Heavy
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RevealsShroud:
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Range: 7c0
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Turreted:
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TurnSpeed: 40
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AutoTargetPriority@Air:
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ValidTargets: Air
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Priority: 2
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Armament@PRIMARY:
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Weapon: APCGun
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Recoil: 48
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RecoilRecovery: 18
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LocalOffset: 255,100,189, 255,-100,189
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MuzzleSequence: muzzle
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PauseOnCondition: reload-air
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ReloadingCondition: reload-ground
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Armament@SECONDARY:
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Name: secondary
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Weapon: APCGun.AA
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Recoil: 48
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RecoilRecovery: 18
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LocalOffset: 175,100,299, 175,-100,299
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MuzzleSequence: muzzle-air
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PauseOnCondition: reload-ground
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ReloadingCondition: reload-air
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GrantConditionOnAttack:
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Condition: attack-air
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ArmamentNames: secondary
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RevokeDelay: 18
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RevokeOnNewTarget: False
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RevokeAll: True
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AttackMove:
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Voice: Attack
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AttackTurreted:
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Voice: Attack
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WithMuzzleOverlay:
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WithSpriteTurret:
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RequiresCondition: !attack-air
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WithSpriteTurret@AIR:
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Sequence: turret-air
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RequiresCondition: attack-air
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Cargo:
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Types: Infantry
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MaxWeight: 5
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UnloadVoice: Unload
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LoadingCondition: notmobile
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FireWarheadsOnDeath:
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Weapon: UnitExplodeBig
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EmptyWeapon: UnitExplodeBig
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SpawnActorOnDeath:
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Actor: APC.Husk
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OwnerType: InternalName
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EffectiveOwnerFromOwner: true
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ARTY:
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Inherits: ^Tank
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Inherits@EXPERIENCE: ^GainsExperience
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Inherits@CLOAK: ^AcceptsCloakCrate
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Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
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Valued:
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Cost: 600
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Tooltip:
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Name: actor-arty.name
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UpdatesPlayerStatistics:
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AddToArmyValue: true
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Buildable:
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BuildPaletteOrder: 60
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Prerequisites: anyhq, ~techlevel.medium
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Queue: Vehicle.Nod
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Description: actor-arty.description
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Mobile:
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TurnSpeed: 16
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Speed: 72
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Health:
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HP: 7500
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Repairable:
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HpPerStep: 568
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Armor:
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Type: Light
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RevealsShroud:
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Range: 5c0
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Armament:
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Weapon: ArtilleryShell
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LocalOffset: 624,0,208
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MuzzleSequence: muzzle
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Encyclopedia:
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Description: actor-arty.encyclopedia
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Order: 110
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Category: Vehicles
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Scale: 3
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PreviewOwner: NodUnits
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AttackFrontal:
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TargetFrozenActors: True
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ForceFireIgnoresActors: True
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Voice: Attack
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FacingTolerance: 0
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AttackMove:
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Voice: Attack
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WithMuzzleOverlay:
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AutoTarget:
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InitialStanceAI: Defend
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SpawnActorOnDeath:
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Actor: ARTY.Husk
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OwnerType: InternalName
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EffectiveOwnerFromOwner: true
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FireWarheadsOnDeath:
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Weapon: ArtilleryShell
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EmptyWeapon: ArtilleryShell
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FTNK:
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Inherits: ^Tank
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Inherits@EXPERIENCE: ^GainsExperience
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Inherits@CLOAK: ^AcceptsCloakCrate
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Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
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Valued:
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Cost: 600
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Tooltip:
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Name: actor-ftnk.name
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UpdatesPlayerStatistics:
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AddToArmyValue: true
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Buildable:
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BuildPaletteOrder: 50
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Prerequisites: anyhq, ~techlevel.medium
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Queue: Vehicle.Nod
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Description: actor-ftnk.description
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Mobile:
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TurnSpeed: 28
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Speed: 92
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Health:
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HP: 27000
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Repairable:
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HpPerStep: 2046
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Armor:
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Type: Heavy
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RevealsShroud:
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Range: 6c0
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Armament:
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Weapon: BigFlamer
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LocalOffset: 512,128,42, 512,-128,42
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MuzzleSequence: muzzle
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Encyclopedia:
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Description: actor-ftnk.encyclopedia
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Order: 120
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Category: Vehicles
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Scale: 3
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PreviewOwner: NodUnits
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AttackFrontal:
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Voice: Attack
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FacingTolerance: 0
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AttackMove:
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Voice: Attack
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WithMuzzleOverlay:
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FireWarheadsOnDeath:
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Weapon: FlametankExplode
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EmptyWeapon: FlametankExplode
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SpawnActorOnDeath:
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Actor: FTNK.Husk
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OwnerType: InternalName
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EffectiveOwnerFromOwner: true
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BGGY:
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Inherits: ^Vehicle
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Inherits@@EXPERIENCE: ^GainsExperience
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Inherits@CLOAK: ^AcceptsCloakCrate
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Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
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Valued:
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Cost: 300
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Tooltip:
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Name: actor-bggy.name
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UpdatesPlayerStatistics:
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AddToArmyValue: true
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Buildable:
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BuildPaletteOrder: 20
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Prerequisites: afld
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Queue: Vehicle.Nod
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Description: actor-bggy.description
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Mobile:
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TurnSpeed: 40
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Speed: 170
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Health:
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HP: 12000
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Repairable:
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HpPerStep: 1819
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Armor:
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Type: Light
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RevealsShroud:
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Range: 8c0
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Turreted:
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TurnSpeed: 40
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Offset: -43,0,128
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Armament:
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Weapon: MachineGun
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LocalOffset: 171,0,43
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MuzzleSequence: muzzle
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Encyclopedia:
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Description: actor-bggy.encyclopedia
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Order: 130
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Category: Vehicles
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Scale: 3
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PreviewOwner: NodUnits
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AttackMove:
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Voice: Attack
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AttackTurreted:
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Voice: Attack
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WithMuzzleOverlay:
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WithSpriteTurret:
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SpawnActorOnDeath:
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Actor: BGGY.Husk
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OwnerType: InternalName
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EffectiveOwnerFromOwner: true
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BIKE:
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Inherits: ^Vehicle
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Inherits@EXPERIENCE: ^GainsExperience
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Inherits@CLOAK: ^AcceptsCloakCrate
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Inherits@AUTOTARGET: ^AutoTargetAllAssaultMove
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Valued:
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Cost: 500
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Tooltip:
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Name: actor-bike.name
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UpdatesPlayerStatistics:
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AddToArmyValue: true
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Buildable:
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BuildPaletteOrder: 30
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Prerequisites: afld
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Queue: Vehicle.Nod
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Description: actor-bike.description
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Mobile:
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TurnSpeed: 40
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Speed: 192
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Locomotor: wheeled
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Health:
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HP: 11000
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Repairable:
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HpPerStep: 1000
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Armor:
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Type: Light
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RevealsShroud:
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Range: 8c0
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Armament:
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Weapon: BikeRockets
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LocalOffset: -128, -170, 170, -128, 170, 170
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LocalYaw: 100, -100
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Encyclopedia:
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Description: actor-bike.encyclopedia
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Order: 140
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Category: Vehicles
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Scale: 3
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PreviewOwner: NodUnits
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AttackFrontal:
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Voice: Attack
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FacingTolerance: 0
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||||
AttackMove:
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||||
Voice: Attack
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||||
SpawnActorOnDeath:
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Actor: BIKE.Husk
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||||
OwnerType: InternalName
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||||
EffectiveOwnerFromOwner: true
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||||
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||||
JEEP:
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Inherits: ^Vehicle
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Inherits@EXPERIENCE: ^GainsExperience
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Inherits@CLOAK: ^AcceptsCloakCrate
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||||
Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
|
||||
Valued:
|
||||
Cost: 400
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||||
Tooltip:
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||||
Name: actor-jeep.name
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||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
Buildable:
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||||
BuildPaletteOrder: 20
|
||||
Prerequisites: weap
|
||||
Queue: Vehicle.GDI
|
||||
Description: actor-jeep.description
|
||||
Mobile:
|
||||
TurnSpeed: 40
|
||||
Speed: 145
|
||||
Health:
|
||||
HP: 16000
|
||||
Repairable:
|
||||
HpPerStep: 1819
|
||||
Armor:
|
||||
Type: Light
|
||||
RevealsShroud:
|
||||
Range: 8c0
|
||||
Turreted:
|
||||
TurnSpeed: 40
|
||||
Offset: -85,0,128
|
||||
Armament:
|
||||
Weapon: MachineGunH
|
||||
LocalOffset: 171,0,85
|
||||
MuzzleSequence: muzzle
|
||||
Encyclopedia:
|
||||
Description: actor-jeep.encyclopedia
|
||||
Order: 150
|
||||
Category: Vehicles
|
||||
Scale: 3
|
||||
PreviewOwner: GDI
|
||||
AttackMove:
|
||||
Voice: Attack
|
||||
AttackTurreted:
|
||||
Voice: Attack
|
||||
WithMuzzleOverlay:
|
||||
WithSpriteTurret:
|
||||
SpawnActorOnDeath:
|
||||
Actor: JEEP.Husk
|
||||
OwnerType: InternalName
|
||||
EffectiveOwnerFromOwner: true
|
||||
|
||||
LTNK:
|
||||
Inherits: ^Tank
|
||||
Inherits@EXPERIENCE: ^GainsExperience
|
||||
Inherits@CLOAK: ^AcceptsCloakCrate
|
||||
Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
|
||||
Valued:
|
||||
Cost: 750
|
||||
Tooltip:
|
||||
Name: actor-ltnk.name
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
Buildable:
|
||||
BuildPaletteOrder: 40
|
||||
Prerequisites: anyhq, ~techlevel.medium
|
||||
Queue: Vehicle.Nod
|
||||
Description: actor-ltnk.description
|
||||
Mobile:
|
||||
TurnSpeed: 28
|
||||
Speed: 102
|
||||
Health:
|
||||
HP: 32000
|
||||
Repairable:
|
||||
HpPerStep: 2062
|
||||
Armor:
|
||||
Type: Heavy
|
||||
RevealsShroud:
|
||||
Range: 6c0
|
||||
Turreted:
|
||||
TurnSpeed: 28
|
||||
Armament:
|
||||
Weapon: 70mm
|
||||
Recoil: 85
|
||||
RecoilRecovery: 17
|
||||
LocalOffset: 720,0,90
|
||||
MuzzleSequence: muzzle
|
||||
Encyclopedia:
|
||||
Description: actor-ltnk.encyclopedia
|
||||
Order: 160
|
||||
Category: Vehicles
|
||||
Scale: 3
|
||||
PreviewOwner: NodUnits
|
||||
AttackMove:
|
||||
Voice: Attack
|
||||
AttackTurreted:
|
||||
Voice: Attack
|
||||
WithMuzzleOverlay:
|
||||
WithSpriteTurret:
|
||||
SpawnActorOnDeath:
|
||||
Actor: LTNK.Husk
|
||||
OwnerType: InternalName
|
||||
EffectiveOwnerFromOwner: true
|
||||
|
||||
MTNK:
|
||||
Inherits: ^Tank
|
||||
Inherits@EXPERIENCE: ^GainsExperience
|
||||
Inherits@CLOAK: ^AcceptsCloakCrate
|
||||
Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
|
||||
Valued:
|
||||
Cost: 900
|
||||
Tooltip:
|
||||
Name: actor-mtnk.name
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
Buildable:
|
||||
BuildPaletteOrder: 40
|
||||
Prerequisites: anyhq, ~techlevel.medium
|
||||
Queue: Vehicle.GDI
|
||||
Description: actor-mtnk.description
|
||||
Mobile:
|
||||
Speed: 72
|
||||
Health:
|
||||
HP: 45000
|
||||
Repairable:
|
||||
HpPerStep: 2274
|
||||
Armor:
|
||||
Type: Heavy
|
||||
RevealsShroud:
|
||||
Range: 6c0
|
||||
Turreted:
|
||||
TurnSpeed: 20
|
||||
Armament:
|
||||
Weapon: 120mm
|
||||
Recoil: 128
|
||||
RecoilRecovery: 26
|
||||
LocalOffset: 768,0,90
|
||||
MuzzleSequence: muzzle
|
||||
Encyclopedia:
|
||||
Description: actor-mtnk.encyclopedia
|
||||
Order: 170
|
||||
Category: Vehicles
|
||||
Scale: 3
|
||||
PreviewOwner: GDI
|
||||
AttackMove:
|
||||
Voice: Attack
|
||||
AttackTurreted:
|
||||
Voice: Attack
|
||||
WithMuzzleOverlay:
|
||||
WithSpriteTurret:
|
||||
FireWarheadsOnDeath:
|
||||
Weapon: UnitExplodeBig
|
||||
EmptyWeapon: UnitExplodeBig
|
||||
SpawnActorOnDeath:
|
||||
Actor: MTNK.Husk
|
||||
OwnerType: InternalName
|
||||
EffectiveOwnerFromOwner: true
|
||||
Selectable:
|
||||
DecorationBounds: 1194, 1194
|
||||
|
||||
HTNK:
|
||||
Inherits: ^Tank
|
||||
Inherits@EXPERIENCE: ^GainsExperience
|
||||
Inherits@CLOAK: ^AcceptsCloakCrate
|
||||
Inherits@AUTOTARGET: ^AutoTargetAllAssaultMove
|
||||
Valued:
|
||||
Cost: 1800
|
||||
Tooltip:
|
||||
Name: actor-htnk.name
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
Buildable:
|
||||
BuildPaletteOrder: 60
|
||||
Prerequisites: eye, ~techlevel.high
|
||||
Queue: Vehicle.GDI
|
||||
Description: actor-htnk.description
|
||||
Mobile:
|
||||
Locomotor: heavytracked
|
||||
Speed: 46
|
||||
TurnSpeed: 14
|
||||
Health:
|
||||
HP: 87000
|
||||
Repairable:
|
||||
HpPerStep: 2198
|
||||
Armor:
|
||||
Type: Heavy
|
||||
RevealsShroud:
|
||||
Range: 6c0
|
||||
WithSpriteTurret:
|
||||
Turreted:
|
||||
TurnSpeed: 14
|
||||
Armament@PRIMARY:
|
||||
Weapon: 120mmDual
|
||||
LocalOffset: 900,180,340, 900,-180,340
|
||||
Recoil: 170
|
||||
RecoilRecovery: 42
|
||||
MuzzleSequence: muzzle
|
||||
Armament@SECONDARY:
|
||||
Name: secondary
|
||||
Weapon: MammothMissiles
|
||||
LocalOffset: -85,384,340, -85,-384,340
|
||||
LocalYaw: -100, 100
|
||||
Recoil: 10
|
||||
MuzzleSequence: muzzle
|
||||
Encyclopedia:
|
||||
Description: actor-htnk.encyclopedia
|
||||
Order: 180
|
||||
Category: Vehicles
|
||||
Scale: 3
|
||||
PreviewOwner: GDI
|
||||
AttackMove:
|
||||
Voice: Attack
|
||||
AttackTurreted:
|
||||
Voice: Attack
|
||||
WithMuzzleOverlay:
|
||||
ChangesHealth:
|
||||
Step: 500
|
||||
Delay: 10
|
||||
StartIfBelow: 50
|
||||
DamageCooldown: 200
|
||||
FireWarheadsOnDeath:
|
||||
Weapon: UnitExplodeMech
|
||||
EmptyWeapon: UnitExplodeMech
|
||||
SpawnActorOnDeath:
|
||||
Actor: HTNK.Husk
|
||||
OwnerType: InternalName
|
||||
EffectiveOwnerFromOwner: true
|
||||
Selectable:
|
||||
DecorationBounds: 1450, 1450, 0, -128
|
||||
|
||||
MSAM:
|
||||
Inherits: ^Tank
|
||||
Inherits@EXPERIENCE: ^GainsExperience
|
||||
Inherits@CLOAK: ^AcceptsCloakCrate
|
||||
Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
|
||||
Valued:
|
||||
Cost: 900
|
||||
Tooltip:
|
||||
Name: actor-msam.name
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
Buildable:
|
||||
BuildPaletteOrder: 50
|
||||
Prerequisites: anyhq, ~techlevel.medium
|
||||
Queue: Vehicle.GDI
|
||||
Description: actor-msam.description
|
||||
Mobile:
|
||||
Speed: 72
|
||||
TurnSpeed: 16
|
||||
Health:
|
||||
HP: 12000
|
||||
Repairable:
|
||||
HpPerStep: 606
|
||||
Armor:
|
||||
Type: Light
|
||||
RevealsShroud:
|
||||
Range: 6c0
|
||||
Turreted:
|
||||
TurnSpeed: 512
|
||||
Offset: -256,0,128
|
||||
Armament:
|
||||
Weapon: 227mm
|
||||
LocalOffset: 213,128,0, 213,-128,0
|
||||
Armament@SECONDARY:
|
||||
Name: secondary
|
||||
Weapon: 227mm
|
||||
LocalOffset: 213,-128,0, 213,128,0
|
||||
Encyclopedia:
|
||||
Description: actor-msam.encyclopedia
|
||||
Order: 190
|
||||
Category: Vehicles
|
||||
Scale: 3
|
||||
PreviewOwner: GDI
|
||||
AttackFrontal:
|
||||
TargetFrozenActors: True
|
||||
ForceFireIgnoresActors: True
|
||||
Voice: Attack
|
||||
FacingTolerance: 0
|
||||
AttackMove:
|
||||
Voice: Attack
|
||||
WithSpriteTurret:
|
||||
FireWarheadsOnDeath:
|
||||
Weapon: UnitExplodeMech
|
||||
EmptyWeapon: UnitExplodeMech
|
||||
SpawnActorOnDeath:
|
||||
Actor: MSAM.Husk
|
||||
OwnerType: InternalName
|
||||
EffectiveOwnerFromOwner: true
|
||||
WithTurretAimAnimation:
|
||||
Sequence: aim
|
||||
|
||||
MLRS:
|
||||
Inherits: ^Tank
|
||||
Inherits@EXPERIENCE: ^GainsExperience
|
||||
Inherits@CLOAK: ^AcceptsCloakCrate
|
||||
Inherits@AUTOTARGET: ^AutoTargetAir
|
||||
Valued:
|
||||
Cost: 600
|
||||
Tooltip:
|
||||
Name: actor-mlrs.name
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
Buildable:
|
||||
BuildPaletteOrder: 70
|
||||
Prerequisites: anyhq, ~techlevel.medium
|
||||
Queue: Vehicle.Nod
|
||||
Description: actor-mlrs.description
|
||||
Mobile:
|
||||
Speed: 92
|
||||
TurnSpeed: 28
|
||||
Health:
|
||||
HP: 18000
|
||||
Repairable:
|
||||
HpPerStep: 1364
|
||||
Armor:
|
||||
Type: Light
|
||||
RevealsShroud:
|
||||
Range: 8c0
|
||||
Turreted:
|
||||
TurnSpeed: 32
|
||||
Offset: -128,0,128
|
||||
RealignDelay: 0
|
||||
Armament:
|
||||
Weapon: Patriot
|
||||
LocalOffset: 0,-171,0, 0,171,0
|
||||
Encyclopedia:
|
||||
Description: actor-mlrs.encyclopedia
|
||||
Order: 200
|
||||
Category: Vehicles
|
||||
Scale: 3
|
||||
PreviewOwner: NodUnits
|
||||
AmmoPool:
|
||||
Ammo: 2
|
||||
AmmoCondition: ammo
|
||||
AttackTurreted:
|
||||
WithSpriteTurret:
|
||||
RequiresCondition: ammo > 1
|
||||
WithSpriteTurret@OneMissile:
|
||||
RequiresCondition: ammo == 1
|
||||
Sequence: turret1
|
||||
WithSpriteTurret@NoMissiles:
|
||||
RequiresCondition: !ammo
|
||||
Sequence: turret0
|
||||
AutoTarget:
|
||||
InitialStanceAI: Defend
|
||||
RenderRangeCircle:
|
||||
SpawnActorOnDeath:
|
||||
Actor: MLRS.Husk
|
||||
OwnerType: InternalName
|
||||
EffectiveOwnerFromOwner: true
|
||||
ReloadAmmoPool:
|
||||
Delay: 45
|
||||
Count: 1
|
||||
|
||||
STNK:
|
||||
Inherits: ^Vehicle
|
||||
Inherits@EXPERIENCE: ^GainsExperience
|
||||
Inherits@AUTOTARGET: ^AutoTargetAllAssaultMove
|
||||
Valued:
|
||||
Cost: 900
|
||||
Tooltip:
|
||||
Name: actor-stnk.name
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
Buildable:
|
||||
BuildPaletteOrder: 90
|
||||
Prerequisites: tmpl, ~techlevel.high
|
||||
Queue: Vehicle.Nod
|
||||
Description: actor-stnk.description
|
||||
Mobile:
|
||||
Locomotor: heavywheeled
|
||||
TurnSpeed: 40
|
||||
Speed: 127
|
||||
Targetable:
|
||||
TargetTypes: Ground, Vehicle, StealthTank
|
||||
Health:
|
||||
HP: 15000
|
||||
Repairable:
|
||||
HpPerStep: 758
|
||||
Armor:
|
||||
Type: Light
|
||||
RevealsShroud:
|
||||
Range: 7c0
|
||||
Cloak:
|
||||
InitialDelay: 85
|
||||
CloakDelay: 85
|
||||
CloakSound: trans1.aud
|
||||
UncloakSound: trans1.aud
|
||||
CloakStyle: Palette
|
||||
CloakedPalette: cloak
|
||||
UncloakOn: Attack, Unload, Dock, Damage, Heal
|
||||
PauseOnCondition: cloak-force-disabled
|
||||
GrantConditionOnDamageState@UNCLOAK:
|
||||
Condition: cloak-force-disabled
|
||||
ValidDamageStates: Critical
|
||||
Armament@PRIMARY:
|
||||
Weapon: 227mm.stnk
|
||||
LocalOffset: 213,43,128, 213,-43,128
|
||||
Armament@SECONDARY:
|
||||
Weapon: 227mm.stnkAA
|
||||
LocalOffset: 213,43,128, 213,-43,128
|
||||
Encyclopedia:
|
||||
Description: actor-stnk.encyclopedia
|
||||
Order: 210
|
||||
Category: Vehicles
|
||||
Scale: 3
|
||||
PreviewOwner: NodUnits
|
||||
AttackFrontal:
|
||||
Voice: Attack
|
||||
FacingTolerance: 0
|
||||
AttackMove:
|
||||
Voice: Attack
|
||||
AutoTarget:
|
||||
InitialStance: HoldFire
|
||||
InitialStanceAI: ReturnFire
|
||||
FireWarheadsOnDeath:
|
||||
Weapon: UnitExplodeStealthTank
|
||||
EmptyWeapon: UnitExplodeStealthTank
|
||||
SpawnActorOnDeath:
|
||||
Actor: STNK.Husk
|
||||
OwnerType: InternalName
|
||||
EffectiveOwnerFromOwner: true
|
||||
-MustBeDestroyed:
|
||||
|
||||
MHQ:
|
||||
Inherits: ^Vehicle
|
||||
Valued:
|
||||
Cost: 1000
|
||||
Tooltip:
|
||||
Name: actor-mhq.name
|
||||
Health:
|
||||
HP: 20000
|
||||
Armor:
|
||||
Type: Light
|
||||
Mobile:
|
||||
Speed: 72
|
||||
RevealsShroud:
|
||||
Range: 6c0
|
||||
WithIdleOverlay@SPINNER:
|
||||
Sequence: spinner
|
||||
Offset: -256,0,256
|
||||
Buildable:
|
||||
Description: actor-mhq.description
|
||||
|
||||
TRUCK:
|
||||
Inherits: ^Vehicle
|
||||
Inherits@selection: ^SelectableSupportUnit
|
||||
Buildable:
|
||||
Queue: Vehicle.GDI, Vehicle.Nod
|
||||
BuildPaletteOrder: 35
|
||||
Prerequisites: vehicleproduction
|
||||
BuildDuration: 500
|
||||
Description: actor-truck.description
|
||||
Valued:
|
||||
Cost: 1000
|
||||
Tooltip:
|
||||
Name: actor-truck.name
|
||||
Health:
|
||||
HP: 11000
|
||||
Armor:
|
||||
Type: Light
|
||||
Mobile:
|
||||
Speed: 113
|
||||
RevealsShroud:
|
||||
Range: 4c0
|
||||
Encyclopedia:
|
||||
Description: actor-truck.encyclopedia
|
||||
Order: 220
|
||||
Category: Vehicles
|
||||
Scale: 3
|
||||
PreviewOwner: GDI
|
||||
DeliversCash:
|
||||
Payload: 1000
|
||||
PlayerExperience: 10
|
||||
SpawnActorOnDeath:
|
||||
Actor: TRUCK.Husk
|
||||
OwnerType: InternalName
|
||||
EffectiveOwnerFromOwner: true
|
||||
Reference in New Issue
Block a user