Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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80
mods/ra/maps/situation-critical/weapons.yaml
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80
mods/ra/maps/situation-critical/weapons.yaml
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VolkovWeapon:
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Inherits: SilencedPPK
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ReloadDelay: 25
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Range: 6c0
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Warhead@1Dam: SpreadDamage
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Spread: 128
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Versus:
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None: 90
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Wood: 75
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Light: 60
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Heavy: 25
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Concrete: 0
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DamageTypes: Prone50Percent, TriggerProne, FireDeath
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Warhead@2Eff: CreateEffect
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Explosions: piff
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ValidTargets: Ground, GroundActor, Ship, Trees
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Warhead@3EffWater: CreateEffect
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Explosions: water_piff
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ValidTargets: Water, Underwater
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InvalidTargets: Ship, Structure, Bridge
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ParaBomb:
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ReloadDelay: 50
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ValidTargets: Ground, Water, GroundActor, WaterActor, Underwater, AirborneActor, Trees
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Warhead@1Dam_impact: SpreadDamage
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Spread: 1c0
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Damage: 15000
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Falloff: 1000, 368, 135, 50, 18, 7, 0
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ValidTargets: GroundActor, WaterActor, Underwater, AirborneActor, Trees
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Versus:
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Wood: 1000
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Concrete: 25
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DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
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Warhead@3Smu_impact: LeaveSmudge
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SmudgeType: Scorch
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ValidTargets: Ground, Infantry
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Size: 1
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Warhead@4Eff_impact: CreateEffect
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Explosions: nuke
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ImpactSounds: kaboom1.aud
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ImpactActors: false
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ValidTargets: Ground, Water, Air
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Warhead@5Dam_areanuke1: SpreadDamage
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Spread: 2c0
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Damage: 6000
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Falloff: 1000, 368, 135, 50, 18, 7, 0
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Delay: 5
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ValidTargets: GroundActor, WaterActor, Underwater, AirborneActor, Trees
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Versus:
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Wood: 1000
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Concrete: 25
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DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
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Warhead@7Smu_areanuke1: LeaveSmudge
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SmudgeType: Scorch
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ValidTargets: Ground, Infantry
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Size: 2
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Delay: 5
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Warhead@8Eff_areanuke1: CreateEffect
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ImpactSounds: kaboom22.aud
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Delay: 5
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ImpactActors: false
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Warhead@9Dam_areanuke2: SpreadDamage
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Spread: 3c0
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Damage: 6000
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Falloff: 1000, 368, 135, 50, 18, 7, 0
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Delay: 10
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ValidTargets: GroundActor, Trees, WaterActor, Underwater, AirborneActor
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Versus:
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Wood: 50
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Tree: 200
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Concrete: 25
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DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
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Warhead@12Smu_areanuke2: LeaveSmudge
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SmudgeType: Scorch
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ValidTargets: Ground, Infantry
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Size: 3
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Delay: 10
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Warhead@13FlashEffect: FlashEffect
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Duration: 20
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FlashType: Nuke
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