Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
183
mods/ra/maps/fort-lonestar/weapons.yaml
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183
mods/ra/maps/fort-lonestar/weapons.yaml
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120mm:
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ReloadDelay: 150
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Range: 10c0
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Burst: 6
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Projectile: Bullet
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Speed: 204
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Blockable: false
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Inaccuracy: 1c682
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Image: 120MM
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ContrailLength: 50
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Warhead@1Dam: SpreadDamage
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Spread: 256
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Versus:
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None: 56
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Wood: 56
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Light: 56
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Heavy: 86
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Concrete: 75
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Damage: 20000
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Warhead@3Eff: CreateEffect
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Explosions: self_destruct
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MammothTusk:
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ReloadDelay: 300
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Range: 10c0
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ValidTargets: Ground, GroundActor, AirborneActor
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Projectile: Missile
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Blockable: false
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Speed: 128
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TrailImage: smokey
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ContrailLength: 150
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Inaccuracy: 0c853
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HorizontalRateOfTurn: 40
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RangeLimit: 12c0
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Warhead@1Dam: SpreadDamage
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Spread: 640
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ValidTargets: GroundActor, AirborneActor
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Versus:
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None: 125
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Wood: 110
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Light: 110
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Heavy: 100
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Concrete: 200
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Damage: 25000
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Warhead@3Eff: CreateEffect
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Explosions: nuke
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TankNapalm:
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ReloadDelay: 40
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Range: 8c0
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Report: aacanon3.aud
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ValidTargets: Ground, GroundActor
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Burst: 6
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BurstDelays: 1
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Projectile: Bullet
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Speed: 426
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Image: 120MM
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Inaccuracy: 2c512
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TrailImage: smokey
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ContrailLength: 2
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Blockable: false
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Warhead: SpreadDamage
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Spread: 341
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ValidTargets: GroundActor
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Versus:
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None: 65
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Wood: 125
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Light: 75
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Heavy: 75
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Concrete: 75
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Damage: 2000
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DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
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Warhead@2Smu: LeaveSmudge
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SmudgeType: Scorch
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Warhead@3Eff: CreateEffect
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Explosions: small_explosion
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ImpactSounds: firebl3.aud
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ParaBomb:
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ReloadDelay: 5
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Range: 5c0
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Projectile: GravityBomb
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Image: BOMBLET
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OpenSequence: idle
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Warhead@1Dam: SpreadDamage
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Spread: 426
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Versus:
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None: 125
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Wood: 100
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Light: 60
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Concrete: 25
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Damage: 20000
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DamageTypes: Prone50Percent, TriggerProne, FireDeath
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Warhead@3Eff: CreateEffect
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Explosions: napalm
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ImpactSounds: firebl3.aud
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155mm:
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ReloadDelay: 10
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Range: 7c0
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Burst: 20
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-Report:
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Projectile: Bullet
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Speed: 170
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TrailImage: fb4
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Image: fb3
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Blockable: false
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LaunchAngle: 30
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Inaccuracy: 1c682
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ContrailLength: 2
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Warhead@1Dam: SpreadDamage
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Versus:
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None: 80
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Wood: 100
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Heavy: 75
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Concrete: 35
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Damage: 2000
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DamageTypes: Prone50Percent, TriggerProne, FireDeath
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Warhead@3Eff: CreateEffect
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Explosions: small_napalm
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ImpactSounds: firebl3.aud
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FLAK-23:
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ReloadDelay: 10
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Range: 8c0
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Report: aacanon3.aud
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ValidTargets: AirborneActor, Ground, GroundActor
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Projectile: Bullet
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Speed: 1c682
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Blockable: false
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Warhead: SpreadDamage
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Spread: 213
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ValidTargets: AirborneActor, GroundActor
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Versus:
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None: 32
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Wood: 28
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Light: 28
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Heavy: 40
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Concrete: 28
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Damage: 2500
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DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
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Warhead@2Smu: LeaveSmudge
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SmudgeType: Scorch
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Warhead@3Eff: CreateEffect
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Explosions: med_explosion
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SCUD:
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Range: 7c0
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ReloadDelay: 280
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Projectile: Bullet
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TrailImage: smokey
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Blockable: false
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Inaccuracy: 0c426
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LaunchAngle: 216
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Warhead@1Dam: SpreadDamage
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Spread: 853
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Falloff: 100, 37, 14, 5, 0
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Versus:
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None: 100
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Wood: 90
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Light: 80
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Heavy: 70
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Damage: 50000
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AffectsParent: true
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Warhead@3Eff: CreateEffect
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Explosions: nuke
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ImpactSounds: kaboom1.aud
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SilencedPPK:
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Range: 25c0
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ValidTargets: Infantry, Vehicle, Husk
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InvalidTargets: Water, Structure, Wall
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Warhead@1Dam: SpreadDamage
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ValidTargets: Infantry, Vehicle, Husk
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Versus:
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Heavy: 50
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Sniper:
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Inherits: ^SnipeWeapon
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ReloadDelay: 70
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Range: 10c0
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Warhead@1Dam: SpreadDamage
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Damage: 14000
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