Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
BIN
mods/d2k/maps/ordos-03a/map.bin
Normal file
BIN
mods/d2k/maps/ordos-03a/map.bin
Normal file
Binary file not shown.
5
mods/d2k/maps/ordos-03a/map.ftl
Normal file
5
mods/d2k/maps/ordos-03a/map.ftl
Normal file
@@ -0,0 +1,5 @@
|
||||
## rules.yaml
|
||||
briefing =
|
||||
The Harkonnen hinder Spice production. A Harkonnen attack will disrupt efficient production. Inefficiency cannot be tolerated. They must be eliminated.
|
||||
|
||||
New weapons are available - the Quads. Newer weapons are more powerful. Powerful weapons ensure victory.
|
||||
BIN
mods/d2k/maps/ordos-03a/map.png
Normal file
BIN
mods/d2k/maps/ordos-03a/map.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 146 KiB |
149
mods/d2k/maps/ordos-03a/map.yaml
Normal file
149
mods/d2k/maps/ordos-03a/map.yaml
Normal file
@@ -0,0 +1,149 @@
|
||||
MapFormat: 12
|
||||
|
||||
RequiresMod: d2k
|
||||
|
||||
Title: Ordos 03a
|
||||
|
||||
Author: Westwood Studios
|
||||
|
||||
Tileset: ARRAKIS
|
||||
|
||||
MapSize: 68,68
|
||||
|
||||
Bounds: 2,2,64,64
|
||||
|
||||
Visibility: MissionSelector
|
||||
|
||||
Categories: Campaign
|
||||
|
||||
LockPreview: True
|
||||
|
||||
Players:
|
||||
PlayerReference@Neutral:
|
||||
Name: Neutral
|
||||
OwnsWorld: True
|
||||
NonCombatant: True
|
||||
Faction: Random
|
||||
PlayerReference@Creeps:
|
||||
Name: Creeps
|
||||
NonCombatant: True
|
||||
Faction: Random
|
||||
Enemies: Ordos, Harkonnen
|
||||
PlayerReference@Ordos:
|
||||
Name: Ordos
|
||||
Playable: True
|
||||
LockFaction: True
|
||||
Faction: ordos
|
||||
LockColor: True
|
||||
Color: 5A9473
|
||||
Enemies: Harkonnen, Creeps
|
||||
PlayerReference@Harkonnen:
|
||||
Name: Harkonnen
|
||||
LockFaction: True
|
||||
Faction: harkonnen
|
||||
LockColor: True
|
||||
Color: D64A42
|
||||
Enemies: Ordos, Creeps
|
||||
Bot: campaign
|
||||
|
||||
Actors:
|
||||
Actor0: light_inf
|
||||
Location: 45,38
|
||||
Owner: Ordos
|
||||
Actor1: trooper
|
||||
Location: 50,38
|
||||
Owner: Ordos
|
||||
Actor2: raider
|
||||
Location: 44,41
|
||||
Owner: Ordos
|
||||
OConyard: construction_yard
|
||||
Location: 48,41
|
||||
Owner: Ordos
|
||||
Actor4: light_inf
|
||||
Location: 51,42
|
||||
Owner: Ordos
|
||||
Actor5: quad
|
||||
Location: 46,44
|
||||
Owner: Ordos
|
||||
Actor6: wormspawner
|
||||
Location: 26,46
|
||||
Owner: Creeps
|
||||
Actor7: trike
|
||||
Location: 11,48
|
||||
Owner: Harkonnen
|
||||
Actor8: quad
|
||||
Location: 3,49
|
||||
Owner: Harkonnen
|
||||
HRefinery: refinery
|
||||
Location: 6,50
|
||||
Owner: Harkonnen
|
||||
HWindTrap1: wind_trap
|
||||
Location: 10,53
|
||||
Owner: Harkonnen
|
||||
HLightFactory: light_factory
|
||||
Location: 3,54
|
||||
Owner: Harkonnen
|
||||
HBarracks: barracks
|
||||
Location: 7,56
|
||||
Owner: Harkonnen
|
||||
HSilo2: silo
|
||||
Location: 3,59
|
||||
Owner: Harkonnen
|
||||
HOutpost: outpost
|
||||
Location: 8,59
|
||||
Owner: Harkonnen
|
||||
OrdosRally: waypoint
|
||||
Owner: Neutral
|
||||
Location: 51,39
|
||||
OrdosEntry: waypoint
|
||||
Owner: Neutral
|
||||
Location: 65,39
|
||||
HarkonnenRally1: waypoint
|
||||
Owner: Neutral
|
||||
Location: 41,47
|
||||
HarkonnenEntry1: waypoint
|
||||
Owner: Neutral
|
||||
Location: 41,65
|
||||
HarkonnenRally2: waypoint
|
||||
Owner: Neutral
|
||||
Location: 40,53
|
||||
HarkonnenEntry2: waypoint
|
||||
Owner: Neutral
|
||||
Location: 65,53
|
||||
HarkonnenRally3: waypoint
|
||||
Owner: Neutral
|
||||
Location: 11,20
|
||||
HarkonnenEntry3: waypoint
|
||||
Owner: Neutral
|
||||
Location: 2,20
|
||||
HarkonnenRally4: waypoint
|
||||
Owner: Neutral
|
||||
Location: 7,54
|
||||
HarkonnenEntry4: waypoint
|
||||
Owner: Neutral
|
||||
Location: 2,54
|
||||
HarkonnenRally5: waypoint
|
||||
Owner: Neutral
|
||||
Location: 12,61
|
||||
HarkonnenEntry5: waypoint
|
||||
Owner: Neutral
|
||||
Location: 12,65
|
||||
HSilo1: silo
|
||||
Owner: Harkonnen
|
||||
Location: 4,59
|
||||
HWindTrap2: wind_trap
|
||||
Owner: Harkonnen
|
||||
Location: 6,59
|
||||
HConyard: construction_yard
|
||||
Owner: Harkonnen
|
||||
Location: 3,62
|
||||
HSilo3: silo
|
||||
Owner: Harkonnen
|
||||
Location: 3,60
|
||||
HSilo4: silo
|
||||
Owner: Harkonnen
|
||||
Location: 4,60
|
||||
|
||||
Rules: d2k|rules/campaign-rules.yaml, d2k|rules/campaign-tooltips.yaml, d2k|rules/campaign-palettes.yaml, rules.yaml
|
||||
|
||||
FluentMessages: d2k|fluent/lua.ftl, d2k|fluent/campaign.ftl, map.ftl
|
||||
50
mods/d2k/maps/ordos-03a/ordos03a-AI.lua
Normal file
50
mods/d2k/maps/ordos-03a/ordos03a-AI.lua
Normal file
@@ -0,0 +1,50 @@
|
||||
--[[
|
||||
Copyright (c) The OpenRA Developers and Contributors
|
||||
This file is part of OpenRA, which is free software. It is made
|
||||
available to you under the terms of the GNU General Public License
|
||||
as published by the Free Software Foundation, either version 3 of
|
||||
the License, or (at your option) any later version. For more
|
||||
information, see COPYING.
|
||||
]]
|
||||
|
||||
AttackGroupSize =
|
||||
{
|
||||
easy = 6,
|
||||
normal = 8,
|
||||
hard = 10
|
||||
}
|
||||
|
||||
AttackDelays =
|
||||
{
|
||||
easy = { DateTime.Seconds(4), DateTime.Seconds(9) },
|
||||
normal = { DateTime.Seconds(2), DateTime.Seconds(7) },
|
||||
hard = { DateTime.Seconds(1), DateTime.Seconds(5) }
|
||||
}
|
||||
|
||||
HarkonnenInfantryTypes = { "light_inf", "light_inf", "light_inf", "trooper", "trooper" }
|
||||
HarkonnenVehicleTypes = { "trike", "trike", "quad" }
|
||||
|
||||
InitAIUnits = function()
|
||||
IdlingUnits[Harkonnen] = Reinforcements.Reinforce(Harkonnen, HarkonnenInitialReinforcements, HarkonnenInitialPath)
|
||||
|
||||
DefendAndRepairBase(Harkonnen, HarkonnenBase, 0.75, AttackGroupSize[Difficulty])
|
||||
end
|
||||
|
||||
ActivateAI = function()
|
||||
LastHarvesterEaten[Harkonnen] = true
|
||||
Trigger.AfterDelay(0, InitAIUnits)
|
||||
|
||||
HConyard.Produce(OrdosUpgrades[1])
|
||||
HConyard.Produce(OrdosUpgrades[2])
|
||||
|
||||
local delay = function() return Utils.RandomInteger(AttackDelays[Difficulty][1], AttackDelays[Difficulty][2] + 1) end
|
||||
local infantryToBuild = function() return { Utils.Random(HarkonnenInfantryTypes) } end
|
||||
local vehilcesToBuild = function() return { Utils.Random(HarkonnenVehicleTypes) } end
|
||||
local attackThresholdSize = AttackGroupSize[Difficulty] * 2.5
|
||||
|
||||
-- Finish the upgrades first before trying to build something
|
||||
Trigger.AfterDelay(DateTime.Seconds(14), function()
|
||||
ProduceUnits(Harkonnen, HBarracks, delay, infantryToBuild, AttackGroupSize[Difficulty], attackThresholdSize)
|
||||
ProduceUnits(Harkonnen, HLightFactory, delay, vehilcesToBuild, AttackGroupSize[Difficulty], attackThresholdSize)
|
||||
end)
|
||||
end
|
||||
131
mods/d2k/maps/ordos-03a/ordos03a.lua
Normal file
131
mods/d2k/maps/ordos-03a/ordos03a.lua
Normal file
@@ -0,0 +1,131 @@
|
||||
--[[
|
||||
Copyright (c) The OpenRA Developers and Contributors
|
||||
This file is part of OpenRA, which is free software. It is made
|
||||
available to you under the terms of the GNU General Public License
|
||||
as published by the Free Software Foundation, either version 3 of
|
||||
the License, or (at your option) any later version. For more
|
||||
information, see COPYING.
|
||||
]]
|
||||
|
||||
HarkonnenBase = { HBarracks, HWindTrap1, HWindTrap2, HLightFactory, HOutpost, HConyard, HRefinery, HSilo1, HSilo2, HSilo3, HSilo4 }
|
||||
HarkonnenBaseAreaTrigger = { CPos.New(2, 58), CPos.New(3, 58), CPos.New(4, 58), CPos.New(5, 58), CPos.New(6, 58), CPos.New(7, 58), CPos.New(8, 58), CPos.New(9, 58), CPos.New(10, 58), CPos.New(11, 58), CPos.New(12, 58), CPos.New(13, 58), CPos.New(14, 58), CPos.New(15, 58), CPos.New(16, 58), CPos.New(16, 59), CPos.New(16, 60) }
|
||||
|
||||
HarkonnenReinforcements =
|
||||
{
|
||||
easy =
|
||||
{
|
||||
{ "light_inf", "trike", "trooper" },
|
||||
{ "light_inf", "trike", "quad" },
|
||||
{ "light_inf", "light_inf", "trooper", "trike", "trike", "quad" }
|
||||
},
|
||||
|
||||
normal =
|
||||
{
|
||||
{ "light_inf", "trike", "trooper" },
|
||||
{ "light_inf", "trike", "trike" },
|
||||
{ "light_inf", "light_inf", "trooper", "trike", "trike", "quad" },
|
||||
{ "light_inf", "light_inf", "trooper", "trooper" },
|
||||
{ "light_inf", "light_inf", "light_inf", "light_inf" },
|
||||
{ "light_inf", "trike", "quad", "quad" }
|
||||
},
|
||||
|
||||
hard =
|
||||
{
|
||||
{ "trike", "trike", "quad" },
|
||||
{ "light_inf", "trike", "trike" },
|
||||
{ "trooper", "trooper", "light_inf", "trike" },
|
||||
{ "light_inf", "light_inf", "light_inf", "trike", "trike" },
|
||||
{ "light_inf", "light_inf", "trooper", "trooper" },
|
||||
{ "trike", "trike", "quad", "quad", "quad", "trike" },
|
||||
{ "light_inf", "light_inf", "light_inf", "trike", "trike" },
|
||||
{ "light_inf", "trike", "light_inf", "trooper", "trooper", "quad" },
|
||||
{ "trike", "trike", "quad", "quad", "quad", "trike" }
|
||||
}
|
||||
}
|
||||
|
||||
HarkonnenAttackDelay =
|
||||
{
|
||||
easy = DateTime.Minutes(5),
|
||||
normal = DateTime.Minutes(2) + DateTime.Seconds(40),
|
||||
hard = DateTime.Minutes(1) + DateTime.Seconds(20)
|
||||
}
|
||||
|
||||
HarkonnenAttackWaves =
|
||||
{
|
||||
easy = 3,
|
||||
normal = 6,
|
||||
hard = 9
|
||||
}
|
||||
|
||||
HarkonnenPaths =
|
||||
{
|
||||
{ HarkonnenEntry1.Location, HarkonnenRally1.Location },
|
||||
{ HarkonnenEntry2.Location, HarkonnenRally2.Location },
|
||||
{ HarkonnenEntry3.Location, HarkonnenRally3.Location }
|
||||
}
|
||||
|
||||
HarkonnenHunters = { "light_inf", "light_inf", "trike", "quad" }
|
||||
HarkonnenInitialReinforcements = { "light_inf", "light_inf", "quad", "quad", "trike", "trike", "trooper", "trooper" }
|
||||
|
||||
HarkonnenHunterPath = { HarkonnenEntry5.Location, HarkonnenRally5.Location }
|
||||
HarkonnenInitialPath = { HarkonnenEntry4.Location, HarkonnenRally4.Location }
|
||||
|
||||
OrdosReinforcements = { "quad", "raider" }
|
||||
OrdosPath = { OrdosEntry.Location, OrdosRally.Location }
|
||||
|
||||
OrdosBaseBuildings = { "barracks", "light_factory" }
|
||||
OrdosUpgrades = { "upgrade.barracks", "upgrade.light" }
|
||||
|
||||
MessageCheck = function(index)
|
||||
return #Ordos.GetActorsByType(OrdosBaseBuildings[index]) > 0 and not Ordos.HasPrerequisites({ OrdosUpgrades[index] })
|
||||
end
|
||||
|
||||
Tick = function()
|
||||
if Ordos.HasNoRequiredUnits() then
|
||||
Harkonnen.MarkCompletedObjective(KillOrdos)
|
||||
end
|
||||
|
||||
if Harkonnen.HasNoRequiredUnits() and not Ordos.IsObjectiveCompleted(KillHarkonnen) then
|
||||
Media.DisplayMessage(UserInterface.GetFluentMessage("harkonnen-annihilated"), Mentat)
|
||||
Ordos.MarkCompletedObjective(KillHarkonnen)
|
||||
end
|
||||
|
||||
if DateTime.GameTime % DateTime.Seconds(10) == 0 and LastHarvesterEaten[Harkonnen] then
|
||||
local units = Harkonnen.GetActorsByType("harvester")
|
||||
|
||||
if #units > 0 then
|
||||
LastHarvesterEaten[Harkonnen] = false
|
||||
ProtectHarvester(units[1], Harkonnen, AttackGroupSize[Difficulty])
|
||||
end
|
||||
end
|
||||
|
||||
if DateTime.GameTime % DateTime.Seconds(32) == 0 and (MessageCheck(1) or MessageCheck(2)) then
|
||||
Media.DisplayMessage(UserInterface.GetFluentMessage("upgrade-barracks-light-factory"), Mentat)
|
||||
end
|
||||
end
|
||||
|
||||
WorldLoaded = function()
|
||||
Harkonnen = Player.GetPlayer("Harkonnen")
|
||||
Ordos = Player.GetPlayer("Ordos")
|
||||
|
||||
InitObjectives(Ordos)
|
||||
KillOrdos = AddPrimaryObjective(Harkonnen, "")
|
||||
KillHarkonnen = AddPrimaryObjective(Ordos, "eliminate-harkonnen-units-reinforcements")
|
||||
|
||||
Camera.Position = OConyard.CenterPosition
|
||||
|
||||
Trigger.OnAllKilled(HarkonnenBase, function()
|
||||
Utils.Do(Harkonnen.GetGroundAttackers(), IdleHunt)
|
||||
end)
|
||||
|
||||
local path = function() return Utils.Random(HarkonnenPaths) end
|
||||
local waveCondition = function() return Ordos.IsObjectiveCompleted(KillHarkonnen) end
|
||||
SendCarryallReinforcements(Harkonnen, 0, HarkonnenAttackWaves[Difficulty], HarkonnenAttackDelay[Difficulty], path, HarkonnenReinforcements[Difficulty], waveCondition)
|
||||
ActivateAI()
|
||||
|
||||
Trigger.AfterDelay(DateTime.Minutes(2) + DateTime.Seconds(30), function()
|
||||
Reinforcements.ReinforceWithTransport(Ordos, "carryall.reinforce", OrdosReinforcements, OrdosPath, { OrdosPath[1] })
|
||||
end)
|
||||
|
||||
TriggerCarryallReinforcements(Ordos, Harkonnen, HarkonnenBaseAreaTrigger, HarkonnenHunters, HarkonnenHunterPath)
|
||||
end
|
||||
57
mods/d2k/maps/ordos-03a/rules.yaml
Normal file
57
mods/d2k/maps/ordos-03a/rules.yaml
Normal file
@@ -0,0 +1,57 @@
|
||||
Player:
|
||||
PlayerResources:
|
||||
DefaultCash: 5000
|
||||
|
||||
World:
|
||||
LuaScript:
|
||||
Scripts: campaign.lua, utils.lua, ordos03a.lua, ordos03a-AI.lua
|
||||
MissionData:
|
||||
Briefing: briefing
|
||||
BriefingVideo: O_BR03_E.VQA
|
||||
MapOptions:
|
||||
TechLevel: low
|
||||
ScriptLobbyDropdown@difficulty:
|
||||
ID: difficulty
|
||||
Label: dropdown-difficulty.label
|
||||
Description: dropdown-difficulty.description
|
||||
Values:
|
||||
easy: options-difficulty.easy
|
||||
normal: options-difficulty.normal
|
||||
hard: options-difficulty.hard
|
||||
Default: easy
|
||||
|
||||
carryall.reinforce:
|
||||
Cargo:
|
||||
MaxWeight: 10
|
||||
|
||||
concreteb:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
heavy_factory:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
medium_gun_turret:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
outpost:
|
||||
Buildable:
|
||||
Prerequisites: barracks
|
||||
|
||||
quad:
|
||||
Buildable:
|
||||
Prerequisites: upgrade.light
|
||||
|
||||
trooper:
|
||||
Buildable:
|
||||
Prerequisites: upgrade.barracks
|
||||
|
||||
upgrade.conyard:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
upgrade.heavy:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
Reference in New Issue
Block a user