Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
701
mods/d2k/rules/vehicles.yaml
Normal file
701
mods/d2k/rules/vehicles.yaml
Normal file
@@ -0,0 +1,701 @@
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mcv:
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Inherits: ^Tank
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Inherits@selection: ^SelectableSupportUnit
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Buildable:
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Prerequisites: repair_pad, ~techlevel.medium
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Queue: Armor
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BuildPaletteOrder: 110
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BuildDuration: 750
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BuildDurationModifier: 100
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Description: actor-mcv.description
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Valued:
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Cost: 2000
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Tooltip:
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Name: actor-mcv.name
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Selectable:
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Class: mcv
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DecorationBounds: 1344, 1344
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||||
Health:
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HP: 45000
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||||
Armor:
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Type: light
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Encyclopedia:
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Description: actor-mcv.encyclopedia
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Order: 180
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Category: Units
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Mobile:
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Speed: 31
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RevealsShroud:
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Range: 2c768
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MustBeDestroyed:
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RequiredForShortGame: true
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BaseBuilding:
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FireWarheadsOnDeath:
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Weapon: UnitExplodeLarge
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EmptyWeapon: UnitExplodeLarge
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Transforms:
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Facing: 64
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IntoActor: construction_yard
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Offset: -1,-1
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TransformSounds: BUILD1.WAV
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NoTransformNotification: CannotDeploy
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NoTransformTextNotification: notification-cannot-deploy-here
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SpawnActorOnDeath:
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Actor: mcv.husk
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OwnerType: InternalName
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EffectiveOwnerFromOwner: true
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AttractsWorms:
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Intensity: 700
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ChangesHealth:
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Step: 50
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Delay: 3
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StartIfBelow: 50
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harvester:
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Inherits: ^Tank
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Inherits@selection: ^SelectableEconomicUnit
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Buildable:
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Queue: Armor
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Prerequisites: refinery
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BuildPaletteOrder: 10
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BuildDuration: 625
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BuildDurationModifier: 100
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Description: actor-harvester.description
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Valued:
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Cost: 1200
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Tooltip:
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Name: actor-harvester.name
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Selectable:
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Class: harvester
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DecorationBounds: 1344, 1344
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Harvester:
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HarvestFacings: 8
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Resources: Spice
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BaleUnloadDelay: 5
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SearchFromProcRadius: 30
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SearchFromHarvesterRadius: 15
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EmptyCondition: harvester-empty
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StoresResources:
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Capacity: 28
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Resources: Spice
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DockClientManager:
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CarryableHarvester:
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Health:
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HP: 45000
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Armor:
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Type: harvester
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Encyclopedia:
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Description: actor-harvester.encyclopedia
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Order: 130
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Category: Units
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Mobile:
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Speed: 43
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RevealsShroud:
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Range: 3c768
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FireWarheadsOnDeath:
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Weapon: UnitExplodeLarge
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EmptyWeapon: UnitExplodeLarge
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SpawnActorOnDeath:
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Actor: harvester.Husk
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OwnerType: InternalName
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EffectiveOwnerFromOwner: true
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RequiresCondition: harvester-empty
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WithHarvestOverlay:
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WithDockingAnimation:
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AttractsWorms:
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Intensity: 700
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ChangesHealth:
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Step: 50
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Delay: 3
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StartIfBelow: 50
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WithStoresResourcesPipsDecoration:
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Position: BottomLeft
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Margin: 1, 4
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RequiresSelection: true
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PipCount: 7
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-SpeedMultiplier@HEAVYDAMAGE:
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FireProjectilesOnDeath@ShrapnelNotEmpty:
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Weapons: Debris, Debris2, Debris3, Debris4
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Pieces: 3, 5
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Range: 1c0, 6c0
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RequiresCondition: !harvester-empty
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FireProjectilesOnDeath@throwSpice:
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Weapons: SpiceExplosion
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Pieces: 1, 3
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Range: 1c0, 5c0
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RequiresCondition: !harvester-empty
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trike:
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Inherits: ^Vehicle
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Inherits@GAINSEXPERIENCE: ^GainsExperience
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Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
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Buildable:
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Queue: Vehicle
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BuildPaletteOrder: 10
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Prerequisites: ~light.trike
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BuildDuration: 225
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BuildDurationModifier: 100
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Description: actor-trike.description
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Valued:
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Cost: 300
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Tooltip:
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Name: actor-trike.name
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UpdatesPlayerStatistics:
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AddToArmyValue: true
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Selectable:
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Class: trike
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Health:
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HP: 9000
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Armor:
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Type: wood
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Encyclopedia:
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Description: actor-trike.encyclopedia
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Order: 90
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Category: Units
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Mobile:
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TurnSpeed: 40
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Speed: 128
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RevealsShroud:
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Range: 5c512
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WithMuzzleOverlay:
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Armament:
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Weapon: HMG
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LocalOffset: 100,0,0
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MuzzleSequence: muzzle
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AttackFrontal:
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FacingTolerance: 0
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FireWarheadsOnDeath:
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Weapon: UnitExplodeSmall
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EmptyWeapon: UnitExplodeSmall
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AttractsWorms:
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Intensity: 420
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quad:
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Inherits: ^Vehicle
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Inherits@GAINSEXPERIENCE: ^GainsExperience
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Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
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Buildable:
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Queue: Vehicle
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Prerequisites: upgrade.light, ~techlevel.medium
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BuildPaletteOrder: 20
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BuildDuration: 321
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BuildDurationModifier: 100
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Description: actor-quad.description
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Valued:
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Cost: 400
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Tooltip:
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Name: actor-quad.name
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UpdatesPlayerStatistics:
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AddToArmyValue: true
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Health:
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HP: 11000
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Armor:
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Type: light
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Mobile:
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TurnSpeed: 32
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Speed: 96
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RevealsShroud:
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Range: 4c768
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Armament:
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Weapon: Rocket
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LocalOffset: 128,64,64, 128,-64,64
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Encyclopedia:
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Description: actor-quad.encyclopedia
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Order: 110
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Category: Units
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AttackFrontal:
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FacingTolerance: 0
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FireWarheadsOnDeath:
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Weapon: UnitExplodeSmall
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EmptyWeapon: UnitExplodeSmall
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Selectable:
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Class: quad
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AttractsWorms:
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Intensity: 470
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siege_tank:
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Inherits: ^Tank
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Inherits@GAINSEXPERIENCE: ^GainsExperience
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Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
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Buildable:
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Queue: Armor
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Prerequisites: upgrade.heavy, ~techlevel.medium
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BuildPaletteOrder: 50
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BuildDuration: 475
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BuildDurationModifier: 100
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Description: actor-siege-tank.description
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Valued:
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Cost: 800
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Tooltip:
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Name: actor-siege-tank.name
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UpdatesPlayerStatistics:
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AddToArmyValue: true
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Health:
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HP: 11500
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Armor:
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Type: light
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Encyclopedia:
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Description: actor-siege-tank.encyclopedia
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Order: 170
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Category: Units
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Mobile:
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Speed: 40
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TurnSpeed: 12
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RevealsShroud:
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Range: 6c768
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Turreted:
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TurnSpeed: 12
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Offset: 0,0,-32
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Armament:
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Weapon: 155mm
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Recoil: 150
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RecoilRecovery: 19
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LocalOffset: 512,0,320
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MuzzleSequence: muzzle
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AttackFrontal:
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FacingTolerance: 0
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ForceFireIgnoresActors: True
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TargetFrozenActors: True
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WithMuzzleOverlay:
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WithSpriteTurret:
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FireWarheadsOnDeath:
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Weapon: SiegeExplode
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EmptyWeapon: SiegeExplode
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AutoTarget:
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InitialStanceAI: Defend
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Selectable:
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Class: siegetank
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SpawnActorOnDeath:
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Actor: siege_tank.husk
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OwnerType: InternalName
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EffectiveOwnerFromOwner: true
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AttractsWorms:
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Intensity: 600
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FireProjectilesOnDeath:
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Weapons: Debris3, Debris
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Pieces: 0,2
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Range: 2c0, 3c0
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missile_tank:
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Inherits: ^Tank
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Inherits@GAINSEXPERIENCE: ^GainsExperience
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Inherits@AUTOTARGET: ^AutoTargetAllAssaultMove
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Tooltip:
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Name: actor-missile-tank.name
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UpdatesPlayerStatistics:
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AddToArmyValue: true
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Buildable:
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Queue: Armor
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Prerequisites: ~heavy.missile_tank, upgrade.heavy, research_centre, ~techlevel.high
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BuildPaletteOrder: 60
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BuildDuration: 512
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BuildDurationModifier: 100
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Description: actor-missile-tank.description
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Valued:
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Cost: 900
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Mobile:
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Speed: 60
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TurnSpeed: 20
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Health:
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HP: 13000
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Armor:
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Type: wood
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Encyclopedia:
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Description: actor-missile-tank.encyclopedia
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Order: 190
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Category: Units
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RevealsShroud:
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Range: 6c768
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Armament:
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Weapon: mtank_pri
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LocalOffset: -128,128,171, -128,-128,171
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AttackFrontal:
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FacingTolerance: 0
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ForceFireIgnoresActors: True
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TargetFrozenActors: True
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AutoTarget:
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InitialStanceAI: Defend
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FireWarheadsOnDeath:
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Weapon: UnitExplodeMed
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EmptyWeapon: UnitExplodeMed
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Selectable:
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Class: missiletank
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SpawnActorOnDeath:
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Actor: missile_tank.husk
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OwnerType: InternalName
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EffectiveOwnerFromOwner: true
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AttractsWorms:
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Intensity: 600
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FireProjectilesOnDeath@02:
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Weapons: Debris3, Debris
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Pieces: 0,2
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Range: 2c0, 3c0
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FireProjectilesOnDeath@03:
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Weapons: DebrisMissile
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Pieces: 0,2
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Range: 4c0, 6c0
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sonic_tank:
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Inherits: ^Vehicle
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Inherits@GAINSEXPERIENCE: ^GainsExperience
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Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
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Buildable:
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Queue: Armor
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BuildPaletteOrder: 100
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Prerequisites: ~heavy.atreides, research_centre, ~techlevel.high
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BuildDuration: 600
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BuildDurationModifier: 100
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Description: actor-sonic-tank.description
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Valued:
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Cost: 1100
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Tooltip:
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Name: actor-sonic-tank.name
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UpdatesPlayerStatistics:
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AddToArmyValue: true
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Health:
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HP: 30000
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Armor:
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Type: light
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Mobile:
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TurnSpeed: 12
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Speed: 31
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RevealsShroud:
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Range: 5c768
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Armament:
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Weapon: Sound
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LocalOffset: 600,0,427
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||||
Encyclopedia:
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Description: actor-sonic-tank.encyclopedia
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Order: 200
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Category: Units
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||||
AttackFrontal:
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FacingTolerance: 0
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||||
FireWarheadsOnDeath:
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Weapon: UnitExplodeLarge
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||||
EmptyWeapon: UnitExplodeLarge
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||||
SpawnActorOnDeath:
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||||
Actor: sonic_tank.husk
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||||
OwnerType: InternalName
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||||
EffectiveOwnerFromOwner: true
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||||
AttractsWorms:
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Intensity: 600
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devastator:
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Inherits: ^Tank
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Inherits@GAINSEXPERIENCE: ^GainsExperience
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||||
Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
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||||
Buildable:
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||||
Queue: Armor
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||||
BuildPaletteOrder: 100
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||||
Prerequisites: ~heavy.harkonnen, research_centre, ~techlevel.high
|
||||
BuildDuration: 625
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||||
BuildDurationModifier: 100
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||||
Description: actor-devastator.description
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||||
Valued:
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||||
Cost: 1200
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||||
Tooltip:
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||||
Name: actor-devastator.name
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||||
UpdatesPlayerStatistics:
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||||
AddToArmyValue: true
|
||||
Health:
|
||||
HP: 50000
|
||||
Armor:
|
||||
Type: heavy
|
||||
Mobile:
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||||
TurnSpeed: 12
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||||
Speed: 31
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||||
Locomotor: devastator
|
||||
RequiresCondition: !overload
|
||||
PauseOnCondition: notmobile || being-demolished
|
||||
AutoCarryable:
|
||||
RequiresCondition: !overload
|
||||
RevealsShroud:
|
||||
Range: 5c512
|
||||
Armament:
|
||||
Weapon: DevBullet
|
||||
LocalOffset: 640,0,32
|
||||
MuzzleSequence: muzzle
|
||||
Encyclopedia:
|
||||
Description: actor-devastator.encyclopedia
|
||||
Order: 220
|
||||
Category: Units
|
||||
AttackFrontal:
|
||||
FacingTolerance: 0
|
||||
WithMuzzleOverlay:
|
||||
IgnoreOffset: true
|
||||
FireWarheadsOnDeath:
|
||||
Weapon: UnitExplodeLarge
|
||||
EmptyWeapon: UnitExplodeLarge
|
||||
RequiresCondition: !overload
|
||||
SpawnActorOnDeath:
|
||||
Actor: devastator.husk
|
||||
OwnerType: InternalName
|
||||
EffectiveOwnerFromOwner: true
|
||||
RequiresCondition: !meltdown
|
||||
FireWarheadsOnDeath@OVERLOAD:
|
||||
Weapon: PlasmaExplosion
|
||||
EmptyWeapon: PlasmaExplosion
|
||||
RequiresCondition: meltdown
|
||||
GrantConditionOnDeploy@REACTOR:
|
||||
DeployedCondition: overload
|
||||
PauseOnCondition: overload
|
||||
RequiresCondition: !unit-captured
|
||||
WithIdleOverlay@OVERLOAD:
|
||||
Sequence: active
|
||||
RequiresCondition: overload
|
||||
WithIdleOverlay@OVERLOAD2:
|
||||
Sequence: active-2
|
||||
RequiresCondition: overload
|
||||
KillsSelf@MELTDOWN:
|
||||
Delay: 150
|
||||
RequiresCondition: overload
|
||||
GrantsCondition: meltdown
|
||||
AmbientSound@onMeltDown:
|
||||
SoundFiles: DEVASTATORMELTDOWN.WAV
|
||||
RequiresCondition: overload
|
||||
Interval: 250
|
||||
AttractsWorms:
|
||||
Intensity: 700
|
||||
ChangesHealth:
|
||||
Step: 40
|
||||
Delay: 3
|
||||
StartIfBelow: 50
|
||||
Selectable:
|
||||
DecorationBounds: 1408, 1216, 0, 0
|
||||
FireProjectilesOnDeath@OnMeldown:
|
||||
Weapons: Debris2, Debris3, Debris4
|
||||
Pieces: 7, 15
|
||||
Range: 3c512, 6c0
|
||||
RequiresCondition: meltdown
|
||||
FireProjectilesOnDeath@standart:
|
||||
Weapons: Debris, ExplosiveDebris
|
||||
Pieces: 1, 2
|
||||
RequiresCondition: !meltdown
|
||||
|
||||
raider:
|
||||
Inherits: ^Vehicle
|
||||
Inherits@GAINSEXPERIENCE: ^GainsExperience
|
||||
Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 10
|
||||
Prerequisites: ~light.raider
|
||||
BuildDuration: 255
|
||||
BuildDurationModifier: 100
|
||||
Description: actor-raider.description
|
||||
Valued:
|
||||
Cost: 330
|
||||
Tooltip:
|
||||
Name: actor-raider.name
|
||||
Encyclopedia:
|
||||
Description: actor-raider.encyclopedia
|
||||
Order: 100
|
||||
Category: Units
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
Health:
|
||||
HP: 9200
|
||||
Armor:
|
||||
Type: wood
|
||||
Mobile:
|
||||
TurnSpeed: 40
|
||||
Speed: 140
|
||||
RevealsShroud:
|
||||
Range: 4c768
|
||||
WithMuzzleOverlay:
|
||||
Armament:
|
||||
Weapon: HMGo
|
||||
MuzzleSequence: muzzle
|
||||
LocalOffset: 100,0,0
|
||||
AttackFrontal:
|
||||
FacingTolerance: 0
|
||||
FireWarheadsOnDeath:
|
||||
Weapon: UnitExplodeSmall
|
||||
EmptyWeapon: UnitExplodeSmall
|
||||
AttractsWorms:
|
||||
Intensity: 420
|
||||
|
||||
stealth_raider:
|
||||
Inherits: raider
|
||||
Buildable:
|
||||
Prerequisites: ~light.ordos, upgrade.light, high_tech_factory, ~techlevel.medium
|
||||
BuildPaletteOrder: 30
|
||||
BuildDuration: 275
|
||||
BuildDurationModifier: 100
|
||||
Description: actor-stealth-raider.description
|
||||
Valued:
|
||||
Cost: 400
|
||||
Tooltip:
|
||||
Name: actor-stealth-raider.name
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
Cloak:
|
||||
InitialDelay: 45
|
||||
CloakDelay: 90
|
||||
UncloakOn: Attack, Unload, Infiltrate, Demolish, Dock, Damage, Heal
|
||||
PauseOnCondition: cloak-force-disabled
|
||||
GrantConditionOnDamageState@UNCLOAK:
|
||||
Condition: cloak-force-disabled
|
||||
ValidDamageStates: Critical
|
||||
Health:
|
||||
HP: 10000
|
||||
Encyclopedia:
|
||||
Description: actor-stealth-raider.encyclopedia
|
||||
Order: 120
|
||||
Category: Units
|
||||
AutoTarget:
|
||||
InitialStance: HoldFire
|
||||
InitialStanceAI: ReturnFire
|
||||
-MustBeDestroyed:
|
||||
|
||||
deviator:
|
||||
Inherits: ^Tank
|
||||
Inherits@GAINSEXPERIENCE: ^GainsExperience
|
||||
Inherits@AUTOTARGET: ^AutoTargetVehicleAssaultMove
|
||||
Valued:
|
||||
Cost: 1000
|
||||
Tooltip:
|
||||
Name: actor-deviator.name
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
Buildable:
|
||||
Queue: Armor
|
||||
BuildPaletteOrder: 50
|
||||
Prerequisites: ~heavy.ordos, research_centre, ~techlevel.high
|
||||
BuildDuration: 562
|
||||
BuildDurationModifier: 100
|
||||
Description: actor-deviator.description
|
||||
Mobile:
|
||||
TurnSpeed: 12
|
||||
Speed: 53
|
||||
Health:
|
||||
HP: 12500
|
||||
Armor:
|
||||
Type: wood
|
||||
Encyclopedia:
|
||||
Description: actor-deviator.encyclopedia
|
||||
Order: 210
|
||||
Category: Units
|
||||
RevealsShroud:
|
||||
Range: 6c0
|
||||
Armament:
|
||||
Weapon: DeviatorMissile
|
||||
LocalOffset: -299,0,85
|
||||
AttackFrontal:
|
||||
FacingTolerance: 0
|
||||
AutoTarget:
|
||||
InitialStanceAI: Defend
|
||||
FireWarheadsOnDeath:
|
||||
Weapon: UnitExplodeLarge
|
||||
EmptyWeapon: UnitExplodeLarge
|
||||
SpawnActorOnDeath:
|
||||
Actor: deviator.husk
|
||||
OwnerType: Victim
|
||||
EffectiveOwnerFromOwner: true
|
||||
AttractsWorms:
|
||||
Intensity: 600
|
||||
|
||||
^combat_tank:
|
||||
Inherits: ^Tank
|
||||
Inherits@GAINSEXPERIENCE: ^GainsExperience
|
||||
Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
|
||||
Buildable:
|
||||
Queue: Armor
|
||||
BuildPaletteOrder: 40
|
||||
BuildDuration: 432
|
||||
BuildDurationModifier: 100
|
||||
Description: meta-combat-tank-description
|
||||
Valued:
|
||||
Cost: 700
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
Health:
|
||||
HP: 22000
|
||||
Armor:
|
||||
Type: heavy
|
||||
Mobile:
|
||||
Speed: 75
|
||||
TurnSpeed: 20
|
||||
RevealsShroud:
|
||||
Range: 5c768
|
||||
Turreted:
|
||||
TurnSpeed: 20
|
||||
RealignDelay: 0
|
||||
Armament:
|
||||
Weapon: 80mm_A
|
||||
Recoil: 128
|
||||
RecoilRecovery: 32
|
||||
LocalOffset: 256,0,0
|
||||
MuzzleSequence: muzzle
|
||||
AttackTurreted:
|
||||
WithMuzzleOverlay:
|
||||
WithSpriteTurret:
|
||||
FireWarheadsOnDeath:
|
||||
Weapon: UnitExplodeMed
|
||||
EmptyWeapon: UnitExplodeMed
|
||||
Selectable:
|
||||
Class: combat
|
||||
AttractsWorms:
|
||||
Intensity: 520
|
||||
SpawnActorOnDeath:
|
||||
OwnerType: InternalName
|
||||
EffectiveOwnerFromOwner: true
|
||||
FireProjectilesOnDeath:
|
||||
Weapons: Debris, Debris2, Debris3
|
||||
Pieces: 0, 2
|
||||
Range: 2c0, 4c0
|
||||
|
||||
combat_tank_a:
|
||||
Inherits: ^combat_tank
|
||||
Tooltip:
|
||||
Name: actor-combat-tank-a.name
|
||||
Encyclopedia:
|
||||
Description: actor-combat-tank-a.encyclopedia
|
||||
Order: 140
|
||||
Category: Units
|
||||
Buildable:
|
||||
Prerequisites: ~heavy.atreides_combat
|
||||
Armament:
|
||||
Weapon: 80mm_A
|
||||
SpawnActorOnDeath:
|
||||
Actor: combat_tank_a.husk
|
||||
|
||||
combat_tank_h:
|
||||
Inherits: ^combat_tank
|
||||
Tooltip:
|
||||
Name: actor-combat-tank-h.name
|
||||
Encyclopedia:
|
||||
Description: actor-combat-tank-h.encyclopedia
|
||||
Order: 160
|
||||
Category: Units
|
||||
Buildable:
|
||||
Prerequisites: ~heavy.harkonnen_combat
|
||||
Armament:
|
||||
Weapon: 80mm_H
|
||||
Mobile:
|
||||
Speed: 64
|
||||
Health:
|
||||
HP: 28500
|
||||
SpawnActorOnDeath:
|
||||
Actor: combat_tank_h.husk
|
||||
|
||||
combat_tank_o:
|
||||
Inherits: ^combat_tank
|
||||
Tooltip:
|
||||
Name: actor-combat-tank-o.name
|
||||
Buildable:
|
||||
Prerequisites: ~heavy.ordos_combat
|
||||
Turreted:
|
||||
TurnSpeed: 20
|
||||
Encyclopedia:
|
||||
Description: actor-combat-tank-o.encyclopedia
|
||||
Order: 150
|
||||
Category: Units
|
||||
Armament:
|
||||
Weapon: 80mm_O
|
||||
Mobile:
|
||||
Speed: 85
|
||||
Health:
|
||||
HP: 19000
|
||||
SpawnActorOnDeath:
|
||||
Actor: combat_tank_o.husk
|
||||
Reference in New Issue
Block a user