Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
97
mods/d2k/weapons/debris.yaml
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97
mods/d2k/weapons/debris.yaml
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@@ -0,0 +1,97 @@
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Debris:
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ReloadDelay: 60
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Range: 2c768
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Projectile: Bullet
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Speed: 32, 64
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Blockable: false
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LaunchAngle: 128, 192
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Inaccuracy: 1c256
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||||
Image: shrapnel
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Shadow: true
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||||
BounceCount: 3
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||||
BounceRangeModifier: 20
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Warhead@1Dam: SpreadDamage
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Damage: 1500
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Spread: 0c756
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Falloff: 100, 0
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Versus:
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none: 20
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wall: 50
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building: 50
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wood: 60
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light: 100
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heavy: 75
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concrete: 100
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invulnerable: 0
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cy: 20
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harvester: 50
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DamageTypes: TriggerProne, SmallExplosionDeath
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DamageCalculationType: ClosestTargetablePosition
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Warhead@2Smu: LeaveSmudge
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SmudgeType: SandCrater
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InvalidTargets: Vehicle, Structure
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Warhead@3Eff: CreateEffect
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Explosions: tiny_explosion
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ImpactActors: false
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Warhead@4Concrete: DamagesConcrete
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Damage: 300
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Debris2:
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Inherits: Debris
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Projectile: Bullet
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Image: shrapnel2
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TrailImage: small_trail
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TrailInterval: 1
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Warhead@1Dam: SpreadDamage
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Damage: 2500
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Spread: 1c0
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Versus:
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none: 90
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wall: 5
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building: 65
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wood: 50
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light: 40
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heavy: 30
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concrete: 100
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invulnerable: 0
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cy: 20
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harvester: 25
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DamageTypes: TriggerProne, ExplosionDeath
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Warhead@3Eff: CreateEffect
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Explosions: small_napalm
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Warhead@4Concrete: DamagesConcrete
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Damage: 2250
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Debris3:
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Inherits: Debris2
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Projectile: Bullet
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Image: shrapnel3
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TrailImage: small_trail2
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Warhead@1Dam: SpreadDamage
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Damage: 1500
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Spread: 1c512
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Warhead@4Concrete: DamagesConcrete
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Damage: 1350
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Debris4:
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Inherits: Debris2
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Projectile: Bullet
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Image: shrapnel4
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TrailImage: large_trail
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Warhead@1Dam: SpreadDamage
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Spread: 2c0
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DebrisMissile:
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Inherits: ^Missile
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-Report:
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Projectile: Missile
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HorizontalRateOfTurn: 20
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MinimumLaunchAngle: 120
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MaximumLaunchAngle: 250
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VerticalRateOfTurn: 20
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CruiseAltitude: 0
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ExplodeWhenEmpty: false
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Speed: 250
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Warhead@1Dam: SpreadDamage
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Spread: 1c0
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Damage: 2000
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119
mods/d2k/weapons/largeguns.yaml
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119
mods/d2k/weapons/largeguns.yaml
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@@ -0,0 +1,119 @@
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^Cannon:
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ReloadDelay: 50
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Range: 4c624
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Report: MEDTANK1.WAV
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Projectile: Bullet
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Speed: 562
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Inaccuracy: 135
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InaccuracyType: PerCellIncrement
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Image: 120mm
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Warhead@1Dam: SpreadDamage
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Damage: 2800
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Spread: 1c0
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Falloff: 100, 0
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Versus:
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none: 30
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wall: 50
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building: 50
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wood: 60
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heavy: 75
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invulnerable: 0
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cy: 20
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harvester: 50
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DamageTypes: Prone80Percent, TriggerProne, SmallExplosionDeath
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DamageCalculationType: ClosestTargetablePosition
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Warhead@2Smu: LeaveSmudge
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SmudgeType: SandCrater, RockCrater
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InvalidTargets: Vehicle, Structure
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Warhead@3Eff: CreateEffect
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Explosions: small_napalm
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ImpactActors: false
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Warhead@4Concrete: DamagesConcrete
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Damage: 540
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110mm_Gun:
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Inherits: ^Cannon
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ReloadDelay: 35
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Range: 6c0
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Report: TURRET1.WAV
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Projectile: Bullet
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Speed: 800
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Blockable: false
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Warhead@1Dam: SpreadDamage
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Damage: 2900
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Versus:
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none: 65
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wood: 80
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heavy: 30
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harvester: 50
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Warhead@4Concrete: DamagesConcrete
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Damage: 2900
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80mm_A:
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Inherits: ^Cannon
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Range: 5c112
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80mm_H:
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Inherits: ^Cannon
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ReloadDelay: 55
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80mm_O:
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Inherits: ^Cannon
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ReloadDelay: 44
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DevBullet:
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Inherits: ^Cannon
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ReloadDelay: 75
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Report: TANKHVY1.WAV
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Projectile: Bullet
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Speed: 281
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Image: doubleblastbullet
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Warhead@1Dam: SpreadDamage
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Damage: 6500
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Spread: 1c225
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Versus:
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none: 65
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wall: 100
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building: 75
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wood: 60
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heavy: 100
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invulnerable: 0
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cy: 40
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harvester: 100
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Warhead@4Concrete: DamagesConcrete
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Damage: 3250
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Warhead@3Eff: CreateEffect
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Explosions: shockwave
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ImpactSounds: EXPLMD4.WAV
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155mm:
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Inherits: ^Cannon
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ReloadDelay: 105
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Range: 6c900
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Report: MORTAR1.WAV
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Projectile: Bullet
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Speed: 192
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Blockable: false
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Shadow: true
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LaunchAngle: 62
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ContrailLength: 20
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Image: 155mm
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Warhead@1Dam: SpreadDamage
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Damage: 4500
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Spread: 1c800
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Versus:
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none: 100
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wall: 70
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building: 100
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wood: 70
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light: 30
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heavy: 20
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invulnerable: 0
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cy: 20
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harvester: 25
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DamageTypes: Prone80Percent, TriggerProne, ExplosionDeath
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Warhead@4Concrete: DamagesConcrete
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Damage: 5625
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Warhead@3Eff: CreateEffect
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Explosions: med_explosion
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ImpactSounds: EXPLMD2.WAV
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175
mods/d2k/weapons/missiles.yaml
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175
mods/d2k/weapons/missiles.yaml
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@@ -0,0 +1,175 @@
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^Rocket:
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ReloadDelay: 40
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Range: 3c870
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Report: ROCKET1.WAV
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Projectile: Bullet
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Blockable: false
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Speed: 281
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Inaccuracy: 130
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InaccuracyType: PerCellIncrement
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Image: RPG
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TrailImage: bazooka_trail2
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TrailInterval: 1
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Warhead@1Dam: SpreadDamage
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Damage: 3000
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Spread: 870
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Falloff: 100, 0
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Versus:
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none: 10
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wall: 75
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building: 40
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wood: 55
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light: 70
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heavy: 100
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invulnerable: 0
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cy: 20
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harvester: 60
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DamageTypes: Prone80Percent, TriggerProne, SmallExplosionDeath
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DamageCalculationType: ClosestTargetablePosition
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Warhead@2Smu: LeaveSmudge
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SmudgeType: SandCrater, RockCrater
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InvalidTargets: Vehicle, Structure
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Warhead@3Eff: CreateEffect
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Explosions: tiny_explosion
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ImpactActors: false
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ValidTargets: Ground, Air
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Warhead@4Concrete: DamagesConcrete
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Damage: 240
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^Missile:
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Inherits: ^Rocket
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ReloadDelay: 60
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Range: 7c0
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MinRange: 0c512
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Projectile: Missile
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Shadow: true
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InaccuracyType: Maximum
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Inaccuracy: 250
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HorizontalRateOfTurn: 22
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RangeLimit: 10c0
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CruiseAltitude: 1c0
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MinimumLaunchAngle: 64
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VerticalRateOfTurn: 40
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Image: MISSILE2
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TrailImage: large_trail
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Speed: 288
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Warhead@1Dam: SpreadDamage
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Damage: 4800
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Spread: 1c0
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Versus:
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none: 10
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wall: 75
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building: 60
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wood: 60
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light: 80
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heavy: 100
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invulnerable: 0
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cy: 30
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harvester: 50
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DamageTypes: Prone80Percent, SmallExplosionDeath
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Warhead@proneeffect: TargetDamage
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Damage: 1
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Spread: 600
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DamageTypes: TriggerProne
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Warhead@4Concrete: DamagesConcrete
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Damage: 720
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Warhead@3Eff: CreateEffect
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Explosions: small_explosion
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ImpactSounds: EXPLSML1.WAV
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Bazooka:
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Inherits: ^Rocket
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Rocket:
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Inherits: ^Rocket
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ReloadDelay: 50
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Burst: 2
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BurstDelays: 10
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Range: 4c112
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Projectile: Bullet
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Speed: 352
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Inaccuracy: 140
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Warhead@1Dam: SpreadDamage
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Damage: 2500
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Versus:
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none: 25
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wall: 70
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building: 50
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wood: 65
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light: 100
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heavy: 50
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invulnerable: 0
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cy: 20
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||||
harvester: 55
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Warhead@4Concrete: DamagesConcrete
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Damage: 625
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Warhead@3Eff: CreateEffect
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||||
Explosions: rocket_explosion
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TowerMissile:
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Inherits: ^Missile
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ReloadDelay: 60
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Burst: 2
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BurstDelays: 60
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||||
ValidTargets: Ground, Air
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||||
Warhead@1Dam: SpreadDamage
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ValidTargets: Ground, Air
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DamageTypes: Prone80Percent, TriggerProne, ExplosionDeath
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mtank_pri:
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Inherits: ^Missile
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ReloadDelay: 115
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Burst: 2
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BurstDelays: 115
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||||
Range: 7c900
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||||
MinRange: 1c0
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||||
ValidTargets: Ground, Air
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Projectile: Missile
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RangeLimit: 11c0
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Warhead@1Dam: SpreadDamage
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Damage: 6000
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||||
ValidTargets: Ground, Air
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||||
Warhead@4Concrete: DamagesConcrete
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Damage: 900
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DeviatorMissile:
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||||
Inherits: ^Missile
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||||
ReloadDelay: 160
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||||
Range: 6c0
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||||
Report: MISSLE1.WAV
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Projectile: Missile
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||||
RangeLimit: 6c0
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||||
Inaccuracy: 96
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||||
Image: MISSILE
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||||
TrailImage: deviator_trail
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TrailPalette: player
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TrailUsePlayerPalette: true
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||||
Warhead@1Dam: SpreadDamage
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Damage: 2000
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Spread: 480
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||||
Versus:
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none: 100
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||||
wall: 100
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building: 100
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||||
wood: 100
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light: 100
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||||
heavy: 100
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invulnerable: 0
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cy: 50
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harvester: 100
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-Warhead@2Smu:
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||||
Warhead@3Eff: CreateEffect
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||||
Explosions: deviator
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||||
ExplosionPalette: player
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||||
UsePlayerPalette: true
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||||
-ImpactSounds:
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||||
Warhead@5OwnerChange: ChangeOwner
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Range: 512
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||||
Duration: 405
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||||
InvalidTargets: Infantry, Structure
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||||
ValidRelationships: Enemy, Neutral
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||||
Warhead@Trigger: GrantExternalCondition
|
||||
Condition: unit-captured
|
||||
Duration: 405
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||||
Warhead@4Concrete: DamagesConcrete
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||||
Damage: 1000
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||||
470
mods/d2k/weapons/other.yaml
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470
mods/d2k/weapons/other.yaml
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@@ -0,0 +1,470 @@
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Sound:
|
||||
ReloadDelay: 90
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||||
Range: 6c0
|
||||
Report: SONIC1.WAV
|
||||
Projectile: SonicBlast
|
||||
Speed: 0c128
|
||||
Inaccuracy: 135
|
||||
InaccuracyType: PerCellIncrement
|
||||
DamageInterval: 1
|
||||
Falloff: 0, 0, 100, 0
|
||||
Range: 0, 0c756, 6c0, 6c100
|
||||
MinDistance: 6c0
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Falloff: 100, 0
|
||||
Spread: 1c756
|
||||
Damage: 800
|
||||
AffectsParent: false
|
||||
ValidRelationships: Neutral, Enemy, Ally
|
||||
Versus:
|
||||
none: 100
|
||||
wall: 50
|
||||
building: 60
|
||||
wood: 100
|
||||
light: 100
|
||||
heavy: 60
|
||||
invulnerable: 0
|
||||
cy: 20
|
||||
harvester: 50
|
||||
DamageTypes: TriggerProne, SoundDeath
|
||||
Warhead@3Concrete: DamagesConcrete
|
||||
Damage: 1720
|
||||
|
||||
WormJaw:
|
||||
ReloadDelay: 10
|
||||
InvalidTargets: Structure, Infantry
|
||||
Range: 1c512
|
||||
Warhead@NeededForTargeting: TargetDamage
|
||||
InvalidTargets: Structure, Infantry
|
||||
|
||||
OrniBomb:
|
||||
ReloadDelay: 25
|
||||
Burst: 7
|
||||
BurstDelays: 6
|
||||
Range: 3c512 #3c0 in original, reduce when bombers can do multiple passes
|
||||
Report: ORNIBOMB.WAV
|
||||
Projectile: GravityBomb
|
||||
Image: BOMBS
|
||||
Velocity: 0, 0, -64
|
||||
Acceleration: 0, 0, 0
|
||||
Shadow: true
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Damage: 10000
|
||||
Spread: 2c0
|
||||
Falloff: 100, 0
|
||||
Versus:
|
||||
none: 90
|
||||
wall: 120
|
||||
building: 75
|
||||
wood: 60
|
||||
light: 60
|
||||
heavy: 100
|
||||
invulnerable: 0
|
||||
cy: 25
|
||||
harvester: 60
|
||||
DamageTypes: Prone80Percent, TriggerProne, SmallExplosionDeath
|
||||
DamageCalculationType: ClosestTargetablePosition
|
||||
Warhead@2Smu: LeaveSmudge
|
||||
SmudgeType: SandCrater, RockCrater
|
||||
InvalidTargets: Vehicle, Structure
|
||||
Warhead@3Eff: CreateEffect
|
||||
Explosions: large_explosion
|
||||
ImpactSounds: EXPLSML4.WAV
|
||||
ImpactActors: false
|
||||
Warhead@4Concrete: DamagesConcrete
|
||||
Damage: 6750
|
||||
|
||||
Crush:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Damage: 1000
|
||||
DamageTypes: ExplosionDeath
|
||||
Warhead@2Eff: CreateEffect
|
||||
ImpactSounds: CRUSH1.WAV
|
||||
|
||||
Demolish:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
DamageTypes: ExplosionDeath
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosions: building
|
||||
ImpactSounds: EXPLLG2.WAV
|
||||
ImpactActors: false
|
||||
Warhead@flash: FlashEffect
|
||||
FlashType: flash
|
||||
Duration: 20
|
||||
|
||||
DeathHand:
|
||||
Warhead@Cluster: FireCluster
|
||||
Weapon: DeathHandCluster
|
||||
RandomClusterCount: 36
|
||||
Dimensions: 6,6
|
||||
Footprint: xXxXxX xxXXxx xXXXXx xxXXxx xXxxXx XxXxXx
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosions: nuke
|
||||
ImpactSounds: EXPLLG2.WAV
|
||||
ImpactActors: false
|
||||
Warhead@Shake: ShakeScreen
|
||||
Duration: 20
|
||||
Intensity: 5
|
||||
Multiplier: 1,1
|
||||
Warhead@flash: FlashEffect
|
||||
FlashType: flash
|
||||
Duration: 20
|
||||
|
||||
DeathHandCluster:
|
||||
Report: NAPALM1.WAV
|
||||
Inherits: Debris2
|
||||
Range: 7c0
|
||||
Projectile: Bullet
|
||||
Image: 120mm
|
||||
TrailImage: small_trail2
|
||||
Speed: 96
|
||||
LaunchAngle: 0, 32
|
||||
Inaccuracy: 1c512
|
||||
BounceCount: 0
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Damage: 6000
|
||||
Spread: 2c0
|
||||
Versus:
|
||||
none: 90
|
||||
wall: 110
|
||||
building: 100
|
||||
wood: 60
|
||||
light: 80
|
||||
heavy: 100
|
||||
invulnerable: 0
|
||||
cy: 25
|
||||
harvester: 60
|
||||
DamageTypes: Prone80Percent, TriggerProne, ExplosionDeath
|
||||
DamageCalculationType: ClosestTargetablePosition
|
||||
Warhead@2Smu: LeaveSmudge
|
||||
SmudgeType: SandCrater, RockCrater
|
||||
InvalidTargets: Vehicle, Structure
|
||||
Warhead@3Eff: CreateEffect
|
||||
Explosions: large_explosion
|
||||
ImpactSounds: EXPLSML4.WAV
|
||||
Warhead@4Concrete: DamagesConcrete
|
||||
Damage: 4500
|
||||
|
||||
CrateExplosion:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Damage: 5000
|
||||
Spread: 2c0
|
||||
Falloff: 100, 0
|
||||
Versus:
|
||||
none: 90
|
||||
wall: 5
|
||||
building: 65
|
||||
wood: 50
|
||||
light: 40
|
||||
heavy: 30
|
||||
invulnerable: 0
|
||||
cy: 20
|
||||
harvester: 25
|
||||
AffectsParent: true
|
||||
DamageTypes: Prone80Percent, TriggerProne, SmallExplosionDeath
|
||||
DamageCalculationType: ClosestTargetablePosition
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosions: large_explosion
|
||||
ImpactSounds: EXPLSML4.WAV
|
||||
ImpactActors: false
|
||||
Warhead@2Concrete: DamagesConcrete
|
||||
Damage: 4500
|
||||
|
||||
UnitExplodeSmall:
|
||||
Warhead@1Eff: CreateEffect
|
||||
Explosions: self_destruct
|
||||
ImpactSounds: EXPLSML1.WAV
|
||||
ImpactActors: false
|
||||
|
||||
UnitExplodeMed:
|
||||
Warhead@1Eff: CreateEffect
|
||||
Explosions: building
|
||||
ImpactSounds: EXPLSML2.WAV
|
||||
ImpactActors: false
|
||||
|
||||
UnitExplodeLarge:
|
||||
Warhead@1Eff: CreateEffect
|
||||
Explosions: large_explosion
|
||||
ImpactSounds: EXPLLG2.WAV
|
||||
ImpactActors: false
|
||||
|
||||
BuildingExplode:
|
||||
Warhead@1Eff: CreateEffect
|
||||
Explosions: building, self_destruct, large_explosion
|
||||
ImpactActors: false
|
||||
|
||||
WallExplode:
|
||||
Warhead@1Eff: CreateEffect
|
||||
Explosions: wall_explosion
|
||||
ImpactSounds: EXPLHG1.WAV
|
||||
ImpactActors: false
|
||||
|
||||
SiegeExplode:
|
||||
Inherits: 155mm
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Damage: 4500
|
||||
Spread: 2c0
|
||||
Warhead@3Eff: CreateEffect
|
||||
Explosions: med_explosion
|
||||
ImpactSounds: EXPLSML2.WAV
|
||||
|
||||
CliffExplode:
|
||||
Warhead@1Eff: CreateEffect
|
||||
Explosions: building
|
||||
ImpactActors: false
|
||||
ImpactSounds: EXPLHG1.WAV
|
||||
Warhead@rockAvalanche: GrantExternalCondition
|
||||
Condition: rock_avalanche
|
||||
Range: 1c950
|
||||
|
||||
grenade:
|
||||
ReloadDelay: 50
|
||||
Range: 4c225
|
||||
Projectile: Bullet
|
||||
Speed: 160
|
||||
Blockable: false
|
||||
LaunchAngle: 128
|
||||
Inaccuracy: 128
|
||||
InaccuracyType: PerCellIncrement
|
||||
Image: grenade
|
||||
Shadow: true
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Damage: 1500
|
||||
Spread: 1c512
|
||||
Falloff: 100, 0
|
||||
Versus:
|
||||
none: 135
|
||||
wood: 70
|
||||
light: 30
|
||||
heavy: 20
|
||||
invulnerable: 0
|
||||
cy: 20
|
||||
harvester: 25
|
||||
DamageTypes: Prone80Percent, ExplosionDeath, TriggerProne
|
||||
DamageCalculationType: ClosestTargetablePosition
|
||||
Warhead@2Smu: LeaveSmudge
|
||||
SmudgeType: SandCrater
|
||||
InvalidTargets: Vehicle, Structure
|
||||
Warhead@3Eff: CreateEffect
|
||||
Explosions: med_explosion
|
||||
ImpactSounds: EXPLMD2.WAV
|
||||
ImpactActors: false
|
||||
Warhead@4Concrete: DamagesConcrete
|
||||
Damage: 1875
|
||||
|
||||
GrenDeath:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Damage: 1500
|
||||
Spread: 1c512
|
||||
Falloff: 100, 0
|
||||
Versus:
|
||||
none: 125
|
||||
wood: 70
|
||||
light: 30
|
||||
heavy: 20
|
||||
invulnerable: 0
|
||||
cy: 20
|
||||
harvester: 25
|
||||
DamageTypes: Prone80Percent, TriggerProne, ExplosionDeath
|
||||
DamageCalculationType: ClosestTargetablePosition
|
||||
Warhead@2Smu: LeaveSmudge
|
||||
SmudgeType: SandCrater, RockCrater
|
||||
Warhead@3Eff: CreateEffect
|
||||
Explosions: building
|
||||
ImpactSounds: EXPLSML4.WAV
|
||||
ImpactActors: false
|
||||
Warhead@4Concrete: DamagesConcrete
|
||||
Damage: 1875
|
||||
|
||||
SardDeath:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Damage: 3000
|
||||
Spread: 1c0
|
||||
Falloff: 100, 0
|
||||
Versus:
|
||||
none: 10
|
||||
wall: 75
|
||||
building: 60
|
||||
wood: 65
|
||||
light: 90
|
||||
heavy: 140
|
||||
invulnerable: 0
|
||||
cy: 30
|
||||
harvester: 50
|
||||
DamageTypes: Prone80Percent, TriggerProne, ExplosionDeath
|
||||
DamageCalculationType: ClosestTargetablePosition
|
||||
Warhead@2Smu: LeaveSmudge
|
||||
SmudgeType: SandCrater, RockCrater
|
||||
Warhead@3Eff: CreateEffect
|
||||
Explosions: small_napalm
|
||||
ImpactSounds: EXPLSML2.WAV
|
||||
ImpactActors: false
|
||||
Warhead@4Concrete: DamagesConcrete
|
||||
Damage: 450
|
||||
|
||||
SpiceExplosion:
|
||||
Projectile: Bullet
|
||||
Speed: 90, 120
|
||||
Shadow: true
|
||||
Blockable: false
|
||||
LaunchAngle: 60, 90
|
||||
TrailImage: large_trail
|
||||
Image: 120mm
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Damage: 750
|
||||
Spread: 2c0
|
||||
Falloff: 100, 0
|
||||
Versus:
|
||||
none: 90
|
||||
wall: 5
|
||||
building: 65
|
||||
wood: 50
|
||||
light: 40
|
||||
heavy: 30
|
||||
invulnerable: 0
|
||||
cy: 20
|
||||
harvester: 25
|
||||
DamageTypes: Prone80Percent, TriggerProne, SpiceExplosion
|
||||
DamageCalculationType: ClosestTargetablePosition
|
||||
AffectsParent: true
|
||||
Warhead@2Res: CreateResource
|
||||
AddsResourceType: Spice
|
||||
Size: 1
|
||||
Warhead@3Eff: CreateEffect
|
||||
Explosions: med_explosion
|
||||
ImpactActors: false
|
||||
|
||||
BloomExplosion:
|
||||
Report: EXPLMD1.WAV
|
||||
Range: 0c8
|
||||
Projectile: InstantHit
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Damage: 7500
|
||||
Spread: 800
|
||||
Falloff: 100, 0
|
||||
Versus:
|
||||
none: 150
|
||||
wall: 5
|
||||
building: 65
|
||||
wood: 50
|
||||
light: 40
|
||||
heavy: 30
|
||||
invulnerable: 0
|
||||
cy: 20
|
||||
harvester: 25
|
||||
DamageTypes: Prone80Percent, TriggerProne, ExplosionDeath, SpiceExplosion
|
||||
DamageCalculationType: ClosestTargetablePosition
|
||||
AffectsParent: true
|
||||
Warhead@2Res: CreateResource
|
||||
AddsResourceType: Spice
|
||||
Size: 0
|
||||
|
||||
PlasmaExplosion:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Damage: 20000
|
||||
Spread: 6c0
|
||||
Falloff: 100, 0
|
||||
Versus:
|
||||
None: 100
|
||||
Wood: 100
|
||||
Light: 100
|
||||
Heavy: 100
|
||||
Concrete: 60
|
||||
DamageTypes: Prone80Percent, TriggerProne, ExplosionDeath
|
||||
DamageCalculationType: ClosestTargetablePosition
|
||||
Warhead@Resources: DestroyResource
|
||||
Size: 5
|
||||
Warhead@Smudge1: LeaveSmudge
|
||||
SmudgeType: SandCrater, RockCrater
|
||||
Delay: 1
|
||||
Warhead@Smudge2: LeaveSmudge
|
||||
SmudgeType: SandCrater, RockCrater
|
||||
Delay: 2
|
||||
Warhead@Smudge3: LeaveSmudge
|
||||
SmudgeType: SandCrater, RockCrater
|
||||
Delay: 3
|
||||
Warhead@Smudge4: LeaveSmudge
|
||||
SmudgeType: SandCrater, RockCrater
|
||||
Delay: 4
|
||||
Warhead@Smudge5: LeaveSmudge
|
||||
SmudgeType: SandCrater, RockCrater
|
||||
Size: 1
|
||||
Delay: 5
|
||||
Warhead@3Eff: CreateEffect
|
||||
Explosions: devastator
|
||||
ImpactSounds: EXPLLG5.WAV
|
||||
Warhead@4Concrete: DamagesConcrete
|
||||
Damage: 20000
|
||||
Warhead@5Shake: ShakeScreen
|
||||
Duration: 15
|
||||
Intensity: 10
|
||||
Multiplier: 2,2
|
||||
|
||||
PlasmaSaboteur:
|
||||
Inherits: PlasmaExplosion
|
||||
Warhead@flash: FlashEffect
|
||||
FlashType: flash
|
||||
Duration: 20
|
||||
|
||||
ExplosionAircraft:
|
||||
Warhead@sound: CreateEffect
|
||||
Explosions: building
|
||||
ImpactSounds: EXPLLG3.WAV
|
||||
Inaccuracy: 1c0
|
||||
Warhead@1: SpreadDamage
|
||||
Spread: 2c0
|
||||
Damage: 13000
|
||||
Falloff: 100, 0
|
||||
DamageTypes: Prone80Percent, TriggerProne, SmallExplosionDeath
|
||||
Versus:
|
||||
none: 110
|
||||
light: 80
|
||||
heavy: 50
|
||||
harvester: 70
|
||||
wall: 80
|
||||
invulnerable: 0
|
||||
cy: 30
|
||||
Warhead@4Concrete: DamagesConcrete
|
||||
Damage: 4500
|
||||
Warhead@2Smu: LeaveSmudge
|
||||
SmudgeType: SandCrater, RockCrater
|
||||
InvalidTargets: Vehicle, Structure
|
||||
|
||||
ExplosiveDebris:
|
||||
Inherits: Debris2
|
||||
Range: 7c0
|
||||
Projectile: Bullet
|
||||
Image: 120mm
|
||||
TrailImage: small_trail2
|
||||
Speed: 50, 70
|
||||
LaunchAngle: 150, 220
|
||||
Inaccuracy: 2c512
|
||||
BounceCount: 1
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Damage: 3000
|
||||
Spread: 1c562
|
||||
Versus:
|
||||
none: 100
|
||||
wood: 100
|
||||
light: 100
|
||||
heavy: 50
|
||||
harvester: 100
|
||||
Warhead@2Smu: LeaveSmudge
|
||||
SmudgeType: SandCrater, RockCrater
|
||||
InvalidTargets: Vehicle, Structure
|
||||
Warhead@3Eff: CreateEffect
|
||||
Explosions: large_explosion
|
||||
ImpactSounds: EXPLSML4.WAV
|
||||
Warhead@4Concrete: DamagesConcrete
|
||||
Damage: 4500
|
||||
|
||||
DeviatorGas:
|
||||
Warhead@5OwnerChange: ChangeOwner
|
||||
Range: 1c850
|
||||
Duration: 160
|
||||
ValidRelationships: Enemy, Neutral
|
||||
InvalidTargets: Infantry, Structure
|
||||
Warhead@3Eff: CreateEffect
|
||||
Explosions: deviator
|
||||
ExplosionPalette: player
|
||||
UsePlayerPalette: true
|
||||
96
mods/d2k/weapons/smallguns.yaml
Normal file
96
mods/d2k/weapons/smallguns.yaml
Normal file
@@ -0,0 +1,96 @@
|
||||
^MG:
|
||||
ReloadDelay: 30
|
||||
Range: 3c112
|
||||
Report: MGUN2.WAV
|
||||
Projectile: InstantHit
|
||||
Inaccuracy: 135
|
||||
InaccuracyType: PerCellIncrement
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Damage: 1250
|
||||
Spread: 512
|
||||
Falloff: 100, 0
|
||||
Versus:
|
||||
none: 115
|
||||
wall: 10
|
||||
building: 30
|
||||
wood: 65
|
||||
light: 35
|
||||
heavy: 13
|
||||
invulnerable: 0
|
||||
cy: 20
|
||||
harvester: 23
|
||||
DamageTypes: Prone80Percent, TriggerProne, BulletDeath
|
||||
DamageCalculationType: ClosestTargetablePosition
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosions: piffs
|
||||
ImpactActors: false
|
||||
Warhead@3Concrete: DamagesConcrete
|
||||
Damage: 1250
|
||||
|
||||
LMG:
|
||||
Inherits: ^MG
|
||||
|
||||
Fremen_S:
|
||||
Inherits: ^MG
|
||||
ReloadDelay: 40
|
||||
Report: FREMODD1.WAV
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosions: small_explosion
|
||||
|
||||
M_LMG:
|
||||
Inherits: ^MG
|
||||
ReloadDelay: 40
|
||||
ValidTargets: Infantry
|
||||
Range: 4c0
|
||||
|
||||
M_LMG_H:
|
||||
Inherits: M_LMG
|
||||
ReloadDelay: 50
|
||||
|
||||
M_HMG:
|
||||
Inherits: ^MG
|
||||
ReloadDelay: 40
|
||||
Range: 4c0
|
||||
Report: 20MMGUN1.WAV
|
||||
InvalidTargets: Infantry
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Damage: 2500
|
||||
Spread: 512
|
||||
Versus:
|
||||
none: 25
|
||||
wall: 100
|
||||
building: 50
|
||||
wood: 65
|
||||
light: 100
|
||||
heavy: 50
|
||||
invulnerable: 0
|
||||
cy: 20
|
||||
harvester: 50
|
||||
Warhead@3Concrete: DamagesConcrete
|
||||
Damage: 625
|
||||
|
||||
M_HMG_H:
|
||||
Inherits: M_HMG
|
||||
ReloadDelay: 50
|
||||
|
||||
Fremen_L:
|
||||
Inherits: M_HMG
|
||||
Report: BAZOOK2.WAV
|
||||
Warhead@1Dam: SpreadDamage
|
||||
DamageTypes: Prone80Percent, TriggerProne, SmallExplosionDeath
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosions: small_explosion
|
||||
|
||||
HMG:
|
||||
Inherits: ^MG
|
||||
ReloadDelay: 20
|
||||
Range: 3c875
|
||||
Report: 20MMGUN1.WAV
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Damage: 1800
|
||||
Warhead@3Concrete: DamagesConcrete
|
||||
Damage: 1800
|
||||
|
||||
HMGo:
|
||||
Inherits: HMG
|
||||
ReloadDelay: 18
|
||||
Reference in New Issue
Block a user