Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
219
mods/ra/maps/allies-06a/allies06a-AI.lua
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219
mods/ra/maps/allies-06a/allies06a-AI.lua
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@@ -0,0 +1,219 @@
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--[[
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Copyright (c) The OpenRA Developers and Contributors
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This file is part of OpenRA, which is free software. It is made
|
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available to you under the terms of the GNU General Public License
|
||||
as published by the Free Software Foundation, either version 3 of
|
||||
the License, or (at your option) any later version. For more
|
||||
information, see COPYING.
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||||
]]
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SovietsActivated = false
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WTransWays =
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{
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{ WaterUnloadEntry1.Location, WaterUnload1.Location },
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{ WaterUnloadEntry2.Location, WaterUnload2.Location }
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}
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WTransUnits =
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{
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hard = { { "3tnk", "3tnk", "3tnk", "v2rl", "v2rl" }, { "v2rl", "v2rl", "e4", "e4", "3tnk" } },
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normal = { { "e1", "e1", "3tnk", "3tnk", "v2rl" }, { "e4", "e4", "e4", "e4", "v2rl" } },
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easy = { { "e1", "e1", "e1", "e2", "e2" }, { "e2", "e2", "3tnk" } }
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}
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WTransDelays =
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{
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easy = DateTime.Seconds(240),
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normal = DateTime.Seconds(180),
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hard = DateTime.Seconds(140)
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}
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BuildDelays =
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{
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easy = DateTime.Seconds(90),
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normal = DateTime.Seconds(60),
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hard = DateTime.Seconds(30)
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}
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FirstAirDelays =
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{
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easy = DateTime.Seconds(180),
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normal = DateTime.Seconds(120),
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hard = DateTime.Seconds(90)
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}
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WaterAttackTypes =
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{
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easy = { "ss" },
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normal = { "ss", "ss" },
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hard = { "ss", "ss", "ss" }
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}
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VehicleTypes = { "v2rl", "3tnk", "3tnk", "3tnk", "3tnk", "harv" }
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InfTypes =
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{
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{ "e1", "e1", "e1"},
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{ "e2", "e1", "e1"},
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{ "e2", "e2", "e1"},
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{ "e4", "e4", "e1"}
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}
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AttackRallyPoints =
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{
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{ SovietOreAttackStart.Location, SovietOreAttack1.Location },
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{ SovietBaseAttack.Location },
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{ SovietOreAttack2.Location }
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}
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ImportantBuildings = { WeaponsFactory, Airfield, EastRadarDome, SovietConyard }
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SovietAircraftType = { "yak" }
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IdlingTanks = { tank1, tank2, tank3, tank4, tank5, tank6, tank7, tank8 }
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IdlingNavalUnits = { }
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PrepareTankDefenders = function()
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Utils.Do(ImportantBuildings, function(a)
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Trigger.OnDamaged(a, function()
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Utils.Do(IdlingTanks, function(unit)
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if not unit.IsDead then
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unit.Hunt()
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end
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end)
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end)
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end)
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end
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InfantryWave = 0
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ProduceInfantry = function()
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if SovietBarracks.IsDead or SovietBarracks.Owner ~= USSR then
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return
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end
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InfantryWave = InfantryWave + 1
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local toBuild = Utils.Random(InfTypes)
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USSR.Build(toBuild, function(units)
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if InfantryWave == 2 and not AttackTnk1.IsDead then
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units[#units + 1] = AttackTnk1
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elseif InfantryWave == 4 and not AttackTnk2.IsDead then
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units[#units + 1] = AttackTnk2
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end
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SendAttack(units, Utils.Random(AttackRallyPoints))
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Trigger.AfterDelay(BuildDelays[Difficulty], ProduceInfantry)
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end)
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end
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ProduceVehicles = function()
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if WeaponsFactory.IsDead or WeaponsFactory.Owner ~= USSR then
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return
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end
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USSR.Build(VehicleTypes, function(units)
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Utils.Do(units, function(unit)
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if unit.Type ~= "harv" then
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IdlingTanks[#IdlingTanks + 1] = unit
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end
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end)
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end)
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end
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ProduceNaval = function()
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if not Greece.HasPrerequisites({ "syrd" }) then
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Trigger.AfterDelay(DateTime.Seconds(60), ProduceNaval)
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return
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end
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if SubPen.IsDead or SubPen.Owner ~= USSR then
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return
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end
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USSR.Build(WaterAttackTypes[Difficulty], function(units)
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Utils.Do(units, function(unit)
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IdlingNavalUnits[#IdlingNavalUnits + 1] = unit
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end)
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Trigger.AfterDelay(DateTime.Minutes(1) + DateTime.Seconds(40), ProduceNaval)
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if #IdlingNavalUnits >= #WaterAttackTypes[Difficulty] then
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Trigger.AfterDelay(DateTime.Seconds(20), function()
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SendAttack(SetupNavalAttackGroup(), { Harbor.Location })
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end)
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end
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end)
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end
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ProduceAircraft = function()
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if Airfield.IsDead or Airfield.Owner ~= USSR then
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return
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end
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USSR.Build(SovietAircraftType, function(units)
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Utils.Do(units, function(yak)
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InitializeAttackAircraft(yak, Greece)
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Trigger.OnKilled(yak, function()
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Trigger.AfterDelay(BuildDelays[Difficulty], ProduceAircraft)
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end)
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end)
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end)
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end
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SendAttack = function(units, path)
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Utils.Do(units, function(unit)
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unit.Patrol(path, false)
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IdleHunt(unit)
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end)
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end
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SetupNavalAttackGroup = function()
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local units = { }
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for i = 1, 3 do
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if #IdlingNavalUnits == 0 then
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return units
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end
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local number = Utils.RandomInteger(1, #IdlingNavalUnits)
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if IdlingNavalUnits[number] and not IdlingNavalUnits[number].IsDead then
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units[i] = IdlingNavalUnits[number]
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table.remove(IdlingNavalUnits, number)
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end
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end
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return units
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end
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WTransWaves = function()
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local way = Utils.Random(WTransWays)
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local units = Utils.Random(WTransUnits[Difficulty])
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local attackUnits = Reinforcements.ReinforceWithTransport(USSR, "lst", units , way, { way[2], way[1] })[2]
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Utils.Do(attackUnits, function(a)
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Trigger.OnAddedToWorld(a, function()
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a.AttackMove(UnitBStopLocation.Location)
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IdleHunt(a)
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end)
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end)
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Trigger.AfterDelay(WTransDelays[Difficulty], WTransWaves)
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end
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ActivateAI = function()
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if SovietsActivated then
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return
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end
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SovietsActivated = true
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WeaponsFactory.RallyPoint = WeaponMeetPoint.Location
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SubPen.RallyPoint = SubMeetPoint.Location
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PrepareTankDefenders()
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ProduceInfantry()
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Trigger.AfterDelay(DateTime.Minutes(1), ProduceVehicles)
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Trigger.AfterDelay(FirstAirDelays[Difficulty], ProduceAircraft)
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Trigger.OnProduction(Airfield, function()
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if not YakCamera.IsInWorld then
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return
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end
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-- This begins neutral to lessen its effect on ground attacks.
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YakCamera.Owner = USSR
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end)
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Trigger.OnAnyKilled(USSR.GetActorsByType("ss"), ProduceNaval)
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Trigger.AfterDelay(WTransDelays[Difficulty], WTransWaves)
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end
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301
mods/ra/maps/allies-06a/allies06a.lua
Normal file
301
mods/ra/maps/allies-06a/allies06a.lua
Normal file
@@ -0,0 +1,301 @@
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--[[
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||||
Copyright (c) The OpenRA Developers and Contributors
|
||||
This file is part of OpenRA, which is free software. It is made
|
||||
available to you under the terms of the GNU General Public License
|
||||
as published by the Free Software Foundation, either version 3 of
|
||||
the License, or (at your option) any later version. For more
|
||||
information, see COPYING.
|
||||
]]
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AlliedReinforcementsA = { "e1", "e1", "e1", "e1", "e1" }
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AlliedReinforcementsB = { "e3", "e3", "e3", "e3", "e3" }
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BadGuys = { BadGuy1, BadGuy2, BadGuy3 }
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SovietDogPatrols =
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{
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{ Patrol_1_e1, Patrol_1_dog },
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{ Patrol_2_e1, Patrol_2_dog },
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{ Patrol_3_e1, Patrol_3_dog },
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{ Patrol_4_e1, Patrol_4_dog }
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}
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SovietDogPatrolPaths =
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{
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{ Patrol6.Location, Patrol7.Location, Patrol8.Location, Patrol1.Location, Patrol2.Location, Patrol3.Location, Patrol4.Location, Patrol5.Location },
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{ Patrol8.Location, Patrol1.Location, Patrol2.Location, Patrol3.Location, Patrol4.Location, Patrol5.Location, Patrol6.Location, Patrol7.Location },
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{ Patrol1.Location, Patrol2.Location, Patrol3.Location, Patrol4.Location, Patrol5.Location, Patrol6.Location, Patrol7.Location, Patrol8.Location },
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{ Patrol2.Location, Patrol3.Location, Patrol4.Location, Patrol5.Location, Patrol6.Location, Patrol7.Location, Patrol8.Location, Patrol1.Location }
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}
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Mammoths = { Mammoth1, Mammoth2, Mammoth3 }
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SovietMammothPaths =
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{
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{ TnkPatrol1.Location, TnkPatrol2.Location,TnkPatrol3.Location, TnkPatrol4.Location, TnkPatrol5.Location, TnkPatrol6.Location, TnkPatrol7.Location, TnkPatrol8.Location },
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{ TnkPatrol5.Location, TnkPatrol6.Location, TnkPatrol7.Location, TnkPatrol8.Location, TnkPatrol1.Location, TnkPatrol2.Location, TnkPatrol3.Location, TnkPatrol4.Location },
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{ TnkPatrol8.Location, TnkPatrol1.Location, TnkPatrol2.Location, TnkPatrol3.Location, TnkPatrol4.Location, TnkPatrol5.Location, TnkPatrol6.Location, TnkPatrol7.Location }
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}
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SovietSubPath = { SubPatrol3_1.Location, SubPatrol3_2.Location, SubPatrol3_3.Location }
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ParadropWaypoints =
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{
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easy = { UnitBStopLocation },
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normal = { UnitBStopLocation, UnitAStopLocation },
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hard = { UnitBStopLocation, MCVStopLocation, UnitAStopLocation }
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}
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SovietTechLabs = { TechLab1, TechLab2, TechLab3 }
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GroupPatrol = function(units, waypoints, delay)
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local i = 1
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local stop = false
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Utils.Do(units, function(unit)
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Trigger.OnIdle(unit, function()
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if stop then
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return
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end
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if unit.Location == waypoints[i] then
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local bool = Utils.All(units, function(actor) return actor.IsIdle or actor.IsDead end)
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if bool then
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stop = true
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i = i + 1
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if i > #waypoints then
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i = 1
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end
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Trigger.AfterDelay(delay, function() stop = false end)
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end
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else
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unit.AttackMove(waypoints[i])
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end
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end)
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end)
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end
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InitialSovietPatrols = function()
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-- Dog Patrols
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for i = 1, 4 do
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GroupPatrol(SovietDogPatrols[i], SovietDogPatrolPaths[i], DateTime.Seconds(5))
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end
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|
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-- Mammoth Patrols
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for i = 1, 3 do
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Trigger.AfterDelay(DateTime.Seconds(6 * (i - 1)), function()
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Trigger.OnIdle(Mammoths[i], function()
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Mammoths[i].Patrol(SovietMammothPaths[i])
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end)
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end)
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end
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-- Sub Patrols
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Patrol1Sub.Patrol({ SubPatrol1_1.Location, SubPatrol1_2.Location })
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Patrol2Sub.Patrol({ SubPatrol2_1.Location, SubPatrol2_2.Location })
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Patrol3Sub.Patrol(SovietSubPath)
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end
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InitialAlliedReinforcements = function()
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local camera = Actor.Create("Camera", true, { Owner = Greece, Location = DefaultCameraPosition.Location })
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Trigger.AfterDelay(DateTime.Seconds(30), camera.Destroy)
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|
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Reinforcements.Reinforce(Greece, AlliedReinforcementsA, { AlliedEntry1.Location, UnitBStopLocation.Location }, 2)
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Trigger.AfterDelay(DateTime.Seconds(2), function()
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Reinforcements.Reinforce(Greece, AlliedReinforcementsB, { AlliedEntry2.Location, UnitAStopLocation.Location }, 2)
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end)
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Trigger.AfterDelay(DateTime.Seconds(5), function()
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local mcv = Reinforcements.Reinforce(Greece, { "mcv" }, { AlliedEntry3.Location, MCVStopLocation.Location })[1]
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Trigger.OnRemovedFromWorld(mcv, ActivateAI)
|
||||
end)
|
||||
end
|
||||
|
||||
CaptureRadarDome = function()
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||||
Trigger.OnKilled(RadarDome, function()
|
||||
if Greece.IsObjectiveCompleted(CaptureRadarDomeObj) then
|
||||
return
|
||||
end
|
||||
Greece.MarkFailedObjective(CaptureRadarDomeObj)
|
||||
end)
|
||||
|
||||
Trigger.OnCapture(RadarDome, function()
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Greece.MarkCompletedObjective(CaptureRadarDomeObj)
|
||||
|
||||
Utils.Do(SovietTechLabs, function(a)
|
||||
if a.IsDead then
|
||||
return
|
||||
end
|
||||
|
||||
Beacon.New(Greece, a.CenterPosition)
|
||||
if Difficulty ~= "hard" then
|
||||
Actor.Create("TECH.CAM", true, { Owner = Greece, Location = a.Location + CVec.New(1, 1) })
|
||||
end
|
||||
end)
|
||||
|
||||
Media.DisplayMessage(UserInterface.GetFluentMessage("soviet-tech-centers-discovered"))
|
||||
|
||||
if Difficulty == "easy" then
|
||||
Actor.Create("Camera", true, { Owner = Greece, Location = Weapcam.Location })
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
InfiltrateTechCenter = function()
|
||||
local infiltrated = false
|
||||
local allKilled = false
|
||||
|
||||
Utils.Do(SovietTechLabs, function(a)
|
||||
Trigger.OnInfiltrated(a, function()
|
||||
if infiltrated then
|
||||
return
|
||||
end
|
||||
infiltrated = true
|
||||
InfiltrateTechCenterObj = InfiltrateTechCenterObj or AddPrimaryObjective(Greece, "infiltrate-tech-center-spy")
|
||||
|
||||
-- Let the infiltration speech play first.
|
||||
Trigger.AfterDelay(38, function()
|
||||
Media.PlaySpeechNotification(Greece, "SecondObjectiveMet")
|
||||
DestroySovietsObj = AddPrimaryObjective(Greece, "destroy-soviet-buildings-units")
|
||||
Greece.MarkCompletedObjective(InfiltrateTechCenterObj)
|
||||
|
||||
local proxy = Actor.Create("powerproxy.paratroopers", false, { Owner = USSR })
|
||||
Utils.Do(ParadropWaypoints[Difficulty], function(waypoint)
|
||||
local plane = proxy.TargetParatroopers(waypoint.CenterPosition, Angle.South)[1]
|
||||
Trigger.OnPassengerExited(plane, function(_, passenger)
|
||||
IdleHunt(passenger)
|
||||
end)
|
||||
end)
|
||||
proxy.Destroy()
|
||||
end)
|
||||
end)
|
||||
|
||||
Trigger.OnCapture(a, function()
|
||||
if not infiltrated then
|
||||
Media.PlaySoundNotification(Greece, "AlertBleep")
|
||||
Media.DisplayMessage(UserInterface.GetFluentMessage("do-not-capture-tech-centers"))
|
||||
end
|
||||
end)
|
||||
end)
|
||||
|
||||
Trigger.OnAllKilled(SovietTechLabs, function()
|
||||
allKilled = true
|
||||
end)
|
||||
|
||||
Trigger.OnAllKilledOrCaptured(SovietTechLabs, function()
|
||||
if infiltrated then
|
||||
return
|
||||
end
|
||||
|
||||
Trigger.AfterDelay(1, function()
|
||||
FailTechCenter(allKilled)
|
||||
end)
|
||||
end)
|
||||
end
|
||||
|
||||
FailTechCenter = function(killed)
|
||||
local speechDelay = 0
|
||||
|
||||
if not killed then
|
||||
-- Let the capture speech play first.
|
||||
speechDelay = 36
|
||||
end
|
||||
|
||||
Trigger.AfterDelay(speechDelay, function()
|
||||
Media.PlaySpeechNotification(Greece, "ObjectiveNotMet")
|
||||
end)
|
||||
|
||||
Trigger.AfterDelay(speechDelay + DateTime.Seconds(1), function()
|
||||
InfiltrateTechCenterObj = InfiltrateTechCenterObj or AddPrimaryObjective(Greece, "infiltrate-tech-center-spy")
|
||||
Greece.MarkFailedObjective(InfiltrateTechCenterObj)
|
||||
end)
|
||||
end
|
||||
|
||||
-- Check progress on the Naval Yard and smaller Soviet base.
|
||||
-- If a Naval Yard is built, send a sub to investigate the coast.
|
||||
-- Its death will trigger production of more subs, if that's not yet started.
|
||||
CheckNavalObjective = function()
|
||||
if not Greece.HasPrerequisites({ "syrd" } ) then
|
||||
Trigger.AfterDelay(DateTime.Seconds(3), CheckNavalObjective)
|
||||
return
|
||||
end
|
||||
|
||||
local intact = IntactMiniBaseStructures()
|
||||
if #intact == 0 then
|
||||
MarkNavalObjective()
|
||||
else
|
||||
Trigger.OnAllKilledOrCaptured(intact, MarkNavalObjective)
|
||||
end
|
||||
|
||||
if ScoutSub.IsDead then
|
||||
return
|
||||
end
|
||||
|
||||
local path = { SubPatrol1_1.Location, SubMeetPoint.Location, Harbor.Location }
|
||||
ScoutSub.Patrol(path, false)
|
||||
IdleHunt(ScoutSub)
|
||||
end
|
||||
|
||||
MarkNavalObjective = function()
|
||||
Trigger.AfterDelay(DateTime.Seconds(2), function()
|
||||
InfiltrateTechCenterObj = InfiltrateTechCenterObj or AddPrimaryObjective(Greece, "infiltrate-tech-center-spy")
|
||||
Greece.MarkCompletedObjective(NavalYardObj)
|
||||
Media.PlaySpeechNotification(Greece, "FirstObjectiveMet")
|
||||
end)
|
||||
end
|
||||
|
||||
IntactMiniBaseStructures = function()
|
||||
local base = { MiniBaseTower1, MiniBaseTower2, SovietBarracks }
|
||||
return Utils.Where(base, function(structure)
|
||||
return not structure.IsDead and structure.Owner == USSR
|
||||
end)
|
||||
end
|
||||
|
||||
Tick = function()
|
||||
if DestroySovietsObj and USSR.HasNoRequiredUnits() then
|
||||
Greece.MarkCompletedObjective(DestroySovietsObj)
|
||||
end
|
||||
|
||||
if not Greece.HasNoRequiredUnits() then
|
||||
return
|
||||
end
|
||||
|
||||
Utils.Do({ NavalYardObj, InfiltrateTechCenterObj, DestroySovietsObj }, function(objective)
|
||||
if Greece.IsObjectiveCompleted(objective) then
|
||||
return
|
||||
end
|
||||
|
||||
Greece.MarkFailedObjective(objective)
|
||||
end)
|
||||
end
|
||||
|
||||
WorldLoaded = function()
|
||||
Greece = Player.GetPlayer("Greece")
|
||||
USSR = Player.GetPlayer("USSR")
|
||||
|
||||
InitObjectives(Greece)
|
||||
|
||||
NavalYardObj = AddPrimaryObjective(Greece, "build-naval-yard-redeploy-mcv")
|
||||
CaptureRadarDomeObj = AddSecondaryObjective(Greece, "capture-radar-shore")
|
||||
|
||||
Camera.Position = DefaultCameraPosition.CenterPosition
|
||||
|
||||
Utils.Do(BadGuys, function(a)
|
||||
a.AttackMove(MCVStopLocation.Location)
|
||||
end)
|
||||
|
||||
Trigger.AfterDelay(DateTime.Seconds(1), function()
|
||||
InitialAlliedReinforcements()
|
||||
InitialSovietPatrols()
|
||||
end)
|
||||
|
||||
Trigger.OnEnteredProximityTrigger(SovietMiniBaseCam.CenterPosition, WDist.New(1024 * 6), function(a, id)
|
||||
if a.Owner == Greece then
|
||||
Trigger.RemoveProximityTrigger(id)
|
||||
local cam = Actor.Create("Camera", true, { Owner = Greece, Location = SovietMiniBaseCam.Location })
|
||||
Trigger.AfterDelay(DateTime.Seconds(15), cam.Destroy)
|
||||
end
|
||||
end)
|
||||
|
||||
CaptureRadarDome()
|
||||
InfiltrateTechCenter()
|
||||
Trigger.AfterDelay(DateTime.Minutes(2), CheckNavalObjective)
|
||||
-- Prepare Soviet attacks if Greece still has an undeployed MCV.
|
||||
Trigger.AfterDelay(DateTime.Seconds(30), ActivateAI)
|
||||
end
|
||||
BIN
mods/ra/maps/allies-06a/map.bin
Normal file
BIN
mods/ra/maps/allies-06a/map.bin
Normal file
Binary file not shown.
7
mods/ra/maps/allies-06a/map.ftl
Normal file
7
mods/ra/maps/allies-06a/map.ftl
Normal file
@@ -0,0 +1,7 @@
|
||||
## rules.yaml
|
||||
briefing =
|
||||
Priority one is to establish a base and get your spy into one of the Soviet Tech Centers across the gulf.
|
||||
Data on the Iron Curtain is in there and we need it.
|
||||
|
||||
Once you get the data, complete your mission...
|
||||
Wipe out everything.
|
||||
BIN
mods/ra/maps/allies-06a/map.png
Normal file
BIN
mods/ra/maps/allies-06a/map.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 11 KiB |
829
mods/ra/maps/allies-06a/map.yaml
Normal file
829
mods/ra/maps/allies-06a/map.yaml
Normal file
@@ -0,0 +1,829 @@
|
||||
MapFormat: 12
|
||||
|
||||
RequiresMod: ra
|
||||
|
||||
Title: 06a: Cripple Iron Curtain Research
|
||||
|
||||
Author: Westwood Studios
|
||||
|
||||
Tileset: SNOW
|
||||
|
||||
MapSize: 128,128
|
||||
|
||||
Bounds: 3,61,94,54
|
||||
|
||||
Visibility: MissionSelector
|
||||
|
||||
Categories: Campaign
|
||||
|
||||
LockPreview: True
|
||||
|
||||
Players:
|
||||
PlayerReference@Neutral:
|
||||
Name: Neutral
|
||||
OwnsWorld: True
|
||||
NonCombatant: True
|
||||
Faction: england
|
||||
PlayerReference@USSR:
|
||||
Name: USSR
|
||||
Bot: campaign
|
||||
Faction: soviet
|
||||
Color: FF1400
|
||||
Enemies: USSR, Greece
|
||||
PlayerReference@Greece:
|
||||
Name: Greece
|
||||
AllowBots: False
|
||||
Playable: True
|
||||
Required: True
|
||||
LockFaction: True
|
||||
Faction: allies
|
||||
LockColor: True
|
||||
Color: ABB7E4
|
||||
LockSpawn: True
|
||||
LockTeam: True
|
||||
Enemies: USSR
|
||||
|
||||
Actors:
|
||||
YakCamera: camera
|
||||
Owner: Neutral
|
||||
Location: 19,66
|
||||
Actor0: sbag
|
||||
Location: 22,81
|
||||
Owner: USSR
|
||||
Actor1: sbag
|
||||
Location: 23,81
|
||||
Owner: USSR
|
||||
Actor2: sbag
|
||||
Location: 24,81
|
||||
Owner: USSR
|
||||
Actor3: sbag
|
||||
Location: 22,82
|
||||
Owner: USSR
|
||||
Actor4: sbag
|
||||
Location: 24,82
|
||||
Owner: USSR
|
||||
Actor5: sbag
|
||||
Location: 22,83
|
||||
Owner: USSR
|
||||
Actor6: sbag
|
||||
Location: 23,83
|
||||
Owner: USSR
|
||||
Actor7: sbag
|
||||
Location: 24,83
|
||||
Owner: USSR
|
||||
Actor8: sbag
|
||||
Location: 12,84
|
||||
Owner: USSR
|
||||
Actor9: sbag
|
||||
Location: 13,84
|
||||
Owner: USSR
|
||||
Actor10: sbag
|
||||
Location: 14,84
|
||||
Owner: USSR
|
||||
Actor11: sbag
|
||||
Location: 12,85
|
||||
Owner: USSR
|
||||
Actor12: sbag
|
||||
Location: 14,85
|
||||
Owner: USSR
|
||||
Actor13: sbag
|
||||
Location: 12,86
|
||||
Owner: USSR
|
||||
Actor14: sbag
|
||||
Location: 13,86
|
||||
Owner: USSR
|
||||
Actor15: sbag
|
||||
Location: 14,86
|
||||
Owner: USSR
|
||||
Actor16: t08
|
||||
Location: 88,68
|
||||
Owner: Neutral
|
||||
Actor17: t08
|
||||
Location: 26,72
|
||||
Owner: Neutral
|
||||
Actor18: tc02
|
||||
Location: 52,92
|
||||
Owner: Neutral
|
||||
Actor19: tc01
|
||||
Location: 57,96
|
||||
Owner: Neutral
|
||||
Actor20: t15
|
||||
Location: 3,76
|
||||
Owner: Neutral
|
||||
Actor21: tc05
|
||||
Location: 11,74
|
||||
Owner: Neutral
|
||||
Actor22: t15
|
||||
Location: 74,81
|
||||
Owner: Neutral
|
||||
Actor23: t08
|
||||
Location: 77,85
|
||||
Owner: Neutral
|
||||
Actor24: tc05
|
||||
Location: 94,106
|
||||
Owner: Neutral
|
||||
Actor25: tc03
|
||||
Location: 84,94
|
||||
Owner: Neutral
|
||||
Actor26: t16
|
||||
Location: 83,94
|
||||
Owner: Neutral
|
||||
Actor27: t08
|
||||
Location: 85,96
|
||||
Owner: Neutral
|
||||
Actor28: tc01
|
||||
Location: 62,105
|
||||
Owner: Neutral
|
||||
Actor29: tc01
|
||||
Location: 89,98
|
||||
Owner: Neutral
|
||||
Actor30: tc02
|
||||
Location: 85,100
|
||||
Owner: Neutral
|
||||
Actor31: tc03
|
||||
Location: 87,99
|
||||
Owner: Neutral
|
||||
Actor32: t17
|
||||
Location: 89,99
|
||||
Owner: Neutral
|
||||
Actor33: t16
|
||||
Location: 85,99
|
||||
Owner: Neutral
|
||||
Actor34: t13
|
||||
Location: 86,98
|
||||
Owner: Neutral
|
||||
Actor35: tc04
|
||||
Location: 15,74
|
||||
Owner: Neutral
|
||||
Actor36: tc01
|
||||
Location: 24,73
|
||||
Owner: Neutral
|
||||
Actor37: t17
|
||||
Location: 27,71
|
||||
Owner: Neutral
|
||||
Actor38: t13
|
||||
Location: 36,69
|
||||
Owner: Neutral
|
||||
Actor39: t12
|
||||
Location: 34,70
|
||||
Owner: Neutral
|
||||
Actor40: t11
|
||||
Location: 23,84
|
||||
Owner: Neutral
|
||||
Actor41: t08
|
||||
Location: 9,78
|
||||
Owner: Neutral
|
||||
Actor42: t05
|
||||
Location: 12,89
|
||||
Owner: Neutral
|
||||
Actor43: tc03
|
||||
Location: 12,82
|
||||
Owner: Neutral
|
||||
Actor44: t17
|
||||
Location: 5,82
|
||||
Owner: Neutral
|
||||
Actor45: tc02
|
||||
Location: 9,95
|
||||
Owner: Neutral
|
||||
Actor46: tc03
|
||||
Location: 7,94
|
||||
Owner: Neutral
|
||||
Actor47: tc05
|
||||
Location: 9,109
|
||||
Owner: Neutral
|
||||
Actor48: tc04
|
||||
Location: 3,100
|
||||
Owner: Neutral
|
||||
Actor49: tc02
|
||||
Location: 3,110
|
||||
Owner: Neutral
|
||||
Actor50: tc01
|
||||
Location: 6,105
|
||||
Owner: Neutral
|
||||
Actor51: t17
|
||||
Location: 12,106
|
||||
Owner: Neutral
|
||||
Actor52: t16
|
||||
Location: 8,107
|
||||
Owner: Neutral
|
||||
Actor53: t14
|
||||
Location: 11,100
|
||||
Owner: Neutral
|
||||
Actor54: t01
|
||||
Location: 29,102
|
||||
Owner: Neutral
|
||||
Actor55: t03
|
||||
Location: 36,104
|
||||
Owner: Neutral
|
||||
Actor56: t06
|
||||
Location: 25,104
|
||||
Owner: Neutral
|
||||
Actor57: t08
|
||||
Location: 38,100
|
||||
Owner: Neutral
|
||||
Actor58: tc03
|
||||
Location: 95,72
|
||||
Owner: Neutral
|
||||
Actor59: mine
|
||||
Location: 5,68
|
||||
Owner: Neutral
|
||||
Actor60: mine
|
||||
Location: 9,104
|
||||
Owner: Neutral
|
||||
Actor61: mine
|
||||
Location: 5,113
|
||||
Owner: Neutral
|
||||
Actor70: kenn
|
||||
Location: 91,94
|
||||
Owner: USSR
|
||||
Actor71: kenn
|
||||
Location: 71,83
|
||||
Owner: USSR
|
||||
Actor74: kenn
|
||||
Location: 77,101
|
||||
Owner: USSR
|
||||
MiniBaseTower1: ftur
|
||||
Location: 16,82
|
||||
Owner: USSR
|
||||
MiniBaseTower2: ftur
|
||||
Location: 19,82
|
||||
Owner: USSR
|
||||
Actor77: tsla
|
||||
Location: 60,97
|
||||
Owner: USSR
|
||||
Actor78: apwr
|
||||
Location: 79,108
|
||||
Owner: USSR
|
||||
Actor79: apwr
|
||||
Location: 82,109
|
||||
Owner: USSR
|
||||
Actor81: apwr
|
||||
Location: 82,106
|
||||
Owner: USSR
|
||||
Actor82: apwr
|
||||
Location: 81,112
|
||||
Owner: USSR
|
||||
Actor83: silo
|
||||
Location: 94,104
|
||||
Owner: USSR
|
||||
Actor84: silo
|
||||
Location: 94,105
|
||||
Owner: USSR
|
||||
Actor85: silo
|
||||
Location: 95,104
|
||||
Owner: USSR
|
||||
Actor86: silo
|
||||
Location: 95,105
|
||||
Owner: USSR
|
||||
Actor87: silo
|
||||
Location: 85,102
|
||||
Owner: USSR
|
||||
Actor88: silo
|
||||
Location: 85,93
|
||||
Owner: USSR
|
||||
Actor89: apwr
|
||||
Location: 87,101
|
||||
Owner: USSR
|
||||
Actor90: ftur
|
||||
Location: 80,87
|
||||
Owner: USSR
|
||||
Actor105: jeep
|
||||
Location: 19,64
|
||||
Owner: Greece
|
||||
Facing: 508
|
||||
Actor109: e2
|
||||
Location: 13,85
|
||||
Owner: USSR
|
||||
Facing: 892
|
||||
SubCell: 2
|
||||
Actor110: e2
|
||||
Location: 23,82
|
||||
Owner: USSR
|
||||
Facing: 124
|
||||
SubCell: 4
|
||||
Actor111: e1
|
||||
Location: 20,64
|
||||
Owner: Greece
|
||||
Facing: 636
|
||||
SubCell: 2
|
||||
Actor112: e1
|
||||
Location: 19,65
|
||||
Owner: Greece
|
||||
Facing: 508
|
||||
SubCell: 0
|
||||
Actor113: e1
|
||||
Location: 18,64
|
||||
Owner: Greece
|
||||
Facing: 508
|
||||
SubCell: 1
|
||||
Actor114: e1
|
||||
Location: 23,82
|
||||
Owner: USSR
|
||||
SubCell: 2
|
||||
Actor115: e1
|
||||
Location: 13,85
|
||||
Owner: USSR
|
||||
Facing: 252
|
||||
SubCell: 4
|
||||
Actor117: dog
|
||||
Location: 79,100
|
||||
Owner: USSR
|
||||
Facing: 764
|
||||
SubCell: 0
|
||||
Actor126: ss
|
||||
Location: 59,102
|
||||
Owner: USSR
|
||||
Facing: 384
|
||||
Actor130: ss
|
||||
Location: 74,113
|
||||
Owner: USSR
|
||||
Facing: 256
|
||||
Actor177: mine
|
||||
Owner: Neutral
|
||||
Location: 56,94
|
||||
Actor178: mine
|
||||
Owner: Neutral
|
||||
Location: 64,108
|
||||
Actor180: mine
|
||||
Owner: Neutral
|
||||
Location: 93,84
|
||||
SovietConyard: fact
|
||||
Location: 69,96
|
||||
Owner: USSR
|
||||
EastRadarDome: dome
|
||||
Location: 90,109
|
||||
Owner: USSR
|
||||
harv: harv
|
||||
Location: 82,94
|
||||
Owner: USSR
|
||||
Facing: 124
|
||||
tank1: 3tnk
|
||||
Location: 69,90
|
||||
Owner: USSR
|
||||
Facing: 380
|
||||
tank2: 3tnk
|
||||
Location: 93,102
|
||||
Owner: USSR
|
||||
Facing: 124
|
||||
tank3: 3tnk
|
||||
Location: 85,90
|
||||
Owner: USSR
|
||||
tank4: 3tnk
|
||||
Location: 93,106
|
||||
Owner: USSR
|
||||
Facing: 252
|
||||
tank5: 3tnk
|
||||
Location: 73,100
|
||||
Owner: USSR
|
||||
Facing: 252
|
||||
tank6: v2rl
|
||||
Location: 80,90
|
||||
Owner: USSR
|
||||
Facing: 892
|
||||
tank7: v2rl
|
||||
Location: 70,91
|
||||
Owner: USSR
|
||||
Facing: 380
|
||||
tank8: v2rl
|
||||
Location: 74,101
|
||||
Owner: USSR
|
||||
Facing: 252
|
||||
SubPatrol3_1: waypoint
|
||||
Location: 48,114
|
||||
Owner: Neutral
|
||||
SubPatrol3_2: waypoint
|
||||
Location: 48,98
|
||||
Owner: Neutral
|
||||
SubPatrol3_3: waypoint
|
||||
Location: 79,71
|
||||
Owner: Neutral
|
||||
Patrol3Sub: ss
|
||||
Location: 46,105
|
||||
Owner: USSR
|
||||
Facing: 256
|
||||
ScoutSub: ss
|
||||
Location: 77,71
|
||||
Owner: USSR
|
||||
Facing: 256
|
||||
Patrol1Sub: ss
|
||||
Location: 46,71
|
||||
Owner: USSR
|
||||
Facing: 512
|
||||
Patrol2Sub: ss
|
||||
Location: 52,85
|
||||
Owner: USSR
|
||||
Facing: 256
|
||||
SubPatrol1_1: waypoint
|
||||
Location: 42,71
|
||||
Owner: Neutral
|
||||
SubPatrol1_2: waypoint
|
||||
Location: 58,84
|
||||
Owner: Neutral
|
||||
SubPatrol2_1: waypoint
|
||||
Location: 56,87
|
||||
Owner: Neutral
|
||||
SubPatrol2_2: waypoint
|
||||
Location: 40,74
|
||||
Owner: Neutral
|
||||
SubMeetPoint: waypoint
|
||||
Location: 48,105
|
||||
Owner: Neutral
|
||||
SovietBaseAttack: waypoint
|
||||
Location: 18,68
|
||||
Owner: Neutral
|
||||
Patrol1: waypoint
|
||||
Location: 92,108
|
||||
Owner: Neutral
|
||||
Patrol2: waypoint
|
||||
Location: 76,103
|
||||
Owner: Neutral
|
||||
Patrol3: waypoint
|
||||
Location: 65,110
|
||||
Owner: Neutral
|
||||
Patrol4: waypoint
|
||||
Location: 68,101
|
||||
Owner: Neutral
|
||||
Patrol5: waypoint
|
||||
Location: 68,93
|
||||
Owner: Neutral
|
||||
Patrol6: waypoint
|
||||
Location: 72,84
|
||||
Owner: Neutral
|
||||
Patrol7: waypoint
|
||||
Location: 79,88
|
||||
Owner: Neutral
|
||||
Patrol8: waypoint
|
||||
Location: 90,94
|
||||
Owner: Neutral
|
||||
TnkPatrol1: waypoint
|
||||
Location: 52,100
|
||||
Owner: Neutral
|
||||
TnkPatrol2: waypoint
|
||||
Location: 65,94
|
||||
Owner: Neutral
|
||||
TnkPatrol3: waypoint
|
||||
Location: 65,78
|
||||
Owner: Neutral
|
||||
TnkPatrol4: waypoint
|
||||
Location: 84,82
|
||||
Owner: Neutral
|
||||
TnkPatrol5: waypoint
|
||||
Location: 79,92
|
||||
Owner: Neutral
|
||||
TnkPatrol6: waypoint
|
||||
Location: 77,106
|
||||
Owner: Neutral
|
||||
TnkPatrol7: waypoint
|
||||
Location: 61,107
|
||||
Owner: Neutral
|
||||
TnkPatrol8: waypoint
|
||||
Location: 70,100
|
||||
Owner: Neutral
|
||||
Mammoth1: 4tnk
|
||||
Location: 63,94
|
||||
Owner: USSR
|
||||
Facing: 252
|
||||
Mammoth2: 4tnk
|
||||
Location: 82,87
|
||||
Owner: USSR
|
||||
Facing: 892
|
||||
Mammoth3: 4tnk
|
||||
Location: 76,105
|
||||
Owner: USSR
|
||||
Facing: 124
|
||||
AttackTnk1: 3tnk
|
||||
Location: 18,85
|
||||
Owner: USSR
|
||||
Facing: 124
|
||||
AttackTnk2: 3tnk
|
||||
Location: 17,82
|
||||
Owner: USSR
|
||||
Facing: 892
|
||||
BadGuy1: e1
|
||||
Location: 20,69
|
||||
Owner: USSR
|
||||
SubCell: 4
|
||||
BadGuy2: e1
|
||||
Location: 19,70
|
||||
Owner: USSR
|
||||
SubCell: 0
|
||||
BadGuy3: e1
|
||||
Location: 24,67
|
||||
Owner: USSR
|
||||
Facing: 252
|
||||
SubCell: 4
|
||||
Patrol_1_e1: e1
|
||||
Location: 71,84
|
||||
Owner: USSR
|
||||
SubCell: 5
|
||||
Patrol_1_dog: dog
|
||||
Location: 72,84
|
||||
Owner: USSR
|
||||
Facing: 252
|
||||
SubCell: 1
|
||||
Patrol_2_e1: e1
|
||||
Location: 89,94
|
||||
Owner: USSR
|
||||
SubCell: 0
|
||||
Patrol_2_dog: dog
|
||||
Location: 89,93
|
||||
Owner: USSR
|
||||
Facing: 380
|
||||
SubCell: 5
|
||||
Patrol_3_e1: e1
|
||||
Location: 92,108
|
||||
Owner: USSR
|
||||
SubCell: 1
|
||||
Patrol_3_dog: dog
|
||||
Location: 92,108
|
||||
Owner: USSR
|
||||
SubCell: 4
|
||||
Patrol_4_e1: e1
|
||||
Location: 76,102
|
||||
Owner: USSR
|
||||
SubCell: 5
|
||||
Patrol_4_dog: dog
|
||||
Location: 77,102
|
||||
Owner: USSR
|
||||
Facing: 380
|
||||
SubCell: 5
|
||||
WaterUnloadEntry1: waypoint
|
||||
Location: 22,114
|
||||
Owner: Neutral
|
||||
WaterUnloadEntry2: waypoint
|
||||
Location: 43,114
|
||||
Owner: Neutral
|
||||
WaterUnload1: waypoint
|
||||
Location: 15,108
|
||||
Owner: Neutral
|
||||
WaterUnload2: waypoint
|
||||
Location: 30,93
|
||||
Owner: Neutral
|
||||
SovietOreAttackStart: waypoint
|
||||
Location: 5,73
|
||||
Owner: Neutral
|
||||
SovietOreAttack1: waypoint
|
||||
Location: 3,65
|
||||
Owner: Neutral
|
||||
SovietOreAttack2: waypoint
|
||||
Location: 36,67
|
||||
Owner: Neutral
|
||||
Harbor: waypoint
|
||||
Location: 19,92
|
||||
Owner: Neutral
|
||||
UnitAStopLocation: waypoint
|
||||
Location: 16,64
|
||||
Owner: Neutral
|
||||
MCVStopLocation: waypoint
|
||||
Location: 23,64
|
||||
Owner: Neutral
|
||||
UnitBStopLocation: waypoint
|
||||
Location: 19,63
|
||||
Owner: Neutral
|
||||
DefaultCameraPosition: waypoint
|
||||
Location: 19,64
|
||||
Owner: Neutral
|
||||
SovietMiniBaseCam: waypoint
|
||||
Location: 18,83
|
||||
Owner: Neutral
|
||||
Weapcam: waypoint
|
||||
Location: 76,94
|
||||
Owner: Neutral
|
||||
AlliedEntry1: waypoint
|
||||
Location: 19,61
|
||||
Owner: Neutral
|
||||
AlliedEntry2: waypoint
|
||||
Location: 14,61
|
||||
Owner: Neutral
|
||||
AlliedEntry3: waypoint
|
||||
Location: 23,61
|
||||
Owner: Neutral
|
||||
SubPen: spen
|
||||
Location: 63,99
|
||||
Owner: USSR
|
||||
TechLab1: stek
|
||||
Location: 93,93
|
||||
Owner: USSR
|
||||
TechLab2: stek
|
||||
Location: 68,82
|
||||
Owner: USSR
|
||||
TechLab3: stek
|
||||
Location: 93,108
|
||||
Owner: USSR
|
||||
SovietBarracks: barr
|
||||
Location: 15,83
|
||||
Owner: USSR
|
||||
WeaponsFactory: weap
|
||||
Location: 75,93
|
||||
Owner: USSR
|
||||
Airfield: afld
|
||||
Location: 74,86
|
||||
Owner: USSR
|
||||
Refinery: proc
|
||||
Location: 81,90
|
||||
Owner: USSR
|
||||
RadarDome: dome
|
||||
Location: 20,83
|
||||
Owner: USSR
|
||||
WeaponMeetPoint: waypoint
|
||||
Owner: Neutral
|
||||
Location: 73,90
|
||||
Actor179: fenc
|
||||
Location: 14,81
|
||||
Owner: USSR
|
||||
Actor181: fenc
|
||||
Location: 16,81
|
||||
Owner: USSR
|
||||
Actor182: fenc
|
||||
Location: 19,81
|
||||
Owner: USSR
|
||||
Actor183: fenc
|
||||
Location: 20,81
|
||||
Owner: USSR
|
||||
Actor184: fenc
|
||||
Location: 21,81
|
||||
Owner: USSR
|
||||
Actor185: fenc
|
||||
Location: 79,81
|
||||
Owner: USSR
|
||||
Actor186: fenc
|
||||
Location: 80,81
|
||||
Owner: USSR
|
||||
Actor187: fenc
|
||||
Location: 14,82
|
||||
Owner: USSR
|
||||
Actor188: fenc
|
||||
Location: 67,82
|
||||
Owner: USSR
|
||||
Actor189: fenc
|
||||
Location: 73,82
|
||||
Owner: USSR
|
||||
Actor190: fenc
|
||||
Location: 14,83
|
||||
Owner: USSR
|
||||
Actor191: fenc
|
||||
Location: 73,83
|
||||
Owner: USSR
|
||||
Actor192: fenc
|
||||
Location: 22,84
|
||||
Owner: USSR
|
||||
Actor193: fenc
|
||||
Location: 22,85
|
||||
Owner: USSR
|
||||
Actor194: fenc
|
||||
Location: 73,85
|
||||
Owner: USSR
|
||||
Actor195: fenc
|
||||
Location: 74,85
|
||||
Owner: USSR
|
||||
Actor196: fenc
|
||||
Location: 75,85
|
||||
Owner: USSR
|
||||
Actor197: fenc
|
||||
Location: 76,85
|
||||
Owner: USSR
|
||||
Actor198: fenc
|
||||
Location: 73,86
|
||||
Owner: USSR
|
||||
Actor199: fenc
|
||||
Location: 77,86
|
||||
Owner: USSR
|
||||
Actor200: fenc
|
||||
Location: 14,87
|
||||
Owner: USSR
|
||||
Actor201: fenc
|
||||
Location: 77,87
|
||||
Owner: USSR
|
||||
Actor202: fenc
|
||||
Location: 14,88
|
||||
Owner: USSR
|
||||
Actor203: fenc
|
||||
Location: 77,88
|
||||
Owner: USSR
|
||||
Actor204: fenc
|
||||
Location: 80,89
|
||||
Owner: USSR
|
||||
Actor205: fenc
|
||||
Location: 81,89
|
||||
Owner: USSR
|
||||
Actor206: fenc
|
||||
Location: 82,89
|
||||
Owner: USSR
|
||||
Actor207: fenc
|
||||
Location: 83,89
|
||||
Owner: USSR
|
||||
Actor208: fenc
|
||||
Location: 84,89
|
||||
Owner: USSR
|
||||
Actor209: fenc
|
||||
Location: 84,90
|
||||
Owner: USSR
|
||||
Actor210: fenc
|
||||
Location: 84,91
|
||||
Owner: USSR
|
||||
Actor211: fenc
|
||||
Location: 85,91
|
||||
Owner: USSR
|
||||
Actor212: fenc
|
||||
Location: 62,95
|
||||
Owner: USSR
|
||||
Actor213: fenc
|
||||
Location: 63,95
|
||||
Owner: USSR
|
||||
Actor214: fenc
|
||||
Location: 64,95
|
||||
Owner: USSR
|
||||
Actor215: fenc
|
||||
Location: 65,95
|
||||
Owner: USSR
|
||||
Actor216: fenc
|
||||
Location: 66,95
|
||||
Owner: USSR
|
||||
Actor217: fenc
|
||||
Location: 67,95
|
||||
Owner: USSR
|
||||
Actor218: fenc
|
||||
Location: 62,96
|
||||
Owner: USSR
|
||||
Actor219: fenc
|
||||
Location: 67,96
|
||||
Owner: USSR
|
||||
Actor220: fenc
|
||||
Location: 68,96
|
||||
Owner: USSR
|
||||
Actor221: fenc
|
||||
Location: 85,98
|
||||
Owner: USSR
|
||||
Actor222: fenc
|
||||
Location: 86,98
|
||||
Owner: USSR
|
||||
Actor223: fenc
|
||||
Location: 87,98
|
||||
Owner: USSR
|
||||
Actor224: fenc
|
||||
Location: 88,98
|
||||
Owner: USSR
|
||||
Actor225: fenc
|
||||
Location: 89,98
|
||||
Owner: USSR
|
||||
Actor226: fenc
|
||||
Location: 90,98
|
||||
Owner: USSR
|
||||
Actor227: fenc
|
||||
Location: 93,98
|
||||
Owner: USSR
|
||||
Actor228: fenc
|
||||
Location: 84,99
|
||||
Owner: USSR
|
||||
Actor229: fenc
|
||||
Location: 85,99
|
||||
Owner: USSR
|
||||
Actor230: fenc
|
||||
Location: 77,100
|
||||
Owner: USSR
|
||||
Actor231: fenc
|
||||
Location: 78,100
|
||||
Owner: USSR
|
||||
Actor232: fenc
|
||||
Location: 80,100
|
||||
Owner: USSR
|
||||
Actor233: fenc
|
||||
Location: 81,100
|
||||
Owner: USSR
|
||||
Actor234: fenc
|
||||
Location: 78,101
|
||||
Owner: USSR
|
||||
Actor235: fenc
|
||||
Location: 79,101
|
||||
Owner: USSR
|
||||
Actor236: fenc
|
||||
Location: 80,101
|
||||
Owner: USSR
|
||||
Actor237: fenc
|
||||
Location: 92,103
|
||||
Owner: USSR
|
||||
Actor238: fenc
|
||||
Location: 93,103
|
||||
Owner: USSR
|
||||
Actor239: fenc
|
||||
Location: 94,103
|
||||
Owner: USSR
|
||||
Actor240: fenc
|
||||
Location: 95,103
|
||||
Owner: USSR
|
||||
Actor241: fenc
|
||||
Location: 96,103
|
||||
Owner: USSR
|
||||
Actor242: fenc
|
||||
Location: 96,104
|
||||
Owner: USSR
|
||||
Actor243: fenc
|
||||
Location: 96,105
|
||||
Owner: USSR
|
||||
Actor244: fenc
|
||||
Location: 15,81
|
||||
Owner: USSR
|
||||
|
||||
Rules: ra|rules/campaign-rules.yaml, ra|rules/campaign-tooltips.yaml, ra|rules/campaign-palettes.yaml, rules.yaml
|
||||
|
||||
FluentMessages: ra|fluent/lua.ftl, ra|fluent/campaign.ftl, map.ftl
|
||||
94
mods/ra/maps/allies-06a/rules.yaml
Normal file
94
mods/ra/maps/allies-06a/rules.yaml
Normal file
@@ -0,0 +1,94 @@
|
||||
Player:
|
||||
PlayerResources:
|
||||
DefaultCash: 8500
|
||||
|
||||
World:
|
||||
LuaScript:
|
||||
Scripts: campaign.lua, utils.lua, allies06a.lua, allies06a-AI.lua
|
||||
MissionData:
|
||||
Briefing: briefing
|
||||
BriefingVideo: ally6.vqa
|
||||
WinVideo: allymorf.vqa
|
||||
LossVideo: overrun.vqa
|
||||
StartVideo: mcv.vqa
|
||||
MapOptions:
|
||||
TechLevel: medium
|
||||
ScriptLobbyDropdown@difficulty:
|
||||
ID: difficulty
|
||||
Label: dropdown-difficulty.label
|
||||
Description: dropdown-difficulty.description
|
||||
Values:
|
||||
easy: options-difficulty.easy
|
||||
normal: options-difficulty.normal
|
||||
hard: options-difficulty.hard
|
||||
Default: normal
|
||||
|
||||
powerproxy.paratroopers:
|
||||
ParatroopersPower:
|
||||
DropItems: E1,E1,E1,E4,E4
|
||||
|
||||
TSLA:
|
||||
Power:
|
||||
Amount: -150
|
||||
|
||||
3TNK:
|
||||
Buildable:
|
||||
Prerequisites: ~vehicles.soviet
|
||||
|
||||
ARTY:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
FTRK:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
MCV:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
STEK:
|
||||
Targetable:
|
||||
TargetTypes: GroundActor, Structure, C4, DetonateAttack, SpyInfiltrate
|
||||
|
||||
TECH.CAM:
|
||||
Inherits: CAMERA
|
||||
RevealsShroud:
|
||||
Range: 4c0
|
||||
Type: CenterPosition
|
||||
|
||||
APWR:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
AFLD:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
HPAD:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
BRIK:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
MECH:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
THF:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
DD:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
CA:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
|
||||
MSUB:
|
||||
Buildable:
|
||||
Prerequisites: ~disabled
|
||||
Reference in New Issue
Block a user