Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
52
mods/d2k/maps/atreides-03a/atreides03a-AI.lua
Normal file
52
mods/d2k/maps/atreides-03a/atreides03a-AI.lua
Normal file
@@ -0,0 +1,52 @@
|
||||
--[[
|
||||
Copyright (c) The OpenRA Developers and Contributors
|
||||
This file is part of OpenRA, which is free software. It is made
|
||||
available to you under the terms of the GNU General Public License
|
||||
as published by the Free Software Foundation, either version 3 of
|
||||
the License, or (at your option) any later version. For more
|
||||
information, see COPYING.
|
||||
]]
|
||||
|
||||
AttackGroupSize =
|
||||
{
|
||||
easy = 6,
|
||||
normal = 8,
|
||||
hard = 10
|
||||
}
|
||||
AttackDelays =
|
||||
{
|
||||
easy = { DateTime.Seconds(4), DateTime.Seconds(9) },
|
||||
normal = { DateTime.Seconds(2), DateTime.Seconds(7) },
|
||||
hard = { DateTime.Seconds(1), DateTime.Seconds(5) }
|
||||
}
|
||||
|
||||
OrdosInfantryTypes = { "light_inf", "light_inf", "light_inf", "trooper", "trooper" }
|
||||
OrdosVehicleTypes = { "raider", "raider", "quad" }
|
||||
|
||||
InitAIUnits = function()
|
||||
IdlingUnits[Ordos] = Reinforcements.Reinforce(Ordos, InitialOrdosReinforcements, OrdosPaths[2])
|
||||
IdlingUnits[Ordos][#IdlingUnits + 1] = OTrooper1
|
||||
IdlingUnits[Ordos][#IdlingUnits + 1] = OTrooper2
|
||||
IdlingUnits[Ordos][#IdlingUnits + 1] = ORaider
|
||||
|
||||
DefendAndRepairBase(Ordos, OrdosBase, 0.75, AttackGroupSize[Difficulty])
|
||||
end
|
||||
|
||||
ActivateAI = function()
|
||||
LastHarvesterEaten[Ordos] = true
|
||||
Trigger.AfterDelay(0, InitAIUnits)
|
||||
|
||||
OConyard.Produce(AtreidesUpgrades[1])
|
||||
OConyard.Produce(AtreidesUpgrades[2])
|
||||
|
||||
local delay = function() return Utils.RandomInteger(AttackDelays[Difficulty][1], AttackDelays[Difficulty][2] + 1) end
|
||||
local infantryToBuild = function() return { Utils.Random(OrdosInfantryTypes) } end
|
||||
local vehiclesToBuild = function() return { Utils.Random(OrdosVehicleTypes) } end
|
||||
local attackThresholdSize = AttackGroupSize[Difficulty] * 2.5
|
||||
|
||||
-- Finish the upgrades first before trying to build something
|
||||
Trigger.AfterDelay(DateTime.Seconds(14), function()
|
||||
ProduceUnits(Ordos, OBarracks, delay, infantryToBuild, AttackGroupSize[Difficulty], attackThresholdSize)
|
||||
ProduceUnits(Ordos, OLightFactory, delay, vehiclesToBuild, AttackGroupSize[Difficulty], attackThresholdSize)
|
||||
end)
|
||||
end
|
||||
Reference in New Issue
Block a user