Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
216
mods/ra/maps/oil-spill/rules.yaml
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216
mods/ra/maps/oil-spill/rules.yaml
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World:
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LuaScript:
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Scripts: oil-spill.lua
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SpawnStartingUnits:
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DropdownVisible: False
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DropdownLocked: True
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StartingUnits@mcvonly:
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BaseActor: fcom
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FCOM:
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MustBeDestroyed:
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RequiredForShortGame: true
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Power:
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Amount: 50
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Health:
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HP: 110000
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Production:
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Produces: Building, Defense
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RepairableBuilding:
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RepairStep: 700
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PlayerExperience: 5
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RepairingNotification: Repairing
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WithBuildingRepairDecoration:
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Image: allyrepair
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Sequence: repair
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Position: Center
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Palette: player
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IsPlayerPalette: True
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ProductionBar@Building:
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ProductionType: Building
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ProductionBar@Defense:
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ProductionType: Defense
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Color: 8A8A8A
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BaseBuilding:
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ProvidesPrerequisite@buildingname:
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OILB:
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CashTrickler:
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Interval: 250
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Amount: 100
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SpawnActorOnDeath:
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Actor: OILB.Husk
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OwnerType: InternalName
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OILB.Husk:
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Inherits: ^TechBuilding
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Inherits@shape: ^2x2Shape
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Selectable:
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Priority: 0
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Bounds: 2048, 2048
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CapturableProgressBar:
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CapturableProgressBlink:
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Building:
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Footprint: xx xx
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Dimensions: 2,2
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Tooltip:
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Name: actor-oilb-husk-name
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CaptureManager:
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Capturable:
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Types: building-husk
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TransformOnCapture:
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IntoActor: OILB
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ForceHealthPercentage: 50
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Targetable:
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TargetTypes: building-husk
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E6:
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Captures@husk:
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RequiresCondition: !global-reusable-engineers
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CaptureTypes: building-husk
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PlayerExperience: 10
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CaptureDelay: 200
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EnterCursor: goldwrench
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Captures@husk-reusable:
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RequiresCondition: global-reusable-engineers
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CaptureTypes: building-husk
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PlayerExperience: 10
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CaptureDelay: 375
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EnterCursor: goldwrench
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ConsumedByCapture: False
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WEAP:
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Buildable:
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Prerequisites: ~disabled
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PROC:
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Buildable:
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Prerequisites: ~disabled
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SILO:
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Buildable:
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Prerequisites: ~disabled
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BRIK:
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Buildable:
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Prerequisites: ~disabled
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POWR:
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Power:
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Amount: 125
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-SpawnActorsOnSell:
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-MustBeDestroyed:
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APWR:
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Power:
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Amount: 250
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-SpawnActorsOnSell:
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-MustBeDestroyed:
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TENT:
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Buildable:
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Prerequisites: fcom
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-SpawnActorsOnSell:
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-MustBeDestroyed:
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DOME:
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Buildable:
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Prerequisites: anypower
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-SpawnActorsOnSell:
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-MustBeDestroyed:
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SYRD:
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Buildable:
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Prerequisites: fcom
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-MustBeDestroyed:
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SPEN:
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Buildable:
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Prerequisites: fcom
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-MustBeDestroyed:
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STEK:
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Buildable:
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Prerequisites: dome, tent
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-SpawnActorsOnSell:
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-MustBeDestroyed:
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AFLD:
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Buildable:
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Prerequisites: dome
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-SpawnActorsOnSell:
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-MustBeDestroyed:
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AirstrikePower@spyplane:
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Prerequisites: afld
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AirstrikePower@parabombs:
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Prerequisites: afld
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HPAD:
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Buildable:
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Prerequisites: dome
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-SpawnActorsOnSell:
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-MustBeDestroyed:
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FIX:
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Buildable:
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Prerequisites: dome
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-SpawnActorsOnSell:
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-MustBeDestroyed:
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IRON:
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Buildable:
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Prerequisites: stek
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PDOX:
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Buildable:
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Prerequisites: atek
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ChronoshiftPower@chronoshift:
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-Prerequisites:
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-ChronoshiftPower@advancedchronoshift:
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ATEK:
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Buildable:
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Prerequisites: dome, tent
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-SpawnActorsOnSell:
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-MustBeDestroyed:
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FTUR:
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Buildable:
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Prerequisites: tent
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-SpawnActorsOnSell:
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GUN:
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Buildable:
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Prerequisites: tent
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-SpawnActorsOnSell:
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GAP:
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Buildable:
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Prerequisites: atek
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-SpawnActorsOnSell:
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AGUN:
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Buildable:
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Prerequisites: dome
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-SpawnActorsOnSell:
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TSLA:
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Buildable:
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Prerequisites: dome
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-SpawnActorsOnSell:
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MECH:
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Buildable:
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Prerequisites: dome
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E1:
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Buildable:
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Prerequisites: ~disabled
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E3:
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Buildable:
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Prerequisites: ~disabled
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E7:
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Buildable:
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Prerequisites: ~disabled
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