Initial commit: OpenRA game engine
Some checks failed
Continuous Integration / Linux (.NET 8.0) (push) Has been cancelled
Continuous Integration / Windows (.NET 8.0) (push) Has been cancelled

Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
let5sne.win10
2026-01-10 21:46:54 +08:00
commit 9cf6ebb986
4065 changed files with 635973 additions and 0 deletions

View File

@@ -0,0 +1,32 @@
FireballLauncher:
Range: 4c0
Burst: 1
Projectile: Bullet
Speed: 175
TrailImage: fb2
Image: FB1
^MG:
Warhead@1Dam: SpreadDamage
Spread: 108
Falloff: 100, 50, 25, 12, 6, 3, 0
Damage: 1500
Versus:
None: 100
Wood: 60
Light: 40
Heavy: 25
Concrete: 1
Grenade:
Warhead@1Dam: SpreadDamage
Spread: 256
Damage: 6000
Versus:
None: 60
Wood: 100
Light: 25
Heavy: 25
Concrete: 10
# Changes to Rifle and Grenade damage are so flame towers won't be killed by infantry in this mission.