Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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68
mods/ra/maps/soviet-06a/soviet06a-reinforcements_teams.lua
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68
mods/ra/maps/soviet-06a/soviet06a-reinforcements_teams.lua
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--[[
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Copyright (c) The OpenRA Developers and Contributors
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This file is part of OpenRA, which is free software. It is made
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available to you under the terms of the GNU General Public License
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as published by the Free Software Foundation, either version 3 of
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the License, or (at your option) any later version. For more
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information, see COPYING.
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]]
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EnemyReinforcements =
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{
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easy =
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{
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{ "e1", "e1", "e3" },
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{ "e1", "e3", "jeep" },
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{ "e1", "jeep", "1tnk" }
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},
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normal =
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{
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{ "e1", "e1", "e3", "e3" },
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{ "e1", "e3", "jeep", "jeep" },
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{ "e1", "jeep", "1tnk", "2tnk" }
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},
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hard =
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{
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{ "e1", "e1", "e3", "e3", "e1" },
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{ "e1", "e3", "jeep", "jeep", "1tnk" },
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{ "e1", "jeep", "1tnk", "2tnk", "arty" }
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}
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}
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EnemyAttackDelay =
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{
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easy = DateTime.Minutes(5),
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normal = DateTime.Minutes(2) + DateTime.Seconds(40),
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hard = DateTime.Minutes(1) + DateTime.Seconds(30)
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}
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EnemyPaths =
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{
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{ EnemyEntry1.Location, EnemyRally1.Location },
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{ EnemyEntry2.Location, EnemyRally2.Location }
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}
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Wave = 0
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SendReinforcements = function()
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Trigger.AfterDelay(EnemyAttackDelay[Difficulty], function()
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if Dome.IsDead or Dome.Owner ~= Greece then
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return
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end
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Wave = Wave + 1
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if Wave > 3 then
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Wave = 1
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end
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if Wave == 1 then
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local units = Reinforcements.ReinforceWithTransport(Greece, "tran", EnemyReinforcements[Difficulty][Wave], EnemyPaths[1], { EnemyPaths[1][1] })[2]
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Utils.Do(units, IdleHunt)
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else
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local units = Reinforcements.ReinforceWithTransport(Greece, "lst", EnemyReinforcements[Difficulty][Wave], EnemyPaths[2], { EnemyPaths[2][1] })[2]
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Utils.Do(units, IdleHunt)
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end
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SendReinforcements()
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end)
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end
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