Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
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mods/d2k/maps/atreides-04/atreides04.lua
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mods/d2k/maps/atreides-04/atreides04.lua
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--[[
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Copyright (c) The OpenRA Developers and Contributors
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This file is part of OpenRA, which is free software. It is made
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available to you under the terms of the GNU General Public License
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as published by the Free Software Foundation, either version 3 of
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the License, or (at your option) any later version. For more
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information, see COPYING.
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]]
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HarkonnenBase = { HarkonnenOutpost, HarkonnenRefinery, HarkonnenHeavyFact, HarkonnenTurret1, HarkonnenTurret2, HarkonnenBarracks, HarkonnenSilo1, HarkonnenSilo2, HarkonnenWindTrap1, HarkonnenWindTrap2, HarkonnenWindTrap3, HarkonnenWindTrap4, HarkonnenWindTrap5 }
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HarkonnenReinforcements =
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{
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easy =
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{
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{ "combat_tank_h", "trooper", "trooper", "trooper", "trooper" },
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{ "trooper", "trooper", "trooper", "trooper", "trooper" },
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{ "combat_tank_h", "light_inf", "light_inf", "trooper", "trooper" },
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{ "combat_tank_h", "light_inf", "light_inf", "light_inf", "trooper", "trooper" },
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{ "combat_tank_h", "trike", "light_inf", "light_inf", "trooper", "trooper" }
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},
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normal =
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{
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{ "combat_tank_h", "trooper", "trooper", "trooper", "trooper" },
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{ "trooper", "trooper", "trooper", "trooper", "trooper" },
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{ "combat_tank_h", "light_inf", "light_inf", "trooper", "trooper" },
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{ "combat_tank_h", "light_inf", "light_inf", "light_inf", "trooper", "trooper" },
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{ "combat_tank_h", "trike", "light_inf", "light_inf", "trooper", "trooper" },
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{ "combat_tank_h", "trike", "combat_tank_h", "light_inf", "trooper", "trooper", "quad" },
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{ "combat_tank_h", "trike", "light_inf", "light_inf", "trooper", "trooper", "quad", "quad" }
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},
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hard =
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{
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{ "combat_tank_h", "trooper", "trooper", "trooper", "trooper" },
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{ "trooper", "trooper", "trooper", "trooper", "trooper" },
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{ "combat_tank_h", "light_inf", "light_inf", "trooper", "trooper" },
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{ "combat_tank_h", "light_inf", "light_inf", "light_inf", "trooper", "trooper" },
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{ "combat_tank_h", "trike", "light_inf", "light_inf", "trooper", "trooper" },
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{ "combat_tank_h", "trike", "combat_tank_h", "light_inf", "trooper", "trooper", "quad" },
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{ "combat_tank_h", "trike", "light_inf", "light_inf", "trooper", "trooper", "quad", "quad" },
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{ "combat_tank_h", "combat_tank_h", "trike", "light_inf", "light_inf", "trooper", "trooper", "quad", "quad" },
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{ "combat_tank_h", "combat_tank_h", "combat_tank_h", "combat_tank_h", "combat_tank_h", "combat_tank_h" }
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}
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}
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HarkonnenAttackDelay =
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{
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easy = DateTime.Minutes(3),
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normal = DateTime.Minutes(2) + DateTime.Seconds(20),
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hard = DateTime.Minutes(1)
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}
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HarkonnenAttackWaves =
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{
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easy = 5,
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normal = 7,
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hard = 9
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}
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InitialHarkonnenReinforcements = { "trooper", "trooper", "trooper", "trooper", "trooper", "trooper" }
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HarkonnenPaths =
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{
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{ HarkonnenEntry1.Location, HarkonnenRally3.Location },
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{ HarkonnenEntry2.Location, HarkonnenRally2.Location },
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{ HarkonnenEntry3.Location, HarkonnenRally4.Location },
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{ HarkonnenEntry4.Location, HarkonnenRally4.Location }
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}
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AtreidesReinforcements =
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{
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{ "trike", "combat_tank_a", "combat_tank_a" },
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{ "quad", "combat_tank_a", "combat_tank_a" }
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}
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AtreidesPath = { AtreidesEntry.Location, AtreidesRally.Location }
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FremenInterval =
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{
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easy = { DateTime.Minutes(1) + DateTime.Seconds(30), DateTime.Minutes(2) },
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normal = { DateTime.Minutes(2) + DateTime.Seconds(20), DateTime.Minutes(2) + DateTime.Seconds(40) },
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hard = { DateTime.Minutes(3) + DateTime.Seconds(40), DateTime.Minutes(4) }
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}
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IntegrityLevel =
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{
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easy = 50,
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normal = 75,
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hard = 100
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}
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FremenProduction = function()
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if Sietch.IsDead then
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return
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end
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local delay = Utils.RandomInteger(FremenInterval[Difficulty][1], FremenInterval[Difficulty][2] + 1)
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Fremen.Build({ "nsfremen" }, function()
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Trigger.AfterDelay(delay, FremenProduction)
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end)
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end
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AttackNotifier = 0
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Tick = function()
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if Atreides.HasNoRequiredUnits() then
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Harkonnen.MarkCompletedObjective(KillAtreides)
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end
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if Harkonnen.HasNoRequiredUnits() and not Atreides.IsObjectiveCompleted(KillHarkonnen) then
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Media.DisplayMessage(UserInterface.GetFluentMessage("harkonnen-annihilated"), Mentat)
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Atreides.MarkCompletedObjective(KillHarkonnen)
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Atreides.MarkCompletedObjective(ProtectFremen)
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Atreides.MarkCompletedObjective(KeepIntegrity)
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end
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if DateTime.GameTime % DateTime.Seconds(10) == 0 and LastHarvesterEaten[Harkonnen] then
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local units = Harkonnen.GetActorsByType("harvester")
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if #units > 0 then
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LastHarvesterEaten[Harkonnen] = false
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ProtectHarvester(units[1], Harkonnen, AttackGroupSize[Difficulty])
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end
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end
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if not Sietch.IsDead then
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AttackNotifier = AttackNotifier - 1
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local integrity = math.floor((Sietch.Health * 100) / Sietch.MaxHealth)
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SiegeIntegrity = UserInterface.GetFluentMessage("sietch-integrity", { ["integrity"] = integrity })
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UserInterface.SetMissionText(SiegeIntegrity, Atreides.Color)
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if integrity < IntegrityLevel[Difficulty] then
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Atreides.MarkFailedObjective(KeepIntegrity)
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end
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end
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end
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WorldLoaded = function()
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Harkonnen = Player.GetPlayer("Harkonnen")
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Fremen = Player.GetPlayer("Fremen")
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Atreides = Player.GetPlayer("Atreides")
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InitObjectives(Atreides)
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KillAtreides = AddPrimaryObjective(Harkonnen, "")
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ProtectFremen = AddPrimaryObjective(Atreides, "protect-fremen-sietch")
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KillHarkonnen = AddPrimaryObjective(Atreides, "destroy-harkonnen")
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local keepSietchIntact = UserInterface.GetFluentMessage("keep-sietch-intact", { ["integrity"] = IntegrityLevel[Difficulty] })
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KeepIntegrity = AddPrimaryObjective(Atreides, keepSietchIntact)
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Camera.Position = AConyard.CenterPosition
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HarkonnenAttackLocation = AConyard.Location
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Trigger.AfterDelay(DateTime.Seconds(2), function()
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Beacon.New(Atreides, Sietch.CenterPosition + WVec.New(0, 1024, 0))
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Media.DisplayMessage(UserInterface.GetFluentMessage("fremen-sietch-southeast"), Mentat)
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end)
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Trigger.OnAllKilledOrCaptured(HarkonnenBase, function()
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Utils.Do(Harkonnen.GetGroundAttackers(), IdleHunt)
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end)
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Trigger.OnKilled(Sietch, function()
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Actor.Create("invisibleBlocker", true, { Owner = Fremen, Location = CPos.New(62, 59) })
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UserInterface.SetMissionText(UserInterface.GetFluentMessage("sietch-destroyed"), Atreides.Color)
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Atreides.MarkFailedObjective(ProtectFremen)
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end)
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Trigger.OnDamaged(Sietch, function()
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if AttackNotifier <= 0 then
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AttackNotifier = DateTime.Seconds(10)
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Beacon.New(Atreides, Sietch.CenterPosition + WVec.New(0, 1024, 0), DateTime.Seconds(7))
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Media.DisplayMessage(UserInterface.GetFluentMessage("fremen-sietch-under-attack"), Mentat)
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local defenders = Fremen.GetGroundAttackers()
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if #defenders > 0 then
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Utils.Do(defenders, function(unit)
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unit.Guard(Sietch)
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end)
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end
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end
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end)
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local path = function() return Utils.Random(HarkonnenPaths) end
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local waveCondition = function() return Atreides.IsObjectiveCompleted(KillHarkonnen) end
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local huntFunction = function(unit)
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unit.AttackMove(HarkonnenAttackLocation)
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IdleHunt(unit)
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end
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SendCarryallReinforcements(Harkonnen, 0, HarkonnenAttackWaves[Difficulty], HarkonnenAttackDelay[Difficulty], path, HarkonnenReinforcements[Difficulty], waveCondition, huntFunction)
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Actor.Create("upgrade.barracks", true, { Owner = Harkonnen })
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Trigger.AfterDelay(0, ActivateAI)
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Trigger.AfterDelay(DateTime.Seconds(50), function()
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Media.PlaySpeechNotification(Atreides, "Reinforce")
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Reinforcements.Reinforce(Atreides, AtreidesReinforcements[1], AtreidesPath)
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end)
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Trigger.AfterDelay(DateTime.Minutes(1) + DateTime.Seconds(40), function()
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Media.PlaySpeechNotification(Atreides, "Reinforce")
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Reinforcements.ReinforceWithTransport(Atreides, "carryall.reinforce", AtreidesReinforcements[2], AtreidesPath, { AtreidesPath[1] })
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end)
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Trigger.OnEnteredProximityTrigger(HarkonnenRally1.CenterPosition, WDist.New(6 * 1024), function(a, id)
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if a.Owner == Atreides then
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Trigger.RemoveProximityTrigger(id)
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local units = Reinforcements.Reinforce(Harkonnen, { "light_inf", "combat_tank_h", "trike" }, HarkonnenPaths[1])
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Utils.Do(units, IdleHunt)
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end
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end)
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Trigger.OnExitedProximityTrigger(Sietch.CenterPosition, WDist.New(10.5 * 1024), function(a, id)
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if a.Owner == Fremen and not a.IsDead then
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a.AttackMove(FremenRally.Location)
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Trigger.OnIdle(a, function()
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if a.Location.X < 54 or a.Location.Y < 54 then
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a.AttackMove(FremenRally.Location)
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end
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end)
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end
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end)
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end
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