Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
244
mods/d2k/maps/harkonnen-06b/harkonnen06b.lua
Normal file
244
mods/d2k/maps/harkonnen-06b/harkonnen06b.lua
Normal file
@@ -0,0 +1,244 @@
|
||||
--[[
|
||||
Copyright (c) The OpenRA Developers and Contributors
|
||||
This file is part of OpenRA, which is free software. It is made
|
||||
available to you under the terms of the GNU General Public License
|
||||
as published by the Free Software Foundation, either version 3 of
|
||||
the License, or (at your option) any later version. For more
|
||||
information, see COPYING.
|
||||
]]
|
||||
|
||||
OrdosMainBase = { OConYard1, OOutpost, ORefinery1, ORefinery2, OHeavyFactory, OLightFactory1, OHiTechFactory, ORepair, OStarport, OGunt1, OGunt2, OGunt3, OGunt4, OGunt5, OGunt6, ORocket1, ORocket2, OBarracks1, OPower1, OPower2, OPower3, OPower4, OPower5, OPower6, OPower7, OPower8, OPower9, OPower10, OSilo1, OSilo2, OSilo3, OSilo4, OSilo5, OSilo6 }
|
||||
OrdosSmallBase = { OConYard2, ORefinery3, OBarracks2, OLightFactory2, OGunt6, OGunt7, ORocket3, ORocket4, OPower11, OPower12, OPower13, OPower14, OSilo7, OSilo8, OSilo9 }
|
||||
|
||||
OrdosReinforcements =
|
||||
{
|
||||
easy =
|
||||
{
|
||||
{ "combat_tank_o", "light_inf", "raider" },
|
||||
{ "raider", "trooper" },
|
||||
{ "quad", "trooper", "trooper", "combat_tank_o"},
|
||||
{ "siege_tank", "quad" },
|
||||
{ "combat_tank_o", "combat_tank_o", "light_inf", "light_inf", "light_inf", "light_inf" },
|
||||
{ "trooper", "trooper", "trooper", "trooper", "trooper" },
|
||||
{ "light_inf", "light_inf", "light_inf", "light_inf", "missile_tank" }
|
||||
},
|
||||
|
||||
normal =
|
||||
{
|
||||
{ "combat_tank_o", "raider", "raider" },
|
||||
{ "raider", "raider" },
|
||||
{ "quad", "trooper", "trooper", "trooper", "combat_tank_o"},
|
||||
{ "raider", "raider" },
|
||||
{ "siege_tank", "combat_tank_o" },
|
||||
{ "trooper", "trooper", "trooper", "trooper", "trooper", "trooper" },
|
||||
{ "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "missile_tank" },
|
||||
{ "combat_tank_o", "combat_tank_o", "siege_tank" }
|
||||
},
|
||||
|
||||
hard =
|
||||
{
|
||||
{ "combat_tank_o", "combat_tank_o", "raider" },
|
||||
{ "raider", "raider", "trooper" },
|
||||
{ "quad", "trooper", "trooper", "trooper", "trooper", "combat_tank_o"},
|
||||
{ "raider", "raider", "light_inf" },
|
||||
{ "siege_tank", "combat_tank_o", "quad" },
|
||||
{ "trooper", "trooper", "trooper", "trooper", "trooper", "trooper", "trooper" },
|
||||
{ "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "missile_tank" },
|
||||
{ "combat_tank_o", "combat_tank_o", "siege_tank", "siege_tank" },
|
||||
{ "missile_tank", "quad", "quad", "raider", "raider" }
|
||||
}
|
||||
}
|
||||
|
||||
OrdosStarportReinforcements =
|
||||
{
|
||||
easy = { "raider", "missile_tank", "combat_tank_o", "quad", "deviator", "deviator" },
|
||||
normal = { "raider", "missile_tank", "missile_tank", "quad", "deviator", "deviator" },
|
||||
hard = { "raider", "raider", "missile_tank", "missile_tank", "quad", "quad", "deviator", "deviator" }
|
||||
}
|
||||
|
||||
OrdosAttackDelay =
|
||||
{
|
||||
easy = DateTime.Minutes(3),
|
||||
normal = DateTime.Minutes(2) + DateTime.Seconds(20),
|
||||
hard = DateTime.Minutes(1)
|
||||
}
|
||||
|
||||
OrdosStarportDelay =
|
||||
{
|
||||
easy = DateTime.Minutes(7),
|
||||
normal = DateTime.Minutes(6),
|
||||
hard = DateTime.Minutes(5)
|
||||
}
|
||||
|
||||
OrdosAttackWaves =
|
||||
{
|
||||
easy = 7,
|
||||
normal = 8,
|
||||
hard = 9
|
||||
}
|
||||
|
||||
InitialOrdosReinforcements =
|
||||
{
|
||||
{ "trooper", "trooper", "trooper", "trooper", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf" },
|
||||
{ "combat_tank_o", "combat_tank_o", "quad", "quad", "raider", "raider" }
|
||||
}
|
||||
|
||||
OrdosPaths =
|
||||
{
|
||||
{ OrdosEntry1.Location, OrdosRally1.Location },
|
||||
{ OrdosEntry2.Location, OrdosRally2.Location },
|
||||
{ OrdosEntry3.Location, OrdosRally3.Location },
|
||||
{ OrdosEntry4.Location, OrdosRally4.Location },
|
||||
{ OrdosEntry5.Location, OrdosRally5.Location },
|
||||
{ OrdosEntry6.Location, OrdosRally6.Location }
|
||||
}
|
||||
|
||||
InitialOrdosPaths =
|
||||
{
|
||||
{ OrdosEntry7.Location, OrdosRally7.Location },
|
||||
{ OrdosEntry8.Location, OrdosRally8.Location },
|
||||
{ OrdosEntry9.Location, OrdosRally9.Location }
|
||||
}
|
||||
|
||||
SendStarportReinforcements = function()
|
||||
Trigger.AfterDelay(OrdosStarportDelay[Difficulty], function()
|
||||
if OStarport.IsDead or OStarport.Owner ~= OrdosMain then
|
||||
return
|
||||
end
|
||||
|
||||
local units = Reinforcements.ReinforceWithTransport(OrdosMain, "frigate", OrdosStarportReinforcements[Difficulty], { OrdosStarportEntry.Location, OStarport.Location + CVec.New(1, 1) }, { OrdosStarportExit.Location })[2]
|
||||
Utils.Do(units, function(unit)
|
||||
unit.AttackMove(OrdosAttackLocation)
|
||||
IdleHunt(unit)
|
||||
end)
|
||||
|
||||
Media.DisplayMessage(UserInterface.GetFluentMessage("ixian-transports-detected"), Mentat)
|
||||
|
||||
SendStarportReinforcements()
|
||||
end)
|
||||
end
|
||||
|
||||
ChangeOwner = function(old_owner, new_owner)
|
||||
local units = old_owner.GetActors()
|
||||
Utils.Do(units, function(unit)
|
||||
if not unit.IsDead then
|
||||
unit.Owner = new_owner
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
CheckSmugglerEnemies = function()
|
||||
Utils.Do(SmugglerUnits, function(unit)
|
||||
Trigger.OnDamaged(unit, function(self, attacker)
|
||||
if unit.Owner == SmugglerNeutral and attacker.Owner == Harkonnen then
|
||||
ChangeOwner(SmugglerNeutral, SmugglerHarkonnen)
|
||||
end
|
||||
|
||||
if unit.Owner == SmugglerOrdos and attacker.Owner == Harkonnen then
|
||||
ChangeOwner(SmugglerOrdos, SmugglerBoth)
|
||||
end
|
||||
|
||||
if unit.Owner == SmugglerNeutral and (attacker.Owner == OrdosMain or attacker.Owner == OrdosSmall) then
|
||||
ChangeOwner(SmugglerNeutral, SmugglerOrdos)
|
||||
end
|
||||
|
||||
if unit.Owner == SmugglerHarkonnen and (attacker.Owner == OrdosMain or attacker.Owner == OrdosSmall) then
|
||||
ChangeOwner(SmugglerHarkonnen, SmugglerBoth)
|
||||
end
|
||||
|
||||
if attacker.Owner == Harkonnen and not MessageCheck then
|
||||
|
||||
MessageCheck = true
|
||||
Media.DisplayMessage(UserInterface.GetFluentMessage("smugglers-now-hostile"), Mentat)
|
||||
end
|
||||
end)
|
||||
end)
|
||||
end
|
||||
|
||||
Tick = function()
|
||||
if Harkonnen.HasNoRequiredUnits() then
|
||||
OrdosMain.MarkCompletedObjective(KillHarkonnen1)
|
||||
OrdosSmall.MarkCompletedObjective(KillHarkonnen2)
|
||||
end
|
||||
|
||||
if OrdosMain.HasNoRequiredUnits() and OrdosSmall.HasNoRequiredUnits() and not OrdosKilled then
|
||||
Media.DisplayMessage(UserInterface.GetFluentMessage("ordos-annihilated"), Mentat)
|
||||
OrdosKilled = true
|
||||
end
|
||||
|
||||
if SmugglerNeutral.HasNoRequiredUnits() and SmugglerHarkonnen.HasNoRequiredUnits() and SmugglerOrdos.HasNoRequiredUnits() and SmugglerBoth.HasNoRequiredUnits() and not SmugglersKilled then
|
||||
Media.DisplayMessage(UserInterface.GetFluentMessage("smugglers-annihilated"), Mentat)
|
||||
SmugglersKilled = true
|
||||
end
|
||||
|
||||
if (OStarport.IsDead or OStarport.Owner == Harkonnen) and not Harkonnen.IsObjectiveCompleted(DestroyStarport) then
|
||||
Harkonnen.MarkCompletedObjective(DestroyStarport)
|
||||
end
|
||||
|
||||
if DateTime.GameTime % DateTime.Seconds(10) == 0 and LastHarvesterEaten[OrdosMain] then
|
||||
local units = OrdosMain.GetActorsByType("harvester")
|
||||
|
||||
if #units > 0 then
|
||||
LastHarvesterEaten[OrdosMain] = false
|
||||
ProtectHarvester(units[1], OrdosMain, AttackGroupSize[Difficulty])
|
||||
end
|
||||
end
|
||||
|
||||
if DateTime.GameTime % DateTime.Seconds(10) == 0 and LastHarvesterEaten[OrdosSmall] then
|
||||
local units = OrdosSmall.GetActorsByType("harvester")
|
||||
|
||||
if #units > 0 then
|
||||
LastHarvesterEaten[OrdosSmall] = false
|
||||
ProtectHarvester(units[1], OrdosSmall, AttackGroupSize[Difficulty])
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
WorldLoaded = function()
|
||||
OrdosMain = Player.GetPlayer("Ordos Main Base")
|
||||
OrdosSmall = Player.GetPlayer("Ordos Small Base")
|
||||
SmugglerNeutral = Player.GetPlayer("Smugglers - Neutral")
|
||||
SmugglerHarkonnen = Player.GetPlayer("Smugglers - Enemy to Harkonnen")
|
||||
SmugglerOrdos = Player.GetPlayer("Smugglers - Enemy to Ordos")
|
||||
SmugglerBoth = Player.GetPlayer("Smugglers - Enemy to Both")
|
||||
Harkonnen = Player.GetPlayer("Harkonnen")
|
||||
|
||||
InitObjectives(Harkonnen)
|
||||
DestroyStarport = AddPrimaryObjective(Harkonnen, "capture-destroy-ordos-starport")
|
||||
KillHarkonnen1 = AddPrimaryObjective(OrdosMain, "")
|
||||
KillHarkonnen2 = AddPrimaryObjective(OrdosSmall, "")
|
||||
|
||||
-- Wait for carryall drop
|
||||
Trigger.AfterDelay(DateTime.Seconds(15), function()
|
||||
SmugglerUnits = SmugglerNeutral.GetActors()
|
||||
CheckSmugglerEnemies()
|
||||
end)
|
||||
|
||||
Camera.Position = HConYard.CenterPosition
|
||||
OrdosAttackLocation = HConYard.Location
|
||||
|
||||
Trigger.OnAllKilledOrCaptured(OrdosMainBase, function()
|
||||
Utils.Do(OrdosMain.GetGroundAttackers(), IdleHunt)
|
||||
end)
|
||||
|
||||
Trigger.OnAllKilledOrCaptured(OrdosSmallBase, function()
|
||||
Utils.Do(OrdosSmall.GetGroundAttackers(), IdleHunt)
|
||||
end)
|
||||
|
||||
local path = function() return Utils.Random(OrdosPaths) end
|
||||
local waveCondition = function() return OrdosKilled end
|
||||
local huntFunction = function(unit)
|
||||
unit.AttackMove(OrdosAttackLocation)
|
||||
IdleHunt(unit)
|
||||
end
|
||||
SendCarryallReinforcements(OrdosMain, 0, OrdosAttackWaves[Difficulty], OrdosAttackDelay[Difficulty], path, OrdosReinforcements[Difficulty], waveCondition, huntFunction)
|
||||
|
||||
SendStarportReinforcements()
|
||||
|
||||
Actor.Create("upgrade.barracks", true, { Owner = OrdosMain })
|
||||
Actor.Create("upgrade.light", true, { Owner = OrdosMain })
|
||||
Actor.Create("upgrade.heavy", true, { Owner = OrdosMain })
|
||||
Actor.Create("upgrade.barracks", true, { Owner = OrdosSmall })
|
||||
Actor.Create("upgrade.light", true, { Owner = OrdosSmall })
|
||||
Trigger.AfterDelay(0, ActivateAI)
|
||||
end
|
||||
Reference in New Issue
Block a user