Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
179
mods/d2k/maps/atreides-03b/atreides03b.lua
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179
mods/d2k/maps/atreides-03b/atreides03b.lua
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--[[
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Copyright (c) The OpenRA Developers and Contributors
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This file is part of OpenRA, which is free software. It is made
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available to you under the terms of the GNU General Public License
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as published by the Free Software Foundation, either version 3 of
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the License, or (at your option) any later version. For more
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information, see COPYING.
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]]
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OrdosBase = { OBarracks, OWindTrap1, OWindTrap2, OOutpost, OConyard, ORefinery, OSilo }
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OrdosReinforcements =
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{
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easy =
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{
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{ "light_inf", "raider", "trooper" },
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{ "light_inf", "raider", "quad" },
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{ "light_inf", "light_inf", "trooper", "raider", "raider", "quad" }
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},
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normal =
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{
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{ "light_inf", "raider", "trooper" },
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{ "light_inf", "raider", "raider" },
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{ "light_inf", "light_inf", "trooper", "raider", "raider", "quad" },
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{ "light_inf", "light_inf", "trooper", "trooper" },
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{ "light_inf", "light_inf", "light_inf", "light_inf" },
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{ "light_inf", "raider", "quad", "quad" }
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},
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hard =
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{
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{ "raider", "raider", "quad" },
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{ "light_inf", "raider", "raider" },
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{ "trooper", "trooper", "light_inf", "raider" },
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{ "light_inf", "light_inf", "light_inf", "raider", "raider" },
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{ "light_inf", "light_inf", "trooper", "trooper" },
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{ "raider", "raider", "quad", "quad", "quad", "raider" },
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{ "light_inf", "light_inf", "light_inf", "raider", "raider" },
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{ "light_inf", "raider", "light_inf", "trooper", "trooper", "quad" },
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{ "raider", "raider", "quad", "quad", "quad", "raider" }
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}
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}
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OrdosAttackDelay =
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{
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easy = DateTime.Minutes(5),
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normal = DateTime.Minutes(2) + DateTime.Seconds(40),
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hard = DateTime.Minutes(1) + DateTime.Seconds(20)
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}
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OrdosAttackWaves =
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{
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easy = 3,
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normal = 6,
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hard = 9
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}
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ToHarvest =
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{
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easy = 5000,
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normal = 6000,
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hard = 7000
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}
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InitialOrdosReinforcements = { "light_inf", "light_inf", "quad", "quad", "raider", "raider", "trooper", "trooper" }
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OrdosPaths =
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{
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{ OrdosEntry1.Location, OrdosRally1.Location },
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{ OrdosEntry2.Location, OrdosRally2.Location }
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}
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AtreidesReinforcements = { "quad", "quad", "trike", "trike" }
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AtreidesPath = { AtreidesEntry.Location, AtreidesRally.Location }
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AtreidesBaseBuildings = { "barracks", "light_factory" }
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AtreidesUpgrades = { "upgrade.barracks", "upgrade.light" }
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MessageCheck = function(index)
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return #Atreides.GetActorsByType(AtreidesBaseBuildings[index]) > 0 and not Atreides.HasPrerequisites({ AtreidesUpgrades[index] })
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end
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CachedResources = -1
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Tick = function()
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if Atreides.HasNoRequiredUnits() then
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Ordos.MarkCompletedObjective(KillAtreides)
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end
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if Ordos.HasNoRequiredUnits() and not Atreides.IsObjectiveCompleted(KillOrdos) then
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Media.DisplayMessage(UserInterface.GetFluentMessage("ordos-annihilated"), Mentat)
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Atreides.MarkCompletedObjective(KillOrdos)
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end
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if DateTime.GameTime % DateTime.Seconds(10) == 0 and LastHarvesterEaten[Ordos] then
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local units = Ordos.GetActorsByType("harvester")
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if #units > 0 then
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LastHarvesterEaten[Ordos] = false
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ProtectHarvester(units[1], Ordos, AttackGroupSize[Difficulty])
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end
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end
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if Atreides.Resources > SpiceToHarvest - 1 then
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Atreides.MarkCompletedObjective(GatherSpice)
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end
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if DateTime.GameTime % DateTime.Seconds(32) == 0 and (MessageCheck(1) or MessageCheck(2)) then
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Media.DisplayMessage(UserInterface.GetFluentMessage("upgrade-barracks-light-factory"), Mentat)
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end
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if Atreides.Resources ~= CachedResources then
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local harvestedResources = UserInterface.GetFluentMessage("harvested-resources",
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{ ["harvested"] = Atreides.Resources, ["goal"] = SpiceToHarvest })
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UserInterface.SetMissionText(harvestedResources)
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CachedResources = Atreides.Resources
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end
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end
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WorldLoaded = function()
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Ordos = Player.GetPlayer("Ordos")
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Atreides = Player.GetPlayer("Atreides")
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SpiceToHarvest = ToHarvest[Difficulty]
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InitObjectives(Atreides)
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KillAtreides = AddPrimaryObjective(Ordos, "")
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local harvestSpice = UserInterface.GetFluentMessage("harvest-spice", { ["spice"] = SpiceToHarvest })
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GatherSpice = AddPrimaryObjective(Atreides, harvestSpice)
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KillOrdos = AddSecondaryObjective(Atreides, "eliminate-ordos-units-reinforcements")
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Camera.Position = AConyard.CenterPosition
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local checkResourceCapacity = function()
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Trigger.AfterDelay(0, function()
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if Atreides.ResourceCapacity < SpiceToHarvest then
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Media.DisplayMessage(UserInterface.GetFluentMessage("not-enough-silos"), Mentat)
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Trigger.AfterDelay(DateTime.Seconds(3), function()
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Ordos.MarkCompletedObjective(KillAtreides)
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end)
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end
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end)
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end
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Trigger.OnRemovedFromWorld(AConyard, function()
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-- Mission already failed, no need to check the other conditions as well
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if checkResourceCapacity() then
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return
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end
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local refs = Utils.Where(Map.ActorsInWorld, function(actor) return actor.Type == "refinery" and actor.Owner == Atreides end)
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if #refs == 0 then
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Ordos.MarkCompletedObjective(KillAtreides)
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else
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Trigger.OnAllRemovedFromWorld(refs, function()
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Ordos.MarkCompletedObjective(KillAtreides)
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end)
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local silos = Utils.Where(Map.ActorsInWorld, function(actor) return actor.Type == "silo" and actor.Owner == Atreides end)
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Utils.Do(refs, function(actor) Trigger.OnRemovedFromWorld(actor, checkResourceCapacity) end)
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Utils.Do(silos, function(actor) Trigger.OnRemovedFromWorld(actor, checkResourceCapacity) end)
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end
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end)
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Trigger.OnAllKilled(OrdosBase, function()
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Utils.Do(Ordos.GetGroundAttackers(), IdleHunt)
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end)
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local path = function() return OrdosPaths[1] end
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local waveCondition = function() return Atreides.IsObjectiveCompleted(KillOrdos) end
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SendCarryallReinforcements(Ordos, 0, OrdosAttackWaves[Difficulty], OrdosAttackDelay[Difficulty], path, OrdosReinforcements[Difficulty], waveCondition)
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ActivateAI()
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Trigger.AfterDelay(DateTime.Minutes(2) + DateTime.Seconds(30), function()
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Media.PlaySpeechNotification(Atreides, "Reinforce")
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Reinforcements.ReinforceWithTransport(Atreides, "carryall.reinforce", AtreidesReinforcements, AtreidesPath, { AtreidesPath[1] })
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end)
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end
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