Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
37
mods/d2k/audio/music.yaml
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37
mods/d2k/audio/music.yaml
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# requires Dune 2000/DATA/Music copied to OpenRA/Content/d2k/Music
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ARAKATAK: Attack on Arrakis
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Extension: AUD
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ENTORDOS: Enter the Ordos
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Extension: AUD
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FIGHTPWR: Fight for Power
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Extension: AUD
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HARK_BAT: Harkonnen Battle
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Extension: AUD
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LANDSAND: Land of Sand
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Extension: AUD
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OPTIONS: Options
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Extension: AUD
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Hidden: true
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PLOTTING: Plotting
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Extension: AUD
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RISEHARK: Rise of Harkonnen
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Extension: AUD
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ROBOTIX: Robotix
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Extension: AUD
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SCORE: Score
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Extension: AUD
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Hidden: true
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SPICESCT: Spice Scouting
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Extension: AUD
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AMBUSH: The Ambush
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Extension: AUD
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ATREGAIN: The Atreides Gain
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Extension: AUD
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FREMEN: The Fremen
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Extension: AUD
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SOLDAPPR: The Soldiers Approach
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Extension: AUD
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WAITGAME: The Waiting Game
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Extension: AUD
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UNDERCON: Under Construction
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Extension: AUD
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86
mods/d2k/audio/notifications.yaml
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86
mods/d2k/audio/notifications.yaml
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# requires Dune 2000/DATA/GAMESFX copied to $PlatformSupportDir/Content/d2k
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Speech:
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DefaultVariant: .AUD
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Prefixes:
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atreides: AI_
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fremen: AI_
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ordos: OI_
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smuggler: OI_
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mercenary: OI_
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harkonnen: HI_
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corrino: HI_
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Notifications:
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BaseAttack: ATACK
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Building: BUILD
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BuildingCannotPlaceAudio: PLACE
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BuildingCaptured: CAPT
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BuildingLost: BLOST
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BuildingReady: BDRDY
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Cancelled: CANCL
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CannotDeploy: DPLOY
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DeathHandMissilePrepping: PREP
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DeathHandMissileReady: DHRDY
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EnemyUnitsApproaching: ENEMY
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EnemyUnitsDetected: ENEMY_DETECTED
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GameLoaded: GLOAD
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GameSaved: GSAVE
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Guarding: GUARD
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HarvesterAttack: HATTK
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InsufficientFunds: MONEY
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Leave:
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Lose: MFAIL
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LowPower: POWER
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MissileLaunchDetected: LAUNC
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NewOptions: NEWOP
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NoRoom: NROOM
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OnHold: HOLD
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OrderPlaced: ORDER
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PrimaryBuildingSelected: PRMRY
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Reinforce: REINF
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Repairing: MEND
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Retreating: RUN
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SilosNeeded: SILOS
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StarportActions: SPORT
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StartGame:
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StructureSold: SELL
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TMinusFive: 5MIN
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TMinusFour: 4MIN
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TMinusOne: 1MIN
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TMinusThree: 3MIN
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TMinusTwo: 2MIN
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Training: TRAIN
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UnitLost: ULOST
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UnitReady: UNRDY
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UnitRepaired: GANEW
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UpgradeOptions: UPGOP
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Upgrading: UPGRD
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Win: MWIN
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WormAttack: WATTK
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WormSign: WSIGN
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Sounds:
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DefaultVariant: .WAV
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Notifications:
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RadarUp: RADRON1
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RadarDown:
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DisablePower: POWRDN1
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EnablePower: POWRUP1
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CashTickUp: CASHTIK1
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InterruptType: Overlap
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CashTickDown: CASHTIK1
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InterruptType: Overlap
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LevelUp: SCORTIK1
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ChatLine: CHAT1
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InterruptType: Interrupt
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LeaveLobby: CHAT1REVERSE
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BuildPaletteOpen: BUTTON1
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BuildPaletteClose: BUTTON1
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TabClick: SIDEBAR1
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InterruptType: Overlap
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ClickSound: BUTTON1
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InterruptType: Overlap
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ClickDisabledSound: ENDLIST1
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InterruptType: Overlap
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Beacon: MULTI1
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InterruptType: Interrupt
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126
mods/d2k/audio/voices.yaml
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126
mods/d2k/audio/voices.yaml
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# requires Dune 2000/DATA/GAMESFX copied to ~/.openra/Content/d2k
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GenericVoice:
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DefaultVariant: .AUD
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Variants:
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atreides: .WAV
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ordos: .WAV
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harkonnen: .WAV
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Prefixes:
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atreides: A
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fremen: A
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ordos: O
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smuggler: O
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mercenary: O
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harkonnen: H
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corrino: H
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Voices:
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Select: G_SSEL1,G_SSEL2,G_SSEL3
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Action: G_SCONF1,G_SCONF2,G_SCONF3
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Die: KILLGUY1,KILLGUY2,KILLGUY3,KILLGUY4,KILLGUY5,KILLGUY6,KILLGUY7,KILLGUY8,KILLGUY9
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Guard: I_GUARD
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DisablePrefixes: Select, Action, Die
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DisableVariants: Select, Action, Guard
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VehicleVoice:
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DefaultVariant: .AUD
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Prefixes:
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atreides: A
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fremen: A
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ordos: O
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smuggler: O
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mercenary: O
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harkonnen: H
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corrino: H
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Voices:
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Select: _VSEL1,_VSEL2,_VSEL3
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Action: _VCONF1,_VCONF2,_VCONF3
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Guard: I_GUARD
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InfantryVoice:
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DefaultVariant: .AUD
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Variants:
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atreides: .WAV
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ordos: .WAV
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harkonnen: .WAV
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Prefixes:
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atreides: A
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fremen: A
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ordos: O
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smuggler: O
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mercenary: O
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harkonnen: H
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corrino: H
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Voices:
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Select: _ISEL1,_ISEL2,_ISEL3
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Action: _ICONF1,_ICONF2,_ICONF3
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Die: KILLGUY1,KILLGUY2,KILLGUY3,KILLGUY4,KILLGUY5,KILLGUY6,KILLGUY7,KILLGUY8,KILLGUY9
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Guard: I_GUARD
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DisablePrefixes: Die
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DisableVariants: Select, Action, Guard
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EngineerVoice:
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DefaultVariant: .AUD
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Variants:
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atreides: .WAV
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ordos: .WAV
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harkonnen: .WAV
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Prefixes:
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atreides: A
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fremen: A
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ordos: O
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smuggler: O
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mercenary: O
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harkonnen: H
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corrino: H
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Voices:
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Select: _ESEL1,_ESEL2,_ESEL3
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Action: _ECONF1,_ECONF2,_ECONF3
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Die: KILLGUY1,KILLGUY2,KILLGUY3,KILLGUY4,KILLGUY5,KILLGUY6,KILLGUY7,KILLGUY8,KILLGUY9
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Guard: I_GUARD
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DisablePrefixes: Die
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DisableVariants: Select, Action, Guard
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FremenVoice:
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DefaultVariant: .AUD
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Variants:
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atreides: .WAV
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ordos: .WAV
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harkonnen: .WAV
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Prefixes:
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atreides: A
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fremen: A
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ordos: O
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smuggler: O
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mercenary: O
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harkonnen: H
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corrino: H
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Voices:
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Select: A_FSEL1,A_FSEL2,A_FSEL3,A_FSEL4
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Action: A_FCONF1,A_FCONF2,A_FCONF3,A_FCONF4
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Die: KILLGUY1,KILLGUY2,KILLGUY3,KILLGUY4,KILLGUY5,KILLGUY6,KILLGUY7,KILLGUY8,KILLGUY9
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Guard: I_GUARD
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DisablePrefixes: Select, Action, Die
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DisableVariants: Select, Action, Guard
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SaboteurVoice:
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DefaultVariant: .AUD
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Variants:
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atreides: .WAV
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ordos: .WAV
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harkonnen: .WAV
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Prefixes:
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atreides: A
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fremen: A
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ordos: O
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smuggler: O
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mercenary: O
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harkonnen: H
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corrino: H
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Voices:
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Select: O_SSEL1,O_SSEL2,O_SSEL3
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Action: O_SCONF1,O_SCONF2,O_SCONF3
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Die: KILLGUY1,KILLGUY2,KILLGUY3,KILLGUY4,KILLGUY5,KILLGUY6,KILLGUY7,KILLGUY8,KILLGUY9
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Guard: I_GUARD
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DisablePrefixes: Select, Action, Die
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DisableVariants: Select, Action, Guard
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