Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
34
mods/d2k/maps/harkonnen-02a/harkonnen02a-AI.lua
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34
mods/d2k/maps/harkonnen-02a/harkonnen02a-AI.lua
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--[[
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Copyright (c) The OpenRA Developers and Contributors
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This file is part of OpenRA, which is free software. It is made
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available to you under the terms of the GNU General Public License
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as published by the Free Software Foundation, either version 3 of
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the License, or (at your option) any later version. For more
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information, see COPYING.
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]]
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AttackGroupSize =
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{
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easy = 6,
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normal = 8,
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hard = 10
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}
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AttackDelays =
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{
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easy = { DateTime.Seconds(4), DateTime.Seconds(9) },
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normal = { DateTime.Seconds(2), DateTime.Seconds(7) },
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hard = { DateTime.Seconds(1), DateTime.Seconds(5) }
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}
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AtreidesInfantryTypes = { "light_inf" }
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ActivateAI = function()
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IdlingUnits[Atreides] = { }
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local delay = function() return Utils.RandomInteger(AttackDelays[Difficulty][1], AttackDelays[Difficulty][2] + 1) end
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local toBuild = function() return AtreidesInfantryTypes end
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local attackThresholdSize = AttackGroupSize[Difficulty] * 2.5
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DefendAndRepairBase(Atreides, AtreidesBase, 0.75, AttackGroupSize[Difficulty])
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ProduceUnits(Atreides, ABarracks, delay, toBuild, AttackGroupSize[Difficulty], attackThresholdSize)
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end
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95
mods/d2k/maps/harkonnen-02a/harkonnen02a.lua
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95
mods/d2k/maps/harkonnen-02a/harkonnen02a.lua
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--[[
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Copyright (c) The OpenRA Developers and Contributors
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This file is part of OpenRA, which is free software. It is made
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available to you under the terms of the GNU General Public License
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as published by the Free Software Foundation, either version 3 of
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the License, or (at your option) any later version. For more
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information, see COPYING.
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]]
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AtreidesBase = { AConyard, APower1, APower2, ABarracks, AOutpost }
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AtreidesReinforcements =
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{
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easy =
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{
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{ "light_inf", "trike" },
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{ "light_inf", "trike" },
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{ "light_inf", "light_inf", "light_inf", "trike", "trike" }
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},
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normal =
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{
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{ "light_inf", "trike" },
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{ "light_inf", "trike" },
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{ "light_inf", "light_inf", "light_inf", "trike", "trike" },
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{ "light_inf", "light_inf" },
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{ "light_inf", "light_inf", "light_inf" },
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{ "light_inf", "trike" }
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},
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hard =
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{
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{ "trike", "trike" },
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{ "light_inf", "trike" },
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{ "light_inf", "trike" },
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{ "light_inf", "light_inf", "light_inf", "trike", "trike" },
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{ "light_inf", "light_inf" },
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{ "trike", "trike" },
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{ "light_inf", "light_inf", "light_inf" },
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{ "light_inf", "trike" },
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{ "trike", "trike" }
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}
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}
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AtreidesAttackPaths =
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{
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{ AtreidesEntry1.Location, AtreidesRally1.Location },
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{ AtreidesEntry1.Location, AtreidesRally4.Location },
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{ AtreidesEntry2.Location, AtreidesRally2.Location },
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{ AtreidesEntry2.Location, AtreidesRally3.Location }
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}
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AtreidesAttackDelay =
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{
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easy = DateTime.Minutes(5),
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normal = DateTime.Minutes(2) + DateTime.Seconds(40),
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hard = DateTime.Minutes(1) + DateTime.Seconds(20)
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}
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AtreidesAttackWaves =
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{
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easy = 3,
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normal = 6,
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hard = 9
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}
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Tick = function()
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if Harkonnen.HasNoRequiredUnits() then
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Atreides.MarkCompletedObjective(KillHarkonnen)
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end
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if Atreides.HasNoRequiredUnits() and not Harkonnen.IsObjectiveCompleted(KillAtreides) then
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Media.DisplayMessage(UserInterface.GetFluentMessage("atreides-annihilated"), Mentat)
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Harkonnen.MarkCompletedObjective(KillAtreides)
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end
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end
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WorldLoaded = function()
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Atreides = Player.GetPlayer("Atreides")
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Harkonnen = Player.GetPlayer("Harkonnen")
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InitObjectives(Harkonnen)
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KillHarkonnen = AddPrimaryObjective(Atreides, "")
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KillAtreides = AddPrimaryObjective(Harkonnen, "destroy-atreides-forces")
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Camera.Position = HConyard.CenterPosition
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Trigger.OnAllKilled(AtreidesBase, function()
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Utils.Do(Atreides.GetGroundAttackers(), IdleHunt)
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end)
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local path = function() return Utils.Random(AtreidesAttackPaths) end
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SendCarryallReinforcements(Atreides, 0, AtreidesAttackWaves[Difficulty], AtreidesAttackDelay[Difficulty], path, AtreidesReinforcements[Difficulty])
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Trigger.AfterDelay(0, ActivateAI)
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end
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BIN
mods/d2k/maps/harkonnen-02a/map.bin
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BIN
mods/d2k/maps/harkonnen-02a/map.bin
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Binary file not shown.
5
mods/d2k/maps/harkonnen-02a/map.ftl
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5
mods/d2k/maps/harkonnen-02a/map.ftl
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## rules.yaml
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briefing =
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Strengthen your forces at our mining camp in the Imperial Basin. The Atreides must be punished for their insolence. Teach them the consequences of opposing House Harkonnen.
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Our radar will help you find your targets.
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BIN
mods/d2k/maps/harkonnen-02a/map.png
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BIN
mods/d2k/maps/harkonnen-02a/map.png
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Binary file not shown.
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After Width: | Height: | Size: 140 KiB |
168
mods/d2k/maps/harkonnen-02a/map.yaml
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168
mods/d2k/maps/harkonnen-02a/map.yaml
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MapFormat: 12
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RequiresMod: d2k
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Title: Harkonnen 02a
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Author: Westwood Studios
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Tileset: ARRAKIS
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MapSize: 52,52
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Bounds: 2,2,48,48
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Visibility: MissionSelector
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Categories: Campaign
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LockPreview: True
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Players:
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PlayerReference@Neutral:
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Name: Neutral
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OwnsWorld: True
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NonCombatant: True
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PlayerReference@Creeps:
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Name: Creeps
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NonCombatant: True
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Enemies: Harkonnen, Atreides
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PlayerReference@Harkonnen:
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Name: Harkonnen
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Playable: True
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LockFaction: True
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Faction: harkonnen
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LockColor: True
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Color: D64A42
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Enemies: Atreides, Creeps
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PlayerReference@Atreides:
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Name: Atreides
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LockFaction: True
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Faction: atreides
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LockColor: True
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Color: 5A7394
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Enemies: Harkonnen, Creeps
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Bot: campaign
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Actors:
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Actor0: light_inf
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Location: 39,2
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Owner: Atreides
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APower1: wind_trap
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Location: 7,3
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Owner: Atreides
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Actor2: light_inf
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Location: 9,3
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Owner: Atreides
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AConyard: construction_yard
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Location: 3,4
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Owner: Atreides
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Actor4: spicebloom.spawnpoint
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Location: 38,4
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Owner: Neutral
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Actor5: light_inf
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Location: 11,5
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Owner: Atreides
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ABarracks: barracks
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Location: 9,7
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Owner: Atreides
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Actor7: trike
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Location: 12,7
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Owner: Atreides
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AOutpost: outpost
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Location: 5,8
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Owner: Atreides
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Actor9: trike
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Location: 8,9
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Owner: Atreides
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Actor10: light_inf
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Location: 12,9
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Owner: Atreides
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APower2: wind_trap
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Location: 2,10
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Owner: Atreides
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Actor12: trike
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Location: 11,12
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Owner: Atreides
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Actor13: light_inf
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Location: 42,13
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Owner: Harkonnen
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Actor14: trike
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Location: 46,13
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Owner: Harkonnen
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Actor15: light_inf
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Location: 8,14
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Owner: Atreides
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Actor16: light_inf
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Location: 4,15
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Owner: Atreides
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Actor17: trike
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Location: 6,15
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Owner: Atreides
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Actor18: light_inf
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Location: 41,15
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Owner: Harkonnen
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HConyard: construction_yard
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Location: 44,15
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Owner: Harkonnen
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Actor20: light_inf
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Location: 49,15
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Owner: Harkonnen
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Actor21: trike
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Location: 43,18
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Owner: Harkonnen
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Actor22: light_inf
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Location: 47,18
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Owner: Harkonnen
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Actor23: light_inf
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Location: 22,22
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Owner: Atreides
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Actor24: spicebloom.spawnpoint
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Location: 44,22
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Owner: Neutral
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Actor25: light_inf
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Location: 33,23
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Owner: Atreides
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Actor26: light_inf
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Location: 8,32
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Owner: Atreides
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Actor27: spicebloom.spawnpoint
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Location: 6,33
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Owner: Neutral
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Actor28: light_inf
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Location: 21,33
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Owner: Atreides
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Actor29: wormspawner
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Location: 29,34
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Owner: Creeps
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Actor30: spicebloom.spawnpoint
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Location: 35,37
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Owner: Neutral
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Actor31: light_inf
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Location: 46,40
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Owner: Atreides
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Actor32: light_inf
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Location: 11,43
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Owner: Atreides
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AtreidesEntry1: waypoint
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Owner: Neutral
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Location: 25,2
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AtreidesEntry2: waypoint
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Owner: Neutral
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Location: 25,49
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AtreidesRally1: waypoint
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Owner: Neutral
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Location: 36,12
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AtreidesRally2: waypoint
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Owner: Neutral
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Location: 46,21
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AtreidesRally3: waypoint
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Owner: Neutral
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Location: 36,22
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AtreidesRally4: waypoint
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Owner: Neutral
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Location: 47,4
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Rules: d2k|rules/campaign-rules.yaml, d2k|rules/campaign-tooltips.yaml, d2k|rules/campaign-palettes.yaml, rules.yaml
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FluentMessages: d2k|fluent/lua.ftl, d2k|fluent/campaign.ftl, map.ftl
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61
mods/d2k/maps/harkonnen-02a/rules.yaml
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61
mods/d2k/maps/harkonnen-02a/rules.yaml
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Player:
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PlayerResources:
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DefaultCash: 5000
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World:
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LuaScript:
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Scripts: campaign.lua, utils.lua, harkonnen02a.lua, harkonnen02a-AI.lua
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MissionData:
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Briefing: briefing
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BriefingVideo: H_BR02_E.VQA
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MapOptions:
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TechLevel: low
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ScriptLobbyDropdown@difficulty:
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ID: difficulty
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Label: dropdown-difficulty.label
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Description: dropdown-difficulty.description
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Values:
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easy: options-difficulty.easy
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normal: options-difficulty.normal
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hard: options-difficulty.hard
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Default: easy
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carryall.reinforce:
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Cargo:
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MaxWeight: 10
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upgrade.conyard:
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Buildable:
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Prerequisites: ~disabled
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upgrade.barracks:
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Buildable:
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Prerequisites: ~disabled
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upgrade.light:
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Buildable:
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Prerequisites: ~disabled
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upgrade.heavy:
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Buildable:
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Prerequisites: ~disabled
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concreteb:
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Buildable:
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Prerequisites: ~disabled
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heavy_factory:
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Buildable:
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Prerequisites: ~disabled
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medium_gun_turret:
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Buildable:
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Prerequisites: ~disabled
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wall:
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Buildable:
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Prerequisites: ~disabled
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outpost:
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Buildable:
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Prerequisites: barracks
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Reference in New Issue
Block a user