Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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100
mods/d2k/maps/atreides-04/rules.yaml
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100
mods/d2k/maps/atreides-04/rules.yaml
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Player:
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PlayerResources:
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DefaultCash: 6000
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World:
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LuaScript:
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Scripts: campaign.lua, utils.lua, atreides04.lua, atreides04-AI.lua
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MissionData:
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Briefing: briefing
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BriefingVideo: A_BR04_E.VQA
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MapOptions:
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TechLevel: low
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ScriptLobbyDropdown@difficulty:
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ID: difficulty
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Label: dropdown-difficulty.label
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Description: dropdown-difficulty.description
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Values:
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easy: options-difficulty.easy
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normal: options-difficulty.normal
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hard: options-difficulty.hard
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Default: easy
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carryall.reinforce:
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Cargo:
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MaxWeight: 10
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sietch:
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Exit:
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ExitCell: 0,2
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Production:
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Produces: Infantry
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nsfremen:
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Buildable:
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Prerequisites: ~sietch
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AutoTarget:
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InitialStanceAI: AttackAnything
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concreteb:
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Buildable:
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Prerequisites: ~disabled
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medium_gun_turret:
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Buildable:
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Prerequisites: ~disabled
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outpost:
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Buildable:
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Prerequisites: barracks
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quad:
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Buildable:
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Prerequisites: upgrade.light
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trooper:
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Buildable:
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Prerequisites: upgrade.barracks
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engineer:
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Buildable:
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Prerequisites: upgrade.barracks
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repair_pad:
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Buildable:
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Prerequisites: heavy_factory
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mcv:
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Buildable:
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Prerequisites: repair_pad
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upgrade.conyard:
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Buildable:
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Prerequisites: ~disabled
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upgrade.heavy:
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Buildable:
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Prerequisites: ~disabled
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# HACK: AI units can't attack the sietch if it was on a real rock
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tile475:
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Immobile:
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OccupiesSpace: false
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RenderSprites:
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Palette: d2k
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WithIdleOverlay@2:
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Sequence: idle2
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WithIdleOverlay@3:
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Sequence: idle3
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WithIdleOverlay@4:
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Sequence: idle4
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WithSpriteBody:
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BodyOrientation:
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QuantizedFacings: 1
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Interactable:
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# Placed after the sietch is destroyed so that the cliff is still unpassable
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invisibleBlocker:
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Building:
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Footprint: xx xx
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Dimensions: 2,2
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