Initial commit: OpenRA game engine
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Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
let5sne.win10
2026-01-10 21:46:54 +08:00
commit 9cf6ebb986
4065 changed files with 635973 additions and 0 deletions

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--[[
Copyright (c) The OpenRA Developers and Contributors
This file is part of OpenRA, which is free software. It is made
available to you under the terms of the GNU General Public License
as published by the Free Software Foundation, either version 3 of
the License, or (at your option) any later version. For more
information, see COPYING.
]]
AtreidesMainBase = { AConYard1, AOutpost1, ARefinery1, ARefinery2, AHeavyFactory1, ALightFactory1, ALightFactory2, AHiTechFactory, AResearch, ARepair, AStarport, AGunt1, AGunt2, AGunt3, AGunt4, AGunt5, AGunt6, ARock1, ARock2, ARock3, ARock4, ARock5, ARock6, APower1, APower2, APower3, APower4, APower5, APower6, APower7, APower8, APower9, APower10, APower11, APower12, APower13, APower14, APower15, APower16, APower17, APower18, APower19, APower20, APower21, APower22, ASilo1, ASilo2, ASilo3 }
AtreidesSmallBase = { AOutpost2, ARefinery3, ABarracks, AHeavyFactory2, AGunt7, AGunt8, APower23, APower24, APower25, APower26, ASilo4, ASilo5, ASilo6, ASilo7 }
CorrinoBase = { CBarracks, COutpost, CPower1, CPower2, CPower3, CRock1, CRock2 }
AtreidesReinforcements =
{
easy = { "sonic_tank" },
normal = { "sonic_tank", "trooper" },
hard = { "sonic_tank", "quad" }
}
CorrinoReinforcements =
{
easy =
{
{ "sardaukar", "sardaukar", "sardaukar", "quad", "quad", "trike" },
{ "sardaukar", "sardaukar", "combat_tank_h", "trike" }
},
normal =
{
{ "sardaukar", "sardaukar", "sardaukar", "combat_tank_h", "quad", "trike" },
{ "sardaukar", "sardaukar", "combat_tank_h", "siege_tank" }
},
hard =
{
{ "sardaukar", "sardaukar", "sardaukar", "combat_tank_h", "quad", "quad", "trike" },
{ "sardaukar", "sardaukar", "sardaukar", "combat_tank_h", "siege_tank" }
}
}
EnemyAttackDelay =
{
easy = DateTime.Minutes(3) + DateTime.Seconds(30),
normal = DateTime.Minutes(2) + DateTime.Seconds(30),
hard = DateTime.Minutes(1) + DateTime.Seconds(30)
}
CorrinoInitialAttackDelay =
{
easy = DateTime.Seconds(45),
normal = DateTime.Seconds(30),
hard = DateTime.Seconds(15)
}
InitialAtreidesReinforcements =
{
easy =
{
{ "trooper", "trooper", "trooper", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf" },
{ "combat_tank_a", "quad", "quad", "trike", "trike" },
{ "trooper", "trooper", "quad", "quad" }
},
normal =
{
{ "trooper", "trooper", "trooper", "trooper", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf" },
{ "combat_tank_a", "combat_tank_a", "quad", "trike", "trike" },
{ "trooper", "trooper", "trooper", "quad", "quad" }
},
hard =
{
{ "trooper", "trooper", "trooper", "trooper", "trooper", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf" },
{ "combat_tank_a", "combat_tank_a", "quad", "quad", "trike", "trike" },
{ "trooper", "trooper", "trooper", "trooper", "quad", "quad" }
}
}
InitialCorrinoReinforcements = { "trooper", "trooper", "trooper", "trooper", "trooper" }
AtreidesPath = { AtreidesEntry1.Location, AtreidesRally1.Location }
CorrinoPaths =
{
{ CorrinoEntry1.Location, CorrinoRally1.Location },
{ CorrinoEntry1.Location, CorrinoRally2.Location }
}
InitialAtreidesPaths =
{
{ AtreidesEntry2.Location, AtreidesRally2.Location },
{ AtreidesEntry3.Location, AtreidesRally3.Location },
{ AtreidesEntry4.Location, AtreidesRally4.Location }
}
InitialCorrinoPath = { CorrinoEntry2.Location, CorrinoRally3.Location }
HarkonnenReinforcements =
{
easy =
{
{ "trooper", "trooper", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf" },
{ "quad", "trike", "trike", "siege_tank", "combat_tank_h", "combat_tank_h" }
},
normal =
{
{ "trooper", "trooper", "light_inf", "light_inf", "light_inf", "light_inf" },
{ "quad", "trike", "siege_tank", "combat_tank_h", "combat_tank_h" }
},
hard =
{
{ "trooper", "trooper", "light_inf", "light_inf", "light_inf" },
{ "quad", "trike", "trike", "combat_tank_h", "combat_tank_h" }
},
}
HarkonnenPaths =
{
{ HarkonnenEntry1.Location, HarkonnenRally1.Location },
{ HarkonnenEntry2.Location, HarkonnenRally2.Location }
}
SendHarkonnenReinforcements = function(number)
Reinforcements.ReinforceWithTransport(Harkonnen, "carryall.reinforce", HarkonnenReinforcements[Difficulty][number], HarkonnenPaths[number], { HarkonnenPaths[number][1] })
Trigger.AfterDelay(DateTime.Seconds(9), function()
Media.PlaySpeechNotification(Harkonnen, "Reinforce")
end)
end
SendEnemyReinforcements = function(player, delay, path, unitTypes, customCondition, customHuntFunction)
Trigger.AfterDelay(delay, function()
if customCondition and customCondition() then
return
end
local units = Reinforcements.ReinforceWithTransport(player, "carryall.reinforce", unitTypes, path, { path[1] })[2]
if not customHuntFunction then
customHuntFunction = IdleHunt
end
Utils.Do(units, customHuntFunction)
SendEnemyReinforcements(player, delay, path, unitTypes, customCondition, customHuntFunction)
end)
end
SendAirStrike = function()
if HiTechIsDead then
return
end
local targets = Utils.Where(Harkonnen.GetActors(), function(actor)
return
actor.HasProperty("Sell") and
actor.Type ~= "wall" and
actor.Type ~= "medium_gun_turret" and
actor.Type ~= "large_gun_turret" and
actor.Type ~= "silo" and
actor.Type ~= "wind_trap"
end)
if #targets > 0 then
AHiTechFactory.TargetAirstrike(Utils.Random(targets).CenterPosition)
end
Trigger.AfterDelay(DateTime.Minutes(5), SendAirStrike)
end
Tick = function()
if Harkonnen.HasNoRequiredUnits() then
AtreidesMain.MarkCompletedObjective(KillHarkonnen1)
AtreidesSmall.MarkCompletedObjective(KillHarkonnen2)
Corrino.MarkCompletedObjective(KillHarkonnen3)
end
if AtreidesMain.HasNoRequiredUnits() and AtreidesSmall.HasNoRequiredUnits() and not Harkonnen.IsObjectiveCompleted(KillAtreides) then
Media.DisplayMessage(UserInterface.GetFluentMessage("atreides-annihilated"), Mentat)
Harkonnen.MarkCompletedObjective(KillAtreides)
end
if Corrino.HasNoRequiredUnits() and not Harkonnen.IsObjectiveCompleted(KillCorrino) then
Media.DisplayMessage(UserInterface.GetFluentMessage("emperor-annihilated"), Mentat)
Harkonnen.MarkCompletedObjective(KillCorrino)
end
if (HEngineer.IsDead or AConYard2.IsDead) and not Harkonnen.IsObjectiveCompleted(CaptureAtreidesConYard) then
Harkonnen.MarkFailedObjective(CaptureAtreidesConYard)
end
if (AHiTechFactory.IsDead or AHiTechFactory.Owner ~= AtreidesMain) and not HiTechIsDead then
Media.DisplayMessage(UserInterface.GetFluentMessage("high-tech-factory-neutralized-imperial-reinforcements"), Mentat)
HiTechIsDead = true
end
if DateTime.GameTime % DateTime.Seconds(10) == 0 and LastHarvesterEaten[OrdosMain] then
local units = OrdosMain.GetActorsByType("harvester")
if #units > 0 then
LastHarvesterEaten[OrdosMain] = false
ProtectHarvester(units[1], OrdosMain, AttackGroupSize[Difficulty])
end
end
if DateTime.GameTime % DateTime.Seconds(10) == 0 and LastHarvesterEaten[OrdosSmall] then
local units = OrdosSmall.GetActorsByType("harvester")
if #units > 0 then
LastHarvesterEaten[OrdosSmall] = false
ProtectHarvester(units[1], OrdosSmall, AttackGroupSize[Difficulty])
end
end
end
WorldLoaded = function()
AtreidesMain = Player.GetPlayer("Atreides Main Base")
AtreidesSmall = Player.GetPlayer("Atreides Small Base")
Corrino = Player.GetPlayer("Corrino")
Harkonnen = Player.GetPlayer("Harkonnen")
InitObjectives(Harkonnen)
CaptureAtreidesConYard = AddPrimaryObjective(Harkonnen, "capture-atreides-construction-yard-south")
KillAtreides = AddPrimaryObjective(Harkonnen, "destroy-atreides")
KillCorrino = AddPrimaryObjective(Harkonnen, "destroy-corrino")
KillHarkonnen1 = AddPrimaryObjective(AtreidesMain, "")
KillHarkonnen2 = AddPrimaryObjective(AtreidesSmall, "")
KillHarkonnen3 = AddPrimaryObjective(Corrino, "")
Media.DisplayMessage(UserInterface.GetFluentMessage("destroy-atreides-high-tech-factory-imperial-reinforcements"), Mentat)
Camera.Position = HEngineer.CenterPosition
AtreidesAttackLocation = AConYard2.Location
Trigger.AfterDelay(DateTime.Minutes(5), SendAirStrike)
Trigger.OnCapture(AConYard2, function()
Harkonnen.MarkCompletedObjective(CaptureAtreidesConYard)
end)
Trigger.OnAllKilledOrCaptured(AtreidesMainBase, function()
Utils.Do(AtreidesMain.GetGroundAttackers(), IdleHunt)
end)
Trigger.OnAllKilledOrCaptured(AtreidesSmallBase, function()
Utils.Do(AtreidesSmall.GetGroundAttackers(), IdleHunt)
end)
Trigger.OnAllKilledOrCaptured(CorrinoBase, function()
Utils.Do(Corrino.GetGroundAttackers(), IdleHunt)
end)
local atreidesWaveCondition = function() return Harkonnen.IsObjectiveCompleted(KillAtreides) or HiTechIsDead end
local corrinoWaveCondition = function() return Harkonnen.IsObjectiveCompleted(KillCorrino) or HiTechIsDead end
local huntFunction = function(unit)
unit.AttackMove(AtreidesAttackLocation)
IdleHunt(unit)
end
SendEnemyReinforcements(AtreidesMain, EnemyAttackDelay[Difficulty], AtreidesPath, AtreidesReinforcements[Difficulty], atreidesWaveCondition, huntFunction)
Trigger.AfterDelay(CorrinoInitialAttackDelay[Difficulty], function()
SendEnemyReinforcements(Corrino, EnemyAttackDelay[Difficulty], CorrinoPaths[1], CorrinoReinforcements[Difficulty][1], corrinoWaveCondition, huntFunction)
SendEnemyReinforcements(Corrino, EnemyAttackDelay[Difficulty], CorrinoPaths[2], CorrinoReinforcements[Difficulty][2], corrinoWaveCondition, huntFunction)
end)
Actor.Create("upgrade.light", true, { Owner = AtreidesMain })
Actor.Create("upgrade.heavy", true, { Owner = AtreidesMain })
Actor.Create("upgrade.hightech", true, { Owner = AtreidesMain })
Actor.Create("upgrade.barracks", true, { Owner = AtreidesSmall })
Actor.Create("upgrade.heavy", true, { Owner = AtreidesSmall })
Actor.Create("upgrade.barracks", true, { Owner = Corrino })
Trigger.AfterDelay(0, ActivateAI)
SendHarkonnenReinforcements(1)
SendHarkonnenReinforcements(2)
end