Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
78
mods/cnc/sequences/aircraft.yaml
Normal file
78
mods/cnc/sequences/aircraft.yaml
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@@ -0,0 +1,78 @@
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c17:
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idle:
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Filename: c17.shp
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Facings: 32
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UseClassicFacings: True
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icon:
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Filename: c17icnh.shp
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tran:
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Defaults:
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Filename: tran.shp
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idle:
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Facings: 32
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UseClassicFacings: True
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rotor:
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Filename: lrotor.shp
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Length: 4
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rotor2:
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Filename: rrotor.shp
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Length: 4
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slow-rotor:
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Filename: lrotor.shp
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Start: 4
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Length: 8
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slow-rotor2:
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Filename: rrotor.shp
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Start: 4
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Length: 8
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open:
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Start: 32
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Length: 4
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unload:
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Start: 35
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icon:
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Filename: tranicnh.tem
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heli:
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idle:
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Filename: heli.shp
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Facings: 32
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UseClassicFacings: True
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rotor:
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Filename: lrotor.shp
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Length: 4
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slow-rotor:
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Filename: lrotor.shp
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Start: 4
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Length: 8
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muzzle:
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Filename: minigun.shp
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Length: 6
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Facings: 8
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icon:
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Filename: heliicnh.tem
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orca:
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Defaults:
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Filename: orca.shp
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idle:
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Facings: 32
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UseClassicFacings: True
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move:
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Start: 32
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Facings: 32
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icon:
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Filename: orcaicnh.tem
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a10:
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idle:
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Filename: a10.shp
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Facings: 32
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UseClassicFacings: True
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muzzle:
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Filename: minigun.shp
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Length: 6
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Facings: 8
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icon:
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Filename: a10icnh.tem
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