Initial commit: OpenRA game engine
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Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
let5sne.win10
2026-01-10 21:46:54 +08:00
commit 9cf6ebb986
4065 changed files with 635973 additions and 0 deletions

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--[[
Copyright (c) The OpenRA Developers and Contributors
This file is part of OpenRA, which is free software. It is made
available to you under the terms of the GNU General Public License
as published by the Free Software Foundation, either version 3 of
the License, or (at your option) any later version. For more
information, see COPYING.
]]
LstReinforcements =
{
actors = { "mcv" },
entryPath = { AlliedMCVEntry.Location, Unload1.Location },
exitPath = { AlliedMCVEntry.Location }
}
ExtractionHelicopterType = "tran.extraction"
ExtractionPath = { HeliWP01.Location, HeliWP02.Location, HeliWP03.Location }
Dog5PatrolPath = { WP94.Location, WP93.Location }
Dog6PatrolPath = { WP90.Location, WP91.Location, WP92.Location, WP91.Location }
TankGroup10 = { TankGroup101, TankGroup102 }
TankGroup10PatrolPath = { WP81.Location, WP82.Location, WP83.Location, WP84.Location, WP85.Location, WP84.Location, WP83.Location, WP82.Location }
HuntDogsGroup = { Dog701, Dog702, Dog703, Dog704, Dog705, Dog706 }
KosyginType = "gnrl"
KosyginContacted = false
InitialAlliedReinforcements = function()
Trigger.AfterDelay(DateTime.Seconds(1), function()
Media.PlaySpeechNotification(Greece, "ReinforcementsArrived")
Reinforcements.ReinforceWithTransport(Greece, "lst.reinforcement", LstReinforcements.actors, LstReinforcements.entryPath, LstReinforcements.exitPath)
end)
end
RescueFailed = function()
Media.PlaySpeechNotification(Greece, "ObjectiveNotMet")
Greece.MarkFailedObjective(KosyginSurviveObjective)
end
InitialSovietPatrols = function()
Dog5.Patrol(Dog5PatrolPath, true, DateTime.Seconds(60))
Dog6.Patrol(Dog6PatrolPath, true, DateTime.Seconds(90))
for i = 1, 2 do
TankGroup10[i].Patrol(TankGroup10PatrolPath, true, DateTime.Seconds(30))
end
end
CreateKosygin = function()
Greece.MarkCompletedObjective(UseSpyObjective)
Media.PlaySpeechNotification(Greece, "ObjectiveMet")
local kosygin = Actor.Create(KosyginType, true, { Location = KosyginSpawnPoint.Location, Owner = Greece })
Trigger.OnKilled(kosygin, RescueFailed)
ExtractObjective = AddPrimaryObjective(Greece, "extract-kosygin")
Trigger.AfterDelay(DateTime.Seconds(1), function() Media.PlaySpeechNotification(Greece, "TargetFreed") end)
end
DogsGuardGates = function()
if not Dog707.IsDead then
Dog707.AttackMove(WP89.Location)
end
if not Dog708.IsDead then
Dog708.AttackMove(WP81.Location)
end
if not Dog709.IsDead then
Dog709.AttackMove(WP79.Location)
end
end
InfiltrateForwardCenter = function()
Trigger.OnInfiltrated(USSRFC, function()
if not KosyginContacted then
KosyginContacted = true
CreateKosygin()
DogsGuardGates()
end
end)
Trigger.OnKilledOrCaptured(USSRFC, function()
if not Greece.IsObjectiveCompleted(UseSpyObjective) then
Greece.MarkFailedObjective(UseSpyObjective)
end
end)
end
Tick = function()
USSR.Cash = 5000
if Greece.HasNoRequiredUnits() then
USSR.MarkCompletedObjective(USSRObj)
end
end
TriggerHuntKosygin = function()
Trigger.OnEnteredProximityTrigger(WP79.CenterPosition, WDist.FromCells(4), function(actor, triggerflee)
if actor.Type == KosyginType then
Trigger.RemoveProximityTrigger(triggerflee)
for i = 1, 6 do
if not HuntDogsGroup[i].IsDead then
HuntDogsGroup[i].Attack(actor)
end
end
end
end)
Trigger.OnEnteredProximityTrigger(WP81.CenterPosition, WDist.FromCells(4), function(actor, triggerflee)
if actor.Type == KosyginType then
Trigger.RemoveProximityTrigger(triggerflee)
for i = 1, 6 do
if not HuntDogsGroup[i].IsDead then
HuntDogsGroup[i].Attack(actor)
end
end
end
end)
Trigger.OnEnteredProximityTrigger(WP89.CenterPosition, WDist.FromCells(4), function(actor, triggerflee)
if actor.Type == KosyginType then
Trigger.RemoveProximityTrigger(triggerflee)
for i = 1, 6 do
if not HuntDogsGroup[i].IsDead then
HuntDogsGroup[i].Attack(actor)
end
end
end
end)
end
TriggerRevealUSSRBase = function()
Trigger.OnEnteredProximityTrigger(LowerBaseWP.CenterPosition, WDist.FromCells(10), function(a, id)
if a.Owner == Greece then
Trigger.RemoveProximityTrigger(id)
local cam = Actor.Create("Camera", true, { Owner = Greece, Location = RevealLowerBase.Location })
Trigger.AfterDelay(DateTime.Seconds(15), cam.Destroy)
end
end)
end
TriggerRevealUSSRFC = function()
Trigger.OnEnteredProximityTrigger(UpperBaseWP.CenterPosition, WDist.FromCells(10), function(a, id)
if a.Owner == Greece then
Trigger.RemoveProximityTrigger(id)
local cam = Actor.Create("Camera", true, { Owner = Greece, Location = KosyginSpawnPoint.Location })
Trigger.AfterDelay(DateTime.Seconds(15), cam.Destroy)
end
end)
end
TriggerExtractKosygin = function()
Trigger.OnEnteredProximityTrigger(KosyginExtractPoint.CenterPosition, WDist.FromCells(10), function(actor, triggerflee)
if actor.Type == KosyginType then
Reinforcements.ReinforceWithTransport(Greece, ExtractionHelicopterType, nil, ExtractionPath)
Trigger.RemoveProximityTrigger(triggerflee)
Trigger.AfterDelay(DateTime.Seconds(10), function()
Greece.MarkCompletedObjective(KosyginSurviveObjective)
Greece.MarkCompletedObjective(ExtractObjective)
Media.PlaySpeechNotification(Greece, "ObjectiveMet")
end)
end
end)
end
WorldLoaded = function()
Greece = Player.GetPlayer("Greece")
USSR = Player.GetPlayer("USSR")
Camera.Position = DefaultCameraPosition.CenterPosition
InitObjectives(Greece)
UseSpyObjective = AddPrimaryObjective(Greece, "infiltrate-soviet-command-center-contact-kosygin")
KosyginSurviveObjective = AddPrimaryObjective(Greece, "kosygin-must-survive")
USSRObj = AddPrimaryObjective(USSR, "")
InitialAlliedReinforcements()
InfiltrateForwardCenter()
InitialSovietPatrols()
TriggerRevealUSSRBase()
TriggerRevealUSSRFC()
TriggerExtractKosygin()
TriggerHuntKosygin()
ActivateAI()
end