Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
423
mods/cnc/sequences/vehicles.yaml
Normal file
423
mods/cnc/sequences/vehicles.yaml
Normal file
@@ -0,0 +1,423 @@
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mcv:
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idle:
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Filename: mcv.shp
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Facings: 32
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UseClassicFacings: True
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icon:
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Filename: mcvicnh.tem
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mcv.destroyed:
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idle:
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Filename: mcv.shp
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Facings: 32
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UseClassicFacings: True
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ZOffset: -512
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harv:
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Defaults:
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Filename: harv.shp
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idle:
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Facings: 32
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UseClassicFacings: True
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harvest:
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Start: 32
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Length: 4
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Facings: 8
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Tick: 60
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dock:
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Filename: harvdump.shp
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Length: 7
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dock-loop:
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Filename: harvdump.shp
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Start: 7
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icon:
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Filename: harvicnh.tem
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harv.destroyed:
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idle:
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Filename: harv.shp
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Facings: 32
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UseClassicFacings: True
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ZOffset: -512
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bggy:
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Defaults:
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Filename: bggy.shp
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idle:
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Facings: 32
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UseClassicFacings: True
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turret:
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Start: 32
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Facings: 32
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UseClassicFacings: True
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muzzle:
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Filename: minigun.shp
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Length: 6
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Facings: 8
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icon:
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Filename: bggyicnh.tem
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bggy.destroyed:
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idle:
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Filename: bggy.shp
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Facings: 32
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UseClassicFacings: True
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ZOffset: -512
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turret:
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Filename: bggy.shp
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Start: 32
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Facings: 32
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UseClassicFacings: True
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ZOffset: -512
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mtnk:
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Defaults:
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Filename: mtnk.shp
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idle:
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Facings: 32
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UseClassicFacings: True
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turret:
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Start: 32
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Facings: 32
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UseClassicFacings: True
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muzzle:
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Filename: gunfire2.shp
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Length: *
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icon:
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Filename: mtnkicnh.tem
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mtnk.destroyed:
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idle:
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Filename: mtnk.shp
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Facings: 32
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UseClassicFacings: True
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ZOffset: -512
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turret:
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Filename: mtnk.shp
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Start: 32
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Facings: 32
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UseClassicFacings: True
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ZOffset: -512
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ltnk:
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Defaults:
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Filename: ltnk.shp
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idle:
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Facings: 32
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UseClassicFacings: True
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turret:
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Start: 32
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Facings: 32
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UseClassicFacings: True
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muzzle:
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Filename: gunfire2.shp
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Length: *
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icon:
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Filename: ltnkicnh.tem
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ltnk.destroyed:
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idle:
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Filename: ltnk.shp
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Facings: 32
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UseClassicFacings: True
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ZOffset: -512
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turret:
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Filename: ltnk.shp
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Start: 32
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Facings: 32
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UseClassicFacings: True
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ZOffset: -512
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htnk:
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Defaults:
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Filename: htnk.shp
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idle:
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Facings: 32
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UseClassicFacings: True
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turret:
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Start: 32
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Facings: 32
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UseClassicFacings: True
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muzzle:
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Filename: gunfire2.shp
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Length: *
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icon:
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Filename: htnkicnh.tem
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htnk.destroyed:
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idle:
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Filename: htnk.shp
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Facings: 32
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UseClassicFacings: True
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ZOffset: -512
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turret:
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Filename: htnk.shp
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Start: 32
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Facings: 32
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UseClassicFacings: True
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ZOffset: -512
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jeep:
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Defaults:
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Filename: jeep.shp
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idle:
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Facings: 32
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UseClassicFacings: True
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turret:
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Start: 32
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Facings: 32
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UseClassicFacings: True
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muzzle:
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Filename: minigun.shp
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Length: 6
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Facings: 8
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icon:
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Filename: jeepicnh.tem
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jeep.destroyed:
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idle:
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Filename: jeep.shp
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Facings: 32
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UseClassicFacings: True
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ZOffset: -512
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turret:
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Filename: jeep.shp
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Start: 32
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Facings: 32
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UseClassicFacings: True
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ZOffset: -512
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bike:
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idle:
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Filename: bike.shp
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Facings: 32
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UseClassicFacings: True
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icon:
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Filename: bikeicnh.tem
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bike.destroyed:
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idle:
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Filename: bike.shp
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Facings: 32
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UseClassicFacings: True
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ZOffset: -512
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ftnk:
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idle:
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Filename: ftnk.shp
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Facings: 32
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UseClassicFacings: True
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muzzle:
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Combine:
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0:
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Filename: flame-n.shp
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Length: *
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Offset: 3,6
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1:
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Filename: flame-nw.shp
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Length: *
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Offset: 8,7
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2:
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Filename: flame-w.shp
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Length: *
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Offset: 8,2
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3:
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Filename: flame-sw.shp
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Length: *
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Offset: 7,-2
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4:
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Filename: flame-s.shp
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Length: *
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Offset: 3,-2
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5:
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Filename: flame-se.shp
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Length: *
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Offset: -5,-2
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6:
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Filename: flame-e.shp
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Length: *
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Offset: -7,2
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7:
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Filename: flame-ne.shp
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Length: *
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Offset: -7,8
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Facings: 8
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Length: 13
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icon:
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Filename: ftnkicnh.tem
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ftnk.destroyed:
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idle:
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Filename: ftnk.shp
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Facings: 32
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UseClassicFacings: True
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ZOffset: -512
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mhq:
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Defaults:
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Filename: mhq.shp
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idle:
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Facings: 32
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UseClassicFacings: True
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spinner:
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Start: 32
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Length: 32
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icon:
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Filename: mhqicnh.shp
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msam:
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Defaults:
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Filename: msam.shp
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idle:
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Facings: 32
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UseClassicFacings: True
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turret:
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Start: 32
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Facings: 32
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UseClassicFacings: True
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empty-aim:
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Start: 64
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Facings: 32
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UseClassicFacings: True
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aim:
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Start: 64
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Facings: 32
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UseClassicFacings: True
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icon:
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Filename: msamicnh.tem
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msam.destroyed:
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idle:
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Filename: msam.shp
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Facings: 32
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UseClassicFacings: True
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ZOffset: -512
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turret:
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Filename: msam.shp
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Start: 32
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Facings: 32
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UseClassicFacings: True
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ZOffset: -512
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mlrs:
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Defaults:
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Filename: mlrs.shp
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idle:
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Facings: 32
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UseClassicFacings: True
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turret:
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Start: 32
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Facings: 32
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UseClassicFacings: True
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turret1:
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Start: 64
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Facings: 32
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UseClassicFacings: True
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turret0:
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Start: 96
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Facings: 32
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UseClassicFacings: True
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icon:
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Filename: mlrsicnh.tem
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mlrs.destroyed:
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idle:
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Filename: mlrs.shp
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Facings: 32
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UseClassicFacings: True
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ZOffset: -512
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turret:
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Filename: mlrs.shp
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Start: 32
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Facings: 32
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UseClassicFacings: True
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ZOffset: -512
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stnk:
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idle:
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Filename: stnk.shp
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Facings: 32
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UseClassicFacings: True
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icon:
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Filename: stnkicnh.tem
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stnk.destroyed:
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idle:
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Filename: stnk.shp
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Facings: 32
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UseClassicFacings: True
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ZOffset: -512
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arty:
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idle:
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Filename: arty.shp
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Facings: 32
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UseClassicFacings: True
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muzzle:
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Filename: gunfire2.shp
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Length: *
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icon:
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Filename: artyicnh.tem
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arty.destroyed:
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idle:
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Filename: arty.shp
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Facings: 32
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UseClassicFacings: True
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ZOffset: -512
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apc:
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Defaults:
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Filename: apc.shp
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idle:
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Facings: 32
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UseClassicFacings: True
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turret:
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Filename: apctur.shp
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Facings: 32
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turret-air:
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Filename: apctur.shp
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Start: 32
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Facings: 32
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muzzle:
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Filename: minigun.shp
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Length: 6
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Facings: 8
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muzzle-air:
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Filename: apcmuz.shp
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Length: 3
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Stride: 6
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Facings: 8
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close:
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Start: 32
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Length: 3
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unload:
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Start: 32
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icon:
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Filename: apcicnh.tem
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apc.destroyed:
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idle:
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Filename: apc.shp
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Facings: 32
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UseClassicFacings: True
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ZOffset: -512
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turret:
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Filename: apctur.shp
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Facings: 32
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ZOffset: -512
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truck:
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idle:
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Filename: truck.shp
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Facings: 32
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UseClassicFacings: True
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icon:
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Filename: truckicon.shp
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truck.destroyed:
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idle:
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Filename: truck.shp
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Facings: 32
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UseClassicFacings: True
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ZOffset: -512
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