Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
187
mods/ra/rules/player.yaml
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187
mods/ra/rules/player.yaml
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^BasePlayer:
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Shroud:
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PlayerResources:
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ResourceValues:
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Ore: 25
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Gems: 50
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EditorPlayer:
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Inherits: ^BasePlayer
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Player:
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Inherits: ^BasePlayer
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TechTree:
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ClassicProductionQueue@Building:
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Type: Building
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DisplayOrder: 0
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LowPowerModifier: 300
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ReadyAudio: ConstructionComplete
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ReadyTextNotification: notification-construction-complete
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BlockedAudio: NoBuild
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BlockedTextNotification: notification-unable-to-build-more
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LimitedAudio: BuildingInProgress
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LimitedTextNotification: notification-unable-to-comply-building-in-progress
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QueuedAudio: Building
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OnHoldAudio: OnHold
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CancelledAudio: Cancelled
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SpeedUp: True
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ClassicProductionQueue@Defense:
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Type: Defense
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DisplayOrder: 1
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LowPowerModifier: 300
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ReadyAudio: ConstructionComplete
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ReadyTextNotification: notification-construction-complete
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BlockedAudio: NoBuild
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BlockedTextNotification: notification-unable-to-build-more
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LimitedAudio: BuildingInProgress
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LimitedTextNotification: notification-unable-to-comply-building-in-progress
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QueuedAudio: Building
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OnHoldAudio: OnHold
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CancelledAudio: Cancelled
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SpeedUp: True
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ClassicProductionQueue@Vehicle:
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Type: Vehicle
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DisplayOrder: 3
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LowPowerModifier: 300
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ReadyAudio: UnitReady
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ReadyTextNotification: notification-unit-ready
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BlockedAudio: NoBuild
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BlockedTextNotification: notification-unable-to-build-more
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LimitedAudio: BuildingInProgress
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LimitedTextNotification: notification-unable-to-comply-building-in-progress
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QueuedAudio: Building
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OnHoldAudio: OnHold
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CancelledAudio: Cancelled
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SpeedUp: True
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BuildTimeSpeedReduction: 100, 75, 60, 50
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ClassicProductionQueue@Infantry:
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Type: Infantry
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DisplayOrder: 2
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LowPowerModifier: 300
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ReadyAudio: UnitReady
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ReadyTextNotification: notification-unit-ready
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BlockedAudio: NoBuild
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BlockedTextNotification: notification-unable-to-build-more
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LimitedAudio: BuildingInProgress
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LimitedTextNotification: notification-unable-to-comply-building-in-progress
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QueuedAudio: Training
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OnHoldAudio: OnHold
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CancelledAudio: Cancelled
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SpeedUp: True
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ClassicProductionQueue@Ship:
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Type: Ship
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DisplayOrder: 5
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LowPowerModifier: 300
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ReadyAudio: UnitReady
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ReadyTextNotification: notification-unit-ready
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BlockedAudio: NoBuild
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BlockedTextNotification: notification-unable-to-build-more
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LimitedAudio: BuildingInProgress
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LimitedTextNotification: notification-unable-to-comply-building-in-progress
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QueuedAudio: Building
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OnHoldAudio: OnHold
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CancelledAudio: Cancelled
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SpeedUp: True
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ClassicProductionQueue@Aircraft:
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Type: Aircraft
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DisplayOrder: 4
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LowPowerModifier: 300
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ReadyAudio: UnitReady
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ReadyTextNotification: notification-unit-ready
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BlockedAudio: NoBuild
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BlockedTextNotification: notification-unable-to-build-more
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LimitedAudio: BuildingInProgress
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LimitedTextNotification: notification-unable-to-comply-building-in-progress
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QueuedAudio: Building
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OnHoldAudio: OnHold
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CancelledAudio: Cancelled
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SpeedUp: True
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PlaceBuilding:
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NewOptionsNotification: NewOptions
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CannotPlaceNotification: BuildingCannotPlaceAudio
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NewOptionsTextNotification: notification-new-construction-options
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CannotPlaceTextNotification: notification-cannot-deploy-here
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SupportPowerManager:
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ScriptTriggers:
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MissionObjectives:
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WinNotification: Win
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LoseNotification: Lose
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LeaveNotification: Leave
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ConquestVictoryConditions:
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PowerManager:
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SpeechNotification: LowPower
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TextNotification: notification-low-power
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AllyRepair:
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PlayerResources:
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InsufficientFundsNotification: InsufficientFunds
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InsufficientFundsTextNotification: notification-insufficient-funds
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CashTickUpNotification: CashTickUp
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CashTickDownNotification: CashTickDown
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DeveloperMode:
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CheckboxDisplayOrder: 10
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GpsWatcher:
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Shroud:
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FogCheckboxDisplayOrder: 3
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LobbyPrerequisiteCheckbox@GLOBALBOUNTY:
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ID: bounty
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Label: checkbox-kill-bounties.label
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Description: checkbox-kill-bounties.description
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Enabled: False
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DisplayOrder: 8
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Prerequisites: global-bounty
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LobbyPrerequisiteCheckbox@GLOBALFACTUNDEPLOY:
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ID: factundeploy
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Label: checkbox-redeployable-mcvs.label
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Description: checkbox-redeployable-mcvs.description
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Enabled: True
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DisplayOrder: 7
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Prerequisites: global-factundeploy
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LobbyPrerequisiteCheckbox@REUSABLEENGINEERS:
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ID: reusable-engineers
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Label: checkbox-reusable-engineers.label
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Description: checkbox-reusable-engineers.description
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Enabled: False
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DisplayOrder: 9
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Prerequisites: global-reusable-engineers
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FrozenActorLayer:
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DamageNotifier:
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ValidTargets: Structure
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Notification: BaseAttack
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TextNotification: notification-base-under-attack
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AllyTextNotification: notification-ally-under-attack
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DamageNotifier@Unit:
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InvalidTargets: Structure
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NotifyInterval: 10000
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PlayerStatistics:
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PlaceBeacon:
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ProvidesTechPrerequisite@infonly:
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Name: options-tech-level.infantry-only
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Prerequisites: techlevel.infonly
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Id: infantryonly
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ProvidesTechPrerequisite@low:
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Name: options-tech-level.low
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Prerequisites: techlevel.infonly, techlevel.low
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Id: low
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ProvidesTechPrerequisite@medium:
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Name: options-tech-level.medium
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Prerequisites: techlevel.infonly, techlevel.low, techlevel.medium
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Id: medium
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ProvidesTechPrerequisite@high:
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Name: options-tech-level.no-superweapons
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Prerequisites: techlevel.infonly, techlevel.low, techlevel.medium, techlevel.high
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Id: nosuperweapons
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ProvidesTechPrerequisite@unrestricted:
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Name: options-tech-level.unrestricted
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Prerequisites: techlevel.infonly, techlevel.low, techlevel.medium, techlevel.high, techlevel.unrestricted
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Id: unrestricted
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GrantConditionOnPrerequisiteManager:
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EnemyWatcher:
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ProductionIconOverlayManager:
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Type: Veterancy
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Image: iconchevrons
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Sequence: veteran
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ResourceStorageWarning:
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TextNotification: notification-silos-needed
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PlayerExperience:
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GameSaveViewportManager:
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PlayerRadarTerrain:
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