Initial commit: OpenRA game engine
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Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
let5sne.win10
2026-01-10 21:46:54 +08:00
commit 9cf6ebb986
4065 changed files with 635973 additions and 0 deletions

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^BallisticWeapon:
ReloadDelay: 40
Range: 4c768
Report: tnkfire6.aud
Projectile: Bullet
Image: 120MM
Speed: 682
Shadow: true
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 4000
Versus:
None: 25
Wood: 100
Light: 100
Heavy: 100
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
InvalidTargets: Vehicle, Structure, Wall, Husk, Trees, Creep
Warhead@3Eff: CreateEffect
Explosions: small_frag
ImpactSounds: xplos.aud
ImpactActors: false
70mm:
Inherits: ^BallisticWeapon
ReloadDelay: 30
Range: 4c0
Report: tnkfire3.aud
Projectile: Bullet
Speed: 853
Warhead@1Dam: SpreadDamage
Damage: 2500
Versus:
None: 24
Wood: 88
Light: 100
Heavy: 88
Concrete: 88
120mm:
Inherits: ^BallisticWeapon
Report: tnkfire4.aud
120mmDual:
Inherits: ^BallisticWeapon
Burst: 2
BurstDelays: 8
TurretGun:
Inherits: ^BallisticWeapon
ReloadDelay: 20
Range: 6c0
Projectile: Bullet
Speed: 853
Warhead@1Dam: SpreadDamage
Versus:
None: 20
Wood: 50
Light: 100
Heavy: 100
ArtilleryShell:
Inherits: ^BallisticWeapon
ReloadDelay: 65
Range: 11c0
MinRange: 3c0
Report: tnkfire2.aud
TargetActorCenter: true
Projectile: Bullet
Speed: 204
Blockable: false
LaunchAngle: 56
Inaccuracy: 1c256
ContrailLength: 30
Warhead@1Dam: SpreadDamage
Spread: 341
Damage: 10000
Versus:
None: 140
Wood: 100
Light: 112
Heavy: 75
Concrete: 75
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@3Eff: CreateEffect
Explosions: poof
ImpactSounds: xplosml2.aud
Grenade:
Inherits: ^BallisticWeapon
ReloadDelay: 50
Range: 4c0
Report: toss1.aud
Projectile: Bullet
Speed: 140
Blockable: false
LaunchAngle: 62
Inaccuracy: 813
Image: BOMB
Warhead@1Dam: SpreadDamage
Spread: 341
Damage: 5000
Versus:
None: 100
Wood: 50
Light: 80
Heavy: 34
Concrete: 50
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@3Eff: CreateEffect
Explosions: small_poof

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^DamagingExplosion:
Warhead@1Dam: SpreadDamage
Spread: 426
Damage: 4000
Versus:
None: 100
Wood: 100
Light: 100
Heavy: 100
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Eff: CreateEffect
Explosions: poof
ImpactSounds: xplos.aud
ImpactActors: false
Warhead@3Smu: LeaveSmudge
SmudgeType: Crater
InvalidTargets: Vehicle, Structure, Wall, Husk, Trees, Creep
^DamagingExplosionHE:
Inherits: ^DamagingExplosion
Warhead@1Dam: SpreadDamage
Versus:
None: 90
Wood: 75
Light: 60
Heavy: 25
Concrete: 25
FlametankExplode:
Inherits: ^DamagingExplosion
Warhead@1Dam: SpreadDamage
Spread: 1c0
Damage: 11500
DamageTypes: Prone50Percent, TriggerProne, FireDeath
Warhead@2Eff: CreateEffect
Explosions: big_napalm
ImpactSounds: flamer2.aud
Warhead@3Smu: LeaveSmudge
SmudgeType: Scorch
HeliCrash:
Inherits: ^DamagingExplosion
Warhead@1Dam: SpreadDamage
Damage: 10000
HeliExplode:
Warhead@1Eff: CreateEffect
Explosions: small_building
ImpactSounds: xplos.aud
UnitExplode:
Inherits: ^DamagingExplosionHE
Warhead@1Dam: SpreadDamage
Damage: 5000
Versus:
Wood: 74
Heavy: 24
Concrete: 24
Warhead@2Eff: CreateEffect
ImpactSounds: xplobig6.aud
UnitExplodeShip:
Inherits: ^DamagingExplosionHE
Warhead@1Dam: SpreadDamage
Damage: 5000
Versus:
Wood: 74
Heavy: 24
Concrete: 24
Warhead@2Eff: CreateEffect
Explosions: building
ImpactSounds: xplobig6.aud
UnitExplodeSmall:
Inherits: ^DamagingExplosionHE
Warhead@2Eff: CreateEffect
Explosions: big_frag
ImpactSounds: xplobig4.aud
UnitExplodeBig:
Inherits: ^DamagingExplosionHE
Warhead@2Eff: CreateEffect
Explosions: big_frag
ImpactSounds: xplobig6.aud
UnitExplodeMech:
Inherits: ^DamagingExplosionHE
Warhead@2Eff: CreateEffect
Explosions: poof
ImpactSounds: xplosml2.aud
UnitExplodeHarvEmpty:
Inherits: ^DamagingExplosionHE
Warhead@2Eff: CreateEffect
Explosions: building
ImpactSounds: xplos.aud
UnitExplodeStealthTank:
Inherits: UnitExplodeBig
Warhead@1Dam: SpreadDamage
InvalidTargets: StealthTank
GrenadierExplode:
Inherits: ^DamagingExplosionHE
Warhead@1Dam: SpreadDamage
Spread: 256
Damage: 1000
Versus:
Wood: 70
Heavy: 20
Concrete: 20
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Eff: CreateEffect
ImpactSounds: xplosml2.aud
BuildingExplode:
Warhead@1Eff: CreateEffect
Explosions: building, building_napalm, med_frag, poof, small_building
Delay: 1
ImpactActors: false
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Delay: 1
Napalm.Crate:
Inherits: ^DamagingExplosionHE
Warhead@1Dam: SpreadDamage
Spread: 170
Damage: 5000
Falloff: 1000, 368, 135, 50, 18, 7, 0
Versus:
Wood: 100
Concrete: 100
AffectsParent: true
DamageTypes: Prone50Percent, TriggerProne, FireDeath
Warhead@2Eff: CreateEffect
Explosions: med_napalm
ImpactSounds: flamer2.aud
Warhead@3Smu: LeaveSmudge
SmudgeType: Scorch
TiberiumExplosion:
Inherits: ^DamagingExplosionHE
Warhead@1Dam: SpreadDamage
Spread: 9
Damage: 1000
Versus:
Wood: 70
Heavy: 20
Concrete: 20
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Eff: CreateEffect
Explosions: chemball
ImpactSounds: xplosml2.aud
-Warhead@3Smu:
Warhead@4Res: CreateResource
AddsResourceType: Tiberium
Size: 1,1

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^MissileWeapon:
ReloadDelay: 50
Range: 6c0
MinRange: 0c512
Report: bazook1.aud
ValidTargets: Ground, Water, Air
Projectile: Missile
Arm: 0
Blockable: false
Inaccuracy: 128
Image: DRAGON
Shadow: true
HorizontalRateOfTurn: 60
TrailImage: smokey
ContrailLength: 8
Speed: 298
RangeLimit: 7c204
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 2500
ValidTargets: Ground, Air
Versus:
None: 28
Wood: 116
Light: 140
Heavy: 140
Concrete: 140
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
InvalidTargets: Vehicle, Structure, Wall, Husk, Trees, Creep
Warhead@3Eff: CreateEffect
Explosions: small_frag
ImpactSounds: xplos.aud
ImpactActors: false
ValidTargets: Ground, Water
Warhead@4EffAir: CreateEffect
Explosions: small_poof
ImpactSounds: xplos.aud
ImpactActors: false
ValidTargets: Air
Dragon:
Inherits: ^MissileWeapon
ReloadDelay: 20
Range: 10c0
Report: rocket2.aud
ValidTargets: Air
Burst: 2
BurstDelays: 5
Projectile: Missile
Speed: 426
HorizontalRateOfTurn: 80
RangeLimit: 12c0
Warhead@1Dam: SpreadDamage
ValidTargets: Air
Versus:
None: 140
Wood: 140
Heavy: 104
Concrete: 104
Warhead@4EffAir: CreateEffect
Explosions: small_building
Rockets:
Inherits: ^MissileWeapon
ReloadDelay: 55
BikeRockets:
Inherits: ^MissileWeapon
ReloadDelay: 60
Burst: 2
BurstDelays: 10
Projectile: Missile
HorizontalRateOfTurn: 40
Speed: 213
Warhead@1Dam: SpreadDamage
Versus:
None: 28
Wood: 92
Light: 124
Heavy: 124
Concrete: 124
OrcaAGMissiles:
Inherits: ^MissileWeapon
ReloadDelay: 12
Range: 4c768
MinRange: 1c256
ValidTargets: Ground, Water
Projectile: Missile
Arm: 1
HorizontalRateOfTurn: 80
Speed: 256
RangeLimit: 6c0
Warhead@1Dam: SpreadDamage
ValidTargets: Ground
Versus:
None: 32
Wood: 112
Light: 112
Heavy: 84
Concrete: 84
OrcaAAMissiles:
Inherits: OrcaAGMissiles
ValidTargets: Air
Projectile: Missile
Arm: 0
Speed: 341
Warhead@1Dam: SpreadDamage
ValidTargets: Air
Damage: 2100
Versus:
Light: 100
-Warhead@2Smu:
MammothMissiles:
Inherits: ^MissileWeapon
ReloadDelay: 45
Range: 4c768
Report: rocket1.aud
Burst: 2
BurstDelays: 15
Projectile: Missile
HorizontalRateOfTurn: 80
Speed: 341
RangeLimit: 6c0
Warhead@1Dam: SpreadDamage
Spread: 298
Damage: 5000
Versus:
None: 44
Wood: 66
Light: 90
Heavy: 44
Concrete: 44
Warhead@3Eff: CreateEffect
Explosions: small_poof
ImpactSounds: xplobig4.aud
Warhead@4EffAir: CreateEffect
Explosions: small_building
227mm:
Inherits: ^MissileWeapon
ReloadDelay: 100
Range: 11c0
MinRange: 3c0
Burst: 4
BurstDelays: 0, 4, 0
Report: rocket1.aud
ValidTargets: Ground, Water
TargetActorCenter: true
# Remove default Missile properties
-Projectile:
Projectile: Bullet
Blockable: false
Image: DRAGON
Shadow: true
TrailImage: smokey
Inaccuracy: 853
LaunchAngle: 62
ContrailLength: 10
Speed: 341
Warhead@1Dam: SpreadDamage
Spread: 683
ValidTargets: Ground
Versus:
None: 24
Wood: 60
Light: 100
Heavy: 48
Concrete: 48
Warhead@3Eff: CreateEffect
Explosions: med_frag
ImpactSounds: xplobig4.aud
227mm.stnk:
Inherits: ^MissileWeapon
ReloadDelay: 70
Range: 7c0
Report: rocket1.aud
ValidTargets: Ground, Water
Burst: 2
BurstDelays: 10
Projectile: Missile
Inaccuracy: 213
HorizontalRateOfTurn: 40
Speed: 213
RangeLimit: 8c409
Warhead@1Dam: SpreadDamage
Damage: 6000
Versus:
None: 25
Wood: 75
Light: 100
Heavy: 90
Concrete: 90
227mm.stnkAA:
Inherits: 227mm.stnk
MinRange: 2c512
ValidTargets: Air
BoatMissile:
Inherits: ^MissileWeapon
ReloadDelay: 35
Range: 8c0
Burst: 2
BurstDelays: 10
Report: rocket2.aud
Projectile: Missile
Inaccuracy: 426
HorizontalRateOfTurn: 20
Speed: 170
RangeLimit: 9c614
Warhead@1Dam: SpreadDamage
Spread: 256
Damage: 6000
Versus:
None: 90
Wood: 75
Light: 60
Heavy: 25
Concrete: 25
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@3Eff: CreateEffect
Explosions: small_poof
ImpactSounds: xplobig4.aud
Warhead@4EffAir: CreateEffect
Explosions: small_building
TowerMissile:
Inherits: ^MissileWeapon
ReloadDelay: 30
Burst: 2
BurstDelays: 8
Range: 7c0
Report: rocket2.aud
ValidTargets: Ground, Water
Projectile: Missile
HorizontalRateOfTurn: 80
Speed: 298
RangeLimit: 8c409
Warhead@1Dam: SpreadDamage
Spread: 483
Damage: 3000
ValidTargets: Ground
Versus:
None: 52
Wood: 24
Light: 100
Heavy: 100
Concrete: 100
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@3Eff: CreateEffect
Explosions: big_frag
ImpactSounds: xplobig4.aud
TowerAAMissile:
Inherits: ^MissileWeapon
ReloadDelay: 30
Burst: 2
BurstDelays: 8
Range: 8c0
Report: rocket2.aud
ValidTargets: Air
Projectile: Missile
Image: MISSILE
HorizontalRateOfTurn: 80
Speed: 426
RangeLimit: 9c614
Inaccuracy: 0
Warhead@1Dam: SpreadDamage
Spread: 682
ValidTargets: Air
Damage: 3500
Versus:
Light: 100
-Warhead@2Smu:
Warhead@4EffAir: CreateEffect
Explosions: small_building
Patriot:
Inherits: ^MissileWeapon
ReloadDelay: 25
Range: 9c0
MinRange: 1c0
Report: rocket2.aud
ValidTargets: Air
Projectile: Missile
Image: MISSILE
HorizontalRateOfTurn: 80
Speed: 300
RangeLimit: 10c819
Inaccuracy: 0
Warhead@1Dam: SpreadDamage
Spread: 682
Damage: 5000
ValidTargets: Air
Versus:
Light: 100
-Warhead@2Smu:
Warhead@4EffAir: CreateEffect
Explosions: poof

149
mods/cnc/weapons/other.yaml Normal file
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^FlameWeapon:
ValidTargets: Ground, Water, Trees
ReloadDelay: 55
Range: 3c0
InvalidTargets: Wall
Report: flamer2.aud
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 256
Damage: 4000
ValidTargets: Ground, Water, Trees
InvalidTargets: Wall
Versus:
None: 110
Wood: 100
Light: 100
Heavy: 10
Concrete: 100
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
Warhead@2Smu: LeaveSmudge
SmudgeType: Scorch
InvalidTargets: Vehicle, Structure, Wall
Warhead@3Eff: CreateEffect
Explosions: small_napalm
ImpactActors: false
Flamethrower:
Inherits: ^FlameWeapon
BigFlamer:
Inherits: ^FlameWeapon
ReloadDelay: 65
Range: 3c512
Projectile: Bullet
Speed: 341
Burst: 2
BurstDelays: 10
Warhead@1Dam: SpreadDamage
Spread: 400
Damage: 10000
Versus:
None: 82
Wood: 75
Light: 75
Heavy: 18
Concrete: 75
Warhead@3Eff: CreateEffect
Explosions: med_napalm
Chemspray:
Inherits: ^FlameWeapon
ReloadDelay: 65
-InvalidTargets:
Warhead@1Dam: SpreadDamage
Damage: 8000
-InvalidTargets:
Versus:
None: 70
Wood: 35
Light: 75
Heavy: 75
Concrete: 75
DamageTypes: Prone50Percent, TriggerProne, TiberiumDeath
Warhead@3Eff: CreateEffect
Explosions: chemball
ImpactSounds: xplos.aud
Napalm:
Inherits: ^FlameWeapon
ReloadDelay: 4
Range: 2c0
Burst: 2
BurstDelays: 2
-Projectile:
Projectile: GravityBomb
Image: BOMBLET
Shadow: true
Warhead@1Dam: SpreadDamage
Spread: 341
Damage: 3000
Falloff: 1000, 368, 135, 50, 18, 7, 0
Versus:
Wood: 35
Heavy: 80
Concrete: 80
Warhead@3Eff: CreateEffect
Explosions: med_napalm
Laser:
ReloadDelay: 40
Range: 7c512
Report: obelray1.aud
Projectile: LaserZap
Width: 85
HitAnim: laserfire
ZOffset: 2047
Warhead@1Dam: SpreadDamage
Spread: 42
Damage: 36000
Versus:
Wood: 50
DamageTypes: Prone50Percent, TriggerProne, FireDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: Scorch
InvalidTargets: Vehicle, Structure, Wall, Husk, Trees, Creep
^DinoWeapon:
ReloadDelay: 30
Range: 1c0
Report: dinoatk1.aud
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 213
Damage: 18000
Versus:
None: 90
Wood: 10
Light: 30
Heavy: 10
Concrete: 10
DamageTypes: Prone50Percent, TriggerProne, RippedApartDeath
Tail:
Inherits: ^DinoWeapon
Horn:
Inherits: ^DinoWeapon
ReloadDelay: 20
Warhead@1Dam: SpreadDamage
Damage: 12000
Teeth:
Inherits: ^DinoWeapon
Claw:
Inherits: ^DinoWeapon
ReloadDelay: 10
Warhead@1Dam: SpreadDamage
Damage: 6000
Demolish:
Warhead@1Dam: SpreadDamage
DamageTypes: DefaultDeath
Warhead@2Eff: CreateEffect
Explosions: building
ImpactSounds: xplobig6.aud
ImpactActors: false

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Sniper:
Report: ramgun2.aud
ValidTargets: Ground, Infantry
InvalidTargets: Vehicle, Water, Structure, Wall, Husk, Creep
ReloadDelay: 40
Range: 8c0
Projectile: Bullet
Speed: 5c682
Warhead@1Dam: SpreadDamage
Spread: 42
Damage: 10000
ValidTargets: Infantry
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect
Explosions: piff
ImpactActors: false
ValidTargets: Ground, Water, Air
^HeavyMG:
ReloadDelay: 25
Range: 6c0
Report: gun8.aud
Projectile: Bullet
Speed: 1c682
Warhead@1Dam: SpreadDamage
Spread: 683
Damage: 3000
Versus:
None: 100
Wood: 50
Light: 70
Heavy: 30
Concrete: 30
DamageTypes: Prone50Percent, TriggerProne, RippedApartDeath
Warhead@2Eff: CreateEffect
Explosions: piffs
ImpactActors: false
ValidTargets: Ground, Water, Air
HighV:
Inherits: ^HeavyMG
Vulcan:
Inherits: ^HeavyMG
Range: 8c0
Burst: 9
BurstDelays: 2
FirstBurstTargetOffset: -2984,0,0
FollowingBurstTargetOffset: 746,0,0
ReloadDelay: 125
Report: gun5.aud
Warhead@1Dam: SpreadDamage
Spread: 426
Damage: 10000
Versus:
None: 90
Wood: 15
Light: 35
Heavy: 35
Concrete: 35
HeliAGGun:
Inherits: ^HeavyMG
ReloadDelay: 20
Burst: 2
BurstDelays: 0
Range: 4c0
MinRange: 0c768
Report: gun5.aud
Projectile: Bullet
Blockable: false
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 2000
Versus:
None: 100
Wood: 75
Light: 75
Heavy: 25
Concrete: 25
DamageTypes: Prone80Percent, TriggerProne, RippedApartDeath
HeliAAGun:
Inherits: HeliAGGun
ValidTargets: Air
Warhead@1Dam: SpreadDamage
ValidTargets: Air
Damage: 1100
Versus:
Light: 100
^LightMG:
Inherits: ^HeavyMG
ReloadDelay: 20
Range: 4c0
InvalidTargets: Wall
Report: mgun2.aud
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 1000
InvalidTargets: Wall
Versus:
None: 150
Wood: 30
Light: 40
Heavy: 10
Concrete: 10
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect
Explosions: piff
Inaccuracy: 171
Pistol:
Inherits: ^LightMG
ReloadDelay: 7
Range: 3c0
Report: gun18.aud
Warhead@1Dam: SpreadDamage
Damage: 100
Versus:
None: 100
Warhead@2Eff: CreateEffect
Inaccuracy: 128
M16:
Inherits: ^LightMG
Warhead@2Eff2: CreateEffect
Delay: 2
Explosions: piff
Inaccuracy: 171
Warhead@2Eff3: CreateEffect
Delay: 4
Explosions: piff
Inaccuracy: 171
MachineGun:
Inherits: ^LightMG
Burst: 5
Report: mgun11.aud
Warhead@1Dam: SpreadDamage
Versus:
Wood: 10
Light: 70
Warhead@2Eff: CreateEffect
Inaccuracy: 213
MachineGunH:
Inherits: MachineGun
Warhead@1Dam: SpreadDamage
Damage: 1150
Versus:
Light: 70
APCGun:
ReloadDelay: 9
Range: 5c0
Report: gun20.aud
Projectile: Bullet
Speed: 900
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 1000
Versus:
None: 30
Wood: 25
Light: 75
Heavy: 25
Concrete: 25
DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
Warhead@2Eff: CreateEffect
Explosions: small_frag
ValidTargets: Ground, Water, Air
ImpactActors: false
APCGun.AA:
Inherits: APCGun
Range: 7c0
ValidTargets: Air
Projectile: Bullet
Speed: 2c0
Blockable: false
Warhead@1Dam: SpreadDamage
ValidTargets: Air
Damage: 1250
Versus:
Light: 100
Warhead@2Eff: CreateEffect
Explosions: small_poof

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Atomic:
ValidTargets: Ground, Water, Air, Trees
Report: nukemisl.aud
Warhead@1Dam_impact: SpreadDamage
Spread: 1c0
Damage: 15000
Falloff: 1000, 368, 135, 50, 18, 7, 0
ValidTargets: Ground, Air, Trees
AffectsParent: True
Versus:
None: 100
Wood: 100
Light: 60
Heavy: 50
Concrete: 50
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
Warhead@2Eff_impact: CreateEffect
Explosions: nuke_explosion
ImpactSounds: nukexplo.aud
ImpactActors: false
Warhead@3Dam_areanukea: SpreadDamage
Spread: 2c512
Damage: 11000
Falloff: 1000, 700, 500, 300, 150, 50, 0
Delay: 3
ValidTargets: Ground, Air
AffectsParent: True
Versus:
None: 100
Wood: 100
Light: 60
Heavy: 50
Concrete: 50
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
Warhead@4Res_areanukea: DestroyResource
Size: 3
Delay: 3
Warhead@5Smu_areanukea: LeaveSmudge
SmudgeType: Scorch
InvalidTargets: Vehicle, Structure, Wall
Size: 3
Delay: 3
Warhead@6Eff_areanukea: CreateEffect
ImpactSounds: xplobig4.aud
Delay: 3
ImpactActors: false
Warhead@7Dam_areanukeb: SpreadDamage
Spread: 3c768
Damage: 5000
Falloff: 1000, 368, 135, 50, 18, 7, 0
Delay: 6
ValidTargets: Ground, Air, Trees
AffectsParent: True
Versus:
None: 100
Wood: 100
Light: 60
Heavy: 50
Concrete: 50
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
Warhead@8Res_areanukeb: DestroyResource
Size: 4
Delay: 6
Warhead@9Smu_areanukeb: LeaveSmudge
SmudgeType: Scorch
InvalidTargets: Vehicle, Structure, Wall
Size: 4
Delay: 6
Warhead@10Dam_areanukec: SpreadDamage
Spread: 5c0
Damage: 2000
Falloff: 1000, 368, 135, 50, 18, 7, 0
Delay: 9
ValidTargets: Ground, Air, Trees
AffectsParent: True
Versus:
None: 100
Wood: 100
Light: 60
Heavy: 50
Concrete: 50
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
Warhead@11Res_areanukec: DestroyResource
Size: 5
Delay: 9
Warhead@12Smu_areanukec: LeaveSmudge
SmudgeType: Scorch
InvalidTargets: Vehicle, Structure, Wall
Size: 5
Delay: 9
Warhead@13Shake: ShakeScreen
Duration: 20
Intensity: 5
Multiplier: 1,1
Warhead@14FlashEffect: FlashEffect
Duration: 20
IonCannon:
ValidTargets: Ground, Water, Air, Trees
Warhead@1Dam_impact: SpreadDamage
Range: 0, 1c1, 2c1, 2c512
Damage: 10000
Falloff: 1000, 1000, 250, 100
ValidTargets: Ground, Air, Trees
AffectsParent: True
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
Warhead@2Smu_impact: LeaveSmudge
SmudgeType: Scorch
InvalidTargets: Vehicle, Structure, Wall, Husk, Trees, Creep
Warhead@3Smu_area: LeaveSmudge
SmudgeType: Scorch
InvalidTargets: Vehicle, Structure, Wall, Husk, Trees, Creep
Size: 1
Delay: 3
Warhead@4Res_area2: DestroyResource
Size: 2
Delay: 6
Warhead@5Smu_area2: LeaveSmudge
SmudgeType: Scorch
InvalidTargets: Vehicle, Structure, Wall, Husk, Trees, Creep
Size: 2,1
Delay: 6