Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
217
mods/ra/maps/allies-01/allies01.lua
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217
mods/ra/maps/allies-01/allies01.lua
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--[[
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Copyright (c) The OpenRA Developers and Contributors
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This file is part of OpenRA, which is free software. It is made
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available to you under the terms of the GNU General Public License
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as published by the Free Software Foundation, either version 3 of
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the License, or (at your option) any later version. For more
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information, see COPYING.
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]]
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InsertionHelicopterType = "tran.insertion"
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InsertionPath = { InsertionEntry.Location, InsertionLZ.Location }
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ExtractionHelicopterType = "tran.extraction"
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ExtractionPath = { SouthReinforcementsPoint.Location, ExtractionLZ.Location }
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JeepReinforcements = { "jeep", "jeep" }
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TanyaReinforcements = { "e7.noautotarget" }
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EinsteinType = "einstein"
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FlareType = "flare"
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CruisersReinforcements = { "ca", "ca", "ca", "ca" }
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OpeningAttack = { Patrol1, Patrol2, Patrol3, Patrol4 }
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Responders = { Response1, Response2, Response3, Response4, Response5 }
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LabGuardsTeam = { LabGuard1, LabGuard2, LabGuard3 }
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SendInsertionHelicopter = function()
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local passengers = Reinforcements.ReinforceWithTransport(Greece, InsertionHelicopterType,
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TanyaReinforcements, InsertionPath, { InsertionEntry.Location })[2]
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local tanya = passengers[1]
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Trigger.OnKilled(tanya, TanyaKilledInAction)
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Trigger.AfterDelay(DateTime.Seconds(4), function()
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Media.DisplayMessage(UserInterface.GetFluentMessage("tanya-rules-of-engagement"), UserInterface.GetFluentMessage("tanya"))
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end)
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end
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SendJeeps = function()
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Reinforcements.Reinforce(Greece, JeepReinforcements, InsertionPath, DateTime.Seconds(2))
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Media.PlaySpeechNotification(Greece, "ReinforcementsArrived")
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end
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RunInitialActivities = function()
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SendInsertionHelicopter()
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Utils.Do(OpeningAttack, function(a)
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IdleHunt(a)
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end)
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Trigger.OnKilled(Patrol3, function()
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if not Civilian1.IsDead then
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Civilian1.Move(CivMove.Location)
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end
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end)
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Trigger.OnKilled(BarrelPower, function()
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if not Civilian2.IsDead then
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Civilian2.Move(CivMove.Location)
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end
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Utils.Do(Responders, function(r)
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if not r.IsDead then
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IdleHunt(r)
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end
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end)
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end)
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end
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LabGuardsKilled = function()
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CreateEinstein()
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Trigger.AfterDelay(DateTime.Seconds(2), function()
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Actor.Create(FlareType, true, { Owner = England, Location = ExtractionFlarePoint.Location })
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Media.PlaySpeechNotification(Greece, "SignalFlareNorth")
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SendExtractionHelicopter()
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end)
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Trigger.AfterDelay(DateTime.Seconds(10), function()
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Media.PlaySpeechNotification(Greece, "AlliedReinforcementsArrived")
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Actor.Create("camera", true, { Owner = Greece, Location = CruiserCameraPoint.Location })
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SendCruisers()
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end)
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Trigger.AfterDelay(DateTime.Seconds(12), function()
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for i = 0, 2 do
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Trigger.AfterDelay(DateTime.Seconds(i), function()
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Media.PlaySoundNotification(Greece, "AlertBuzzer")
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end)
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end
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Utils.Do(SovietArmy, function(a)
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if not a.IsDead and a.HasProperty("Hunt") then
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Trigger.OnIdle(a, a.Hunt)
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end
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end)
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end)
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end
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SendExtractionHelicopter = function()
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Heli = Reinforcements.ReinforceWithTransport(Greece, ExtractionHelicopterType, nil, ExtractionPath)[1]
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if not Einstein.IsDead then
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Trigger.OnRemovedFromWorld(Einstein, EvacuateHelicopter)
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end
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Trigger.OnKilled(Heli, RescueFailed)
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Trigger.OnRemovedFromWorld(Heli, HelicopterGone)
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end
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EvacuateHelicopter = function()
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if Heli.HasPassengers then
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Heli.Move(ExtractionExitPoint.Location)
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Heli.Destroy()
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end
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end
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SendCruisers = function()
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local i = 1
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Utils.Do(CruisersReinforcements, function(cruiser)
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local ca = Actor.Create(cruiser, true, { Owner = England, Location = SouthReinforcementsPoint.Location + CVec.New(2 * i, 0) })
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ca.Move(Map.NamedActor("CruiserPoint" .. i).Location)
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i = i + 1
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end)
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end
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LabDestroyed = function()
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if not Einstein then
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RescueFailed()
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end
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end
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RescueFailed = function()
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Media.PlaySpeechNotification(Greece, "ObjectiveNotMet")
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Greece.MarkFailedObjective(EinsteinSurviveObjective)
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end
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TanyaKilledInAction = function()
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Media.PlaySpeechNotification(Greece, "ObjectiveNotMet")
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Greece.MarkFailedObjective(TanyaSurviveObjective)
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end
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OilPumpDestroyed = function()
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Trigger.AfterDelay(DateTime.Seconds(5), SendJeeps)
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end
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CiviliansKilled = function()
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Greece.MarkFailedObjective(CivilProtectionObjective)
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Media.PlaySpeechNotification(Greece, "ObjectiveNotMet")
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CollateralDamage = true
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end
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LostMate = function()
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if not Civilian2.IsDead then
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Civilian2.Panic()
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end
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end
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CreateEinstein = function()
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Greece.MarkCompletedObjective(FindEinsteinObjective)
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Media.PlaySpeechNotification(Greece, "ObjectiveMet")
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Einstein = Actor.Create(EinsteinType, true, { Location = EinsteinSpawnPoint.Location, Owner = Greece })
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Einstein.Scatter()
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Trigger.OnKilled(Einstein, RescueFailed)
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ExtractObjective = AddPrimaryObjective(Greece, "extract-einstein-helicopter")
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Trigger.AfterDelay(DateTime.Seconds(1), function() Media.PlaySpeechNotification(Greece, "TargetFreed") end)
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end
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HelicopterGone = function()
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if not Heli.IsDead then
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Media.PlaySpeechNotification(Greece, "TargetRescued")
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Trigger.AfterDelay(DateTime.Seconds(1), function()
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Greece.MarkCompletedObjective(ExtractObjective)
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Greece.MarkCompletedObjective(EinsteinSurviveObjective)
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if not Greece.IsObjectiveFailed(TanyaSurviveObjective) then
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Greece.MarkCompletedObjective(TanyaSurviveObjective)
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end
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if not CollateralDamage then
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Greece.MarkCompletedObjective(CivilProtectionObjective)
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end
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end)
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end
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end
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SetUnitStances = function()
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Utils.Do(Map.NamedActors, function(a)
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if a.Owner == Greece then
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a.Stance = "Defend"
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end
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end)
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end
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Tick = function()
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USSR.Resources = USSR.Resources - (0.01 * USSR.ResourceCapacity / 25)
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end
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WorldLoaded = function()
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Greece = Player.GetPlayer("Greece")
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England = Player.GetPlayer("England")
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USSR = Player.GetPlayer("USSR")
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InitObjectives(Greece)
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FindEinsteinObjective = AddPrimaryObjective(Greece, "find-einstein")
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TanyaSurviveObjective = AddPrimaryObjective(Greece, "tanya-survive")
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EinsteinSurviveObjective = AddPrimaryObjective(Greece, "einstein-survive")
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CivilProtectionObjective = AddSecondaryObjective(Greece, "protect-civilians")
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RunInitialActivities()
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Trigger.OnKilled(Lab, LabDestroyed)
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Trigger.OnKilled(OilPump, OilPumpDestroyed)
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SovietArmy = USSR.GetGroundAttackers()
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Trigger.OnAllKilled(LabGuardsTeam, LabGuardsKilled)
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CollateralDamage = false
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local civilianTeam = { Civilian1, Civilian2 }
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Trigger.OnAnyKilled(civilianTeam, CiviliansKilled)
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Trigger.OnKilled(Civilian1, LostMate)
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SetUnitStances()
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Trigger.AfterDelay(DateTime.Seconds(5), function() Actor.Create("camera", true, { Owner = Greece, Location = BaseCameraPoint.Location }) end)
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Camera.Position = InsertionLZ.CenterPosition
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end
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BIN
mods/ra/maps/allies-01/map.bin
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BIN
mods/ra/maps/allies-01/map.bin
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Binary file not shown.
11
mods/ra/maps/allies-01/map.ftl
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11
mods/ra/maps/allies-01/map.ftl
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## rules.yaml
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briefing =
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Rescue Einstein from the Headquarters inside the Soviet complex.
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Once found, evacuate him via helicopter from the signal flare's location.
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Einstein and Tanya must be kept alive at all costs.
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Beware the Soviet's Tesla Coils.
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Direct Tanya to destroy the westmost power plants to take them offline.
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BIN
mods/ra/maps/allies-01/map.png
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BIN
mods/ra/maps/allies-01/map.png
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Binary file not shown.
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After Width: | Height: | Size: 11 KiB |
452
mods/ra/maps/allies-01/map.yaml
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452
mods/ra/maps/allies-01/map.yaml
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MapFormat: 12
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RequiresMod: ra
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Title: 01: In the Thick of It
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Author: Westwood Studios
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Tileset: SNOW
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MapSize: 128,128
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Bounds: 49,45,30,36
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Visibility: MissionSelector
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Categories: Campaign
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LockPreview: True
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Players:
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PlayerReference@USSR:
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Name: USSR
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Bot: campaign
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Faction: soviet
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Color: FE1100
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Enemies: Greece, England
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PlayerReference@Neutral:
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Name: Neutral
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OwnsWorld: True
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NonCombatant: True
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Faction: allies
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PlayerReference@Greece:
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Name: Greece
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AllowBots: False
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Playable: True
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Required: True
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LockFaction: True
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Faction: allies
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LockColor: True
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Color: ABB7E4
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LockSpawn: True
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LockTeam: True
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Allies: England
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Enemies: USSR
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PlayerReference@England:
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Name: England
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Bot: campaign
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Faction: allies
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Color: A1EF8C
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Allies: Greece
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Enemies: USSR
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Actors:
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Actor0: t16
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Location: 66,46
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Owner: Neutral
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Actor1: t17
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Location: 59,46
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Owner: Neutral
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Actor2: tc04
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Location: 75,44
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Owner: Neutral
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Actor3: tc05
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Location: 76,45
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Owner: Neutral
|
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Actor4: t01
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Location: 52,50
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Owner: Neutral
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Actor5: t02
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Location: 70,68
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Owner: Neutral
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Actor6: t05
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Location: 73,64
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Owner: Neutral
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Actor7: t14
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Location: 59,50
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Owner: Neutral
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Actor8: t17
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Location: 56,61
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Owner: Neutral
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Actor9: tc01
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Location: 53,64
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Owner: Neutral
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Actor10: tc02
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Location: 49,66
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Owner: Neutral
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Actor11: t07
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Location: 49,59
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Owner: Neutral
|
||||
Actor12: tc05
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Location: 49,60
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Owner: Neutral
|
||||
Actor13: tc04
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Location: 50,58
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||||
Owner: Neutral
|
||||
Actor14: tc03
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Location: 69,50
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||||
Owner: Neutral
|
||||
Actor15: t11
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||||
Location: 77,60
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Owner: Neutral
|
||||
Actor16: t01
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||||
Location: 78,59
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||||
Owner: Neutral
|
||||
Actor17: tc01
|
||||
Location: 76,56
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||||
Owner: Neutral
|
||||
Actor18: t08
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||||
Location: 66,50
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||||
Owner: Neutral
|
||||
Actor19: t17
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||||
Location: 57,56
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||||
Owner: Neutral
|
||||
Actor20: t01
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||||
Location: 73,67
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||||
Owner: Neutral
|
||||
Actor21: tc01
|
||||
Location: 54,45
|
||||
Owner: Neutral
|
||||
Actor22: tsla
|
||||
Location: 71,60
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||||
Owner: USSR
|
||||
Actor23: powr
|
||||
Location: 75,64
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||||
Owner: USSR
|
||||
Actor24: powr
|
||||
Location: 67,57
|
||||
Owner: USSR
|
||||
BarrelPower: powr
|
||||
Location: 61,57
|
||||
Owner: USSR
|
||||
Actor27: fact
|
||||
Location: 69,62
|
||||
Owner: USSR
|
||||
Actor28: dome
|
||||
Location: 67,65
|
||||
Owner: USSR
|
||||
Actor29: barr
|
||||
Location: 61,64
|
||||
Owner: USSR
|
||||
Actor30: tsla
|
||||
Location: 67,68
|
||||
Owner: USSR
|
||||
Actor31: tsla
|
||||
Location: 60,67
|
||||
Owner: USSR
|
||||
Actor32: weap
|
||||
Location: 65,62
|
||||
Owner: USSR
|
||||
Actor33: proc
|
||||
Location: 73,58
|
||||
Owner: USSR
|
||||
Actor34: kenn
|
||||
Location: 64,65
|
||||
Owner: USSR
|
||||
Actor35: powr
|
||||
Location: 65,57
|
||||
Owner: USSR
|
||||
Actor36: powr
|
||||
Location: 77,64
|
||||
Owner: USSR
|
||||
Actor37: powr
|
||||
Location: 75,67
|
||||
Owner: USSR
|
||||
Actor38: silo
|
||||
Location: 59,64
|
||||
Owner: USSR
|
||||
Actor39: powr
|
||||
Location: 77,67
|
||||
Owner: USSR
|
||||
Actor41: brl3
|
||||
Location: 60,57
|
||||
Owner: USSR
|
||||
Actor42: barl
|
||||
Location: 60,56
|
||||
Owner: USSR
|
||||
Actor43: barl
|
||||
Location: 61,56
|
||||
Owner: USSR
|
||||
Actor44: brl3
|
||||
Location: 60,58
|
||||
Owner: USSR
|
||||
Actor45: barl
|
||||
Location: 58,56
|
||||
Owner: USSR
|
||||
Actor46: barl
|
||||
Location: 59,59
|
||||
Owner: USSR
|
||||
Actor47: jeep
|
||||
Location: 63,50
|
||||
Owner: Greece
|
||||
Facing: 512
|
||||
Actor49: jeep
|
||||
Location: 62,50
|
||||
Owner: Greece
|
||||
Facing: 512
|
||||
Actor50: jeep
|
||||
Location: 64,50
|
||||
Owner: Greece
|
||||
Facing: 512
|
||||
Actor55: e2
|
||||
Location: 73,66
|
||||
Owner: USSR
|
||||
SubCell: 1
|
||||
Response3: e1
|
||||
Location: 62,67
|
||||
Owner: USSR
|
||||
SubCell: 4
|
||||
Facing: 512
|
||||
Response5: e1
|
||||
Location: 67,67
|
||||
Owner: USSR
|
||||
SubCell: 3
|
||||
Facing: 640
|
||||
Response4: e1
|
||||
Location: 65,67
|
||||
Owner: USSR
|
||||
SubCell: 3
|
||||
Facing: 640
|
||||
Response1: e1
|
||||
Location: 56,60
|
||||
Owner: USSR
|
||||
SubCell: 1
|
||||
Facing: 384
|
||||
Response2: e1
|
||||
Location: 58,60
|
||||
Owner: USSR
|
||||
SubCell: 1
|
||||
Facing: 256
|
||||
Actor64: e1
|
||||
Location: 64,49
|
||||
Owner: Greece
|
||||
Facing: 512
|
||||
SubCell: 1
|
||||
Actor65: e1
|
||||
Location: 63,49
|
||||
Owner: Greece
|
||||
Facing: 512
|
||||
SubCell: 0
|
||||
Actor66: e1
|
||||
Location: 62,49
|
||||
Owner: Greece
|
||||
Facing: 640
|
||||
SubCell: 2
|
||||
Actor69: e2
|
||||
Location: 62,56
|
||||
Owner: USSR
|
||||
Facing: 128
|
||||
SubCell: 1
|
||||
Actor70: e2
|
||||
Location: 62,56
|
||||
Owner: USSR
|
||||
SubCell: 4
|
||||
Actor71: e1
|
||||
Location: 64,49
|
||||
Owner: Greece
|
||||
Facing: 512
|
||||
SubCell: 2
|
||||
Actor72: e1
|
||||
Location: 62,49
|
||||
Owner: Greece
|
||||
Facing: 512
|
||||
SubCell: 1
|
||||
Actor48: fenc
|
||||
Location: 53,60
|
||||
Owner: USSR
|
||||
Actor51: fenc
|
||||
Location: 53,59
|
||||
Owner: USSR
|
||||
Actor52: fenc
|
||||
Location: 54,59
|
||||
Owner: USSR
|
||||
Actor60: fenc
|
||||
Location: 53,63
|
||||
Owner: USSR
|
||||
Actor61: fenc
|
||||
Location: 54,63
|
||||
Owner: USSR
|
||||
Actor73: fenc
|
||||
Location: 55,63
|
||||
Owner: USSR
|
||||
Actor74: fenc
|
||||
Location: 55,64
|
||||
Owner: USSR
|
||||
Actor75: fenc
|
||||
Location: 55,65
|
||||
Owner: USSR
|
||||
Actor76: fenc
|
||||
Location: 55,66
|
||||
Owner: USSR
|
||||
Actor77: fenc
|
||||
Location: 55,67
|
||||
Owner: USSR
|
||||
Actor78: fenc
|
||||
Location: 56,67
|
||||
Owner: USSR
|
||||
Actor79: fenc
|
||||
Location: 57,67
|
||||
Owner: USSR
|
||||
Actor80: fenc
|
||||
Location: 58,67
|
||||
Owner: USSR
|
||||
Actor81: fenc
|
||||
Location: 58,68
|
||||
Owner: USSR
|
||||
Actor82: fenc
|
||||
Location: 73,70
|
||||
Owner: USSR
|
||||
Actor83: fenc
|
||||
Location: 74,70
|
||||
Owner: USSR
|
||||
Actor84: fenc
|
||||
Location: 78,70
|
||||
Owner: USSR
|
||||
Actor85: fenc
|
||||
Location: 77,70
|
||||
Owner: USSR
|
||||
Actor86: fenc
|
||||
Location: 76,70
|
||||
Owner: USSR
|
||||
Actor87: fenc
|
||||
Location: 78,58
|
||||
Owner: USSR
|
||||
Actor99: fenc
|
||||
Location: 78,59
|
||||
Owner: USSR
|
||||
Actor88: fenc
|
||||
Location: 77,58
|
||||
Owner: USSR
|
||||
Actor89: fenc
|
||||
Location: 78,57
|
||||
Owner: USSR
|
||||
Actor90: fenc
|
||||
Location: 78,56
|
||||
Owner: USSR
|
||||
Actor91: fenc
|
||||
Location: 77,56
|
||||
Owner: USSR
|
||||
Actor98: fenc
|
||||
Location: 76,56
|
||||
Owner: USSR
|
||||
Actor92: fenc
|
||||
Location: 75,56
|
||||
Owner: USSR
|
||||
Actor93: fenc
|
||||
Location: 74,56
|
||||
Owner: USSR
|
||||
Actor94: fenc
|
||||
Location: 74,55
|
||||
Owner: USSR
|
||||
Actor95: fenc
|
||||
Location: 68,55
|
||||
Owner: USSR
|
||||
Actor96: fenc
|
||||
Location: 69,55
|
||||
Owner: USSR
|
||||
Actor97: fenc
|
||||
Location: 68,54
|
||||
Owner: USSR
|
||||
Lab: stek
|
||||
Location: 61,60
|
||||
Owner: USSR
|
||||
OilPump: v19
|
||||
Location: 59,57
|
||||
Owner: USSR
|
||||
LabGuard1: e1
|
||||
Location: 64,61
|
||||
Owner: USSR
|
||||
SubCell: 4
|
||||
LabGuard2: e1
|
||||
Location: 63,63
|
||||
Owner: USSR
|
||||
Facing: 384
|
||||
SubCell: 0
|
||||
LabGuard3: e1
|
||||
Location: 61,63
|
||||
Owner: USSR
|
||||
Facing: 512
|
||||
SubCell: 0
|
||||
Patrol1: dog
|
||||
Location: 63,59
|
||||
Owner: USSR
|
||||
SubCell: 2
|
||||
Patrol2: e1
|
||||
Location: 64,58
|
||||
Owner: USSR
|
||||
SubCell: 3
|
||||
Patrol3: e1
|
||||
Location: 64,59
|
||||
Owner: USSR
|
||||
SubCell: 2
|
||||
Patrol4: e1
|
||||
Location: 62,55
|
||||
Owner: USSR
|
||||
SubCell: 4
|
||||
Civilian1: c8
|
||||
Location: 74,50
|
||||
Owner: England
|
||||
SubCell: 0
|
||||
Civilian2: c7
|
||||
Location: 76,48
|
||||
Owner: England
|
||||
SubCell: 3
|
||||
EinsteinSpawnPoint: waypoint
|
||||
Location: 62,60
|
||||
Owner: Neutral
|
||||
InsertionEntry: waypoint
|
||||
Location: 63,45
|
||||
Owner: Neutral
|
||||
InsertionLZ: waypoint
|
||||
Location: 63,47
|
||||
Owner: Neutral
|
||||
BaseCameraPoint: waypoint
|
||||
Location: 64,63
|
||||
Owner: Neutral
|
||||
SouthReinforcementsPoint: waypoint
|
||||
Location: 66,80
|
||||
Owner: Neutral
|
||||
ExtractionLZ: waypoint
|
||||
Location: 53,49
|
||||
Owner: Neutral
|
||||
ExtractionFlarePoint: waypoint
|
||||
Location: 54,48
|
||||
Owner: Neutral
|
||||
ExtractionExitPoint: waypoint
|
||||
Location: 78,49
|
||||
Owner: Neutral
|
||||
CruiserCameraPoint: waypoint
|
||||
Location: 69,67
|
||||
Owner: Neutral
|
||||
CruiserPoint1: waypoint
|
||||
Location: 60,74
|
||||
Owner: Neutral
|
||||
CruiserPoint2: waypoint
|
||||
Location: 64,75
|
||||
Owner: Neutral
|
||||
CruiserPoint4: waypoint
|
||||
Location: 72,75
|
||||
Owner: Neutral
|
||||
CruiserPoint3: waypoint
|
||||
Location: 68,76
|
||||
Owner: Neutral
|
||||
CivMove: waypoint
|
||||
Location: 69,56
|
||||
Owner: Neutral
|
||||
|
||||
Rules: ra|rules/campaign-rules.yaml, ra|rules/campaign-tooltips.yaml, ra|rules/campaign-palettes.yaml, rules.yaml
|
||||
|
||||
Weapons: weapons.yaml
|
||||
|
||||
FluentMessages: ra|fluent/lua.ftl, ra|fluent/campaign.ftl, map.ftl
|
||||
44
mods/ra/maps/allies-01/rules.yaml
Normal file
44
mods/ra/maps/allies-01/rules.yaml
Normal file
@@ -0,0 +1,44 @@
|
||||
World:
|
||||
LuaScript:
|
||||
Scripts: campaign.lua, utils.lua, allies01.lua
|
||||
MissionData:
|
||||
Briefing: briefing
|
||||
BackgroundVideo: prolog.vqa
|
||||
BriefingVideo: ally1.vqa
|
||||
StartVideo: landing.vqa
|
||||
WinVideo: snowbomb.vqa
|
||||
LossVideo: bmap.vqa
|
||||
|
||||
TRAN.Extraction:
|
||||
Inherits: TRAN
|
||||
RevealsShroud:
|
||||
Range: 0c0
|
||||
-RevealsShroud@GAPGEN:
|
||||
RejectsOrders:
|
||||
-Selectable:
|
||||
Cargo:
|
||||
Types: Einstein
|
||||
MaxWeight: 1
|
||||
RenderSprites:
|
||||
Image: tran
|
||||
Interactable:
|
||||
|
||||
TRAN.Insertion:
|
||||
Inherits: TRAN.Extraction
|
||||
Cargo:
|
||||
MaxWeight: 0
|
||||
|
||||
EINSTEIN:
|
||||
Passenger:
|
||||
CargoType: Einstein
|
||||
|
||||
C8:
|
||||
Inherits@2: ^ArmedCivilian
|
||||
|
||||
JEEP:
|
||||
Cargo:
|
||||
Types: Infantry, Einstein
|
||||
|
||||
TSLA:
|
||||
Power:
|
||||
Amount: -150
|
||||
2
mods/ra/maps/allies-01/weapons.yaml
Normal file
2
mods/ra/maps/allies-01/weapons.yaml
Normal file
@@ -0,0 +1,2 @@
|
||||
8Inch:
|
||||
Range: 25c0
|
||||
Reference in New Issue
Block a user