Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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61
mods/d2k/maps/ordos-06a/rules.yaml
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61
mods/d2k/maps/ordos-06a/rules.yaml
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Player:
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PlayerResources:
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DefaultCash: 6000
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World:
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LuaScript:
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Scripts: campaign.lua, utils.lua, ordos06a.lua, ordos06a-AI.lua
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MissionData:
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Briefing: briefing
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BriefingVideo: O_BR06_E.VQA
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MapOptions:
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TechLevel: medium
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ScriptLobbyDropdown@difficulty:
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ID: difficulty
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Label: dropdown-difficulty.label
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Description: dropdown-difficulty.description
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Values:
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easy: options-difficulty.easy
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normal: options-difficulty.normal
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hard: options-difficulty.hard
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Default: easy
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carryall.reinforce:
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Cargo:
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MaxWeight: 10
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frigate:
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Aircraft:
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LandableTerrainTypes: Sand, Rock, Transition, Spice, SpiceSand, Dune, Concrete
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concreteb:
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Buildable:
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Prerequisites: ~disabled
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upgrade.conyard:
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Buildable:
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Prerequisites: ~disabled
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starport:
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Buildable:
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Prerequisites: heavy_factory, outpost
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missile_tank:
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Buildable:
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Prerequisites: ~heavy.missile_tank, upgrade.heavy, research_centre
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grenadier:
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Buildable:
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Prerequisites: ~disabled
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stealth_raider:
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Buildable:
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Prerequisites: ~disabled
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sardaukar:
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Buildable:
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Prerequisites: ~disabled
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large_gun_turret:
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Buildable:
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Prerequisites: ~disabled
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