Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
58
mods/d2k/maps/ordos-04/ordos04-AI.lua
Normal file
58
mods/d2k/maps/ordos-04/ordos04-AI.lua
Normal file
@@ -0,0 +1,58 @@
|
||||
--[[
|
||||
Copyright (c) The OpenRA Developers and Contributors
|
||||
This file is part of OpenRA, which is free software. It is made
|
||||
available to you under the terms of the GNU General Public License
|
||||
as published by the Free Software Foundation, either version 3 of
|
||||
the License, or (at your option) any later version. For more
|
||||
information, see COPYING.
|
||||
]]
|
||||
|
||||
AttackGroupSize =
|
||||
{
|
||||
easy = 6,
|
||||
normal = 8,
|
||||
hard = 10
|
||||
}
|
||||
|
||||
AttackDelays =
|
||||
{
|
||||
easy = { DateTime.Seconds(4), DateTime.Seconds(7) },
|
||||
normal = { DateTime.Seconds(2), DateTime.Seconds(5) },
|
||||
hard = { DateTime.Seconds(1), DateTime.Seconds(3) }
|
||||
}
|
||||
|
||||
EnemyInfantryTypes = { "light_inf", "light_inf", "light_inf", "trooper", "trooper" }
|
||||
|
||||
HarkonnenVehicleTypes = { "trike", "trike", "quad" }
|
||||
HarkonnenTankType = { "combat_tank_h" }
|
||||
|
||||
SmugglerVehicleTypes = { "raider", "raider", "quad" }
|
||||
SmugglerTankType = { "combat_tank_o" }
|
||||
|
||||
InitAIUnits = function(house)
|
||||
LastHarvesterEaten[house] = true
|
||||
IdlingUnits[house] = Reinforcements.Reinforce(house, InitialReinforcements[house.InternalName], InitialReinforcementsPaths[house.InternalName])
|
||||
|
||||
DefendAndRepairBase(house, Base[house.InternalName], 0.75, AttackGroupSize[Difficulty])
|
||||
end
|
||||
|
||||
ActivateAI = function()
|
||||
InitAIUnits(Harkonnen)
|
||||
InitAIUnits(Smuggler)
|
||||
|
||||
local delay = function() return Utils.RandomInteger(AttackDelays[Difficulty][1], AttackDelays[Difficulty][2] + 1) end
|
||||
local infantryToBuild = function() return { Utils.Random(EnemyInfantryTypes) } end
|
||||
local hVehiclesToBuild = function() return { Utils.Random(HarkonnenVehicleTypes) } end
|
||||
local hTanksToBuild = function() return HarkonnenTankType end
|
||||
local sVehiclesToBuild = function() return { Utils.Random(SmugglerVehicleTypes) } end
|
||||
local sTanksToBuild = function() return SmugglerTankType end
|
||||
local attackTresholdSize = AttackGroupSize[Difficulty] * 2.5
|
||||
|
||||
ProduceUnits(Harkonnen, HBarracks, delay, infantryToBuild, AttackGroupSize[Difficulty], attackTresholdSize)
|
||||
ProduceUnits(Harkonnen, HLightFactory, delay, hVehiclesToBuild, AttackGroupSize[Difficulty], attackTresholdSize)
|
||||
ProduceUnits(Harkonnen, HHeavyFactory, delay, hTanksToBuild, AttackGroupSize[Difficulty], attackTresholdSize)
|
||||
|
||||
ProduceUnits(Smuggler, SBarracks, delay, infantryToBuild, AttackGroupSize[Difficulty], attackTresholdSize)
|
||||
ProduceUnits(Smuggler, SLightFactory, delay, sVehiclesToBuild, AttackGroupSize[Difficulty], attackTresholdSize)
|
||||
ProduceUnits(Smuggler, SHeavyFactory, delay, sTanksToBuild, AttackGroupSize[Difficulty], attackTresholdSize)
|
||||
end
|
||||
Reference in New Issue
Block a user