Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
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mods/d2k/maps/ordos-03b/ordos03b.lua
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173
mods/d2k/maps/ordos-03b/ordos03b.lua
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--[[
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Copyright (c) The OpenRA Developers and Contributors
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This file is part of OpenRA, which is free software. It is made
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available to you under the terms of the GNU General Public License
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as published by the Free Software Foundation, either version 3 of
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the License, or (at your option) any later version. For more
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information, see COPYING.
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]]
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HarkonnenBase = { HBarracks, HWindTrap1, HWindTrap2, HWindTrap3, HWindTrap4, HLightFactory, HOutpost, HConyard, HRefinery, HSilo1, HSilo2, HSilo3, HSilo4 }
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HarkonnenBaseAreaTrigger = { CPos.New(2, 58), CPos.New(3, 58), CPos.New(4, 58), CPos.New(5, 58), CPos.New(6, 58), CPos.New(7, 58), CPos.New(8, 58), CPos.New(9, 58), CPos.New(10, 58), CPos.New(11, 58), CPos.New(12, 58), CPos.New(13, 58), CPos.New(14, 58), CPos.New(15, 58), CPos.New(16, 58), CPos.New(16, 59), CPos.New(16, 60) }
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HarkonnenReinforcements =
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{
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easy =
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{
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{ "light_inf", "trike", "trooper" },
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{ "light_inf", "trike", "quad" },
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{ "light_inf", "light_inf", "trooper", "trike", "trike", "quad" }
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},
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normal =
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{
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{ "light_inf", "trike", "trooper" },
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{ "light_inf", "trike", "trike" },
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{ "light_inf", "light_inf", "trooper", "trike", "trike", "quad" },
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{ "light_inf", "light_inf", "trooper", "trooper" },
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{ "light_inf", "light_inf", "light_inf", "light_inf" },
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{ "light_inf", "trike", "quad", "quad" }
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},
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hard =
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{
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{ "trike", "trike", "quad" },
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{ "light_inf", "trike", "trike" },
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{ "trooper", "trooper", "light_inf", "trike" },
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{ "light_inf", "light_inf", "light_inf", "trike", "trike" },
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{ "light_inf", "light_inf", "trooper", "trooper" },
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{ "trike", "trike", "quad", "quad", "quad", "trike" },
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{ "light_inf", "light_inf", "light_inf", "trike", "trike" },
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{ "light_inf", "trike", "light_inf", "trooper", "trooper", "quad" },
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{ "trike", "trike", "quad", "quad", "quad", "trike" }
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}
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}
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HarkonnenAttackDelay =
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{
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easy = DateTime.Minutes(5),
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normal = DateTime.Minutes(2) + DateTime.Seconds(40),
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hard = DateTime.Minutes(1) + DateTime.Seconds(20)
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}
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HarkonnenAttackWaves =
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{
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easy = 3,
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normal = 6,
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hard = 9
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}
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HarkonnenPaths =
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{
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{ HarkonnenEntry5.Location, HarkonnenRally5.Location },
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{ HarkonnenEntry6.Location, HarkonnenRally6.Location },
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{ HarkonnenEntry7.Location, HarkonnenRally7.Location },
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{ HarkonnenEntry8.Location, HarkonnenRally8.Location }
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}
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HarkonnenHunters = {
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{ "quad", "quad", "quad" },
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{ "light_inf", "light_inf", "light_inf", "light_inf", "light_inf" },
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{ "trike", "trike" }
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}
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HarkonnenHunterPaths =
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{
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{ HarkonnenEntry1.Location, HarkonnenRally1.Location },
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{ HarkonnenEntry2.Location, HarkonnenRally2.Location },
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{ HarkonnenEntry3.Location, HarkonnenRally3.Location }
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}
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HarkonnenInitialReinforcements = { "light_inf", "light_inf", "quad", "quad", "trike", "trike", "trooper", "trooper" }
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HarkonnenInitialPath = { HarkonnenEntry4.Location, HarkonnenRally4.Location }
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OrdosReinforcements =
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{
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{ "quad", "quad" },
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{ "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "raider", "raider" },
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{ "raider", "raider", "raider" }
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}
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OrdosPaths =
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{
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{ OrdosEntry1.Location, OrdosRally1.Location },
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{ OrdosEntry2.Location, OrdosRally2.Location },
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{ OrdosEntry3.Location, OrdosRally3.Location }
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}
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OrdosReinforcementDelays =
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{
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DateTime.Minutes(2) + DateTime.Seconds(30),
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DateTime.Minutes(1) + DateTime.Seconds(15),
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DateTime.Minutes(3) + DateTime.Seconds(15)
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}
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OrdosBaseBuildings = { "barracks", "light_factory" }
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OrdosUpgrades = { "upgrade.barracks", "upgrade.light" }
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MessageCheck = function(index)
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return #Ordos.GetActorsByType(OrdosBaseBuildings[index]) > 0 and not Ordos.HasPrerequisites({ OrdosUpgrades[index] })
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end
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SendOrdosReinforcements = function(timer, unit, path)
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Trigger.AfterDelay(timer, function()
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Reinforcements.ReinforceWithTransport(Ordos, "carryall.reinforce", unit, path, { path[1] })
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SendOrdosReinforcements(timer, unit, path)
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end)
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end
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Tick = function()
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if Ordos.HasNoRequiredUnits() then
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Harkonnen.MarkCompletedObjective(KillOrdos)
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end
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if Harkonnen.HasNoRequiredUnits() and not Ordos.IsObjectiveCompleted(KillHarkonnen) then
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Media.DisplayMessage(UserInterface.GetFluentMessage("harkonnen-annihilated"), Mentat)
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Ordos.MarkCompletedObjective(KillHarkonnen)
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end
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if DateTime.GameTime % DateTime.Seconds(10) == 0 and LastHarvesterEaten[Harkonnen] then
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local units = Harkonnen.GetActorsByType("harvester")
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if #units > 0 then
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LastHarvesterEaten[Harkonnen] = false
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ProtectHarvester(units[1], Harkonnen, AttackGroupSize[Difficulty])
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end
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end
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if DateTime.GameTime % DateTime.Seconds(32) == 0 and (MessageCheck(1) or MessageCheck(2)) then
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Media.DisplayMessage(UserInterface.GetFluentMessage("upgrade-barracks-light-factory"), Mentat)
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end
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end
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WorldLoaded = function()
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Harkonnen = Player.GetPlayer("Harkonnen")
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Ordos = Player.GetPlayer("Ordos")
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InitObjectives(Ordos)
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KillOrdos = AddPrimaryObjective(Harkonnen, "")
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KillHarkonnen = AddPrimaryObjective(Ordos, "eliminate-harkonnen-units-reinforcements")
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Camera.Position = OConyard.CenterPosition
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Trigger.OnAllKilled(HarkonnenBase, function()
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Utils.Do(Harkonnen.GetGroundAttackers(), IdleHunt)
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end)
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local path = function() return Utils.Random(HarkonnenPaths) end
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local waveCondition = function() return Ordos.IsObjectiveCompleted(KillHarkonnen) end
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SendCarryallReinforcements(Harkonnen, 0, HarkonnenAttackWaves[Difficulty], HarkonnenAttackDelay[Difficulty], path, HarkonnenReinforcements[Difficulty], waveCondition)
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ActivateAI()
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SendOrdosReinforcements(OrdosReinforcementDelays[1], OrdosReinforcements[1], OrdosPaths[1])
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SendOrdosReinforcements(OrdosReinforcementDelays[3], OrdosReinforcements[3], OrdosPaths[3])
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Trigger.AfterDelay(OrdosReinforcementDelays[2], function()
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Reinforcements.ReinforceWithTransport(Ordos, "carryall.reinforce", OrdosReinforcements[2], OrdosPaths[2], { OrdosPaths[2][1] })
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end)
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TriggerCarryallReinforcements(Ordos, Harkonnen, HarkonnenBaseAreaTrigger, HarkonnenHunters[1], HarkonnenHunterPaths[1])
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TriggerCarryallReinforcements(Ordos, Harkonnen, HarkonnenBaseAreaTrigger, HarkonnenHunters[2], HarkonnenHunterPaths[2])
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TriggerCarryallReinforcements(Ordos, Harkonnen, HarkonnenBaseAreaTrigger, HarkonnenHunters[3], HarkonnenHunterPaths[3])
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end
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