Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
113
mods/cnc/weapons/ballistics.yaml
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113
mods/cnc/weapons/ballistics.yaml
Normal file
@@ -0,0 +1,113 @@
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^BallisticWeapon:
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ReloadDelay: 40
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Range: 4c768
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Report: tnkfire6.aud
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Projectile: Bullet
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Image: 120MM
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Speed: 682
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Shadow: true
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Warhead@1Dam: SpreadDamage
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Spread: 128
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Damage: 4000
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Versus:
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None: 25
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Wood: 100
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Light: 100
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Heavy: 100
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DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
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Warhead@2Smu: LeaveSmudge
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SmudgeType: Crater
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InvalidTargets: Vehicle, Structure, Wall, Husk, Trees, Creep
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Warhead@3Eff: CreateEffect
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Explosions: small_frag
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ImpactSounds: xplos.aud
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ImpactActors: false
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70mm:
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Inherits: ^BallisticWeapon
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ReloadDelay: 30
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Range: 4c0
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Report: tnkfire3.aud
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Projectile: Bullet
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Speed: 853
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Warhead@1Dam: SpreadDamage
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Damage: 2500
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Versus:
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None: 24
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Wood: 88
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Light: 100
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Heavy: 88
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Concrete: 88
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120mm:
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Inherits: ^BallisticWeapon
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Report: tnkfire4.aud
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120mmDual:
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Inherits: ^BallisticWeapon
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Burst: 2
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BurstDelays: 8
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TurretGun:
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Inherits: ^BallisticWeapon
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ReloadDelay: 20
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Range: 6c0
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Projectile: Bullet
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Speed: 853
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Warhead@1Dam: SpreadDamage
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Versus:
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None: 20
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Wood: 50
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Light: 100
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Heavy: 100
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ArtilleryShell:
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Inherits: ^BallisticWeapon
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ReloadDelay: 65
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Range: 11c0
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MinRange: 3c0
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Report: tnkfire2.aud
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TargetActorCenter: true
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Projectile: Bullet
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Speed: 204
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Blockable: false
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LaunchAngle: 56
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Inaccuracy: 1c256
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ContrailLength: 30
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Warhead@1Dam: SpreadDamage
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Spread: 341
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Damage: 10000
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Versus:
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None: 140
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Wood: 100
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Light: 112
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Heavy: 75
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Concrete: 75
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DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
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Warhead@3Eff: CreateEffect
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Explosions: poof
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ImpactSounds: xplosml2.aud
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Grenade:
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Inherits: ^BallisticWeapon
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ReloadDelay: 50
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Range: 4c0
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Report: toss1.aud
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Projectile: Bullet
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Speed: 140
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Blockable: false
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LaunchAngle: 62
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Inaccuracy: 813
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Image: BOMB
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Warhead@1Dam: SpreadDamage
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Spread: 341
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Damage: 5000
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Versus:
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None: 100
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Wood: 50
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Light: 80
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Heavy: 34
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Concrete: 50
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DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
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Warhead@3Eff: CreateEffect
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Explosions: small_poof
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158
mods/cnc/weapons/explosions.yaml
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158
mods/cnc/weapons/explosions.yaml
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@@ -0,0 +1,158 @@
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^DamagingExplosion:
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Warhead@1Dam: SpreadDamage
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Spread: 426
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Damage: 4000
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Versus:
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None: 100
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Wood: 100
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Light: 100
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Heavy: 100
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DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
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Warhead@2Eff: CreateEffect
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Explosions: poof
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ImpactSounds: xplos.aud
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ImpactActors: false
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Warhead@3Smu: LeaveSmudge
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SmudgeType: Crater
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InvalidTargets: Vehicle, Structure, Wall, Husk, Trees, Creep
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^DamagingExplosionHE:
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Inherits: ^DamagingExplosion
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Warhead@1Dam: SpreadDamage
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Versus:
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None: 90
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Wood: 75
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Light: 60
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Heavy: 25
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Concrete: 25
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FlametankExplode:
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Inherits: ^DamagingExplosion
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Warhead@1Dam: SpreadDamage
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Spread: 1c0
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Damage: 11500
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DamageTypes: Prone50Percent, TriggerProne, FireDeath
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Warhead@2Eff: CreateEffect
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Explosions: big_napalm
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ImpactSounds: flamer2.aud
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Warhead@3Smu: LeaveSmudge
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SmudgeType: Scorch
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HeliCrash:
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Inherits: ^DamagingExplosion
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Warhead@1Dam: SpreadDamage
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Damage: 10000
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HeliExplode:
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Warhead@1Eff: CreateEffect
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Explosions: small_building
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ImpactSounds: xplos.aud
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UnitExplode:
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Inherits: ^DamagingExplosionHE
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Warhead@1Dam: SpreadDamage
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Damage: 5000
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Versus:
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Wood: 74
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Heavy: 24
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Concrete: 24
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Warhead@2Eff: CreateEffect
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ImpactSounds: xplobig6.aud
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UnitExplodeShip:
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Inherits: ^DamagingExplosionHE
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Warhead@1Dam: SpreadDamage
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Damage: 5000
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Versus:
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Wood: 74
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Heavy: 24
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Concrete: 24
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Warhead@2Eff: CreateEffect
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Explosions: building
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ImpactSounds: xplobig6.aud
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UnitExplodeSmall:
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Inherits: ^DamagingExplosionHE
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Warhead@2Eff: CreateEffect
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Explosions: big_frag
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ImpactSounds: xplobig4.aud
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UnitExplodeBig:
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Inherits: ^DamagingExplosionHE
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Warhead@2Eff: CreateEffect
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Explosions: big_frag
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ImpactSounds: xplobig6.aud
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UnitExplodeMech:
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Inherits: ^DamagingExplosionHE
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Warhead@2Eff: CreateEffect
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Explosions: poof
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ImpactSounds: xplosml2.aud
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UnitExplodeHarvEmpty:
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Inherits: ^DamagingExplosionHE
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Warhead@2Eff: CreateEffect
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Explosions: building
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ImpactSounds: xplos.aud
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UnitExplodeStealthTank:
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Inherits: UnitExplodeBig
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Warhead@1Dam: SpreadDamage
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InvalidTargets: StealthTank
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GrenadierExplode:
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Inherits: ^DamagingExplosionHE
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Warhead@1Dam: SpreadDamage
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Spread: 256
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Damage: 1000
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Versus:
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Wood: 70
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Heavy: 20
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Concrete: 20
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DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
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Warhead@2Eff: CreateEffect
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ImpactSounds: xplosml2.aud
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BuildingExplode:
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Warhead@1Eff: CreateEffect
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Explosions: building, building_napalm, med_frag, poof, small_building
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Delay: 1
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ImpactActors: false
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Warhead@2Smu: LeaveSmudge
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SmudgeType: Crater
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Delay: 1
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Napalm.Crate:
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Inherits: ^DamagingExplosionHE
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Warhead@1Dam: SpreadDamage
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Spread: 170
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Damage: 5000
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Falloff: 1000, 368, 135, 50, 18, 7, 0
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Versus:
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Wood: 100
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Concrete: 100
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AffectsParent: true
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DamageTypes: Prone50Percent, TriggerProne, FireDeath
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Warhead@2Eff: CreateEffect
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Explosions: med_napalm
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ImpactSounds: flamer2.aud
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Warhead@3Smu: LeaveSmudge
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SmudgeType: Scorch
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TiberiumExplosion:
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Inherits: ^DamagingExplosionHE
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Warhead@1Dam: SpreadDamage
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Spread: 9
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Damage: 1000
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Versus:
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Wood: 70
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Heavy: 20
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Concrete: 20
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DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
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Warhead@2Eff: CreateEffect
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Explosions: chemball
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ImpactSounds: xplosml2.aud
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-Warhead@3Smu:
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Warhead@4Res: CreateResource
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AddsResourceType: Tiberium
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Size: 1,1
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305
mods/cnc/weapons/missiles.yaml
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305
mods/cnc/weapons/missiles.yaml
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@@ -0,0 +1,305 @@
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^MissileWeapon:
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ReloadDelay: 50
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Range: 6c0
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MinRange: 0c512
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Report: bazook1.aud
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ValidTargets: Ground, Water, Air
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Projectile: Missile
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Arm: 0
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Blockable: false
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Inaccuracy: 128
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Image: DRAGON
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Shadow: true
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HorizontalRateOfTurn: 60
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TrailImage: smokey
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ContrailLength: 8
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Speed: 298
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RangeLimit: 7c204
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Warhead@1Dam: SpreadDamage
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Spread: 128
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Damage: 2500
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ValidTargets: Ground, Air
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Versus:
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None: 28
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Wood: 116
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Light: 140
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Heavy: 140
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Concrete: 140
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DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
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Warhead@2Smu: LeaveSmudge
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SmudgeType: Crater
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InvalidTargets: Vehicle, Structure, Wall, Husk, Trees, Creep
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Warhead@3Eff: CreateEffect
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Explosions: small_frag
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ImpactSounds: xplos.aud
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ImpactActors: false
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||||
ValidTargets: Ground, Water
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Warhead@4EffAir: CreateEffect
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Explosions: small_poof
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ImpactSounds: xplos.aud
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ImpactActors: false
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ValidTargets: Air
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Dragon:
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Inherits: ^MissileWeapon
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ReloadDelay: 20
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Range: 10c0
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Report: rocket2.aud
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ValidTargets: Air
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Burst: 2
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BurstDelays: 5
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Projectile: Missile
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Speed: 426
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HorizontalRateOfTurn: 80
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RangeLimit: 12c0
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Warhead@1Dam: SpreadDamage
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ValidTargets: Air
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||||
Versus:
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None: 140
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Wood: 140
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Heavy: 104
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Concrete: 104
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Warhead@4EffAir: CreateEffect
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Explosions: small_building
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Rockets:
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Inherits: ^MissileWeapon
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ReloadDelay: 55
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BikeRockets:
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Inherits: ^MissileWeapon
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ReloadDelay: 60
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Burst: 2
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BurstDelays: 10
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Projectile: Missile
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HorizontalRateOfTurn: 40
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Speed: 213
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Warhead@1Dam: SpreadDamage
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||||
Versus:
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None: 28
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Wood: 92
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Light: 124
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Heavy: 124
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Concrete: 124
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OrcaAGMissiles:
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Inherits: ^MissileWeapon
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ReloadDelay: 12
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Range: 4c768
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MinRange: 1c256
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ValidTargets: Ground, Water
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Projectile: Missile
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Arm: 1
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HorizontalRateOfTurn: 80
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Speed: 256
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RangeLimit: 6c0
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||||
Warhead@1Dam: SpreadDamage
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ValidTargets: Ground
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||||
Versus:
|
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None: 32
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||||
Wood: 112
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||||
Light: 112
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||||
Heavy: 84
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||||
Concrete: 84
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||||
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OrcaAAMissiles:
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Inherits: OrcaAGMissiles
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||||
ValidTargets: Air
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||||
Projectile: Missile
|
||||
Arm: 0
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||||
Speed: 341
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||||
Warhead@1Dam: SpreadDamage
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||||
ValidTargets: Air
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||||
Damage: 2100
|
||||
Versus:
|
||||
Light: 100
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||||
-Warhead@2Smu:
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||||
|
||||
MammothMissiles:
|
||||
Inherits: ^MissileWeapon
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||||
ReloadDelay: 45
|
||||
Range: 4c768
|
||||
Report: rocket1.aud
|
||||
Burst: 2
|
||||
BurstDelays: 15
|
||||
Projectile: Missile
|
||||
HorizontalRateOfTurn: 80
|
||||
Speed: 341
|
||||
RangeLimit: 6c0
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 298
|
||||
Damage: 5000
|
||||
Versus:
|
||||
None: 44
|
||||
Wood: 66
|
||||
Light: 90
|
||||
Heavy: 44
|
||||
Concrete: 44
|
||||
Warhead@3Eff: CreateEffect
|
||||
Explosions: small_poof
|
||||
ImpactSounds: xplobig4.aud
|
||||
Warhead@4EffAir: CreateEffect
|
||||
Explosions: small_building
|
||||
|
||||
227mm:
|
||||
Inherits: ^MissileWeapon
|
||||
ReloadDelay: 100
|
||||
Range: 11c0
|
||||
MinRange: 3c0
|
||||
Burst: 4
|
||||
BurstDelays: 0, 4, 0
|
||||
Report: rocket1.aud
|
||||
ValidTargets: Ground, Water
|
||||
TargetActorCenter: true
|
||||
# Remove default Missile properties
|
||||
-Projectile:
|
||||
Projectile: Bullet
|
||||
Blockable: false
|
||||
Image: DRAGON
|
||||
Shadow: true
|
||||
TrailImage: smokey
|
||||
Inaccuracy: 853
|
||||
LaunchAngle: 62
|
||||
ContrailLength: 10
|
||||
Speed: 341
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 683
|
||||
ValidTargets: Ground
|
||||
Versus:
|
||||
None: 24
|
||||
Wood: 60
|
||||
Light: 100
|
||||
Heavy: 48
|
||||
Concrete: 48
|
||||
Warhead@3Eff: CreateEffect
|
||||
Explosions: med_frag
|
||||
ImpactSounds: xplobig4.aud
|
||||
|
||||
227mm.stnk:
|
||||
Inherits: ^MissileWeapon
|
||||
ReloadDelay: 70
|
||||
Range: 7c0
|
||||
Report: rocket1.aud
|
||||
ValidTargets: Ground, Water
|
||||
Burst: 2
|
||||
BurstDelays: 10
|
||||
Projectile: Missile
|
||||
Inaccuracy: 213
|
||||
HorizontalRateOfTurn: 40
|
||||
Speed: 213
|
||||
RangeLimit: 8c409
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Damage: 6000
|
||||
Versus:
|
||||
None: 25
|
||||
Wood: 75
|
||||
Light: 100
|
||||
Heavy: 90
|
||||
Concrete: 90
|
||||
|
||||
227mm.stnkAA:
|
||||
Inherits: 227mm.stnk
|
||||
MinRange: 2c512
|
||||
ValidTargets: Air
|
||||
|
||||
BoatMissile:
|
||||
Inherits: ^MissileWeapon
|
||||
ReloadDelay: 35
|
||||
Range: 8c0
|
||||
Burst: 2
|
||||
BurstDelays: 10
|
||||
Report: rocket2.aud
|
||||
Projectile: Missile
|
||||
Inaccuracy: 426
|
||||
HorizontalRateOfTurn: 20
|
||||
Speed: 170
|
||||
RangeLimit: 9c614
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 256
|
||||
Damage: 6000
|
||||
Versus:
|
||||
None: 90
|
||||
Wood: 75
|
||||
Light: 60
|
||||
Heavy: 25
|
||||
Concrete: 25
|
||||
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
|
||||
Warhead@3Eff: CreateEffect
|
||||
Explosions: small_poof
|
||||
ImpactSounds: xplobig4.aud
|
||||
Warhead@4EffAir: CreateEffect
|
||||
Explosions: small_building
|
||||
|
||||
TowerMissile:
|
||||
Inherits: ^MissileWeapon
|
||||
ReloadDelay: 30
|
||||
Burst: 2
|
||||
BurstDelays: 8
|
||||
Range: 7c0
|
||||
Report: rocket2.aud
|
||||
ValidTargets: Ground, Water
|
||||
Projectile: Missile
|
||||
HorizontalRateOfTurn: 80
|
||||
Speed: 298
|
||||
RangeLimit: 8c409
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 483
|
||||
Damage: 3000
|
||||
ValidTargets: Ground
|
||||
Versus:
|
||||
None: 52
|
||||
Wood: 24
|
||||
Light: 100
|
||||
Heavy: 100
|
||||
Concrete: 100
|
||||
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
|
||||
Warhead@3Eff: CreateEffect
|
||||
Explosions: big_frag
|
||||
ImpactSounds: xplobig4.aud
|
||||
|
||||
TowerAAMissile:
|
||||
Inherits: ^MissileWeapon
|
||||
ReloadDelay: 30
|
||||
Burst: 2
|
||||
BurstDelays: 8
|
||||
Range: 8c0
|
||||
Report: rocket2.aud
|
||||
ValidTargets: Air
|
||||
Projectile: Missile
|
||||
Image: MISSILE
|
||||
HorizontalRateOfTurn: 80
|
||||
Speed: 426
|
||||
RangeLimit: 9c614
|
||||
Inaccuracy: 0
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 682
|
||||
ValidTargets: Air
|
||||
Damage: 3500
|
||||
Versus:
|
||||
Light: 100
|
||||
-Warhead@2Smu:
|
||||
Warhead@4EffAir: CreateEffect
|
||||
Explosions: small_building
|
||||
|
||||
Patriot:
|
||||
Inherits: ^MissileWeapon
|
||||
ReloadDelay: 25
|
||||
Range: 9c0
|
||||
MinRange: 1c0
|
||||
Report: rocket2.aud
|
||||
ValidTargets: Air
|
||||
Projectile: Missile
|
||||
Image: MISSILE
|
||||
HorizontalRateOfTurn: 80
|
||||
Speed: 300
|
||||
RangeLimit: 10c819
|
||||
Inaccuracy: 0
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 682
|
||||
Damage: 5000
|
||||
ValidTargets: Air
|
||||
Versus:
|
||||
Light: 100
|
||||
-Warhead@2Smu:
|
||||
Warhead@4EffAir: CreateEffect
|
||||
Explosions: poof
|
||||
149
mods/cnc/weapons/other.yaml
Normal file
149
mods/cnc/weapons/other.yaml
Normal file
@@ -0,0 +1,149 @@
|
||||
^FlameWeapon:
|
||||
ValidTargets: Ground, Water, Trees
|
||||
ReloadDelay: 55
|
||||
Range: 3c0
|
||||
InvalidTargets: Wall
|
||||
Report: flamer2.aud
|
||||
Projectile: Bullet
|
||||
Speed: 1c682
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 256
|
||||
Damage: 4000
|
||||
ValidTargets: Ground, Water, Trees
|
||||
InvalidTargets: Wall
|
||||
Versus:
|
||||
None: 110
|
||||
Wood: 100
|
||||
Light: 100
|
||||
Heavy: 10
|
||||
Concrete: 100
|
||||
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
|
||||
Warhead@2Smu: LeaveSmudge
|
||||
SmudgeType: Scorch
|
||||
InvalidTargets: Vehicle, Structure, Wall
|
||||
Warhead@3Eff: CreateEffect
|
||||
Explosions: small_napalm
|
||||
ImpactActors: false
|
||||
|
||||
Flamethrower:
|
||||
Inherits: ^FlameWeapon
|
||||
|
||||
BigFlamer:
|
||||
Inherits: ^FlameWeapon
|
||||
ReloadDelay: 65
|
||||
Range: 3c512
|
||||
Projectile: Bullet
|
||||
Speed: 341
|
||||
Burst: 2
|
||||
BurstDelays: 10
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 400
|
||||
Damage: 10000
|
||||
Versus:
|
||||
None: 82
|
||||
Wood: 75
|
||||
Light: 75
|
||||
Heavy: 18
|
||||
Concrete: 75
|
||||
Warhead@3Eff: CreateEffect
|
||||
Explosions: med_napalm
|
||||
|
||||
Chemspray:
|
||||
Inherits: ^FlameWeapon
|
||||
ReloadDelay: 65
|
||||
-InvalidTargets:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Damage: 8000
|
||||
-InvalidTargets:
|
||||
Versus:
|
||||
None: 70
|
||||
Wood: 35
|
||||
Light: 75
|
||||
Heavy: 75
|
||||
Concrete: 75
|
||||
DamageTypes: Prone50Percent, TriggerProne, TiberiumDeath
|
||||
Warhead@3Eff: CreateEffect
|
||||
Explosions: chemball
|
||||
ImpactSounds: xplos.aud
|
||||
|
||||
Napalm:
|
||||
Inherits: ^FlameWeapon
|
||||
ReloadDelay: 4
|
||||
Range: 2c0
|
||||
Burst: 2
|
||||
BurstDelays: 2
|
||||
-Projectile:
|
||||
Projectile: GravityBomb
|
||||
Image: BOMBLET
|
||||
Shadow: true
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 341
|
||||
Damage: 3000
|
||||
Falloff: 1000, 368, 135, 50, 18, 7, 0
|
||||
Versus:
|
||||
Wood: 35
|
||||
Heavy: 80
|
||||
Concrete: 80
|
||||
Warhead@3Eff: CreateEffect
|
||||
Explosions: med_napalm
|
||||
|
||||
Laser:
|
||||
ReloadDelay: 40
|
||||
Range: 7c512
|
||||
Report: obelray1.aud
|
||||
Projectile: LaserZap
|
||||
Width: 85
|
||||
HitAnim: laserfire
|
||||
ZOffset: 2047
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 42
|
||||
Damage: 36000
|
||||
Versus:
|
||||
Wood: 50
|
||||
DamageTypes: Prone50Percent, TriggerProne, FireDeath
|
||||
Warhead@2Smu: LeaveSmudge
|
||||
SmudgeType: Scorch
|
||||
InvalidTargets: Vehicle, Structure, Wall, Husk, Trees, Creep
|
||||
|
||||
^DinoWeapon:
|
||||
ReloadDelay: 30
|
||||
Range: 1c0
|
||||
Report: dinoatk1.aud
|
||||
Projectile: Bullet
|
||||
Speed: 1c682
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 213
|
||||
Damage: 18000
|
||||
Versus:
|
||||
None: 90
|
||||
Wood: 10
|
||||
Light: 30
|
||||
Heavy: 10
|
||||
Concrete: 10
|
||||
DamageTypes: Prone50Percent, TriggerProne, RippedApartDeath
|
||||
|
||||
Tail:
|
||||
Inherits: ^DinoWeapon
|
||||
|
||||
Horn:
|
||||
Inherits: ^DinoWeapon
|
||||
ReloadDelay: 20
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Damage: 12000
|
||||
|
||||
Teeth:
|
||||
Inherits: ^DinoWeapon
|
||||
|
||||
Claw:
|
||||
Inherits: ^DinoWeapon
|
||||
ReloadDelay: 10
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Damage: 6000
|
||||
|
||||
Demolish:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
DamageTypes: DefaultDeath
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosions: building
|
||||
ImpactSounds: xplobig6.aud
|
||||
ImpactActors: false
|
||||
188
mods/cnc/weapons/smallcaliber.yaml
Normal file
188
mods/cnc/weapons/smallcaliber.yaml
Normal file
@@ -0,0 +1,188 @@
|
||||
Sniper:
|
||||
Report: ramgun2.aud
|
||||
ValidTargets: Ground, Infantry
|
||||
InvalidTargets: Vehicle, Water, Structure, Wall, Husk, Creep
|
||||
ReloadDelay: 40
|
||||
Range: 8c0
|
||||
Projectile: Bullet
|
||||
Speed: 5c682
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 42
|
||||
Damage: 10000
|
||||
ValidTargets: Infantry
|
||||
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosions: piff
|
||||
ImpactActors: false
|
||||
ValidTargets: Ground, Water, Air
|
||||
|
||||
^HeavyMG:
|
||||
ReloadDelay: 25
|
||||
Range: 6c0
|
||||
Report: gun8.aud
|
||||
Projectile: Bullet
|
||||
Speed: 1c682
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 683
|
||||
Damage: 3000
|
||||
Versus:
|
||||
None: 100
|
||||
Wood: 50
|
||||
Light: 70
|
||||
Heavy: 30
|
||||
Concrete: 30
|
||||
DamageTypes: Prone50Percent, TriggerProne, RippedApartDeath
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosions: piffs
|
||||
ImpactActors: false
|
||||
ValidTargets: Ground, Water, Air
|
||||
|
||||
HighV:
|
||||
Inherits: ^HeavyMG
|
||||
|
||||
Vulcan:
|
||||
Inherits: ^HeavyMG
|
||||
Range: 8c0
|
||||
Burst: 9
|
||||
BurstDelays: 2
|
||||
FirstBurstTargetOffset: -2984,0,0
|
||||
FollowingBurstTargetOffset: 746,0,0
|
||||
ReloadDelay: 125
|
||||
Report: gun5.aud
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 426
|
||||
Damage: 10000
|
||||
Versus:
|
||||
None: 90
|
||||
Wood: 15
|
||||
Light: 35
|
||||
Heavy: 35
|
||||
Concrete: 35
|
||||
|
||||
HeliAGGun:
|
||||
Inherits: ^HeavyMG
|
||||
ReloadDelay: 20
|
||||
Burst: 2
|
||||
BurstDelays: 0
|
||||
Range: 4c0
|
||||
MinRange: 0c768
|
||||
Report: gun5.aud
|
||||
Projectile: Bullet
|
||||
Blockable: false
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 128
|
||||
Damage: 2000
|
||||
Versus:
|
||||
None: 100
|
||||
Wood: 75
|
||||
Light: 75
|
||||
Heavy: 25
|
||||
Concrete: 25
|
||||
DamageTypes: Prone80Percent, TriggerProne, RippedApartDeath
|
||||
|
||||
HeliAAGun:
|
||||
Inherits: HeliAGGun
|
||||
ValidTargets: Air
|
||||
Warhead@1Dam: SpreadDamage
|
||||
ValidTargets: Air
|
||||
Damage: 1100
|
||||
Versus:
|
||||
Light: 100
|
||||
|
||||
^LightMG:
|
||||
Inherits: ^HeavyMG
|
||||
ReloadDelay: 20
|
||||
Range: 4c0
|
||||
InvalidTargets: Wall
|
||||
Report: mgun2.aud
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 128
|
||||
Damage: 1000
|
||||
InvalidTargets: Wall
|
||||
Versus:
|
||||
None: 150
|
||||
Wood: 30
|
||||
Light: 40
|
||||
Heavy: 10
|
||||
Concrete: 10
|
||||
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosions: piff
|
||||
Inaccuracy: 171
|
||||
|
||||
Pistol:
|
||||
Inherits: ^LightMG
|
||||
ReloadDelay: 7
|
||||
Range: 3c0
|
||||
Report: gun18.aud
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Damage: 100
|
||||
Versus:
|
||||
None: 100
|
||||
Warhead@2Eff: CreateEffect
|
||||
Inaccuracy: 128
|
||||
|
||||
M16:
|
||||
Inherits: ^LightMG
|
||||
Warhead@2Eff2: CreateEffect
|
||||
Delay: 2
|
||||
Explosions: piff
|
||||
Inaccuracy: 171
|
||||
Warhead@2Eff3: CreateEffect
|
||||
Delay: 4
|
||||
Explosions: piff
|
||||
Inaccuracy: 171
|
||||
|
||||
MachineGun:
|
||||
Inherits: ^LightMG
|
||||
Burst: 5
|
||||
Report: mgun11.aud
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Versus:
|
||||
Wood: 10
|
||||
Light: 70
|
||||
Warhead@2Eff: CreateEffect
|
||||
Inaccuracy: 213
|
||||
|
||||
MachineGunH:
|
||||
Inherits: MachineGun
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Damage: 1150
|
||||
Versus:
|
||||
Light: 70
|
||||
|
||||
APCGun:
|
||||
ReloadDelay: 9
|
||||
Range: 5c0
|
||||
Report: gun20.aud
|
||||
Projectile: Bullet
|
||||
Speed: 900
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 128
|
||||
Damage: 1000
|
||||
Versus:
|
||||
None: 30
|
||||
Wood: 25
|
||||
Light: 75
|
||||
Heavy: 25
|
||||
Concrete: 25
|
||||
DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosions: small_frag
|
||||
ValidTargets: Ground, Water, Air
|
||||
ImpactActors: false
|
||||
|
||||
APCGun.AA:
|
||||
Inherits: APCGun
|
||||
Range: 7c0
|
||||
ValidTargets: Air
|
||||
Projectile: Bullet
|
||||
Speed: 2c0
|
||||
Blockable: false
|
||||
Warhead@1Dam: SpreadDamage
|
||||
ValidTargets: Air
|
||||
Damage: 1250
|
||||
Versus:
|
||||
Light: 100
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosions: small_poof
|
||||
122
mods/cnc/weapons/superweapons.yaml
Normal file
122
mods/cnc/weapons/superweapons.yaml
Normal file
@@ -0,0 +1,122 @@
|
||||
Atomic:
|
||||
ValidTargets: Ground, Water, Air, Trees
|
||||
Report: nukemisl.aud
|
||||
Warhead@1Dam_impact: SpreadDamage
|
||||
Spread: 1c0
|
||||
Damage: 15000
|
||||
Falloff: 1000, 368, 135, 50, 18, 7, 0
|
||||
ValidTargets: Ground, Air, Trees
|
||||
AffectsParent: True
|
||||
Versus:
|
||||
None: 100
|
||||
Wood: 100
|
||||
Light: 60
|
||||
Heavy: 50
|
||||
Concrete: 50
|
||||
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
|
||||
Warhead@2Eff_impact: CreateEffect
|
||||
Explosions: nuke_explosion
|
||||
ImpactSounds: nukexplo.aud
|
||||
ImpactActors: false
|
||||
Warhead@3Dam_areanukea: SpreadDamage
|
||||
Spread: 2c512
|
||||
Damage: 11000
|
||||
Falloff: 1000, 700, 500, 300, 150, 50, 0
|
||||
Delay: 3
|
||||
ValidTargets: Ground, Air
|
||||
AffectsParent: True
|
||||
Versus:
|
||||
None: 100
|
||||
Wood: 100
|
||||
Light: 60
|
||||
Heavy: 50
|
||||
Concrete: 50
|
||||
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
|
||||
Warhead@4Res_areanukea: DestroyResource
|
||||
Size: 3
|
||||
Delay: 3
|
||||
Warhead@5Smu_areanukea: LeaveSmudge
|
||||
SmudgeType: Scorch
|
||||
InvalidTargets: Vehicle, Structure, Wall
|
||||
Size: 3
|
||||
Delay: 3
|
||||
Warhead@6Eff_areanukea: CreateEffect
|
||||
ImpactSounds: xplobig4.aud
|
||||
Delay: 3
|
||||
ImpactActors: false
|
||||
Warhead@7Dam_areanukeb: SpreadDamage
|
||||
Spread: 3c768
|
||||
Damage: 5000
|
||||
Falloff: 1000, 368, 135, 50, 18, 7, 0
|
||||
Delay: 6
|
||||
ValidTargets: Ground, Air, Trees
|
||||
AffectsParent: True
|
||||
Versus:
|
||||
None: 100
|
||||
Wood: 100
|
||||
Light: 60
|
||||
Heavy: 50
|
||||
Concrete: 50
|
||||
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
|
||||
Warhead@8Res_areanukeb: DestroyResource
|
||||
Size: 4
|
||||
Delay: 6
|
||||
Warhead@9Smu_areanukeb: LeaveSmudge
|
||||
SmudgeType: Scorch
|
||||
InvalidTargets: Vehicle, Structure, Wall
|
||||
Size: 4
|
||||
Delay: 6
|
||||
Warhead@10Dam_areanukec: SpreadDamage
|
||||
Spread: 5c0
|
||||
Damage: 2000
|
||||
Falloff: 1000, 368, 135, 50, 18, 7, 0
|
||||
Delay: 9
|
||||
ValidTargets: Ground, Air, Trees
|
||||
AffectsParent: True
|
||||
Versus:
|
||||
None: 100
|
||||
Wood: 100
|
||||
Light: 60
|
||||
Heavy: 50
|
||||
Concrete: 50
|
||||
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
|
||||
Warhead@11Res_areanukec: DestroyResource
|
||||
Size: 5
|
||||
Delay: 9
|
||||
Warhead@12Smu_areanukec: LeaveSmudge
|
||||
SmudgeType: Scorch
|
||||
InvalidTargets: Vehicle, Structure, Wall
|
||||
Size: 5
|
||||
Delay: 9
|
||||
Warhead@13Shake: ShakeScreen
|
||||
Duration: 20
|
||||
Intensity: 5
|
||||
Multiplier: 1,1
|
||||
Warhead@14FlashEffect: FlashEffect
|
||||
Duration: 20
|
||||
|
||||
IonCannon:
|
||||
ValidTargets: Ground, Water, Air, Trees
|
||||
Warhead@1Dam_impact: SpreadDamage
|
||||
Range: 0, 1c1, 2c1, 2c512
|
||||
Damage: 10000
|
||||
Falloff: 1000, 1000, 250, 100
|
||||
ValidTargets: Ground, Air, Trees
|
||||
AffectsParent: True
|
||||
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
|
||||
Warhead@2Smu_impact: LeaveSmudge
|
||||
SmudgeType: Scorch
|
||||
InvalidTargets: Vehicle, Structure, Wall, Husk, Trees, Creep
|
||||
Warhead@3Smu_area: LeaveSmudge
|
||||
SmudgeType: Scorch
|
||||
InvalidTargets: Vehicle, Structure, Wall, Husk, Trees, Creep
|
||||
Size: 1
|
||||
Delay: 3
|
||||
Warhead@4Res_area2: DestroyResource
|
||||
Size: 2
|
||||
Delay: 6
|
||||
Warhead@5Smu_area2: LeaveSmudge
|
||||
SmudgeType: Scorch
|
||||
InvalidTargets: Vehicle, Structure, Wall, Husk, Trees, Creep
|
||||
Size: 2,1
|
||||
Delay: 6
|
||||
Reference in New Issue
Block a user