Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
49
mods/d2k/maps/harkonnen-05/harkonnen05-AI.lua
Normal file
49
mods/d2k/maps/harkonnen-05/harkonnen05-AI.lua
Normal file
@@ -0,0 +1,49 @@
|
||||
--[[
|
||||
Copyright (c) The OpenRA Developers and Contributors
|
||||
This file is part of OpenRA, which is free software. It is made
|
||||
available to you under the terms of the GNU General Public License
|
||||
as published by the Free Software Foundation, either version 3 of
|
||||
the License, or (at your option) any later version. For more
|
||||
information, see COPYING.
|
||||
]]
|
||||
|
||||
AttackGroupSize =
|
||||
{
|
||||
easy = 6,
|
||||
normal = 8,
|
||||
hard = 10
|
||||
}
|
||||
|
||||
AttackDelays =
|
||||
{
|
||||
easy = { DateTime.Seconds(4), DateTime.Seconds(7) },
|
||||
normal = { DateTime.Seconds(2), DateTime.Seconds(5) },
|
||||
hard = { DateTime.Seconds(1), DateTime.Seconds(3) }
|
||||
}
|
||||
|
||||
OrdosInfantryTypes = { "light_inf", "light_inf", "light_inf", "trooper", "trooper" }
|
||||
OrdosVehicleTypes = { "raider", "raider", "quad" }
|
||||
OrdosTankType = { "combat_tank_o" }
|
||||
|
||||
ActivateAI = function()
|
||||
IdlingUnits[OrdosMain] = Utils.Concat(Reinforcements.Reinforce(OrdosMain, InitialOrdosReinforcements[1], InitialOrdosPaths[1]), Reinforcements.Reinforce(OrdosMain, InitialOrdosReinforcements[2], InitialOrdosPaths[2]))
|
||||
IdlingUnits[OrdosSmall] = Reinforcements.Reinforce(OrdosSmall, InitialOrdosReinforcements[1], InitialOrdosPaths[3])
|
||||
IdlingUnits[Corrino] = { CSaraukar1, CSaraukar2, CSaraukar3, CSaraukar4, CSaraukar5 }
|
||||
|
||||
DefendAndRepairBase(OrdosMain, OrdosMainBase, 0.75, AttackGroupSize[Difficulty])
|
||||
DefendAndRepairBase(OrdosSmall, OrdosSmallBase, 0.75, AttackGroupSize[Difficulty])
|
||||
DefendAndRepairBase(Corrino, CorrinoBase, 0.75, AttackGroupSize[Difficulty])
|
||||
|
||||
local delay = function() return Utils.RandomInteger(AttackDelays[Difficulty][1], AttackDelays[Difficulty][2] + 1) end
|
||||
local infantryToBuild = function() return { Utils.Random(OrdosInfantryTypes) } end
|
||||
local vehilcesToBuild = function() return { Utils.Random(OrdosVehicleTypes) } end
|
||||
local tanksToBuild = function() return OrdosTankType end
|
||||
local attackThresholdSize = AttackGroupSize[Difficulty] * 2.5
|
||||
|
||||
ProduceUnits(OrdosMain, OBarracks1, delay, infantryToBuild, AttackGroupSize[Difficulty], attackThresholdSize)
|
||||
ProduceUnits(OrdosMain, OLightFactory1, delay, vehilcesToBuild, AttackGroupSize[Difficulty], attackThresholdSize)
|
||||
ProduceUnits(OrdosMain, OHeavyFactory, delay, tanksToBuild, AttackGroupSize[Difficulty], attackThresholdSize)
|
||||
|
||||
ProduceUnits(OrdosSmall, OBarracks3, delay, infantryToBuild, AttackGroupSize[Difficulty], attackThresholdSize)
|
||||
ProduceUnits(OrdosSmall, OLightFactory2, delay, vehilcesToBuild, AttackGroupSize[Difficulty], attackThresholdSize)
|
||||
end
|
||||
Reference in New Issue
Block a user