Initial commit: OpenRA game engine
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Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
let5sne.win10
2026-01-10 21:46:54 +08:00
commit 9cf6ebb986
4065 changed files with 635973 additions and 0 deletions

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--[[
Copyright (c) The OpenRA Developers and Contributors
This file is part of OpenRA, which is free software. It is made
available to you under the terms of the GNU General Public License
as published by the Free Software Foundation, either version 3 of
the License, or (at your option) any later version. For more
information, see COPYING.
]]
NorthNestPath = { NorthPath1, NorthPath2 }
SouthNestPath = { SouthPath1, SouthPath2 }
BaseNestPath = { NorthPath1, SouthPath1 }
AntSquad =
{
easy = { "warriorant", "warriorant", "warriorant" },
normal = { "warriorant", "warriorant", "warriorant", "warriorant" },
hard = { "warriorant", "warriorant", "warriorant", "warriorant", "warriorant" }
}
ActivateHive1 = function()
local ants = Reinforcements.Reinforce(USSR, AntSquad, { Hive1.Location })
Utils.Do(ants, IdleHunt)
Trigger.AfterDelay(DateTime.Minutes(1), ActivateHive1)
end
ActivateHive2 = function()
local ants = Reinforcements.Reinforce(USSR, AntSquad, { Hive2.Location })
local path = Utils.Random(NorthNestPath)
Utils.Do(ants, function(ant)
ant.AttackMove(path.Location)
IdleHunt(ant)
end)
Trigger.AfterDelay(DateTime.Minutes(1), ActivateHive2)
end
ActivateHive3 = function()
local ants = Reinforcements.Reinforce(USSR, AntSquad, { Hive3.Location })
local path = Utils.Random(NorthNestPath)
Utils.Do(ants, function(ant)
ant.AttackMove(path.Location)
IdleHunt(ant)
end)
Trigger.AfterDelay(DateTime.Minutes(1), ActivateHive3)
end
ActivateHive4 = function()
local ants = Reinforcements.Reinforce(USSR, AntSquad, { Hive4.Location })
local path = Utils.Random(SouthNestPath)
Utils.Do(ants, function(ant)
ant.AttackMove(path.Location)
IdleHunt(ant)
end)
Trigger.AfterDelay(DateTime.Minutes(1), ActivateHive4)
end
ActivateHive5 = function()
local ants = Reinforcements.Reinforce(USSR, AntSquad, { Hive5.Location })
local path = Utils.Random(SouthNestPath)
Utils.Do(ants, function(ant)
ant.AttackMove(path.Location)
IdleHunt(ant)
end)
Trigger.AfterDelay(DateTime.Minutes(1), ActivateHive5)
end
ActivateHive6 = function()
local ants = Reinforcements.Reinforce(USSR, AntSquad, { Hive6.Location })
local path = Utils.Random(BaseNestPath)
Utils.Do(ants, function(ant)
ant.AttackMove(path.Location)
IdleHunt(ant)
end)
Trigger.AfterDelay(DateTime.Minutes(1), ActivateHive6)
end
ActivateHive7 = function()
local ants = Reinforcements.Reinforce(USSR, AntSquad, { Hive7.Location })
local path = Utils.Random(SouthNestPath)
Utils.Do(ants, function(ant)
ant.AttackMove(path.Location)
IdleHunt(ant)
end)
Trigger.AfterDelay(DateTime.Minutes(1), ActivateHive7)
end
ActivateAntHives = function()
AntSquad = AntSquad[Difficulty]
Trigger.AfterDelay(DateTime.Minutes(1), ActivateHive1)
Trigger.AfterDelay(DateTime.Minutes(1) + DateTime.Seconds(30), ActivateHive2)
Trigger.AfterDelay(DateTime.Minutes(2) + DateTime.Seconds(45), ActivateHive3)
Trigger.AfterDelay(DateTime.Minutes(4), ActivateHive4)
Trigger.AfterDelay(DateTime.Minutes(5) + DateTime.Seconds(15), ActivateHive5)
Trigger.AfterDelay(DateTime.Minutes(6) + DateTime.Seconds(30), ActivateHive6)
Trigger.AfterDelay(DateTime.Minutes(7) + DateTime.Seconds(45), ActivateHive7)
end