Initial commit: OpenRA game engine
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Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
let5sne.win10
2026-01-10 21:46:54 +08:00
commit 9cf6ebb986
4065 changed files with 635973 additions and 0 deletions

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## world
dropdown-difficulty =
.label = Difficulty
.description = The difficulty of the mission
options-difficulty =
.easy = Easy
.normal = Normal
.hard = Hard
## player
bot-campaign-ai =
.name = Campaign Player AI
## campaign-rules.yaml
actor-crate-name = Crate
## campaign-tooltips.yaml
actor-technology-center-name = Technology Center
## allies-05a, allies-05b, allies-05c, negotiations
actor-prison-name = Prison
## fall-of-greece-1-personal-war, situation-critical
actor-strategic-bomber-name = Strategic Bomber
## fall-of-greece-1-personal-war, mousetrap
actor-stavros-name = Stavros
## intervention
actor-air-force-hq-name = Soviet Air Force HQ
actor-mainland-name = Reach the mainland
actor-givefix-name = Weapons Factory or Helipad
## monster-tank-madness
actor-demitri-name = Dr. Demitri
actor-5tnk =
.name = Super Tank
.generic-name = Super Tank
actor-5tnk-husk-name = Husk (Super Tank)
## mousetrap, situation-critical
actor-gas-name = Gas
## sarin-gas-2-down-under
actor-officer-name = Officer
## sarin-gas-3-controlled-burn
actor-sarin-processing-plant-name = Sarin Processing Plant
## siberian-conflict-1-fresh-tracks
actor-atomic-material-name = Atomic Material
## situation-critical
actor-scientist-name = Scientist
## soviet-soldier-volkov-n-chitzkoi
actor-afac =
.name = Alloy Facility
.generic-name = Alloy Facility
actor-ccen =
.name = Control Center
.generic-name = Control Center
actor-hgun-name = Heavy Turret Prototype
actor-zkoi =
.name = Chitzkoi
.generic-name = Cyborg Dog
## situation-critical, soviet-soldier-volkov-n-chitzkoi
actor-volk-name = Volkov

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## gamesave-loading.yaml
label-gamesave-loading-screen-title = Loading Saved Game
label-gamesave-loading-screen-desc = Press Escape to cancel loading and return to the main menu
## ingame-observer.yaml
button-observer-widgets-pause-tooltip = Pause
button-observer-widgets-play-tooltip = Play
button-observer-widgets-slow =
.tooltip = Slow speed
.label = 50%
button-observer-widgets-regular =
.tooltip = Regular speed
.label = 100%
button-observer-widgets-fast =
.tooltip = Fast speed
.label = 200%
button-observer-widgets-maximum =
.tooltip = Maximum speed
.label = MAX
label-basic-stats-player-header = Player
label-basic-stats-cash-header = Cash
label-basic-stats-power-header = Power
label-basic-stats-kills-header = Kills
label-basic-stats-deaths-header = Deaths
label-basic-stats-assets-destroyed-header = Destroyed
label-basic-stats-assets-lost-header = Lost
label-basic-stats-experience-header = Score
label-basic-stats-actions-min-header = APM
label-economy-stats-player-header = Player
label-economy-stats-cash-header = Cash
label-economy-stats-income-header = Income
label-economy-stats-assets-header = Assets
label-economy-stats-earned-header = Earned
label-economy-stats-spent-header = Spent
label-economy-stats-harvesters-header = Harvesters
label-economy-stats-derricks-header = Oil Derricks
label-production-stats-player-header = Player
label-production-stats-header = Production
label-support-powers-player-header = Player
label-support-powers-header = Support Powers
label-army-player-header = Player
label-army-header = Army
label-combat-stats-player-header = Player
label-combat-stats-assets-destroyed-header = Destroyed
label-combat-stats-assets-lost-header = Lost
label-combat-stats-units-killed-header = U. Killed
label-combat-stats-units-dead-header = U. Lost
label-combat-stats-buildings-killed-header = B. Killed
label-combat-stats-buildings-dead-header = B. Lost
label-combat-stats-army-value-header = Army Value
label-combat-stats-vision-header = Vision
## ingame-observer.yaml, ingame-player.yaml
label-mute-indicator = Audio Muted
button-top-buttons-options-tooltip = Options
## ingame-player.yaml
supportpowers-support-powers-palette =
.ready = READY
.hold = ON HOLD
button-command-bar-attack-move =
.tooltip = Attack Move
.tooltipdesc =
Selected units will move to the desired location
and attack any enemies they encounter en route.
Hold <(Ctrl)> while targeting to order an Assault Move
that attacks any units or structures encountered en route.
Left-click icon then right-click on target location.
button-command-bar-force-move =
.tooltip = Force Move
.tooltipdesc =
Selected units will move to the desired location
- Default activity for the target is suppressed
- Vehicles will attempt to crush enemies at the target location
- Helicopters will land at the target location
- Chrono Tanks will teleport towards the target location
Left-click icon then right-click on target.
Hold <(Alt)> to activate temporarily while commanding units.
button-command-bar-force-attack =
.tooltip = Force Attack
.tooltipdesc =
Selected units will attack the targeted unit or location
- Default activity for the target is suppressed
- Allows targeting of own or ally forces
- Long-range artillery units will always target the
location, ignoring units and buildings
Left-click icon then right-click on target.
Hold <(Ctrl)> to activate temporarily while commanding units.
button-command-bar-guard =
.tooltip = Guard
.tooltipdesc =
Selected units will follow the targeted unit.
Left-click icon then right-click on target unit.
button-command-bar-deploy =
.tooltip = Deploy
.tooltipdesc =
Selected units will perform their default deploy activity
- MCVs will unpack into a Construction Yard
- Construction Yards will re-pack into a MCV
- Transports will unload their passengers
- Demolition Trucks and MAD Tanks will self-destruct
- Minelayers will deploy a mine
- Aircraft will return to base
Acts immediately on selected units.
button-command-bar-scatter =
.tooltip = Scatter
.tooltipdesc =
Selected units will stop their current activity
and move to a nearby location.
Acts immediately on selected units.
button-command-bar-stop =
.tooltip = Stop
.tooltipdesc =
Selected units will stop their current activity.
Selected buildings will reset their rally point.
Acts immediately on selected targets.
button-command-bar-queue-orders =
.tooltip = Waypoint Mode
.tooltipdesc =
Use Waypoint Mode to give multiple linking commands
to the selected units. Units will execute the commands
immediately upon receiving them.
Left-click icon then give commands in the game world.
Hold <(Shift)> to activate temporarily while commanding units.
button-stance-bar-attackanything =
.tooltip = Attack Anything Stance
.tooltipdesc =
Set the selected units to Attack Anything stance:
- Units will attack enemy units and structures on sight
- Units will pursue attackers across the battlefield
button-stance-bar-defend =
.tooltip = Defend Stance
.tooltipdesc =
Set the selected units to Defend stance:
- Units will attack enemy units on sight
- Units will not move or pursue enemies
button-stance-bar-returnfire =
.tooltip = Return Fire Stance
.tooltipdesc =
Set the selected units to Return Fire stance:
- Units will retaliate against enemies that attack them
- Units will not move or pursue enemies
button-stance-bar-holdfire =
.tooltip = Hold Fire Stance
.tooltipdesc =
Set the selected units to Hold Fire stance:
- Units will not fire upon enemies
- Units will not move or pursue enemies
button-top-buttons-beacon-tooltip = Place Beacon
button-top-buttons-sell-tooltip = Sell
button-top-buttons-power-tooltip = Power Down
button-top-buttons-repair-tooltip = Repair
productionpalette-sidebar-production-palette =
.ready = READY
.hold = ON HOLD
button-production-types-building-tooltip = Buildings
button-production-types-defense-tooltip = Defense
button-production-types-infantry-tooltip = Infantry
button-production-types-vehicle-tooltip = Vehicles
button-production-types-aircraft-tooltip = Aircraft
button-production-types-naval-tooltip = Naval
button-production-types-scroll-up-tooltip = Scroll up
button-production-types-scroll-down-tooltip = Scroll down

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## hotkeys.yaml
hotkey-description-productiontypebuilding = Building Tab
hotkey-description-productiontypedefense = Defense Tab
hotkey-description-productiontypeinfantry = Infantry Tab
hotkey-description-productiontypevehicle = Vehicle Tab
hotkey-description-productiontypeaircraft = Aircraft Tab
hotkey-description-productiontypenaval = Naval Tab
hotkey-description-powerdown = Power-down mode

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## campaign.lua
objective-failed = Objective Failed
objective-completed = Objective Completed
primary = Primary
secondary = Secondary
new-primary-objective = New Primary Objective
new-secondary-objective = New Secondary Objective
## allies-01, allies-03, allies-05abc, evacuation, personal-war
tanya = Tanya
## allies-01
extract-einstein-helicopter = Wait for the helicopter and extract Einstein.
find-einstein = Find Einstein.
einstein-survive = Einstein must survive.
protect-civilians = Protect all civilians.
## allies-01, allies-03, allies-05abc, evacuation, negotiations
tanya-rules-of-engagement = Commander, I require your direct orders to fire under the rules of engagement!
# allies-01, allies-05abc, evacuation
tanya-survive = Tanya must survive.
## allies-02, soviet-06
escort-convoy = Escort the convoy.
## allies-02
convoy-arrived = The Convoy has arrived!
secure-convoy = Secure the convoy's path.
eliminate-soviets = Eliminate the entire Soviet presence in this area.
## allies-03a
destroy-oilpumps = Destroy all Soviet oil pumps.
## allies-03b
find-lost-tanks = Find our lost tanks.
## allies-03ab
destroy-bridges = Destroy all bridges.
free-prisoners = Free all Allied soldiers and keep them alive.
## allies-04
destroy-soviet-units-buildings = Destroy all Soviet units and buildings in this region.
destroy-convoys = Eliminate all passing Soviet convoys.
## allies-05a
extract-transport = Get all your forces aboard the transport.
## allies-05abc, proving-grounds
battlefield-control = Battlefield Control
# allies-05abc
spy = Spy
disguise-spy = Commander! You have to disguise me in order to get through the enemy patrols.
skip-heroics = Good work! But next time, skip the heroics!
rescue-tanya = Rescue Tanya.
eliminate-soviet-units = Eliminate all Soviet units in this area.
infiltrate-warfactory = Infiltrate the Soviet War Factory.
destroy-sam-sites-blocker = Destroy all four SAM Sites blocking
our reinforcements' helicopter from landing.
# allies-06ab
soviet-tech-centers-discovered = Soviet tech center coordinates discovered.
destroy-soviet-buildings-units = Destroy all Soviet buildings and units in the area.
do-not-capture-tech-centers = Do not capture the tech centers! Infiltrate one with a spy.
infiltrate-tech-center-spy = Infiltrate one of the Soviet tech centers with a spy.
capture-radar-shore = Capture the Radar Dome near the shore.
build-naval-yard-redeploy-mcv = Secure a foothold and build a Naval Yard.
Redeploy the MCV if needed.
# allies-07
enemy-approaching = Enemy approaching.
soviet-armored-battalion-arrives-in = Soviet armored battalion arrives in { $time }
destroy-all-soviet-sub-pens = Destroy all Soviet Submarine Pens.
clear-area-all-subs = Clear the area of all Submarine activity.
## allies-07, soviet-05
capture-radar-dome = Capture the Radar Dome.
## soviet-04ab, soviet-05
defeat-allied-forces = Defeat the Allied forces.
## allies-08a
evacuate-scientists-from-west-island = Evacuate all scientists from the island to
the west.
## allies-08b
evacuate-scientists-from-east-island = Evacuate all scientists from the island to
the east.
## allies-08ab
experiment-successful = The experiment is a success!
chronosphere-experiment-completes-in = Chronosphere experiment completes in { $time }
defend-chronosphere-tech-center = Defend the Chronosphere and Technology Center
at all costs.
chronosphere-needs-power = The Chronosphere must have power when the
timer runs out.
## allies09a
extract-kosygin = Extract Kosygin and
get him back to your base.
infiltrate-soviet-command-center-contact-kosygin = Infiltrate the Soviet Command Center and
contact Kosygin.
kosygin-must-survive = Kosygin must survive.
## allies-10a
we-are-too-late = We're too late!
incoming-transmission-capitalized = INCOMING TRANSMISSION.
deactivate-four-missiles = Commander, we are tracking four missiles. They must be deactivated! We are scrambling a team to assault the missile control bunker. Clear the way and capture the enemy command center. Hurry!
capture-enemy-command-center = Capture the enemy Command Center. Hurry!
disable-atomic-weapons = Find a way to take the atomic weapons offline.
## allies-10b
nuclear-missile-deactivated = Nuclear missile deactivated.
reach-target-in = Nuclear missiles will reach their targets in { $time }
get-engineers-to-consoles = Get your engineers to each launch control center.
spare-the-scientists = Spare the scientists; they are more valuable as
prisoners of war.
## allies-13
place-explosive-charges = Place explosive charges on all generators.
steal-supplies = Secure the base's supply cache.
explosive-charge-placed = Explosive charge placed.
engineer = Engineer
old-flametowers = Commander, the flame towers in this base are older models. We should be able to get closer.
be-sneaky = Be careful, we don't want to alert these guys.
soldier = Soldier
## ant-01
allied-forces-have-arrived = Allied forces have arrived!
defend-outpost-until-reinforcements-arrive = Defend the outpost until reinforcements arrive.
reinforcements-arrive-in = Reinforcements arrive in { $time }
find-outpost = Find the outpost.
## ants-03
gas-every-ant-nest = Gas every ant nest.
kill-every-ant-above-ground = Kill every ant lurking above ground.
## evacuation
allied-reinforcements-arrive-in = Allied reinforcements arrive in { $time }
wait-for-helicopter-extract-einstein = Wait for a helicopter at the LZ and extract Einstein.
keep-einstein-alive-at-all-costs = Keep Einstein alive at all costs.
find-einstein-crashed-helicopter = Find Einstein's crashed helicopter.
destroy-sam-sites = Destroy the SAM sites.
hold-position-protect-base = Hold your position and protect the base.
do-not-lose-more-than = Do not lose more than { $units } units.
take-out-the-soviet-power-grid = Disable the Soviet power grid.
## exodus
units-evacuated = { $evacuated } / { $threshold } units evacuated.
evacuate-units = Evacuate { $threshold } units.
destroy-nearby-soviet-airbases = Destroy the nearby Soviet airbases.
evacuate-at-least-one-gap-generator = Save at least one Mobile Gap Generator.
transferring-funds = Transferring funds.
co-commander-missing = Co-Commander is missing
## fall-of-greece-01-personal-war
civilians-manual-targeting = Commander, there are several civilians in the area.
We need you to designate targets.
soviet-aircraft-armor-moving-in = Alfa Niner this is Lima One Six. Be advised, Soviet aircraft and armor are moving into your AO.
headquarters = Headquarters
extraction-point-compromised-evacuate-base = Extraction point compromised. Evacuate the base!
new-extraction-point-northwest = New extraction point has been setup to the northwest.
stalin-will-pay = Stalin will pay for what he has done today!
I will bury him with my own hands!
stavros = Stavros
keep-stavros-tanya-alive = Keep Stavros and Tanya alive.
get-tanya-stavros-helicopter = Get Stavros and Tanya to the extraction helicopter.
## fall-of-greece-2-evacuation
civilians-evacuated = { $evacuated } / { $threshold } civilians evacuated
chinook-assist-evacuation = Alfa Niner this is Pegasus. We are on site and ready to assist with the evacuation.
chinook-pilot = Chinook pilot
rescue-civilians-island-shelter-easy = Evacuate at least half of the civilians to the island
shelter.
rescue-civilians-island-shelter-normal = Evacuate at least three-quarters of the civilians to
the island shelter.
rescue-civilians-island-shelter-hard = Evacuate all civilians to the island shelter.
clear-enemy-submarines = Clear the area of enemy submarine activity.
## fort-lonestar
no-more-waves = The onslaught is almost over! No more waves remain.
defend-fort-lonestar = Defend Fort Lonestar at all costs!
lonestar-ai-sold-its-walls = Lonestar AI { $id } sold its walls for better combat performance.
## in-the-nick-of-time
friendlies-coming-out = Friendlies coming out!
medic = Medic
get-scientists-evacuation-point = Commander, we're detecting Soviet transports headed your way. Get the scientists back to the extraction point in the southeast!
landcom-16-capitalized = LANDCOM 16
scientists-killed-in-command-center = The scientists were in the Command Center!
chronosphere-explodes-in = Chronosphere explodes in { $time }
rescue-scientists-extraction-point = Rescue the scientists and escort them back to the
extraction point.
## in-the-nick-of-time, situation-critical
too-late = We're too late!
## infiltration
secure-laboratory-guards = Eliminate the guards to secure the laboratory.
destroy-remaining-soviet-presence = Destroy the remaining Soviet presence.
infiltrate-laboratory = Infiltrate the laboratory with a spy undetected.
secure-lab-in = Secure lab in: { $time }
soviet-research-lab-not-secured-in-time = The Soviet research laboratory was not secured in time.
## intervention
percentage-village-destroyed = { $percentage }% of the village destroyed.
save-village = Save the village.
mcv-main-island = Get your MCV to the main island.
capture-air-force-hq = Find and capture the enemy Air Force HQ.
## monster-tank-madness
find-demitri = Find Dr. Demitri. He is likely hiding in the village
to the far south.
reprogram-super-tanks = Reprogram the Super Tanks by infiltrating
the Soviet Radar Dome with a spy.
defend-outpost = Defend and repair our outpost.
super-tank-self-destruct-t-minus-3 = In 3 minutes the super tanks will self-destruct.
evacuate-demitri = Evacuate Dr. Demitri with the helicopter waiting
at our outpost.
super-tank-self-destruct-in = The Super Tanks will self-destruct in { $time }
super-tanks-destroyed = The Super Tanks have been destroyed!
eliminate-super-tanks = Destroy all remaining Super Tanks.
steal-money-outpost = Use the Thief to steal funds from the nearby outpost.
cross-river = Secure transportation to the mainland.
find-outpost-and-repair = Find our outpost and start repairs.
evacuate-civilian-hospital = Evacuate all civilians from the hospital.
demitri-extracted-super-tanks-destroyed = Dr. Demitri has been safely extracted, and the Super Tanks have been dealt with.
## mousetrap
all-engineers-killed = All engineers have been killed.
kill-stavros = Kill Stavros.
sabotage-facility = Sabotage the facility using our engineers.
## negotiations
all-hostages-killed = All hostages were killed.
church-destroyed = The church was destroyed.
free-hostages = Find and rescue the hostages.
get-hostages-to-church = Get the hostages to the church.
signal-for-reinforcements = Signal for reinforcements at the drop-off point.
guide-thank-you = Thank you! I'll help you get into town!
guide-follow-me = Follow me!
guide-patrol-coming = Uh oh, a patrol is coming this way.
guide-come-this-way = Come this way! Hurry!
guide-safe-to-move = It's safe now. Let's go.
hostage-dies-in = Hostage dies in { $time }
keep-all-hostages-alive = Keep all hostages alive.
## production-disruption, shock-therapy
capture-enemy-radar-dome = Capture the enemy Radar Dome.
## production-disruption
destroy-escaping-submarine = Destroy the submarine before it escapes!
submarine-escapes = The submarine is heading for open sea!
submarine-construction-complete-in = Submarine construction complete in { $time }
destroy-soviet-sub-pen = Destroy the Soviet Submarine Pen.
power-down-tesla-coils = Cut power to the Tesla Coils.
# proving-grounds
tech-center-survive = The Tech Center must survive.
regain-control-of-our-naval-base = Regain control of our naval base.
capture-airfield-before-cruisers = Capture an Airfield before Cruisers arrive.
wipe-out-intruders-with-new-submarines = Wipe out the Allied intruders with the
help of our new submarines.
naval-base-destroyed = The naval base has been destroyed!
our-tech-center-destroyed = Our Tech Center has been destroyed!
our-tech-center-captured = Our Tech Center has been captured!
cruisers-arrive-in = Cruisers arrive in { $time }
cruisers-arrived = Cruisers have arrived!
scouts-mark-the-way-to-bases = Scouts will mark the way to our bases. Find their flares.
mining-outpost-reached = Mining outpost reached.
vehicle-depot-reached = Vehicle depot reached. Airfields marked.
airfields-reached = Airfields reached. Proceed to the final flare.
unauthorized-naval-units = Unauthorized naval units have entered the area!
protect-our-tech-center-at-all-costs = Protect our Tech Center at all costs!
## sarin-gas-1-crackdown, soviet09
convoy-truck-escaping = Convoy truck attempting to escape!
## sarin-gas-1-crackdown
prevent-soviet-trucks-escaping = Prevent the Soviet convoy trucks from escaping.
clear-sector-soviet-presence = Clear the sector of all Soviet presence.
infiltrate-radar-reveal-escape-routes = Infiltrate the Soviet Radar Dome to reveal convoy
escape routes.
## sarin-gas-2-down-under, situation-critical
scientist = Scientist
## sarin-gas-2-down-under
flame-turret-deactivated = Flame Turret deactivated.
console = Console
sarin-dispenser-activated = Sarin Nerve Gas dispensers activated.
tesla-coil-deactivated = Tesla Coil deactivated.
tesla-coil-activated = Initialising Tesla Coil defense.
prisoners-escaping = Warning, prisoners are attempting to escape!
intercom = Intercom
hurry-base-compromised = The base is compromised. We have to hurry the execution!
soviet-officer = Soviet Officer
prepare-to-fire = Prepare to Fire!
fire = Fire!
thanks-for-rescue = Thanks for the rescue!
move-nuclear-outside = The Soviets have an unstable nuclear device stored here
- help me move it out of the facility!
exit-clear-hopefully = I hope the exit is clear!
reach-eastern-exit = Reach the eastern facility exit.
free-tanya-keep-alive = Free Tanya and keep her alive.
kill-soviet-officers-scientists = Kill all Soviet officers and scientists.
steal-soviet-mammoth-tank = Steal a Soviet Mammoth Tank.
no-casualties = Ensure no soldier or civilian
under your command is lost.
## sarin-gas-3-controlled-burn
capture-sarin-plants-intact = Capture all Sarin processing plants intact.
destroy-enemy-compound = Destroy the enemy compound.
cut-power-east = Cut the power to the eastern base.
## shock-therapy
destroy-opposition = Destroy all who oppose us.
## siberian-conflict-1-fresh-tracks
first-trucks-entering = First trucks entering your AO.
first-trucks-arrive-in = First trucks arrive in { $time }
destroy-soviet-convoy = Destroy all Soviet convoy trucks.
destroy-bridges-slow-convoy = Demolish the nearby bridges to slow down
the convoys.
## siberian-conflict-3-wasteland, negotiations
destroy-soviet-units-infrastructure = Destroy all Soviet units and structures.
## situation-critical
plans-stolen-erase-data = Plans stolen; erasing all data.
software-update-failed-manual-targets = IFF software update failed. Manual target input is required.
volkov = Volkov
missiles-launch-in = Missiles launch in { $time }
kill-power = Bring the base to low power. Volkov will arrive
once the defenses are down.
infiltrate-bio-weapons-lab-scientist = Infiltrate the bio-weapons lab with the scientist.
destroy-bio-weapons-lab-missile-silos = Destroy the bio-weapons lab and the missile silos.
destroy-all-sam-sites-strategic-bombers = Destroy all SAM sites on the island.
Our strategic bombers will finish the rest.
## situation-critical, soviet-10
run-for-it = RUN FOR IT!
## situation-critical, soviet-soldier-volkov-n-chitzkoi
volkov-survive = Volkov must survive.
## soviet-01
raze-village = Raze the village.
## soviet-02ab, soviet-08a, soviet-11
protect-command-center = Protect the Command Center.
destroy-allied-units-structures = Destroy all Allied units and structures.
## soviet-03
kill-enemy-spy = Kill the enemy spy.
clear-farm-reinforcements = Clear the nearby farm for reinforcements.
scavenge-civilian-buildings = Scavenge civilian buildings for supplies.
time-remaining = Time Remaining: { $time }
## soviet-04ab, soviet-08ab, soviet-10
destroy-radar-dome-reinforcements = Destroy the Allied Radar Dome to prevent
reinforcements.
## soviet05
allied-mcv-island = Allied MCV detected moving towards the island.
defend-radar-dome = Defend the Radar Dome.
allied-expansion-movement-detected = Allied MCV movement detected.
coordinates-allied-expansion-discovered = Allied expansion base discovered.
## soviet06ab
destroy-capture-radar-dome-reinforcements = Destroy or capture the Allied Radar Dome to stop
enemy reinforcements.
keep-trucks-alive = Keep all trucks alive.
## soviet07
deactivate-security-system = Deactivate the security system.
rescue-engineers = Rescue the engineers.
engineers-coolant-station = Get the engineers to the coolant stations.
engineer-reprogram-security = Use an Engineer to reprogram the security system.
engineer-reactor-core = Get an Engineer to the reactor core.
free-dogs = Free the dogs.
time-until-meltdown = Time until Meltdown: { $time }
## soviet-08ab
destroy-allied-sympathizers-village = Destroy the village of Allied sympathizers.
## soviet-09
truck-stopped-near-allied-base = Commander, the truck has stopped at a nearby Allied base.
Radio intercepts indicate the truck has orders to flee if any Soviet units approach.
destroy-stolen-convoy-truck = Destroy the stolen convoy truck
- don't let it escape.
defend-forward-command-center = Defend our forward Command Center.
## soviet-10
convoy-commander = Convoy commander
we-are-surrounded = We are surrounded!
corridor-closes-in = Corridor closes in { $time }
escort-convoy-mountain-pass = Escort the convoy through the mountain pass.
protect-every-truck = Ensure no truck is lost.
save-migs = Do not squander any of our new MiG aircraft.
## soviet-11b
destroy-allied-naval-base = Destroy the Allied naval base.
## soviet-13a, soviet13b
chrono-trap-triggered = We failed to disable the trap!
destroy-allied-radar-sites = Destroy the Allied radar sites before approaching
the Chronosphere.
capture-the-chronosphere = Capture the Chronosphere.
## soviet-soldier-volkov-n-chitzkoi
destroy-control-center = Destroy the Control Center.
tank-division-must-not-be-destroyed = Your tank division must not be destroyed before
the alloy facility is dealt with.
keep-chitzkoi-alive = Keep Chitzkoi Alive.
destroy-alloy-facility = Destroy the alloy facility.
heavy-turret-control-destroyed = Excellent! The heavy turret control center is destroyed;
now we can deal with the alloy facility.
rebuild-chitzkoi = We can rebuild Chitzkoi - we have the technology.
## survival01
french-reinforcements-arrive-in = French reinforcements arrive in { $time }
french-allies-arrived = Our French allies have arrived!
takeover-reinforcements-kill-remaining-soviet-forces = Take command of French reinforcements and
kill all remaining Soviet forces.
takeover-reinforcements-dismantle-soviet-base = Use French reinforcements to dismantle the nearby Soviet base.
enforce-position-hold-until-reinforcements = Hold your position and withstand the onslaught
until reinforcements arrive.
destroy-two-sams-before-reinforcements = Destroy the two SAM sites before reinforcements
arrive.
soviets-blocking-gps = The Soviets are blocking our GPS - we need to investigate their new technology.
capture-hold-soviet-airbase-northeast = Capture and hold the Soviet airbase
in the northeast.
french-survived-dismantled-soviet-presence = The French forces have survived and dismantled the Soviet presence!
kill-remaining-soviet-forces = Kill all remaining Soviet forces.
dismantle-nearby-soviet-base = Dismantle the nearby Soviet base.
## survival02
destroy-all-soviet-forces = Destroy all Soviet forces in the area.
soviet-reinforcements-arrive-in = Soviet reinforcements arrive in { $time }
reinforced-position-initiate-counter-attack = Excellent work Commander! We have reinforced our position enough to launch a counter-attack.
incoming-report = Incoming Report
destroy-remaining-soviet-forces-area = Destroy the remaining Soviet forces in the area.
soviet-reinforcements-arrived = Soviet reinforcements have arrived!
repair-bridges-for-reinforcement = Commander! The Soviets destroyed the bridges to cut off our reinforcements. Repair them for additional support.
repair-two-southern-bridges = Repair the two southern bridges.
enforce-position-hold-out-onslaught = Fortify your position and hold off the onslaught.
remaining-soviet-presence-destroyed = We have destroyed the remaining Soviet presence!
soviet-reinforcements-approaching = Soviet reinforcements are approaching!
## top-o-the-world
supply-truck-waystation = Bring the supply truck to the waystation.
waystation-must-not-be-destroyed = The waystation must not be destroyed.
destroy-aa-guns-enable-air-support = Destroy all the AA Guns to enable air support.
find-destroy-bridge-stop-allied-reinforcements = Find and destroy the bridge the Allies are using
to bring reinforcements into the area.
air-support-t-minus-3 = Very good, Comrade General! Our air units are en route
and should reach your area in approximately three minutes.
allied-ground-reinforcements-stopped = This should stop the Allied forces from getting further ground reinforcements.

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## Metadata
mod-title = Red Alert
mod-windowtitle = OpenRA - Red Alert
## LogoStripeLoadScreen
loadscreen-loading = Filling Crates..., Charging Capacitors..., Reticulating Splines..., Planting Trees..., Building Bridges..., Aging Empires..., Compiling EVA..., Constructing Pylons..., Activating Skynet..., Splitting Atoms...
## Tilesets
tileset-desert = Desert
tileset-snow = Snow
tileset-temperat = Temperate
tileset-interior = Interior
## SupportPowerTimerWidget
support-power-timer = { $player }'s { $support-power }: { $time }

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