Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
430
mods/d2k/maps/atreides-05/atreides05.lua
Normal file
430
mods/d2k/maps/atreides-05/atreides05.lua
Normal file
@@ -0,0 +1,430 @@
|
||||
--[[
|
||||
Copyright (c) The OpenRA Developers and Contributors
|
||||
This file is part of OpenRA, which is free software. It is made
|
||||
available to you under the terms of the GNU General Public License
|
||||
as published by the Free Software Foundation, either version 3 of
|
||||
the License, or (at your option) any later version. For more
|
||||
information, see COPYING.
|
||||
]]
|
||||
|
||||
HarkonnenBase = { HarkonnenConstructionYard, HarkonnenWindTrap1, HarkonnenWindTrap2, HarkonnenWindTrap3, HarkonnenWindTrap4, HarkonnenWindTrap5, HarkonnenWindTrap6, HarkonnenWindTrap7, HarkonnenWindTrap8, HarkonnenSilo1, HarkonnenSilo2, HarkonnenSilo3, HarkonnenSilo4, HarkonnenGunTurret1, HarkonnenGunTurret2, HarkonnenGunTurret3, HarkonnenGunTurret4, HarkonnenGunTurret5, HarkonnenGunTurret6, HarkonnenGunTurret7, HarkonnenHeavyFactory, HarkonnenRefinery, HarkonnenOutpost, HarkonnenLightFactory }
|
||||
SmugglerBase = { SmugglerWindTrap1, SmugglerWindTrap2 }
|
||||
|
||||
HarkonnenReinforcements =
|
||||
{
|
||||
easy =
|
||||
{
|
||||
{ "combat_tank_h", "trooper", "trooper", "trooper", "trooper" },
|
||||
{ "trooper", "trooper", "trooper", "trooper", "trooper" },
|
||||
{ "combat_tank_h", "light_inf", "light_inf", "trooper", "trooper" },
|
||||
{ "combat_tank_h", "light_inf", "light_inf", "light_inf", "trooper", "trooper" },
|
||||
{ "combat_tank_h", "trike", "light_inf", "light_inf", "trooper", "trooper" }
|
||||
},
|
||||
|
||||
normal =
|
||||
{
|
||||
{ "combat_tank_h", "trooper", "trooper", "trooper", "trooper" },
|
||||
{ "trooper", "trooper", "trooper", "trooper", "trooper" },
|
||||
{ "combat_tank_h", "light_inf", "light_inf", "trooper", "trooper" },
|
||||
{ "combat_tank_h", "light_inf", "light_inf", "light_inf", "trooper", "trooper" },
|
||||
{ "combat_tank_h", "trike", "light_inf", "light_inf", "trooper", "trooper" },
|
||||
{ "combat_tank_h", "trike", "combat_tank_h", "light_inf", "trooper", "trooper", "quad" },
|
||||
{ "combat_tank_h", "trike", "light_inf", "light_inf", "trooper", "trooper", "quad", "quad" }
|
||||
},
|
||||
|
||||
hard =
|
||||
{
|
||||
{ "combat_tank_h", "trooper", "trooper", "trooper", "trooper" },
|
||||
{ "trooper", "trooper", "trooper", "trooper", "trooper" },
|
||||
{ "combat_tank_h", "light_inf", "light_inf", "trooper", "trooper" },
|
||||
{ "combat_tank_h", "light_inf", "light_inf", "light_inf", "trooper", "trooper" },
|
||||
{ "combat_tank_h", "trike", "light_inf", "light_inf", "trooper", "trooper" },
|
||||
{ "combat_tank_h", "trike", "combat_tank_h", "light_inf", "trooper", "trooper", "quad" },
|
||||
{ "combat_tank_h", "trike", "light_inf", "light_inf", "trooper", "trooper", "quad", "quad" },
|
||||
{ "combat_tank_h", "combat_tank_h", "trike", "light_inf", "light_inf", "trooper", "trooper", "quad", "quad" },
|
||||
{ "combat_tank_h", "combat_tank_h", "combat_tank_h", "combat_tank_h", "combat_tank_h", "combat_tank_h" }
|
||||
}
|
||||
}
|
||||
|
||||
HarkonnenInfantryReinforcements =
|
||||
{
|
||||
normal =
|
||||
{
|
||||
{ "light_inf", "light_inf", "light_inf", "trooper", "trooper", "trooper", "trooper", "trooper" }
|
||||
},
|
||||
|
||||
hard =
|
||||
{
|
||||
{ "light_inf", "light_inf", "light_inf", "light_inf", "trooper", "trooper", "trooper", "trooper", "trooper", "trooper", "trooper", "trooper" },
|
||||
{ "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "trooper", "trooper", "trooper", "trooper", "trooper" }
|
||||
}
|
||||
}
|
||||
InfantryPath = { HarkonnenEntry3.Location }
|
||||
|
||||
HarkonnenAttackDelay =
|
||||
{
|
||||
easy = DateTime.Minutes(3),
|
||||
normal = DateTime.Minutes(2) + DateTime.Seconds(20),
|
||||
hard = DateTime.Minutes(1)
|
||||
}
|
||||
|
||||
HarkonnenAttackWaves =
|
||||
{
|
||||
easy = 5,
|
||||
normal = 7,
|
||||
hard = 9
|
||||
}
|
||||
|
||||
MercenaryReinforcements =
|
||||
{
|
||||
easy =
|
||||
{
|
||||
{ "combat_tank_o", "combat_tank_o", "quad", "quad", "light_inf", "light_inf", "light_inf", "light_inf" },
|
||||
{ "trike", "trike", "quad", "quad", "quad", "trike", "trike", "trike" },
|
||||
{ "combat_tank_o", "combat_tank_o", "combat_tank_o", "combat_tank_o", "light_inf", "light_inf", "light_inf", "trooper", "trooper", "trooper", "trooper" }
|
||||
},
|
||||
|
||||
normal =
|
||||
{
|
||||
{ "trike", "trike", "quad", "quad", "quad", "trike", "trike", "trike" },
|
||||
{ "combat_tank_o", "combat_tank_o", "quad", "quad", "light_inf", "light_inf", "light_inf", "light_inf" },
|
||||
{ "combat_tank_o", "combat_tank_o", "combat_tank_o", "combat_tank_o", "light_inf", "light_inf", "light_inf", "trooper", "trooper", "trooper", "trooper" },
|
||||
{ "combat_tank_o", "combat_tank_o", "quad", "quad", "light_inf", "light_inf", "light_inf", "light_inf", "trooper", "trooper", "trooper" },
|
||||
{ "trike", "trike", "quad", "quad", "quad", "trike", "trike", "trike", "trike", "trike", "trike" },
|
||||
{ "combat_tank_o", "combat_tank_o", "combat_tank_o", "combat_tank_o", "combat_tank_o", "combat_tank_o", "light_inf", "light_inf", "light_inf", "trooper", "trooper", "trooper", "trooper" }
|
||||
},
|
||||
|
||||
hard =
|
||||
{
|
||||
{ "combat_tank_o", "combat_tank_o", "quad", "quad", "light_inf", "light_inf", "light_inf", "light_inf" },
|
||||
{ "trike", "trike", "quad", "quad", "quad", "trike", "trike", "trike" },
|
||||
{ "combat_tank_o", "combat_tank_o", "combat_tank_o", "combat_tank_o", "light_inf", "light_inf", "light_inf", "trooper", "trooper", "trooper", "trooper" },
|
||||
{ "trike", "trike", "quad", "quad", "quad", "trike", "trike", "trike", "trike", "trike", "trike" },
|
||||
{ "combat_tank_o", "combat_tank_o", "quad", "quad", "light_inf", "light_inf", "light_inf", "light_inf", "trooper", "trooper", "trooper" },
|
||||
{ "combat_tank_o", "combat_tank_o", "combat_tank_o", "combat_tank_o", "combat_tank_o", "combat_tank_o", "light_inf", "light_inf", "light_inf", "trooper", "trooper", "trooper", "trooper" },
|
||||
{ "combat_tank_o", "combat_tank_o", "quad", "quad", "trike", "trike", "light_inf", "light_inf", "light_inf", "light_inf", "trooper", "trooper", "trooper" },
|
||||
{ "trike", "trike", "quad", "quad", "quad", "trike", "trike", "trike", "trike", "trike", "trike", "quad", "quad" },
|
||||
{ "combat_tank_o", "combat_tank_o", "combat_tank_o", "combat_tank_o", "combat_tank_o", "combat_tank_o", "trike", "trike", "quad", "quad", "light_inf", "light_inf", "light_inf", "trooper", "trooper", "trooper", "trooper" }
|
||||
}
|
||||
}
|
||||
|
||||
MercenaryAttackDelay =
|
||||
{
|
||||
easy = DateTime.Minutes(2) + DateTime.Seconds(40),
|
||||
normal = DateTime.Minutes(1) + DateTime.Seconds(50),
|
||||
hard = DateTime.Minutes(1) + DateTime.Seconds(10)
|
||||
}
|
||||
|
||||
MercenaryAttackWaves =
|
||||
{
|
||||
easy = 3,
|
||||
normal = 6,
|
||||
hard = 9
|
||||
}
|
||||
|
||||
MercenarySpawn = { HarkonnenRally4.Location + CVec.New(2, -2) }
|
||||
|
||||
-- Ordos tanks because those were intended for the Smugglers not the Atreides
|
||||
ContrabandReinforcements = { "mcv", "quad", "quad", "combat_tank_o", "combat_tank_o", "combat_tank_o" }
|
||||
SmugglerReinforcements = { "quad", "quad", "trike", "trike" }
|
||||
InitialHarkonnenReinforcements = { "trooper", "trooper", "quad", "quad", "trike", "trike", "trike", "light_inf" }
|
||||
|
||||
HarkonnenPaths =
|
||||
{
|
||||
{ HarkonnenEntry1.Location, HarkonnenRally1.Location },
|
||||
{ HarkonnenEntry1.Location, HarkonnenRally3.Location },
|
||||
{ HarkonnenEntry1.Location, HarkonnenRally2.Location },
|
||||
{ HarkonnenEntry1.Location, HarkonnenRally4.Location },
|
||||
{ HarkonnenEntry2.Location }
|
||||
}
|
||||
|
||||
AtreidesReinforcements = { "trike", "combat_tank_a" }
|
||||
AtreidesPath = { AtreidesEntry.Location, AtreidesRally.Location }
|
||||
|
||||
ContrabandTimes =
|
||||
{
|
||||
easy = DateTime.Minutes(10),
|
||||
normal = DateTime.Minutes(5),
|
||||
hard = DateTime.Minutes(2) + DateTime.Seconds(30)
|
||||
}
|
||||
|
||||
Wave = 0
|
||||
SendHarkonnen = function()
|
||||
Trigger.AfterDelay(HarkonnenAttackDelay[Difficulty], function()
|
||||
if Atreides.IsObjectiveCompleted(KillHarkonnen) then
|
||||
return
|
||||
end
|
||||
|
||||
Wave = Wave + 1
|
||||
|
||||
if InfantryReinforcements and Wave % 4 == 0 then
|
||||
local inf = Reinforcements.Reinforce(Harkonnen, HarkonnenInfantryReinforcements[Difficulty][Wave/4], InfantryPath)
|
||||
Utils.Do(inf, function(unit)
|
||||
unit.AttackMove(HarkonnenAttackLocation)
|
||||
IdleHunt(unit)
|
||||
end)
|
||||
end
|
||||
|
||||
local entryPath = Utils.Random(HarkonnenPaths)
|
||||
local units = Reinforcements.ReinforceWithTransport(Harkonnen, "carryall.reinforce", HarkonnenReinforcements[Difficulty][Wave], entryPath, { entryPath[1] })[2]
|
||||
Utils.Do(units, function(unit)
|
||||
unit.AttackMove(HarkonnenAttackLocation)
|
||||
IdleHunt(unit)
|
||||
end)
|
||||
|
||||
if Wave < HarkonnenAttackWaves[Difficulty] then
|
||||
SendHarkonnen()
|
||||
return
|
||||
end
|
||||
|
||||
Trigger.AfterDelay(DateTime.Seconds(3), function() LastHarkonnenArrived = true end)
|
||||
end)
|
||||
end
|
||||
|
||||
MercWave = 0
|
||||
SendMercenaries = function()
|
||||
Trigger.AfterDelay(MercenaryAttackDelay[Difficulty], function()
|
||||
MercWave = MercWave + 1
|
||||
|
||||
Media.DisplayMessage(UserInterface.GetFluentMessage("incoming-mercenary-force"), Mentat)
|
||||
|
||||
local units = Reinforcements.Reinforce(Mercenary, MercenaryReinforcements[Difficulty][MercWave], MercenarySpawn)
|
||||
Utils.Do(units, function(unit)
|
||||
unit.AttackMove(MercenaryAttackLocation1)
|
||||
unit.AttackMove(MercenaryAttackLocation2)
|
||||
IdleHunt(unit)
|
||||
end)
|
||||
|
||||
if MercWave < MercenaryAttackWaves[Difficulty] then
|
||||
SendMercenaries()
|
||||
return
|
||||
end
|
||||
|
||||
Trigger.AfterDelay(DateTime.Seconds(3), function() LastMercenariesArrived = true end)
|
||||
end)
|
||||
end
|
||||
|
||||
SendContraband = function(owner)
|
||||
ContrabandArrived = true
|
||||
UserInterface.SetMissionText(UserInterface.GetFluentMessage("contraband-has-arrived"), Atreides.Color)
|
||||
|
||||
local units = SmugglerReinforcements
|
||||
if owner == Atreides then
|
||||
units = ContrabandReinforcements
|
||||
end
|
||||
|
||||
Reinforcements.ReinforceWithTransport(owner, "frigate", units, { ContrabandEntry.Location, Starport.Location + CVec.New(1, 1) }, { ContrabandExit.Location })
|
||||
|
||||
Trigger.AfterDelay(DateTime.Seconds(3), function()
|
||||
if owner == Atreides then
|
||||
Atreides.MarkCompletedObjective(CaptureStarport)
|
||||
Media.DisplayMessage(UserInterface.GetFluentMessage("contraband-confiscated"), Mentat)
|
||||
else
|
||||
Atreides.MarkFailedObjective(CaptureStarport)
|
||||
Media.DisplayMessage(UserInterface.GetFluentMessage("contraband-not-confiscated"), Mentat)
|
||||
end
|
||||
end)
|
||||
|
||||
Trigger.AfterDelay(DateTime.Seconds(5), function()
|
||||
UserInterface.SetMissionText("")
|
||||
end)
|
||||
end
|
||||
|
||||
SmugglersAttack = function()
|
||||
Utils.Do(SmugglerBase, function(building)
|
||||
if not building.IsDead and building.Owner == Smuggler then
|
||||
building.Sell()
|
||||
end
|
||||
end)
|
||||
|
||||
Trigger.AfterDelay(DateTime.Seconds(1), function()
|
||||
Utils.Do(Smuggler.GetGroundAttackers(), function(unit)
|
||||
IdleHunt(unit)
|
||||
end)
|
||||
end)
|
||||
end
|
||||
|
||||
AttackNotifier = 0
|
||||
Tick = function()
|
||||
if Atreides.HasNoRequiredUnits() then
|
||||
Harkonnen.MarkCompletedObjective(KillAtreides)
|
||||
end
|
||||
|
||||
if LastHarkonnenArrived and not Atreides.IsObjectiveCompleted(KillHarkonnen) and Harkonnen.HasNoRequiredUnits() then
|
||||
Media.DisplayMessage(UserInterface.GetFluentMessage("harkonnen-annihilated"), Mentat)
|
||||
Atreides.MarkCompletedObjective(KillHarkonnen)
|
||||
end
|
||||
|
||||
if LastMercenariesArrived and not Atreides.IsObjectiveCompleted(KillSmuggler) and Smuggler.HasNoRequiredUnits() and Mercenary.HasNoRequiredUnits() then
|
||||
Media.DisplayMessage(UserInterface.GetFluentMessage("smugglers-annihilated"), Mentat)
|
||||
Atreides.MarkCompletedObjective(KillSmuggler)
|
||||
end
|
||||
|
||||
if LastHarvesterEaten[Harkonnen] and DateTime.GameTime % DateTime.Seconds(10) == 0 then
|
||||
local units = Harkonnen.GetActorsByType("harvester")
|
||||
|
||||
if #units > 0 then
|
||||
LastHarvesterEaten[Harkonnen] = false
|
||||
ProtectHarvester(units[1], Harkonnen, AttackGroupSize[Difficulty])
|
||||
end
|
||||
end
|
||||
|
||||
AttackNotifier = AttackNotifier - 1
|
||||
|
||||
if TimerTicks and not ContrabandArrived then
|
||||
TimerTicks = TimerTicks - 1
|
||||
if (TimerTicks % DateTime.Seconds(1)) == 0 then
|
||||
local contrabandArrivesIn = UserInterface.GetFluentMessage("contraband-arrives-in", { ["time"] = Utils.FormatTime(TimerTicks)})
|
||||
UserInterface.SetMissionText(contrabandArrivesIn, Atreides.Color)
|
||||
end
|
||||
|
||||
if TimerTicks <= 0 then
|
||||
SendContraband(Smuggler)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
WorldLoaded = function()
|
||||
Harkonnen = Player.GetPlayer("Harkonnen")
|
||||
Smuggler = Player.GetPlayer("Smugglers")
|
||||
Mercenary = Player.GetPlayer("Mercenaries")
|
||||
Atreides = Player.GetPlayer("Atreides")
|
||||
|
||||
InfantryReinforcements = Difficulty ~= "easy"
|
||||
|
||||
InitObjectives(Atreides)
|
||||
KillAtreides = AddPrimaryObjective(Harkonnen, "")
|
||||
CaptureBarracks = AddPrimaryObjective(Atreides, "capture-barracks-sietch-tabr")
|
||||
KillHarkonnen = AddSecondaryObjective(Atreides, "annihilate-harkonnen-units-reinforcements")
|
||||
CaptureStarport = AddSecondaryObjective(Atreides, "capture-smuggler-starport-confiscate-contraband")
|
||||
|
||||
Camera.Position = ARefinery.CenterPosition
|
||||
HarkonnenAttackLocation = AtreidesRally.Location
|
||||
MercenaryAttackLocation1 = Starport.Location + CVec.New(-16, 0)
|
||||
MercenaryAttackLocation2 = Starport.Location
|
||||
|
||||
Trigger.AfterDelay(DateTime.Seconds(2), function()
|
||||
TimerTicks = ContrabandTimes[Difficulty]
|
||||
local time = Utils.FormatTime(TimerTicks)
|
||||
local contrabandApproaching = UserInterface.GetFluentMessage("contraband-approaching-starport-north-in", { ["time"] = time })
|
||||
Media.DisplayMessage(contrabandApproaching, Mentat)
|
||||
end)
|
||||
|
||||
Trigger.OnAllKilledOrCaptured(HarkonnenBase, function()
|
||||
Utils.Do(Harkonnen.GetGroundAttackers(), IdleHunt)
|
||||
end)
|
||||
|
||||
Trigger.OnKilled(Starport, function()
|
||||
if not Atreides.IsObjectiveCompleted(CaptureStarport) then
|
||||
ContrabandArrived = true
|
||||
UserInterface.SetMissionText(UserInterface.GetFluentMessage("starport-destroyed-no-contraband"), Atreides.Color)
|
||||
Atreides.MarkFailedObjective(CaptureStarport)
|
||||
SmugglersAttack()
|
||||
|
||||
Trigger.AfterDelay(DateTime.Seconds(15), function()
|
||||
UserInterface.SetMissionText("")
|
||||
end)
|
||||
end
|
||||
|
||||
if DefendStarport then
|
||||
Atreides.MarkFailedObjective(DefendStarport)
|
||||
end
|
||||
end)
|
||||
Trigger.OnDamaged(Starport, function(_, attacker)
|
||||
if Starport.Owner ~= Smuggler or attacker.IsDead or attacker.Owner ~= Atreides then
|
||||
return
|
||||
end
|
||||
|
||||
if AttackNotifier <= 0 then
|
||||
AttackNotifier = DateTime.Seconds(10)
|
||||
Media.DisplayMessage(UserInterface.GetFluentMessage("do-not-destroy-starport"), Mentat)
|
||||
|
||||
local defenders = Smuggler.GetGroundAttackers()
|
||||
if #defenders > 0 then
|
||||
Utils.Do(defenders, function(unit)
|
||||
unit.Guard(Starport)
|
||||
end)
|
||||
end
|
||||
end
|
||||
end)
|
||||
Trigger.OnCapture(Starport, function()
|
||||
DefendStarport = AddSecondaryObjective(Atreides, "defend-captured-starport")
|
||||
|
||||
Trigger.ClearAll(Starport)
|
||||
Trigger.AfterDelay(0, function()
|
||||
Trigger.OnRemovedFromWorld(Starport, function()
|
||||
Atreides.MarkFailedObjective(DefendStarport)
|
||||
end)
|
||||
end)
|
||||
|
||||
if not ContrabandArrived then
|
||||
SendContraband(Atreides)
|
||||
end
|
||||
SmugglersAttack()
|
||||
end)
|
||||
|
||||
Trigger.OnKilled(HarkonnenBarracks, function()
|
||||
Atreides.MarkFailedObjective(CaptureBarracks)
|
||||
end)
|
||||
Trigger.OnDamaged(HarkonnenBarracks, function()
|
||||
if AttackNotifier <= 0 and HarkonnenBarracks.Health < HarkonnenBarracks.MaxHealth * 3/4 then
|
||||
AttackNotifier = DateTime.Seconds(10)
|
||||
Media.DisplayMessage(UserInterface.GetFluentMessage("do-not-destroy-barracks"), Mentat)
|
||||
end
|
||||
end)
|
||||
Trigger.OnCapture(HarkonnenBarracks, function()
|
||||
Media.DisplayMessage(UserInterface.GetFluentMessage("hostages-released"), Mentat)
|
||||
|
||||
if DefendStarport then
|
||||
Atreides.MarkCompletedObjective(DefendStarport)
|
||||
end
|
||||
|
||||
Trigger.AfterDelay(DateTime.Seconds(3), function()
|
||||
Atreides.MarkCompletedObjective(CaptureBarracks)
|
||||
end)
|
||||
end)
|
||||
|
||||
SendHarkonnen()
|
||||
Actor.Create("upgrade.barracks", true, { Owner = Harkonnen })
|
||||
Actor.Create("upgrade.light", true, { Owner = Harkonnen })
|
||||
Actor.Create("upgrade.heavy", true, { Owner = Harkonnen })
|
||||
Trigger.AfterDelay(0, ActivateAI)
|
||||
|
||||
Trigger.AfterDelay(DateTime.Minutes(1), function()
|
||||
Media.PlaySpeechNotification(Atreides, "Reinforce")
|
||||
Reinforcements.ReinforceWithTransport(Atreides, "carryall.reinforce", AtreidesReinforcements, AtreidesPath, { AtreidesPath[1] })
|
||||
end)
|
||||
|
||||
local smugglerWaypoint = SmugglerWaypoint1.Location
|
||||
Trigger.OnEnteredFootprint({ smugglerWaypoint + CVec.New(-2, 0), smugglerWaypoint + CVec.New(-1, 0), smugglerWaypoint, smugglerWaypoint + CVec.New(1, -1), smugglerWaypoint + CVec.New(2, -1), SmugglerWaypoint3.Location }, function(a, id)
|
||||
if not Warned and a.Owner == Atreides and a.Type ~= "carryall" then
|
||||
Warned = true
|
||||
Trigger.RemoveFootprintTrigger(id)
|
||||
Media.DisplayMessage(UserInterface.GetFluentMessage("stay-away-from-starport"), UserInterface.GetFluentMessage("smuggler-leader"))
|
||||
end
|
||||
end)
|
||||
|
||||
Trigger.OnEnteredFootprint({ SmugglerWaypoint2.Location }, function(a, id)
|
||||
if not Paid and a.Owner == Atreides and a.Type ~= "carryall" then
|
||||
Paid = true
|
||||
Trigger.RemoveFootprintTrigger(id)
|
||||
Media.DisplayMessage(UserInterface.GetFluentMessage("were-warned-will-pay"), UserInterface.GetFluentMessage("smuggler-leader"))
|
||||
Utils.Do(Smuggler.GetGroundAttackers(), function(unit)
|
||||
unit.AttackMove(SmugglerWaypoint2.Location)
|
||||
end)
|
||||
|
||||
Trigger.AfterDelay(DateTime.Seconds(3), function()
|
||||
KillSmuggler = AddSecondaryObjective(Atreides, "destroy-smugglers-mercenaries")
|
||||
SendMercenaries()
|
||||
end)
|
||||
end
|
||||
end)
|
||||
|
||||
Trigger.OnEnteredProximityTrigger(HarkonnenBarracks.CenterPosition, WDist.New(5 * 1024), function(a, id)
|
||||
if a.Owner == Atreides and a.Type ~= "carryall" then
|
||||
Trigger.RemoveProximityTrigger(id)
|
||||
Media.DisplayMessage(UserInterface.GetFluentMessage("capture-harkonnen-barracks-release-hostages"), Mentat)
|
||||
StopInfantryProduction = true
|
||||
end
|
||||
end)
|
||||
end
|
||||
Reference in New Issue
Block a user