Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
75
mods/ra/fluent/campaign.ftl
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75
mods/ra/fluent/campaign.ftl
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## world
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dropdown-difficulty =
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.label = Difficulty
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.description = The difficulty of the mission
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options-difficulty =
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.easy = Easy
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.normal = Normal
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.hard = Hard
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## player
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bot-campaign-ai =
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.name = Campaign Player AI
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## campaign-rules.yaml
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actor-crate-name = Crate
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## campaign-tooltips.yaml
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actor-technology-center-name = Technology Center
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## allies-05a, allies-05b, allies-05c, negotiations
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actor-prison-name = Prison
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## fall-of-greece-1-personal-war, situation-critical
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actor-strategic-bomber-name = Strategic Bomber
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## fall-of-greece-1-personal-war, mousetrap
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actor-stavros-name = Stavros
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## intervention
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actor-air-force-hq-name = Soviet Air Force HQ
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actor-mainland-name = Reach the mainland
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actor-givefix-name = Weapons Factory or Helipad
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## monster-tank-madness
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actor-demitri-name = Dr. Demitri
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actor-5tnk =
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.name = Super Tank
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.generic-name = Super Tank
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actor-5tnk-husk-name = Husk (Super Tank)
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## mousetrap, situation-critical
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actor-gas-name = Gas
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## sarin-gas-2-down-under
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actor-officer-name = Officer
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## sarin-gas-3-controlled-burn
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actor-sarin-processing-plant-name = Sarin Processing Plant
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## siberian-conflict-1-fresh-tracks
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actor-atomic-material-name = Atomic Material
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## situation-critical
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actor-scientist-name = Scientist
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## soviet-soldier-volkov-n-chitzkoi
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actor-afac =
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.name = Alloy Facility
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.generic-name = Alloy Facility
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actor-ccen =
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.name = Control Center
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.generic-name = Control Center
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actor-hgun-name = Heavy Turret Prototype
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actor-zkoi =
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.name = Chitzkoi
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.generic-name = Cyborg Dog
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## situation-critical, soviet-soldier-volkov-n-chitzkoi
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actor-volk-name = Volkov
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192
mods/ra/fluent/chrome.ftl
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mods/ra/fluent/chrome.ftl
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## gamesave-loading.yaml
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label-gamesave-loading-screen-title = Loading Saved Game
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label-gamesave-loading-screen-desc = Press Escape to cancel loading and return to the main menu
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## ingame-observer.yaml
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button-observer-widgets-pause-tooltip = Pause
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button-observer-widgets-play-tooltip = Play
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button-observer-widgets-slow =
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.tooltip = Slow speed
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.label = 50%
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button-observer-widgets-regular =
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.tooltip = Regular speed
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.label = 100%
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button-observer-widgets-fast =
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.tooltip = Fast speed
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.label = 200%
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button-observer-widgets-maximum =
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.tooltip = Maximum speed
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.label = MAX
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label-basic-stats-player-header = Player
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label-basic-stats-cash-header = Cash
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label-basic-stats-power-header = Power
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label-basic-stats-kills-header = Kills
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label-basic-stats-deaths-header = Deaths
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label-basic-stats-assets-destroyed-header = Destroyed
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label-basic-stats-assets-lost-header = Lost
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label-basic-stats-experience-header = Score
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label-basic-stats-actions-min-header = APM
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label-economy-stats-player-header = Player
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label-economy-stats-cash-header = Cash
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label-economy-stats-income-header = Income
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label-economy-stats-assets-header = Assets
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label-economy-stats-earned-header = Earned
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label-economy-stats-spent-header = Spent
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label-economy-stats-harvesters-header = Harvesters
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label-economy-stats-derricks-header = Oil Derricks
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label-production-stats-player-header = Player
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label-production-stats-header = Production
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label-support-powers-player-header = Player
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label-support-powers-header = Support Powers
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label-army-player-header = Player
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label-army-header = Army
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label-combat-stats-player-header = Player
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label-combat-stats-assets-destroyed-header = Destroyed
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label-combat-stats-assets-lost-header = Lost
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label-combat-stats-units-killed-header = U. Killed
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label-combat-stats-units-dead-header = U. Lost
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label-combat-stats-buildings-killed-header = B. Killed
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label-combat-stats-buildings-dead-header = B. Lost
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label-combat-stats-army-value-header = Army Value
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label-combat-stats-vision-header = Vision
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## ingame-observer.yaml, ingame-player.yaml
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label-mute-indicator = Audio Muted
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button-top-buttons-options-tooltip = Options
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## ingame-player.yaml
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supportpowers-support-powers-palette =
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.ready = READY
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.hold = ON HOLD
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button-command-bar-attack-move =
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.tooltip = Attack Move
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.tooltipdesc =
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Selected units will move to the desired location
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and attack any enemies they encounter en route.
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Hold <(Ctrl)> while targeting to order an Assault Move
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that attacks any units or structures encountered en route.
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Left-click icon then right-click on target location.
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button-command-bar-force-move =
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.tooltip = Force Move
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.tooltipdesc =
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Selected units will move to the desired location
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- Default activity for the target is suppressed
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- Vehicles will attempt to crush enemies at the target location
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- Helicopters will land at the target location
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- Chrono Tanks will teleport towards the target location
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Left-click icon then right-click on target.
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Hold <(Alt)> to activate temporarily while commanding units.
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button-command-bar-force-attack =
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.tooltip = Force Attack
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.tooltipdesc =
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Selected units will attack the targeted unit or location
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- Default activity for the target is suppressed
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- Allows targeting of own or ally forces
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- Long-range artillery units will always target the
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location, ignoring units and buildings
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Left-click icon then right-click on target.
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Hold <(Ctrl)> to activate temporarily while commanding units.
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button-command-bar-guard =
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.tooltip = Guard
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.tooltipdesc =
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Selected units will follow the targeted unit.
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Left-click icon then right-click on target unit.
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button-command-bar-deploy =
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.tooltip = Deploy
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.tooltipdesc =
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Selected units will perform their default deploy activity
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- MCVs will unpack into a Construction Yard
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- Construction Yards will re-pack into a MCV
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- Transports will unload their passengers
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- Demolition Trucks and MAD Tanks will self-destruct
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- Minelayers will deploy a mine
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- Aircraft will return to base
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Acts immediately on selected units.
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button-command-bar-scatter =
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.tooltip = Scatter
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.tooltipdesc =
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Selected units will stop their current activity
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and move to a nearby location.
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Acts immediately on selected units.
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button-command-bar-stop =
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.tooltip = Stop
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.tooltipdesc =
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Selected units will stop their current activity.
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Selected buildings will reset their rally point.
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Acts immediately on selected targets.
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button-command-bar-queue-orders =
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.tooltip = Waypoint Mode
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.tooltipdesc =
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Use Waypoint Mode to give multiple linking commands
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to the selected units. Units will execute the commands
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immediately upon receiving them.
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Left-click icon then give commands in the game world.
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Hold <(Shift)> to activate temporarily while commanding units.
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button-stance-bar-attackanything =
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.tooltip = Attack Anything Stance
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.tooltipdesc =
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Set the selected units to Attack Anything stance:
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- Units will attack enemy units and structures on sight
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- Units will pursue attackers across the battlefield
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button-stance-bar-defend =
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.tooltip = Defend Stance
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.tooltipdesc =
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Set the selected units to Defend stance:
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- Units will attack enemy units on sight
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- Units will not move or pursue enemies
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button-stance-bar-returnfire =
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.tooltip = Return Fire Stance
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.tooltipdesc =
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Set the selected units to Return Fire stance:
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- Units will retaliate against enemies that attack them
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- Units will not move or pursue enemies
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button-stance-bar-holdfire =
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.tooltip = Hold Fire Stance
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.tooltipdesc =
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Set the selected units to Hold Fire stance:
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- Units will not fire upon enemies
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- Units will not move or pursue enemies
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button-top-buttons-beacon-tooltip = Place Beacon
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button-top-buttons-sell-tooltip = Sell
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button-top-buttons-power-tooltip = Power Down
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button-top-buttons-repair-tooltip = Repair
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productionpalette-sidebar-production-palette =
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.ready = READY
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.hold = ON HOLD
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button-production-types-building-tooltip = Buildings
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button-production-types-defense-tooltip = Defense
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button-production-types-infantry-tooltip = Infantry
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button-production-types-vehicle-tooltip = Vehicles
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button-production-types-aircraft-tooltip = Aircraft
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button-production-types-naval-tooltip = Naval
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button-production-types-scroll-up-tooltip = Scroll up
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button-production-types-scroll-down-tooltip = Scroll down
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8
mods/ra/fluent/hotkeys.ftl
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mods/ra/fluent/hotkeys.ftl
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## hotkeys.yaml
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hotkey-description-productiontypebuilding = Building Tab
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hotkey-description-productiontypedefense = Defense Tab
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hotkey-description-productiontypeinfantry = Infantry Tab
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hotkey-description-productiontypevehicle = Vehicle Tab
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hotkey-description-productiontypeaircraft = Aircraft Tab
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hotkey-description-productiontypenaval = Naval Tab
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hotkey-description-powerdown = Power-down mode
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463
mods/ra/fluent/lua.ftl
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463
mods/ra/fluent/lua.ftl
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## campaign.lua
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objective-failed = Objective Failed
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objective-completed = Objective Completed
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primary = Primary
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secondary = Secondary
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new-primary-objective = New Primary Objective
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new-secondary-objective = New Secondary Objective
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## allies-01, allies-03, allies-05abc, evacuation, personal-war
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tanya = Tanya
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## allies-01
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extract-einstein-helicopter = Wait for the helicopter and extract Einstein.
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find-einstein = Find Einstein.
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einstein-survive = Einstein must survive.
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protect-civilians = Protect all civilians.
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## allies-01, allies-03, allies-05abc, evacuation, negotiations
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tanya-rules-of-engagement = Commander, I require your direct orders to fire under the rules of engagement!
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# allies-01, allies-05abc, evacuation
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tanya-survive = Tanya must survive.
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## allies-02, soviet-06
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escort-convoy = Escort the convoy.
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## allies-02
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convoy-arrived = The Convoy has arrived!
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secure-convoy = Secure the convoy's path.
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eliminate-soviets = Eliminate the entire Soviet presence in this area.
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## allies-03a
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destroy-oilpumps = Destroy all Soviet oil pumps.
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## allies-03b
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find-lost-tanks = Find our lost tanks.
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## allies-03ab
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destroy-bridges = Destroy all bridges.
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free-prisoners = Free all Allied soldiers and keep them alive.
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## allies-04
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destroy-soviet-units-buildings = Destroy all Soviet units and buildings in this region.
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destroy-convoys = Eliminate all passing Soviet convoys.
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## allies-05a
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extract-transport = Get all your forces aboard the transport.
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## allies-05abc, proving-grounds
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battlefield-control = Battlefield Control
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# allies-05abc
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spy = Spy
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disguise-spy = Commander! You have to disguise me in order to get through the enemy patrols.
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skip-heroics = Good work! But next time, skip the heroics!
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rescue-tanya = Rescue Tanya.
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eliminate-soviet-units = Eliminate all Soviet units in this area.
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infiltrate-warfactory = Infiltrate the Soviet War Factory.
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destroy-sam-sites-blocker = Destroy all four SAM Sites blocking
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our reinforcements' helicopter from landing.
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# allies-06ab
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soviet-tech-centers-discovered = Soviet tech center coordinates discovered.
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destroy-soviet-buildings-units = Destroy all Soviet buildings and units in the area.
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do-not-capture-tech-centers = Do not capture the tech centers! Infiltrate one with a spy.
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infiltrate-tech-center-spy = Infiltrate one of the Soviet tech centers with a spy.
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capture-radar-shore = Capture the Radar Dome near the shore.
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build-naval-yard-redeploy-mcv = Secure a foothold and build a Naval Yard.
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Redeploy the MCV if needed.
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# allies-07
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enemy-approaching = Enemy approaching.
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soviet-armored-battalion-arrives-in = Soviet armored battalion arrives in { $time }
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destroy-all-soviet-sub-pens = Destroy all Soviet Submarine Pens.
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clear-area-all-subs = Clear the area of all Submarine activity.
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## allies-07, soviet-05
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capture-radar-dome = Capture the Radar Dome.
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## soviet-04ab, soviet-05
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defeat-allied-forces = Defeat the Allied forces.
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## allies-08a
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evacuate-scientists-from-west-island = Evacuate all scientists from the island to
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the west.
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## allies-08b
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evacuate-scientists-from-east-island = Evacuate all scientists from the island to
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the east.
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## allies-08ab
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experiment-successful = The experiment is a success!
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chronosphere-experiment-completes-in = Chronosphere experiment completes in { $time }
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defend-chronosphere-tech-center = Defend the Chronosphere and Technology Center
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at all costs.
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chronosphere-needs-power = The Chronosphere must have power when the
|
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timer runs out.
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## allies09a
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extract-kosygin = Extract Kosygin and
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get him back to your base.
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infiltrate-soviet-command-center-contact-kosygin = Infiltrate the Soviet Command Center and
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contact Kosygin.
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kosygin-must-survive = Kosygin must survive.
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## allies-10a
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we-are-too-late = We're too late!
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||||
incoming-transmission-capitalized = INCOMING TRANSMISSION.
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||||
deactivate-four-missiles = Commander, we are tracking four missiles. They must be deactivated! We are scrambling a team to assault the missile control bunker. Clear the way and capture the enemy command center. Hurry!
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||||
capture-enemy-command-center = Capture the enemy Command Center. Hurry!
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||||
disable-atomic-weapons = Find a way to take the atomic weapons offline.
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||||
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||||
## allies-10b
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||||
nuclear-missile-deactivated = Nuclear missile deactivated.
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||||
reach-target-in = Nuclear missiles will reach their targets in { $time }
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||||
get-engineers-to-consoles = Get your engineers to each launch control center.
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||||
spare-the-scientists = Spare the scientists; they are more valuable as
|
||||
prisoners of war.
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||||
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||||
## allies-13
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||||
place-explosive-charges = Place explosive charges on all generators.
|
||||
steal-supplies = Secure the base's supply cache.
|
||||
explosive-charge-placed = Explosive charge placed.
|
||||
engineer = Engineer
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||||
old-flametowers = Commander, the flame towers in this base are older models. We should be able to get closer.
|
||||
be-sneaky = Be careful, we don't want to alert these guys.
|
||||
soldier = Soldier
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||||
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||||
## ant-01
|
||||
allied-forces-have-arrived = Allied forces have arrived!
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||||
defend-outpost-until-reinforcements-arrive = Defend the outpost until reinforcements arrive.
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||||
reinforcements-arrive-in = Reinforcements arrive in { $time }
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||||
find-outpost = Find the outpost.
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||||
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||||
## ants-03
|
||||
gas-every-ant-nest = Gas every ant nest.
|
||||
kill-every-ant-above-ground = Kill every ant lurking above ground.
|
||||
|
||||
## evacuation
|
||||
allied-reinforcements-arrive-in = Allied reinforcements arrive in { $time }
|
||||
wait-for-helicopter-extract-einstein = Wait for a helicopter at the LZ and extract Einstein.
|
||||
keep-einstein-alive-at-all-costs = Keep Einstein alive at all costs.
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||||
find-einstein-crashed-helicopter = Find Einstein's crashed helicopter.
|
||||
destroy-sam-sites = Destroy the SAM sites.
|
||||
hold-position-protect-base = Hold your position and protect the base.
|
||||
do-not-lose-more-than = Do not lose more than { $units } units.
|
||||
take-out-the-soviet-power-grid = Disable the Soviet power grid.
|
||||
|
||||
## exodus
|
||||
units-evacuated = { $evacuated } / { $threshold } units evacuated.
|
||||
evacuate-units = Evacuate { $threshold } units.
|
||||
destroy-nearby-soviet-airbases = Destroy the nearby Soviet airbases.
|
||||
evacuate-at-least-one-gap-generator = Save at least one Mobile Gap Generator.
|
||||
transferring-funds = Transferring funds.
|
||||
co-commander-missing = Co-Commander is missing
|
||||
|
||||
## fall-of-greece-01-personal-war
|
||||
civilians-manual-targeting = Commander, there are several civilians in the area.
|
||||
We need you to designate targets.
|
||||
soviet-aircraft-armor-moving-in = Alfa Niner this is Lima One Six. Be advised, Soviet aircraft and armor are moving into your AO.
|
||||
headquarters = Headquarters
|
||||
extraction-point-compromised-evacuate-base = Extraction point compromised. Evacuate the base!
|
||||
new-extraction-point-northwest = New extraction point has been setup to the northwest.
|
||||
stalin-will-pay = Stalin will pay for what he has done today!
|
||||
I will bury him with my own hands!
|
||||
stavros = Stavros
|
||||
keep-stavros-tanya-alive = Keep Stavros and Tanya alive.
|
||||
get-tanya-stavros-helicopter = Get Stavros and Tanya to the extraction helicopter.
|
||||
|
||||
## fall-of-greece-2-evacuation
|
||||
civilians-evacuated = { $evacuated } / { $threshold } civilians evacuated
|
||||
chinook-assist-evacuation = Alfa Niner this is Pegasus. We are on site and ready to assist with the evacuation.
|
||||
chinook-pilot = Chinook pilot
|
||||
rescue-civilians-island-shelter-easy = Evacuate at least half of the civilians to the island
|
||||
shelter.
|
||||
rescue-civilians-island-shelter-normal = Evacuate at least three-quarters of the civilians to
|
||||
the island shelter.
|
||||
rescue-civilians-island-shelter-hard = Evacuate all civilians to the island shelter.
|
||||
clear-enemy-submarines = Clear the area of enemy submarine activity.
|
||||
|
||||
## fort-lonestar
|
||||
no-more-waves = The onslaught is almost over! No more waves remain.
|
||||
defend-fort-lonestar = Defend Fort Lonestar at all costs!
|
||||
lonestar-ai-sold-its-walls = Lonestar AI { $id } sold its walls for better combat performance.
|
||||
|
||||
## in-the-nick-of-time
|
||||
friendlies-coming-out = Friendlies coming out!
|
||||
medic = Medic
|
||||
get-scientists-evacuation-point = Commander, we're detecting Soviet transports headed your way. Get the scientists back to the extraction point in the southeast!
|
||||
landcom-16-capitalized = LANDCOM 16
|
||||
scientists-killed-in-command-center = The scientists were in the Command Center!
|
||||
chronosphere-explodes-in = Chronosphere explodes in { $time }
|
||||
rescue-scientists-extraction-point = Rescue the scientists and escort them back to the
|
||||
extraction point.
|
||||
|
||||
## in-the-nick-of-time, situation-critical
|
||||
too-late = We're too late!
|
||||
|
||||
## infiltration
|
||||
secure-laboratory-guards = Eliminate the guards to secure the laboratory.
|
||||
destroy-remaining-soviet-presence = Destroy the remaining Soviet presence.
|
||||
infiltrate-laboratory = Infiltrate the laboratory with a spy undetected.
|
||||
secure-lab-in = Secure lab in: { $time }
|
||||
soviet-research-lab-not-secured-in-time = The Soviet research laboratory was not secured in time.
|
||||
|
||||
## intervention
|
||||
percentage-village-destroyed = { $percentage }% of the village destroyed.
|
||||
save-village = Save the village.
|
||||
mcv-main-island = Get your MCV to the main island.
|
||||
capture-air-force-hq = Find and capture the enemy Air Force HQ.
|
||||
|
||||
## monster-tank-madness
|
||||
find-demitri = Find Dr. Demitri. He is likely hiding in the village
|
||||
to the far south.
|
||||
reprogram-super-tanks = Reprogram the Super Tanks by infiltrating
|
||||
the Soviet Radar Dome with a spy.
|
||||
defend-outpost = Defend and repair our outpost.
|
||||
super-tank-self-destruct-t-minus-3 = In 3 minutes the super tanks will self-destruct.
|
||||
evacuate-demitri = Evacuate Dr. Demitri with the helicopter waiting
|
||||
at our outpost.
|
||||
super-tank-self-destruct-in = The Super Tanks will self-destruct in { $time }
|
||||
super-tanks-destroyed = The Super Tanks have been destroyed!
|
||||
eliminate-super-tanks = Destroy all remaining Super Tanks.
|
||||
steal-money-outpost = Use the Thief to steal funds from the nearby outpost.
|
||||
cross-river = Secure transportation to the mainland.
|
||||
find-outpost-and-repair = Find our outpost and start repairs.
|
||||
evacuate-civilian-hospital = Evacuate all civilians from the hospital.
|
||||
demitri-extracted-super-tanks-destroyed = Dr. Demitri has been safely extracted, and the Super Tanks have been dealt with.
|
||||
|
||||
## mousetrap
|
||||
all-engineers-killed = All engineers have been killed.
|
||||
kill-stavros = Kill Stavros.
|
||||
sabotage-facility = Sabotage the facility using our engineers.
|
||||
|
||||
## negotiations
|
||||
all-hostages-killed = All hostages were killed.
|
||||
church-destroyed = The church was destroyed.
|
||||
free-hostages = Find and rescue the hostages.
|
||||
get-hostages-to-church = Get the hostages to the church.
|
||||
signal-for-reinforcements = Signal for reinforcements at the drop-off point.
|
||||
guide-thank-you = Thank you! I'll help you get into town!
|
||||
guide-follow-me = Follow me!
|
||||
guide-patrol-coming = Uh oh, a patrol is coming this way.
|
||||
guide-come-this-way = Come this way! Hurry!
|
||||
guide-safe-to-move = It's safe now. Let's go.
|
||||
hostage-dies-in = Hostage dies in { $time }
|
||||
keep-all-hostages-alive = Keep all hostages alive.
|
||||
|
||||
## production-disruption, shock-therapy
|
||||
capture-enemy-radar-dome = Capture the enemy Radar Dome.
|
||||
|
||||
## production-disruption
|
||||
destroy-escaping-submarine = Destroy the submarine before it escapes!
|
||||
submarine-escapes = The submarine is heading for open sea!
|
||||
submarine-construction-complete-in = Submarine construction complete in { $time }
|
||||
destroy-soviet-sub-pen = Destroy the Soviet Submarine Pen.
|
||||
power-down-tesla-coils = Cut power to the Tesla Coils.
|
||||
|
||||
# proving-grounds
|
||||
tech-center-survive = The Tech Center must survive.
|
||||
regain-control-of-our-naval-base = Regain control of our naval base.
|
||||
capture-airfield-before-cruisers = Capture an Airfield before Cruisers arrive.
|
||||
wipe-out-intruders-with-new-submarines = Wipe out the Allied intruders with the
|
||||
help of our new submarines.
|
||||
naval-base-destroyed = The naval base has been destroyed!
|
||||
our-tech-center-destroyed = Our Tech Center has been destroyed!
|
||||
our-tech-center-captured = Our Tech Center has been captured!
|
||||
cruisers-arrive-in = Cruisers arrive in { $time }
|
||||
cruisers-arrived = Cruisers have arrived!
|
||||
scouts-mark-the-way-to-bases = Scouts will mark the way to our bases. Find their flares.
|
||||
mining-outpost-reached = Mining outpost reached.
|
||||
vehicle-depot-reached = Vehicle depot reached. Airfields marked.
|
||||
airfields-reached = Airfields reached. Proceed to the final flare.
|
||||
unauthorized-naval-units = Unauthorized naval units have entered the area!
|
||||
protect-our-tech-center-at-all-costs = Protect our Tech Center at all costs!
|
||||
|
||||
## sarin-gas-1-crackdown, soviet09
|
||||
convoy-truck-escaping = Convoy truck attempting to escape!
|
||||
|
||||
## sarin-gas-1-crackdown
|
||||
prevent-soviet-trucks-escaping = Prevent the Soviet convoy trucks from escaping.
|
||||
clear-sector-soviet-presence = Clear the sector of all Soviet presence.
|
||||
infiltrate-radar-reveal-escape-routes = Infiltrate the Soviet Radar Dome to reveal convoy
|
||||
escape routes.
|
||||
|
||||
## sarin-gas-2-down-under, situation-critical
|
||||
scientist = Scientist
|
||||
|
||||
## sarin-gas-2-down-under
|
||||
flame-turret-deactivated = Flame Turret deactivated.
|
||||
console = Console
|
||||
sarin-dispenser-activated = Sarin Nerve Gas dispensers activated.
|
||||
tesla-coil-deactivated = Tesla Coil deactivated.
|
||||
tesla-coil-activated = Initialising Tesla Coil defense.
|
||||
prisoners-escaping = Warning, prisoners are attempting to escape!
|
||||
intercom = Intercom
|
||||
hurry-base-compromised = The base is compromised. We have to hurry the execution!
|
||||
soviet-officer = Soviet Officer
|
||||
prepare-to-fire = Prepare to Fire!
|
||||
fire = Fire!
|
||||
thanks-for-rescue = Thanks for the rescue!
|
||||
move-nuclear-outside = The Soviets have an unstable nuclear device stored here
|
||||
- help me move it out of the facility!
|
||||
exit-clear-hopefully = I hope the exit is clear!
|
||||
reach-eastern-exit = Reach the eastern facility exit.
|
||||
free-tanya-keep-alive = Free Tanya and keep her alive.
|
||||
kill-soviet-officers-scientists = Kill all Soviet officers and scientists.
|
||||
steal-soviet-mammoth-tank = Steal a Soviet Mammoth Tank.
|
||||
no-casualties = Ensure no soldier or civilian
|
||||
under your command is lost.
|
||||
|
||||
## sarin-gas-3-controlled-burn
|
||||
capture-sarin-plants-intact = Capture all Sarin processing plants intact.
|
||||
destroy-enemy-compound = Destroy the enemy compound.
|
||||
cut-power-east = Cut the power to the eastern base.
|
||||
|
||||
## shock-therapy
|
||||
destroy-opposition = Destroy all who oppose us.
|
||||
|
||||
## siberian-conflict-1-fresh-tracks
|
||||
first-trucks-entering = First trucks entering your AO.
|
||||
first-trucks-arrive-in = First trucks arrive in { $time }
|
||||
destroy-soviet-convoy = Destroy all Soviet convoy trucks.
|
||||
destroy-bridges-slow-convoy = Demolish the nearby bridges to slow down
|
||||
the convoys.
|
||||
|
||||
## siberian-conflict-3-wasteland, negotiations
|
||||
destroy-soviet-units-infrastructure = Destroy all Soviet units and structures.
|
||||
|
||||
## situation-critical
|
||||
plans-stolen-erase-data = Plans stolen; erasing all data.
|
||||
software-update-failed-manual-targets = IFF software update failed. Manual target input is required.
|
||||
volkov = Volkov
|
||||
missiles-launch-in = Missiles launch in { $time }
|
||||
kill-power = Bring the base to low power. Volkov will arrive
|
||||
once the defenses are down.
|
||||
infiltrate-bio-weapons-lab-scientist = Infiltrate the bio-weapons lab with the scientist.
|
||||
destroy-bio-weapons-lab-missile-silos = Destroy the bio-weapons lab and the missile silos.
|
||||
destroy-all-sam-sites-strategic-bombers = Destroy all SAM sites on the island.
|
||||
Our strategic bombers will finish the rest.
|
||||
|
||||
## situation-critical, soviet-10
|
||||
run-for-it = RUN FOR IT!
|
||||
|
||||
## situation-critical, soviet-soldier-volkov-n-chitzkoi
|
||||
volkov-survive = Volkov must survive.
|
||||
|
||||
## soviet-01
|
||||
raze-village = Raze the village.
|
||||
|
||||
## soviet-02ab, soviet-08a, soviet-11
|
||||
protect-command-center = Protect the Command Center.
|
||||
destroy-allied-units-structures = Destroy all Allied units and structures.
|
||||
|
||||
## soviet-03
|
||||
kill-enemy-spy = Kill the enemy spy.
|
||||
clear-farm-reinforcements = Clear the nearby farm for reinforcements.
|
||||
scavenge-civilian-buildings = Scavenge civilian buildings for supplies.
|
||||
time-remaining = Time Remaining: { $time }
|
||||
|
||||
## soviet-04ab, soviet-08ab, soviet-10
|
||||
destroy-radar-dome-reinforcements = Destroy the Allied Radar Dome to prevent
|
||||
reinforcements.
|
||||
|
||||
## soviet05
|
||||
allied-mcv-island = Allied MCV detected moving towards the island.
|
||||
defend-radar-dome = Defend the Radar Dome.
|
||||
allied-expansion-movement-detected = Allied MCV movement detected.
|
||||
coordinates-allied-expansion-discovered = Allied expansion base discovered.
|
||||
|
||||
## soviet06ab
|
||||
destroy-capture-radar-dome-reinforcements = Destroy or capture the Allied Radar Dome to stop
|
||||
enemy reinforcements.
|
||||
keep-trucks-alive = Keep all trucks alive.
|
||||
|
||||
## soviet07
|
||||
deactivate-security-system = Deactivate the security system.
|
||||
rescue-engineers = Rescue the engineers.
|
||||
engineers-coolant-station = Get the engineers to the coolant stations.
|
||||
engineer-reprogram-security = Use an Engineer to reprogram the security system.
|
||||
engineer-reactor-core = Get an Engineer to the reactor core.
|
||||
free-dogs = Free the dogs.
|
||||
time-until-meltdown = Time until Meltdown: { $time }
|
||||
|
||||
## soviet-08ab
|
||||
destroy-allied-sympathizers-village = Destroy the village of Allied sympathizers.
|
||||
|
||||
## soviet-09
|
||||
truck-stopped-near-allied-base = Commander, the truck has stopped at a nearby Allied base.
|
||||
Radio intercepts indicate the truck has orders to flee if any Soviet units approach.
|
||||
|
||||
destroy-stolen-convoy-truck = Destroy the stolen convoy truck
|
||||
- don't let it escape.
|
||||
defend-forward-command-center = Defend our forward Command Center.
|
||||
|
||||
## soviet-10
|
||||
convoy-commander = Convoy commander
|
||||
we-are-surrounded = We are surrounded!
|
||||
corridor-closes-in = Corridor closes in { $time }
|
||||
escort-convoy-mountain-pass = Escort the convoy through the mountain pass.
|
||||
protect-every-truck = Ensure no truck is lost.
|
||||
save-migs = Do not squander any of our new MiG aircraft.
|
||||
|
||||
## soviet-11b
|
||||
destroy-allied-naval-base = Destroy the Allied naval base.
|
||||
|
||||
## soviet-13a, soviet13b
|
||||
chrono-trap-triggered = We failed to disable the trap!
|
||||
destroy-allied-radar-sites = Destroy the Allied radar sites before approaching
|
||||
the Chronosphere.
|
||||
capture-the-chronosphere = Capture the Chronosphere.
|
||||
|
||||
## soviet-soldier-volkov-n-chitzkoi
|
||||
destroy-control-center = Destroy the Control Center.
|
||||
tank-division-must-not-be-destroyed = Your tank division must not be destroyed before
|
||||
the alloy facility is dealt with.
|
||||
keep-chitzkoi-alive = Keep Chitzkoi Alive.
|
||||
destroy-alloy-facility = Destroy the alloy facility.
|
||||
heavy-turret-control-destroyed = Excellent! The heavy turret control center is destroyed;
|
||||
now we can deal with the alloy facility.
|
||||
rebuild-chitzkoi = We can rebuild Chitzkoi - we have the technology.
|
||||
|
||||
## survival01
|
||||
french-reinforcements-arrive-in = French reinforcements arrive in { $time }
|
||||
french-allies-arrived = Our French allies have arrived!
|
||||
takeover-reinforcements-kill-remaining-soviet-forces = Take command of French reinforcements and
|
||||
kill all remaining Soviet forces.
|
||||
takeover-reinforcements-dismantle-soviet-base = Use French reinforcements to dismantle the nearby Soviet base.
|
||||
enforce-position-hold-until-reinforcements = Hold your position and withstand the onslaught
|
||||
until reinforcements arrive.
|
||||
destroy-two-sams-before-reinforcements = Destroy the two SAM sites before reinforcements
|
||||
arrive.
|
||||
soviets-blocking-gps = The Soviets are blocking our GPS - we need to investigate their new technology.
|
||||
capture-hold-soviet-airbase-northeast = Capture and hold the Soviet airbase
|
||||
in the northeast.
|
||||
french-survived-dismantled-soviet-presence = The French forces have survived and dismantled the Soviet presence!
|
||||
kill-remaining-soviet-forces = Kill all remaining Soviet forces.
|
||||
dismantle-nearby-soviet-base = Dismantle the nearby Soviet base.
|
||||
|
||||
## survival02
|
||||
destroy-all-soviet-forces = Destroy all Soviet forces in the area.
|
||||
soviet-reinforcements-arrive-in = Soviet reinforcements arrive in { $time }
|
||||
reinforced-position-initiate-counter-attack = Excellent work Commander! We have reinforced our position enough to launch a counter-attack.
|
||||
incoming-report = Incoming Report
|
||||
destroy-remaining-soviet-forces-area = Destroy the remaining Soviet forces in the area.
|
||||
soviet-reinforcements-arrived = Soviet reinforcements have arrived!
|
||||
repair-bridges-for-reinforcement = Commander! The Soviets destroyed the bridges to cut off our reinforcements. Repair them for additional support.
|
||||
repair-two-southern-bridges = Repair the two southern bridges.
|
||||
enforce-position-hold-out-onslaught = Fortify your position and hold off the onslaught.
|
||||
remaining-soviet-presence-destroyed = We have destroyed the remaining Soviet presence!
|
||||
soviet-reinforcements-approaching = Soviet reinforcements are approaching!
|
||||
|
||||
## top-o-the-world
|
||||
supply-truck-waystation = Bring the supply truck to the waystation.
|
||||
waystation-must-not-be-destroyed = The waystation must not be destroyed.
|
||||
destroy-aa-guns-enable-air-support = Destroy all the AA Guns to enable air support.
|
||||
find-destroy-bridge-stop-allied-reinforcements = Find and destroy the bridge the Allies are using
|
||||
to bring reinforcements into the area.
|
||||
air-support-t-minus-3 = Very good, Comrade General! Our air units are en route
|
||||
and should reach your area in approximately three minutes.
|
||||
allied-ground-reinforcements-stopped = This should stop the Allied forces from getting further ground reinforcements.
|
||||
15
mods/ra/fluent/ra.ftl
Normal file
15
mods/ra/fluent/ra.ftl
Normal file
@@ -0,0 +1,15 @@
|
||||
## Metadata
|
||||
mod-title = Red Alert
|
||||
mod-windowtitle = OpenRA - Red Alert
|
||||
|
||||
## LogoStripeLoadScreen
|
||||
loadscreen-loading = Filling Crates..., Charging Capacitors..., Reticulating Splines..., Planting Trees..., Building Bridges..., Aging Empires..., Compiling EVA..., Constructing Pylons..., Activating Skynet..., Splitting Atoms...
|
||||
|
||||
## Tilesets
|
||||
tileset-desert = Desert
|
||||
tileset-snow = Snow
|
||||
tileset-temperat = Temperate
|
||||
tileset-interior = Interior
|
||||
|
||||
## SupportPowerTimerWidget
|
||||
support-power-timer = { $player }'s { $support-power }: { $time }
|
||||
1113
mods/ra/fluent/rules.ftl
Normal file
1113
mods/ra/fluent/rules.ftl
Normal file
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user