Initial commit: OpenRA game engine
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Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
let5sne.win10
2026-01-10 21:46:54 +08:00
commit 9cf6ebb986
4065 changed files with 635973 additions and 0 deletions

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Filename: fire4.shp
Length: *
Offset: 0,-3
2:
Filename: fire4.shp
Length: *
Offset: 0,-3
3:
Filename: fire4.shp
Length: *
Offset: 0,-3
4:
Filename: smoke_m.shp
Length: *
Offset: 2, -5
Scale: 0.3
5:
Filename: smoke_m.shp
Start: 49
Length: 42
Offset: 2, -5
Scale: 0.2
Length: *
Offset: 0,-3
smoke:
Combine:
0:
Filename: smoke_m.shp
Length: *
Offset: 2, -5
1:
Filename: smoke_m.shp
Start: 49
Length: 42
Offset: 2, -5
2:
Filename: smoke_m.shp
Start: 49
Length: 42
Offset: 2, -5
Scale: 0.8
3:
Filename: smoke_m.shp
Start: 49
Length: 42
Offset: 2, -5
Scale: 0.6
4:
Filename: smoke_m.shp
Start: 49
Length: 42
Offset: 2, -5
Scale: 0.4
5:
Filename: smoke_m.shp
Start: 49
Length: 42
Offset: 2, -5
Scale: 0.2
laserfire:
idle:
Filename: veh-hit3.shp
Length: *
ZOffset: 511
dragon:
idle:
Filename: dragon.shp
Facings: 32
ZOffset: 1023
smokey:
idle:
Filename: smokey.shp
Length: *
ZOffset: 1023
bomb:
idle:
Filename: bomb.shp
Length: *
ZOffset: 1023
missile:
idle:
Filename: missile.shp
Facings: 32
ZOffset: 1023
patriot:
idle:
Filename: patriot.shp
Facings: 32
ZOffset: 1023
explosion:
Defaults:
Length: *
ZOffset: 2047
nuke_explosion:
Filename: atomsfx.shp
piff:
Filename: piff.shp
piffs:
Filename: piffpiff.shp
chemball:
Filename: chemball.shp
small_napalm:
Filename: napalm1.shp
med_napalm:
Filename: napalm2.shp
big_napalm:
Filename: napalm3.shp
small_frag:
Filename: veh-hit3.shp
med_frag:
Filename: frag1.shp
big_frag:
Filename: frag3.shp
small_poof:
Filename: veh-hit2.shp
poof:
Filename: art-exp1.shp
small_building:
Filename: veh-hit1.shp
building:
Filename: fball1.shp
building_napalm:
Filename: napalm2.shp
FlipX: true
rank:
Defaults:
Filename: rank.shp
Offset: 0, 3
rank-veteran-1:
rank-veteran-2:
Start: 1
rank-veteran-3:
Start: 2
rank-elite:
Start: 3
Offset: 1, 3
rallypoint:
flag:
Filename: flagfly.shp
Length: *
Offset: 10,-5
ZOffset: 2535
circles:
Filename: fpls.shp
Length: *
ZOffset: 2047
beacon:
Defaults:
ZOffset: 2535
arrow:
Filename: mouse2.shp
Start: 5
Offset: 1,-12
circles:
Filename: fpls.shp
Length: *
ZOffset: 2047
airstrike:
Filename: bombicon.shp
Offset: 0,-42
atomic:
Filename: atomicon.shp
Offset: 0,-42
clock:
Filename: beaconclock.shp
Length: *
Offset: 0,-42
select:
repair:
Filename: select.shp
Start: 2
allyrepair:
repair:
Filename: allyrepair.shp
Length: *
Tick: 160
ZOffset: 2047
scrate:
idle:
Filename: scrate.shp
Start: 1
ZOffset: -511
wcrate:
idle:
Filename: wcrate.shp
Start: 1
ZOffset: -511
xcratea:
idle:
Filename: xcrate.shp
ZOffset: -511
xcrateb:
idle:
Filename: xcrate.shp
Start: 1
ZOffset: -511
xcratec:
idle:
Filename: xcrate.shp
Start: 2
ZOffset: -511
xcrated:
idle:
Filename: xcrate.shp
Start: 3
ZOffset: -511
crate-effects:
Defaults:
Length: *
ZOffset: 2047
airstrike:
Filename: deviator.shp
nuke:
Filename: missile2.shp
dollar:
Filename: dollar.shp
reveal-map:
Filename: radarcrate.shp
hide-map:
Filename: empulse.shp
heal:
Filename: healcrate.shp
mine:
Filename: mine.shp
redskull:
Filename: rapid.shp
cloak:
Filename: cloakcrate.shp
levelup:
Filename: levelup.shp
Tick: 200
firepowerup:
Filename: firepowercrate.shp
armorup:
Filename: armorcrate.shp
speedup:
Filename: speedcrate.shp
atomic:
Defaults:
Length: *
ZOffset: 1023
up:
Filename: atomicup.shp
down:
Filename: atomicdn.shp
ionsfx:
idle:
Filename: ionsfx.shp
Length: *
Offset: 0, -78
ZOffset: 1023
bomblet:
idle:
Filename: bomblet.shp
Length: *
ZOffset: 1023
mpspawn:
idle:
Filename: mpspawn.shp
Length: *
waypoint:
idle:
Filename: waypoint.shp
Length: *
camera:
idle:
Filename: camera.shp
Length: *
clock:
idle:
Filename: hclock.shp
Length: *
pips:
Defaults:
Filename: pips.shp
pip-empty:
pip-green:
Start: 1
pip-yellow:
Start: 2
pip-gray:
Start: 3
pip-red:
Start: 4
pip-blue:
Start: 5
pip-heal:
Filename: pip-heal.shp
Offset: -1, 1
groups:
Filename: pdigits.shp
Length: *
Offset: 9, 5
Frames: 1, 2, 3, 4, 5, 6, 7, 8, 9, 0
pip-hazmat:
Filename: pip-hazmat.shp
Offset: -3, 0
overlay:
Defaults:
Filename: trans.icn
build-valid:
build-invalid:
Start: 2
target-valid:
target-select:
Start: 1
target-invalid:
Start: 2
editor-overlay:
Defaults:
Filename: trans.icn
copy:
paste:
Start: 2
poweroff:
offline:
Filename: poweroff.shp
Length: *
Tick: 160
ZOffset: 2047
icon:
airstrike:
Filename: bombicnh.tem
ioncannon:
Filename: ionicnh.tem
abomb:
Filename: atomicnh.tem
moveflsh:
idle:
Filename: moveflsh.shp
Length: *
Tick: 80
ZOffset: 2047
resources:
Defaults:
Length: *
ti1:
TilesetFilenames:
DESERT: ti1.des
WINTER: ti1.win
SNOW: ti1.sno
TEMPERAT: ti1.tem
ti2:
TilesetFilenames:
DESERT: ti2.des
WINTER: ti2.win
SNOW: ti2.sno
TEMPERAT: ti2.tem
ti3:
TilesetFilenames:
DESERT: ti3.des
WINTER: ti3.win
SNOW: ti3.sno
TEMPERAT: ti3.tem
ti4:
TilesetFilenames:
DESERT: ti4.des
WINTER: ti4.win
SNOW: ti4.sno
TEMPERAT: ti4.tem
ti5:
TilesetFilenames:
DESERT: ti5.des
WINTER: ti5.win
SNOW: ti5.sno
TEMPERAT: ti5.tem
ti6:
TilesetFilenames:
DESERT: ti6.des
WINTER: ti6.win
SNOW: ti6.sno
TEMPERAT: ti6.tem
ti7:
TilesetFilenames:
DESERT: ti7.des
WINTER: ti7.win
SNOW: ti7.sno
TEMPERAT: ti7.tem
ti8:
TilesetFilenames:
DESERT: ti8.des
WINTER: ti8.win
SNOW: ti8.sno
TEMPERAT: ti8.tem
ti9:
TilesetFilenames:
DESERT: ti9.des
WINTER: ti9.win
SNOW: ti9.sno
TEMPERAT: ti9.tem
ti10:
TilesetFilenames:
DESERT: ti10.des
WINTER: ti10.win
SNOW: ti10.sno
TEMPERAT: ti10.tem
ti11:
TilesetFilenames:
DESERT: ti11.des
WINTER: ti11.win
SNOW: ti11.sno
TEMPERAT: ti11.tem
ti12:
TilesetFilenames:
DESERT: ti12.des
WINTER: ti12.win
SNOW: ti12.sno
TEMPERAT: ti12.tem
shroud:
Defaults:
Filename: shadow.shp
Length: 12
shroud-typea:
shroud-typeb:
Start: 12
shroud-typec:
Start: 24
shroud-typed:
Start: 36
shroud-full:
Filename: fullshroud.shp
Length: 1
fog-typea:
Alpha: 0.5
fog-typeb: shadow
Alpha: 0.5
Start: 12
fog-typec: shadow
Alpha: 0.5
Start: 24
fog-typed: shadow
Alpha: 0.5
Start: 36
fog-full:
Filename: fullshroud.shp
Length: 1
Alpha: 0.5
# Note: The order of smudges and craters determines
# the index that is mapped to them in maps
scorches:
Defaults:
Length: *
sc1:
TilesetFilenames:
DESERT: sc1.des
WINTER: sc1.win
SNOW: sc1.sno
TEMPERAT: sc1.tem
sc2:
TilesetFilenames:
DESERT: sc2.des
WINTER: sc2.win
SNOW: sc2.sno
TEMPERAT: sc2.tem
sc3:
TilesetFilenames:
DESERT: sc3.des
WINTER: sc3.win
SNOW: sc3.sno
TEMPERAT: sc3.tem
sc4:
TilesetFilenames:
DESERT: sc4.des
WINTER: sc4.win
SNOW: sc4.sno
TEMPERAT: sc4.tem
sc5:
TilesetFilenames:
DESERT: sc5.des
WINTER: sc5.win
SNOW: sc5.sno
TEMPERAT: sc5.tem
sc6:
TilesetFilenames:
DESERT: sc6.des
WINTER: sc6.win
SNOW: sc6.sno
TEMPERAT: sc6.tem
craters:
Defaults:
Length: *
cr1:
TilesetFilenames:
DESERT: cr1.des
WINTER: cr1.win
SNOW: cr1.sno
TEMPERAT: cr1.tem
cr2:
TilesetFilenames:
DESERT: cr2.des
WINTER: cr2.win
SNOW: cr2.sno
TEMPERAT: cr2.tem
cr3:
TilesetFilenames:
DESERT: cr3.des
WINTER: cr3.win
SNOW: cr3.sno
TEMPERAT: cr3.tem
cr4:
TilesetFilenames:
DESERT: cr4.des
WINTER: cr4.win
SNOW: cr4.sno
TEMPERAT: cr4.tem
cr5:
TilesetFilenames:
DESERT: cr5.des
WINTER: cr5.win
SNOW: cr5.sno
TEMPERAT: cr5.tem
cr6:
TilesetFilenames:
DESERT: cr6.des
WINTER: cr6.win
SNOW: cr6.sno
TEMPERAT: cr6.tem
smokland:
Defaults:
Filename: smokland.shp
open:
Length: 72
Tick: 120
ZOffset: 1023
idle:
Start: 72
Length: 20
Tick: 120
ZOffset: 1023
airstrikedirection:
arrow-t:
Filename: mouse2.shp
Start: 1
Offset: 0, -15, 0
arrow-tr:
Filename: mouse2.shp
Start: 2
Offset: 7, -7, 0
arrow-r:
Filename: mouse2.shp
Start: 3
Offset: 12, 0, 0
arrow-br:
Filename: mouse2.shp
Start: 4
Offset: 7, 7, 0
arrow-b:
Filename: mouse2.shp
Start: 5
Offset: 0, 15, 0
arrow-bl:
Filename: mouse2.shp
Start: 6
Offset: -7, 7, 0
arrow-l:
Filename: mouse2.shp
Start: 7
Offset: -12, 0, 0
arrow-tl:
Filename: mouse2.shp
Start: 8
Offset: -7, -7, 0

View File

@@ -0,0 +1,754 @@
fact:
Defaults:
Filename: fact.shp
build:
Start: 4
Length: 20
Tick: 100
idle:
Length: 4
Tick: 100
damaged-idle:
Start: 24
Length: 4
Tick: 100
damaged-build:
Start: 28
Length: 20
Tick: 100
dead:
Start: 48
Tick: 800
make:
Filename: factmake.shp
Length: *
Tick: 80
bib:
TilesetFilenames:
DESERT: bib2.des
WINTER: bib2.win
SNOW: bib2.sno
TEMPERAT: bib2.tem
Length: *
icon:
Filename: facticnh.shp
nuke:
Defaults:
Filename: nuke.shp
idle:
Length: 4
Tick: 1000
damaged-idle:
Start: 4
Length: 4
Tick: 1000
dead:
Start: 8
Tick: 800
make:
Filename: nukemake.shp
Length: *
Tick: 80
bib:
TilesetFilenames:
DESERT: bib3.des
WINTER: bib3.win
SNOW: bib3.sno
TEMPERAT: bib3.tem
Length: *
icon:
Filename: nukeicnh.tem
proc:
Defaults:
Filename: proc.shp
idle:
Length: 6
Tick: 120
Offset: 2,4
damaged-idle:
Start: 30
Length: 6
Tick: 120
Offset: 2,4
dead:
Start: 60
Tick: 800
Offset: 2,4
make:
Filename: procmake.shp
Length: *
Tick: 80
Offset: 2,4
resources:
Filename: proctwr.shp
Length: 6
Offset: -30,-17
damaged-resources:
Filename: proctwr.shp
Start: 6
Length: 6
Offset: -30,-17
bib:
TilesetFilenames:
DESERT: bib2.des
WINTER: bib2.win
SNOW: bib2.sno
TEMPERAT: bib2.tem
Length: *
icon:
Filename: procicnh.tem
silo:
Defaults:
Filename: silo.shp
idle:
Offset: 0,-1
damaged-idle:
Start: 5
Offset: 0,-1
dead:
Start: 10
Offset: 0,-1
Tick: 800
stages:
Length: 5
Offset: 0,-1
damaged-stages:
Start: 5
Length: 5
Offset: 0,-1
make:
Filename: silomake.shp
Length: *
Tick: 80
Offset: 0,-1
bib:
Filename: mbSILO.tem
TilesetFilenames:
DESERT: mbSILO.des
Length: *
Offset: 0,1
icon:
Filename: siloicnh.tem
hand:
Defaults:
Filename: hand.shp
Offset: 0,-8
idle:
damaged-idle:
Start: 1
dead:
Start: 2
Tick: 800
make:
Filename: handmake.shp
Length: *
Tick: 80
bib:
TilesetFilenames:
DESERT: bib3.des
WINTER: bib3.win
SNOW: bib3.sno
TEMPERAT: bib3.tem
Length: *
Offset: 0,0
icon:
Filename: handicnh.tem
Offset: 0,0
pyle:
Defaults:
Filename: pyle.shp
idle:
Length: 10
Tick: 100
ZOffset: -511
damaged-idle:
Start: 10
Length: 10
Tick: 100
ZOffset: -511
dead:
Start: 20
Tick: 800
make:
Filename: pylemake.shp
Length: *
Tick: 80
bib:
TilesetFilenames:
DESERT: bib3.des
WINTER: bib3.win
SNOW: bib3.sno
TEMPERAT: bib3.tem
Length: *
icon:
Filename: pyleicnh.tem
weap:
Defaults:
Filename: weap.shp
Offset: 0,-12
idle:
ZOffset: -511
damaged-idle:
Start: 1
ZOffset: -511
dead:
Start: 2
Tick: 800
build-top:
Filename: weap2.shp
Length: 10
ZOffset: -1024
damaged-build-top:
Filename: weap2.shp
Start: 10
Length: 10
ZOffset: -1024
place:
Filename: weapmake.shp
Start: 19
make:
Filename: weapmake.shp
Length: *
Tick: 80
bib:
TilesetFilenames:
DESERT: bib2.des
WINTER: bib2.win
SNOW: bib2.sno
TEMPERAT: bib2.tem
Length: *
Offset: 0,0
icon:
Filename: weapicnh.tem
Offset: 0,0
afld:
Defaults:
Filename: afld.shp
idle:
Tick: 120
ZOffset: -1023
damaged-idle:
Start: 16
Tick: 120
ZOffset: -1023
active:
Length: 16
Tick: 120
ZOffset: -1023
damaged-active:
Start: 16
Length: 16
Tick: 120
ZOffset: -1023
idle-dish:
Filename: afld_d.shp
Length: 16
Tick: 160
damaged-idle-dish:
Filename: afld_d.shp
Start: 16
Length: 16
Tick: 160
dead:
Start: 32
ZOffset: -1023
Tick: 800
make:
Filename: afldmake.shp
Length: *
Tick: 80
bib:
TilesetFilenames:
DESERT: bib1.des
WINTER: bib1.win
SNOW: bib1.sno
TEMPERAT: bib1.tem
Length: *
icon:
Filename: afldicnh.tem
hq:
Defaults:
Filename: hq.shp
idle:
Length: 16
Tick: 100
damaged-idle:
Start: 16
Length: 16
Tick: 100
dead:
Start: 32
Tick: 800
make:
Filename: hqmake.shp
Length: *
Tick: 80
bib:
TilesetFilenames:
DESERT: bib3.des
WINTER: bib3.win
SNOW: bib3.sno
TEMPERAT: bib3.tem
Length: *
icon:
Filename: hqicnh.tem
nuk2:
Defaults:
Filename: nuk2.shp
idle:
Length: 4
Tick: 1000
damaged-idle:
Start: 4
Length: 4
Tick: 1000
dead:
Start: 8
Tick: 800
make:
Filename: nuk2make.shp
Length: *
Tick: 80
bib:
TilesetFilenames:
DESERT: bib3.des
WINTER: bib3.win
SNOW: bib3.sno
TEMPERAT: bib3.tem
Length: *
icon:
Filename: nuk2icnh.tem
hpad:
Defaults:
Filename: hpad.shp
idle:
ZOffset: -1023
damaged-idle:
Start: 7
ZOffset: -1023
active:
Start: 1
Length: 6
Tick: 100
ZOffset: -1023
damaged-active:
Start: 8
Length: 6
Tick: 100
ZOffset: -1023
dead:
Start: 14
ZOffset: -1023
Tick: 800
make:
Filename: hpadmake.shp
Length: *
Tick: 80
icon:
Filename: hpadicnh.tem
fix:
Defaults:
Filename: fix.shp
idle:
ZOffset: -1c511
damaged-idle:
Start: 7
ZOffset: -1c511
active:
Length: 7
ZOffset: -1c511
damaged-active:
Start: 7
Length: 7
ZOffset: -1c511
dead:
Start: 14
ZOffset: -1c511
Tick: 800
make:
Filename: fixmake.shp
Length: 14
Tick: 60
bib:
Filename: mbFIX.tem
TilesetFilenames:
DESERT: mbFIX.des
Length: *
Offset: 0,-9
icon:
Filename: fixicnh.tem
eye:
Defaults:
Filename: eye.shp
idle:
Length: 16
Tick: 100
damaged-idle:
Start: 16
Length: 16
Tick: 100
dead:
Start: 32
Tick: 800
make:
Filename: eyemake.shp
Length: *
Tick: 80
bib:
TilesetFilenames:
DESERT: bib3.des
WINTER: bib3.win
SNOW: bib3.sno
TEMPERAT: bib3.tem
Length: *
icon:
Filename: eyeicnh.tem
tmpl:
Defaults:
Filename: tmpl.shp
Offset: 0,-12
idle:
damaged-idle:
Start: 5
active:
Length: 5
Tick: 200
smoke:
Filename: atomdoor.shp
Length: *
Offset: -1,-47
damaged-active:
Start: 5
Length: 5
dead:
Start: 10
Tick: 800
make:
Filename: tmplmake.shp
Length: *
Tick: 60
bib:
TilesetFilenames:
DESERT: bib2.des
WINTER: bib2.win
SNOW: bib2.sno
TEMPERAT: bib2.tem
Length: *
Offset: 0,0
icon:
Filename: tmplicnh.tem
Offset: 0,0
obli:
Defaults:
Filename: obli.shp
Offset: 0,-12
idle:
damaged-idle:
Start: 4
active:
Length: 4
Tick: 680
damaged-active:
Start: 4
Length: 4
Tick: 680
dead:
Start: 8
Tick: 800
make:
Filename: oblimake.shp
Length: 13
Tick: 80
bib:
Filename: mbOBLI.tem
TilesetFilenames:
DESERT: mbOBLI.des
Length: *
Offset: -1,-3
icon:
Filename: obliicnh.tem
Offset: 0,0
brik:
Defaults:
Filename: brik.shp
idle:
Length: 16
scratched-idle:
Start: 16
Length: 16
damaged-idle:
Start: 32
Length: 16
icon:
Filename: brikicnh.tem
sbag:
idle:
Filename: sbag.shp
Length: 16
icon:
Filename: sbagicnh.tem
cycl:
Defaults:
Filename: cycl.shp
idle:
Length: 16
damaged-idle:
Start: 16
Length: 16
icon:
Filename: cyclicnh.tem
barb:
Defaults:
Filename: barb.shp
idle:
Length: 16
damaged-idle:
Start: 16
Length: 16
wood:
Defaults:
Filename: wood.shp
idle:
Length: 16
damaged-idle:
Start: 16
Length: 16
gun:
Defaults:
Filename: gun.shp
idle: # Empty first frame. We need WithSpriteBody for the make anim, and WSB needs at least a placeholder default sequence to work
Filename: gunmake.shp
turret:
Facings: 32
UseClassicFacings: True
recoil:
Start: 32
Facings: 32
UseClassicFacings: True
damaged-turret:
Start: 64
Facings: 32
UseClassicFacings: True
damaged-recoil:
Start: 96
Facings: 32
UseClassicFacings: True
make:
Filename: gunmake.shp
Length: *
Tick: 80
muzzle:
Filename: gunfire2.shp
Length: *
bib:
Filename: mbGUN.tem
TilesetFilenames:
DESERT: mbGUN.des
Length: *
Offset: -1,-1
icon:
Filename: gunicnh.tem
sam:
Defaults:
Filename: sam.shp
closed-idle:
Start: 0
opening:
Start: 1
Length: 16
Tick: 30
idle:
Start: 17
Facings: 32
UseClassicFacings: True
closing:
Start: 50
Length: 14
Tick: 30
damaged-closed-idle:
Start: 64
damaged-opening:
Start: 65
Length: 16
Tick: 30
damaged-idle:
Start: 81
Facings: 32
UseClassicFacings: True
damaged-closing:
Start: 114
Length: 14
Tick: 30
dead:
Start: 128
Tick: 800
place:
Start: 0
make:
Filename: sammake.shp
Length: 20
Tick: 50
muzzle:
Filename: samfire.shp
Length: 18
Facings: 8
icon:
Filename: samicnh.tem
gtwr:
Defaults:
Filename: gtwr.shp
idle:
damaged-idle:
Start: 1
dead:
Start: 2
Tick: 800
make:
Filename: gtwrmake.shp
Frames: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 19
Length: 18
Tick: 80
muzzle:
Filename: minigun.shp
Length: 6
Facings: 8
bib:
Filename: mbGTWR.tem
TilesetFilenames:
DESERT: mbGTWR.des
Length: *
Offset: 0,-2
icon:
Filename: gtwricnh.tem
atwr:
Defaults:
Filename: atwr.shp
Offset: 0,-13
idle:
damaged-idle:
Start: 1
dead:
Start: 2
Tick: 800
make:
Filename: atwrmake.shp
Length: *
Tick: 80
muzzle:
Filename: gunfire2.shp
Length: *
bib:
Filename: mbGTWR.tem
TilesetFilenames:
DESERT: mbGTWR.des
Length: *
Offset: -3,0
icon:
Filename: atwricnh.tem
Offset: 0,0
hosp:
Defaults:
Filename: hosp.shp
idle:
Length: 4
Tick: 100
Offset: 0,-2
damaged-idle:
Start: 4
Length: 4
Offset: 0,-2
make:
Filename: hospmake.shp
Length: *
Tick: 80
Offset: 0,-2
bib:
Filename: mbHOSP.tem
TilesetFilenames:
DESERT: mbHOSP.des
Length: *
Offset: 0,1
hosp.husk:
idle:
Filename: hosp.shp
Start: 8
bib:
Filename: mbHOSP.tem
TilesetFilenames:
DESERT: mbHOSP.des
Length: *
Offset: 0,1
bio:
Defaults:
Filename: bio.shp
idle:
damaged-idle:
Start: 1
make:
Filename: biomake.shp
Length: *
Tick: 80
bio.husk:
idle:
Filename: bio.shp
Start: 2
miss:
Defaults:
Filename: miss.shp
idle:
Offset: 0,-1
damaged-idle:
Start: 1
Offset: 0,-1
make:
Filename: missmake.shp
Length: *
Tick: 80
Offset: 0,-1
bib:
Filename: mbMISS.tem
TilesetFilenames:
DESERT: mbMISS.des
Length: *
Offset: 0,1
icon:
Filename: missicnh.shp
miss.husk:
idle:
Filename: miss.shp
Start: 2
bib:
Filename: mbMISS.tem
TilesetFilenames:
DESERT: mbMISS.des
Length: *
Offset: 0,1

View File

@@ -0,0 +1,423 @@
mcv:
idle:
Filename: mcv.shp
Facings: 32
UseClassicFacings: True
icon:
Filename: mcvicnh.tem
mcv.destroyed:
idle:
Filename: mcv.shp
Facings: 32
UseClassicFacings: True
ZOffset: -512
harv:
Defaults:
Filename: harv.shp
idle:
Facings: 32
UseClassicFacings: True
harvest:
Start: 32
Length: 4
Facings: 8
Tick: 60
dock:
Filename: harvdump.shp
Length: 7
dock-loop:
Filename: harvdump.shp
Start: 7
icon:
Filename: harvicnh.tem
harv.destroyed:
idle:
Filename: harv.shp
Facings: 32
UseClassicFacings: True
ZOffset: -512
bggy:
Defaults:
Filename: bggy.shp
idle:
Facings: 32
UseClassicFacings: True
turret:
Start: 32
Facings: 32
UseClassicFacings: True
muzzle:
Filename: minigun.shp
Length: 6
Facings: 8
icon:
Filename: bggyicnh.tem
bggy.destroyed:
idle:
Filename: bggy.shp
Facings: 32
UseClassicFacings: True
ZOffset: -512
turret:
Filename: bggy.shp
Start: 32
Facings: 32
UseClassicFacings: True
ZOffset: -512
mtnk:
Defaults:
Filename: mtnk.shp
idle:
Facings: 32
UseClassicFacings: True
turret:
Start: 32
Facings: 32
UseClassicFacings: True
muzzle:
Filename: gunfire2.shp
Length: *
icon:
Filename: mtnkicnh.tem
mtnk.destroyed:
idle:
Filename: mtnk.shp
Facings: 32
UseClassicFacings: True
ZOffset: -512
turret:
Filename: mtnk.shp
Start: 32
Facings: 32
UseClassicFacings: True
ZOffset: -512
ltnk:
Defaults:
Filename: ltnk.shp
idle:
Facings: 32
UseClassicFacings: True
turret:
Start: 32
Facings: 32
UseClassicFacings: True
muzzle:
Filename: gunfire2.shp
Length: *
icon:
Filename: ltnkicnh.tem
ltnk.destroyed:
idle:
Filename: ltnk.shp
Facings: 32
UseClassicFacings: True
ZOffset: -512
turret:
Filename: ltnk.shp
Start: 32
Facings: 32
UseClassicFacings: True
ZOffset: -512
htnk:
Defaults:
Filename: htnk.shp
idle:
Facings: 32
UseClassicFacings: True
turret:
Start: 32
Facings: 32
UseClassicFacings: True
muzzle:
Filename: gunfire2.shp
Length: *
icon:
Filename: htnkicnh.tem
htnk.destroyed:
idle:
Filename: htnk.shp
Facings: 32
UseClassicFacings: True
ZOffset: -512
turret:
Filename: htnk.shp
Start: 32
Facings: 32
UseClassicFacings: True
ZOffset: -512
jeep:
Defaults:
Filename: jeep.shp
idle:
Facings: 32
UseClassicFacings: True
turret:
Start: 32
Facings: 32
UseClassicFacings: True
muzzle:
Filename: minigun.shp
Length: 6
Facings: 8
icon:
Filename: jeepicnh.tem
jeep.destroyed:
idle:
Filename: jeep.shp
Facings: 32
UseClassicFacings: True
ZOffset: -512
turret:
Filename: jeep.shp
Start: 32
Facings: 32
UseClassicFacings: True
ZOffset: -512
bike:
idle:
Filename: bike.shp
Facings: 32
UseClassicFacings: True
icon:
Filename: bikeicnh.tem
bike.destroyed:
idle:
Filename: bike.shp
Facings: 32
UseClassicFacings: True
ZOffset: -512
ftnk:
idle:
Filename: ftnk.shp
Facings: 32
UseClassicFacings: True
muzzle:
Combine:
0:
Filename: flame-n.shp
Length: *
Offset: 3,6
1:
Filename: flame-nw.shp
Length: *
Offset: 8,7
2:
Filename: flame-w.shp
Length: *
Offset: 8,2
3:
Filename: flame-sw.shp
Length: *
Offset: 7,-2
4:
Filename: flame-s.shp
Length: *
Offset: 3,-2
5:
Filename: flame-se.shp
Length: *
Offset: -5,-2
6:
Filename: flame-e.shp
Length: *
Offset: -7,2
7:
Filename: flame-ne.shp
Length: *
Offset: -7,8
Facings: 8
Length: 13
icon:
Filename: ftnkicnh.tem
ftnk.destroyed:
idle:
Filename: ftnk.shp
Facings: 32
UseClassicFacings: True
ZOffset: -512
mhq:
Defaults:
Filename: mhq.shp
idle:
Facings: 32
UseClassicFacings: True
spinner:
Start: 32
Length: 32
icon:
Filename: mhqicnh.shp
msam:
Defaults:
Filename: msam.shp
idle:
Facings: 32
UseClassicFacings: True
turret:
Start: 32
Facings: 32
UseClassicFacings: True
empty-aim:
Start: 64
Facings: 32
UseClassicFacings: True
aim:
Start: 64
Facings: 32
UseClassicFacings: True
icon:
Filename: msamicnh.tem
msam.destroyed:
idle:
Filename: msam.shp
Facings: 32
UseClassicFacings: True
ZOffset: -512
turret:
Filename: msam.shp
Start: 32
Facings: 32
UseClassicFacings: True
ZOffset: -512
mlrs:
Defaults:
Filename: mlrs.shp
idle:
Facings: 32
UseClassicFacings: True
turret:
Start: 32
Facings: 32
UseClassicFacings: True
turret1:
Start: 64
Facings: 32
UseClassicFacings: True
turret0:
Start: 96
Facings: 32
UseClassicFacings: True
icon:
Filename: mlrsicnh.tem
mlrs.destroyed:
idle:
Filename: mlrs.shp
Facings: 32
UseClassicFacings: True
ZOffset: -512
turret:
Filename: mlrs.shp
Start: 32
Facings: 32
UseClassicFacings: True
ZOffset: -512
stnk:
idle:
Filename: stnk.shp
Facings: 32
UseClassicFacings: True
icon:
Filename: stnkicnh.tem
stnk.destroyed:
idle:
Filename: stnk.shp
Facings: 32
UseClassicFacings: True
ZOffset: -512
arty:
idle:
Filename: arty.shp
Facings: 32
UseClassicFacings: True
muzzle:
Filename: gunfire2.shp
Length: *
icon:
Filename: artyicnh.tem
arty.destroyed:
idle:
Filename: arty.shp
Facings: 32
UseClassicFacings: True
ZOffset: -512
apc:
Defaults:
Filename: apc.shp
idle:
Facings: 32
UseClassicFacings: True
turret:
Filename: apctur.shp
Facings: 32
turret-air:
Filename: apctur.shp
Start: 32
Facings: 32
muzzle:
Filename: minigun.shp
Length: 6
Facings: 8
muzzle-air:
Filename: apcmuz.shp
Length: 3
Stride: 6
Facings: 8
close:
Start: 32
Length: 3
unload:
Start: 32
icon:
Filename: apcicnh.tem
apc.destroyed:
idle:
Filename: apc.shp
Facings: 32
UseClassicFacings: True
ZOffset: -512
turret:
Filename: apctur.shp
Facings: 32
ZOffset: -512
truck:
idle:
Filename: truck.shp
Facings: 32
UseClassicFacings: True
icon:
Filename: truckicon.shp
truck.destroyed:
idle:
Filename: truck.shp
Facings: 32
UseClassicFacings: True
ZOffset: -512