Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
933
mods/ra/rules/vehicles.yaml
Normal file
933
mods/ra/rules/vehicles.yaml
Normal file
@@ -0,0 +1,933 @@
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V2RL:
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Inherits: ^Vehicle
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Inherits@GAINSEXPERIENCE: ^GainsExperience
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Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
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Buildable:
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Queue: Vehicle
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BuildPaletteOrder: 230
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Prerequisites: dome, ~vehicles.soviet, ~techlevel.medium
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Description: actor-v2rl.description
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Valued:
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Cost: 900
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Tooltip:
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Name: actor-v2rl.name
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UpdatesPlayerStatistics:
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AddToArmyValue: true
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||||
Health:
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HP: 20000
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||||
Armor:
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Type: Light
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Mobile:
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Speed: 72
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RevealsShroud:
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MinRange: 4c0
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Range: 5c0
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||||
RevealGeneratedShroud: False
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RevealsShroud@GAPGEN:
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Range: 4c0
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Armament:
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Weapon: SCUD
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ReloadingCondition: reloading
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AutoTarget:
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ScanRadius: 10
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AttackFrontal:
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TargetFrozenActors: True
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ForceFireIgnoresActors: True
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FacingTolerance: 0
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WithFacingSpriteBody:
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RequiresCondition: !reloading
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Name: loaded
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WithFacingSpriteBody@EMPTY:
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RequiresCondition: reloading
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Sequence: empty-idle
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Name: reloading
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FireWarheadsOnDeath:
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Weapon: V2Explode
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ProducibleWithLevel:
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Prerequisites: vehicles.upgraded
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Selectable:
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DecorationBounds: 1194, 1194
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WithProductionIconOverlay:
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Types: Veterancy
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Prerequisites: vehicles.upgraded
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1TNK:
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Inherits: ^TrackedVehicle
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Inherits@GAINSEXPERIENCE: ^GainsExperience
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Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
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Buildable:
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Queue: Vehicle
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BuildPaletteOrder: 120
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Prerequisites: ~vehicles.allies, ~techlevel.low
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Description: actor-1tnk.description
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Valued:
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Cost: 700
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Tooltip:
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Name: actor-1tnk.name
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GenericName: actor-1tnk.generic-name
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UpdatesPlayerStatistics:
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AddToArmyValue: true
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Health:
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HP: 23000
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Armor:
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Type: Heavy
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Mobile:
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Speed: 113
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RevealsShroud:
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MinRange: 4c0
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Range: 5c0
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RevealGeneratedShroud: False
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RevealsShroud@GAPGEN:
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Range: 4c0
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Turreted:
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TurnSpeed: 28
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Armament:
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Weapon: 25mm
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Recoil: 85
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RecoilRecovery: 25
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LocalOffset: 768,0,90
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MuzzleSequence: muzzle
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AttackTurreted:
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WithMuzzleOverlay:
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WithSpriteTurret:
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ProducibleWithLevel:
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Prerequisites: vehicles.upgraded
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WithProductionIconOverlay:
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Types: Veterancy
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Prerequisites: vehicles.upgraded
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2TNK:
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Inherits: ^TrackedVehicle
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Inherits@GAINSEXPERIENCE: ^GainsExperience
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Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
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Buildable:
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Queue: Vehicle
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BuildPaletteOrder: 220
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Prerequisites: fix, ~vehicles.allies, ~techlevel.medium
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Description: actor-2tnk.description
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Valued:
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Cost: 850
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Tooltip:
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Name: actor-2tnk.name
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GenericName: actor-2tnk.generic-name
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UpdatesPlayerStatistics:
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AddToArmyValue: true
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Health:
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HP: 46000
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Armor:
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Type: Heavy
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Mobile:
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Speed: 72
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RevealsShroud:
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MinRange: 4c0
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Range: 6c0
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RevealGeneratedShroud: False
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RevealsShroud@GAPGEN:
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Range: 4c0
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Turreted:
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TurnSpeed: 20
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Armament:
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Weapon: 90mm
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Recoil: 128
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RecoilRecovery: 38
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LocalOffset: 720,0,80
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MuzzleSequence: muzzle
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AttackTurreted:
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WithMuzzleOverlay:
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WithSpriteTurret:
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||||
SpawnActorOnDeath:
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Actor: 2TNK.Husk
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ProducibleWithLevel:
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Prerequisites: vehicles.upgraded
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Selectable:
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DecorationBounds: 1194, 1194
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WithProductionIconOverlay:
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Types: Veterancy
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Prerequisites: vehicles.upgraded
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3TNK:
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Inherits: ^TrackedVehicle
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Inherits@GAINSEXPERIENCE: ^GainsExperience
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Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
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Buildable:
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Queue: Vehicle
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BuildPaletteOrder: 220
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Prerequisites: fix, ~vehicles.soviet, ~techlevel.medium
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Description: actor-3tnk.description
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Valued:
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Cost: 1150
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Tooltip:
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Name: actor-3tnk.name
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GenericName: actor-3tnk.generic-name
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UpdatesPlayerStatistics:
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AddToArmyValue: true
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Health:
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HP: 60000
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Armor:
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Type: Heavy
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Mobile:
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Speed: 64
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RevealsShroud:
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MinRange: 4c0
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Range: 6c0
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RevealGeneratedShroud: False
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RevealsShroud@GAPGEN:
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Range: 4c0
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Turreted:
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TurnSpeed: 20
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Armament:
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Weapon: 105mm
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Recoil: 128
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RecoilRecovery: 38
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LocalOffset: 768,85,90, 768,-85,90
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MuzzleSequence: muzzle
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AttackTurreted:
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WithMuzzleOverlay:
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WithSpriteTurret:
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SpawnActorOnDeath:
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Actor: 3TNK.Husk
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ProducibleWithLevel:
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Prerequisites: vehicles.upgraded
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Selectable:
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DecorationBounds: 1194, 1194
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WithProductionIconOverlay:
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Types: Veterancy
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Prerequisites: vehicles.upgraded
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4TNK:
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Inherits: ^TrackedVehicle
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Inherits@GAINSEXPERIENCE: ^GainsExperience
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Inherits@AUTOTARGET: ^AutoTargetAllAssaultMove
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Buildable:
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Queue: Vehicle
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BuildPaletteOrder: 320
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Prerequisites: fix, stek, ~vehicles.soviet, ~techlevel.high
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Description: actor-4tnk.description
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Valued:
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Cost: 2000
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Tooltip:
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Name: actor-4tnk.name
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GenericName: actor-4tnk.generic-name
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UpdatesPlayerStatistics:
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AddToArmyValue: true
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Health:
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HP: 90000
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Armor:
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Type: Heavy
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Mobile:
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Speed: 43
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Locomotor: heavytracked
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RevealsShroud:
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MinRange: 4c0
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Range: 6c0
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RevealGeneratedShroud: False
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RevealsShroud@GAPGEN:
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Range: 4c0
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Turreted:
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TurnSpeed: 8
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Armament@PRIMARY:
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Weapon: 120mm
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LocalOffset: 900,180,340, 900,-180,340
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Recoil: 171
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RecoilRecovery: 30
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MuzzleSequence: muzzle
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Armament@SECONDARY:
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Name: secondary
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Weapon: MammothTusk
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LocalOffset: -85,384,340, -85,-384,340
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LocalYaw: -100,100
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Recoil: 43
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MuzzleSequence: muzzle
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AttackTurreted:
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WithMuzzleOverlay:
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WithSpriteTurret:
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SpawnActorOnDeath:
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Actor: 4TNK.Husk
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ChangesHealth:
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Step: 100
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Delay: 3
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StartIfBelow: 50
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DamageCooldown: 150
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ProducibleWithLevel:
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Prerequisites: vehicles.upgraded
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Selectable:
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DecorationBounds: 1877, 1621, 0, -170
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WithProductionIconOverlay:
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Types: Veterancy
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Prerequisites: vehicles.upgraded
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ARTY:
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Inherits: ^TrackedVehicle
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Inherits@GAINSEXPERIENCE: ^GainsExperience
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Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
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Buildable:
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Queue: Vehicle
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BuildPaletteOrder: 230
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Prerequisites: dome, ~vehicles.allies, ~techlevel.medium
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Description: actor-arty.description
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Valued:
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Cost: 850
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Tooltip:
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Name: actor-arty.name
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UpdatesPlayerStatistics:
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AddToArmyValue: true
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Health:
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HP: 10000
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Armor:
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Type: Light
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Mobile:
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TurnSpeed: 8
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Speed: 72
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Locomotor: lighttracked
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RevealsShroud:
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MinRange: 4c0
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Range: 5c0
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RevealGeneratedShroud: False
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||||
RevealsShroud@GAPGEN:
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Range: 4c0
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Armament:
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Weapon: 155mm
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LocalOffset: 624,0,208
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MuzzleSequence: muzzle
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AttackFrontal:
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TargetFrozenActors: True
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ForceFireIgnoresActors: True
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FacingTolerance: 0
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WithMuzzleOverlay:
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FireWarheadsOnDeath:
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Weapon: ArtilleryExplode
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EmptyWeapon: UnitExplodeSmall
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LoadedChance: 75
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ProducibleWithLevel:
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Prerequisites: vehicles.upgraded
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WithProductionIconOverlay:
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Types: Veterancy
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Prerequisites: vehicles.upgraded
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HARV:
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Inherits: ^Vehicle
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Inherits@selection: ^SelectableEconomicUnit
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Buildable:
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Queue: Vehicle
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BuildPaletteOrder: 110
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Prerequisites: proc, ~techlevel.infonly
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Description: actor-harv.description
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Valued:
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Cost: 1100
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Tooltip:
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Name: actor-harv.name
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GenericName: actor-harv.generic-name
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Selectable:
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DecorationBounds: 1792, 1792
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Harvester:
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Resources: Ore,Gems
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BaleUnloadDelay: 1
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SearchFromProcRadius: 15
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SearchFromHarvesterRadius: 8
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HarvestFacings: 8
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EmptyCondition: no-ore
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StoresResources:
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Capacity: 20
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Resources: Ore,Gems
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DockClientManager:
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Health:
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HP: 60000
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Armor:
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Type: Heavy
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Mobile:
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Speed: 72
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Locomotor: heavywheeled
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RevealsShroud:
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Range: 4c0
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WithHarvestAnimation:
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WithDockingAnimation:
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GpsDot:
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String: Harvester
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SpawnActorOnDeath:
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Actor: HARV.EmptyHusk
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HarvesterHuskModifier:
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FullHuskActor: HARV.FullHusk
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FullnessThreshold: 50
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ChangesHealth:
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Step: 100
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Delay: 25
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StartIfBelow: 50
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DamageCooldown: 500
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FireWarheadsOnDeath:
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RequiresCondition: !no-ore
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Weapon: OreExplosion
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WithHarvesterSpriteBody:
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ImageByFullness: harvempty, harvhalf, harv
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-WithFacingSpriteBody:
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WithStoresResourcesPipsDecoration:
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Position: BottomLeft
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Margin: 4, 3
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RequiresSelection: true
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PipCount: 7
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ResourceSequences:
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Ore: pip-yellow
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Gems: pip-red
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MCV:
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Inherits: ^Vehicle
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||||
Inherits@selection: ^SelectableSupportUnit
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Buildable:
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Queue: Vehicle
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BuildPaletteOrder: 210
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Prerequisites: fix, ~techlevel.medium
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BuildDurationModifier: 50
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||||
Description: actor-mcv.description
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||||
Valued:
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Cost: 2000
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Tooltip:
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Name: actor-mcv.name
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||||
Selectable:
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||||
DecorationBounds: 1792, 1792
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||||
Health:
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||||
HP: 60000
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||||
Armor:
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||||
Type: Light
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||||
Mobile:
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||||
Speed: 60
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||||
Locomotor: heavywheeled
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||||
RevealsShroud:
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||||
Range: 4c0
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||||
Transforms:
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||||
IntoActor: fact
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||||
Offset: -1,-1
|
||||
Facing: 384
|
||||
TransformSounds: placbldg.aud, build5.aud
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||||
NoTransformNotification: BuildingCannotPlaceAudio
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||||
NoTransformTextNotification: notification-cannot-deploy-here
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||||
MustBeDestroyed:
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||||
RequiredForShortGame: true
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||||
BaseBuilding:
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||||
SpawnActorOnDeath:
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||||
Actor: MCV.Husk
|
||||
TransferTimedExternalConditionOnTransform:
|
||||
Condition: invulnerability
|
||||
|
||||
JEEP:
|
||||
Inherits: ^Vehicle
|
||||
Inherits@GAINSEXPERIENCE: ^GainsExperience
|
||||
Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
|
||||
Inherits@CARGOPIPS: ^CargoPips
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 130
|
||||
Prerequisites: ~vehicles.allies, ~techlevel.low
|
||||
Description: actor-jeep.description
|
||||
Valued:
|
||||
Cost: 500
|
||||
Tooltip:
|
||||
Name: actor-jeep.name
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
Health:
|
||||
HP: 15000
|
||||
Armor:
|
||||
Type: Light
|
||||
Mobile:
|
||||
TurnSpeed: 40
|
||||
Speed: 164
|
||||
PauseOnCondition: notmobile || being-captured
|
||||
RevealsShroud:
|
||||
MinRange: 4c0
|
||||
Range: 7c0
|
||||
RevealGeneratedShroud: False
|
||||
RevealsShroud@GAPGEN:
|
||||
Range: 4c0
|
||||
Turreted:
|
||||
TurnSpeed: 40
|
||||
Offset: 0,0,128
|
||||
Armament:
|
||||
Weapon: M60mg
|
||||
MuzzleSequence: muzzle
|
||||
LocalOffset: 128,0,43
|
||||
AttackTurreted:
|
||||
WithMuzzleOverlay:
|
||||
WithSpriteTurret:
|
||||
Cargo:
|
||||
Types: Infantry
|
||||
MaxWeight: 1
|
||||
LoadingCondition: notmobile
|
||||
ProducibleWithLevel:
|
||||
Prerequisites: vehicles.upgraded
|
||||
WithProductionIconOverlay:
|
||||
Types: Veterancy
|
||||
Prerequisites: vehicles.upgraded
|
||||
|
||||
APC:
|
||||
Inherits: ^TrackedVehicle
|
||||
Inherits@GAINSEXPERIENCE: ^GainsExperience
|
||||
Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
|
||||
Inherits@CARGOPIPS: ^CargoPips
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 120
|
||||
Prerequisites: ~vehicles.soviet, ~techlevel.low
|
||||
Description: actor-apc.description
|
||||
Valued:
|
||||
Cost: 850
|
||||
Tooltip:
|
||||
Name: actor-apc.name
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
Health:
|
||||
HP: 35000
|
||||
Armor:
|
||||
Type: Heavy
|
||||
Mobile:
|
||||
Speed: 128
|
||||
PauseOnCondition: notmobile || being-captured
|
||||
RevealsShroud:
|
||||
MinRange: 4c0
|
||||
Range: 5c0
|
||||
RevealGeneratedShroud: False
|
||||
RevealsShroud@GAPGEN:
|
||||
Range: 4c0
|
||||
Armament:
|
||||
Weapon: M60mg
|
||||
LocalOffset: 85,0,171
|
||||
MuzzleSequence: muzzle
|
||||
AttackFrontal:
|
||||
FacingTolerance: 0
|
||||
WithMuzzleOverlay:
|
||||
Cargo:
|
||||
Types: Infantry
|
||||
MaxWeight: 5
|
||||
LoadingCondition: notmobile
|
||||
ProducibleWithLevel:
|
||||
Prerequisites: vehicles.upgraded
|
||||
WithProductionIconOverlay:
|
||||
Types: Veterancy
|
||||
Prerequisites: vehicles.upgraded
|
||||
|
||||
MNLY:
|
||||
Inherits: ^TrackedVehicle
|
||||
Inherits@GAINSEXPERIENCE: ^GainsExperience
|
||||
Inherits@selection: ^SelectableSupportUnit
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 310
|
||||
Prerequisites: fix, ~techlevel.medium
|
||||
Description: actor-mnly.description
|
||||
Valued:
|
||||
Cost: 800
|
||||
Tooltip:
|
||||
Name: actor-mnly.name
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
Health:
|
||||
HP: 30000
|
||||
Armor:
|
||||
Type: Heavy
|
||||
Mobile:
|
||||
Speed: 113
|
||||
RevealsShroud:
|
||||
MinRange: 4c0
|
||||
Range: 5c0
|
||||
RevealGeneratedShroud: False
|
||||
RevealsShroud@GAPGEN:
|
||||
Range: 4c0
|
||||
Minelayer:
|
||||
Mine: MINV
|
||||
TileUnknownName: build-valid
|
||||
TerrainTypes: Clear, Road, Beach, Ore, Gems, Rough, Bridge
|
||||
MineImmune:
|
||||
AmmoPool:
|
||||
Ammo: 5
|
||||
RearmSound: minelay1.aud
|
||||
DetectCloaked:
|
||||
Range: 5c0
|
||||
DetectionTypes: Mine
|
||||
RenderDetectionCircle:
|
||||
FireWarheadsOnDeath:
|
||||
Weapon: ATMine
|
||||
RenderSprites:
|
||||
Image: MNLY
|
||||
Rearmable:
|
||||
RearmActors: fix
|
||||
Targetable:
|
||||
TargetTypes: GroundActor, Vehicle, Mine
|
||||
WithAmmoPipsDecoration:
|
||||
Position: BottomLeft
|
||||
Margin: 4, 3
|
||||
RequiresSelection: true
|
||||
|
||||
TRUK:
|
||||
Inherits: ^Vehicle
|
||||
Inherits@selection: ^SelectableSupportUnit
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 410
|
||||
Prerequisites: ~techlevel.low
|
||||
Description: actor-truk.description
|
||||
Valued:
|
||||
Cost: 500
|
||||
Tooltip:
|
||||
Name: actor-truk.name
|
||||
Health:
|
||||
HP: 11000
|
||||
Armor:
|
||||
Type: Light
|
||||
Mobile:
|
||||
Speed: 113
|
||||
RevealsShroud:
|
||||
Range: 4c0
|
||||
DeliversCash:
|
||||
Payload: 500
|
||||
PlayerExperience: 5
|
||||
SpawnActorOnDeath:
|
||||
Actor: moneycrate
|
||||
|
||||
MGG:
|
||||
Inherits: ^Vehicle
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 330
|
||||
Prerequisites: atek, ~vehicles.england, ~techlevel.high
|
||||
Description: actor-mgg.description
|
||||
Valued:
|
||||
Cost: 1000
|
||||
Tooltip:
|
||||
Name: actor-mgg.name
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
Health:
|
||||
HP: 22000
|
||||
Armor:
|
||||
Type: Heavy
|
||||
Mobile:
|
||||
Speed: 72
|
||||
WithIdleOverlay@SPINNER:
|
||||
Offset: -299,0,171
|
||||
Sequence: spinner
|
||||
RevealsShroud:
|
||||
MinRange: 4c0
|
||||
Range: 6c0
|
||||
RevealGeneratedShroud: False
|
||||
RevealsShroud@GAPGEN:
|
||||
Range: 4c0
|
||||
CreatesShroud:
|
||||
Range: 7c0
|
||||
RenderShroudCircle:
|
||||
SpawnActorOnDeath:
|
||||
Actor: MGG.Husk
|
||||
|
||||
MRJ:
|
||||
Inherits: ^Vehicle
|
||||
Valued:
|
||||
Cost: 1000
|
||||
Tooltip:
|
||||
Name: actor-mrj.name
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 320
|
||||
Prerequisites: atek, ~vehicles.allies, ~techlevel.high
|
||||
Description: actor-mrj.description
|
||||
Health:
|
||||
HP: 22000
|
||||
Armor:
|
||||
Type: Heavy
|
||||
Mobile:
|
||||
Speed: 68
|
||||
RevealsShroud:
|
||||
Range: 7c0
|
||||
WithIdleOverlay@SPINNER:
|
||||
Sequence: spinner
|
||||
Offset: -256,0,256
|
||||
ProximityExternalCondition@JAMMER:
|
||||
Range: 18c0
|
||||
ValidRelationships: Enemy, Neutral
|
||||
Condition: jammed
|
||||
WithRangeCircle@JAMMER:
|
||||
Type: jammer
|
||||
Range: 18c0
|
||||
Color: 0000FF80
|
||||
JamsMissiles:
|
||||
Range: 5c0
|
||||
DeflectionRelationships: Neutral, Enemy
|
||||
RenderJammerCircle:
|
||||
|
||||
TTNK:
|
||||
Inherits: ^TrackedVehicle
|
||||
Inherits@GAINSEXPERIENCE: ^GainsExperience
|
||||
Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 330
|
||||
Prerequisites: tsla, stek, ~vehicles.russia, ~techlevel.high
|
||||
Description: actor-ttnk.description
|
||||
Valued:
|
||||
Cost: 1350
|
||||
Tooltip:
|
||||
Name: actor-ttnk.name
|
||||
GenericName: actor-ttnk.generic-name
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
Health:
|
||||
HP: 40000
|
||||
Armor:
|
||||
Type: Light
|
||||
Mobile:
|
||||
Speed: 92
|
||||
RevealsShroud:
|
||||
MinRange: 6c0
|
||||
Range: 7c0
|
||||
RevealGeneratedShroud: False
|
||||
RevealsShroud@GAPGEN:
|
||||
Range: 6c0
|
||||
Armament:
|
||||
Weapon: TTankZap
|
||||
LocalOffset: 0,0,213
|
||||
AttackTurreted:
|
||||
Turreted:
|
||||
WithIdleOverlay@SPINNER:
|
||||
Sequence: spinner
|
||||
ProducibleWithLevel:
|
||||
Prerequisites: vehicles.upgraded
|
||||
Selectable:
|
||||
DecorationBounds: 1280, 1280
|
||||
WithProductionIconOverlay:
|
||||
Types: Veterancy
|
||||
Prerequisites: vehicles.upgraded
|
||||
|
||||
FTRK:
|
||||
Inherits: ^Vehicle
|
||||
Inherits@GAINSEXPERIENCE: ^GainsExperience
|
||||
Inherits@AUTOTARGET: ^AutoTargetAllAssaultMove
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 130
|
||||
Prerequisites: ~vehicles.soviet, ~techlevel.low
|
||||
Description: actor-ftrk.description
|
||||
Valued:
|
||||
Cost: 600
|
||||
Tooltip:
|
||||
Name: actor-ftrk.name
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
Health:
|
||||
HP: 15000
|
||||
Armor:
|
||||
Type: Light
|
||||
Mobile:
|
||||
TurnSpeed: 40
|
||||
Speed: 113
|
||||
RevealsShroud:
|
||||
MinRange: 4c0
|
||||
Range: 6c0
|
||||
RevealGeneratedShroud: False
|
||||
RevealsShroud@GAPGEN:
|
||||
Range: 4c0
|
||||
Turreted:
|
||||
TurnSpeed: 40
|
||||
Offset: -298,0,298
|
||||
Armament@AA:
|
||||
Weapon: FLAK-23-AA
|
||||
Recoil: 85
|
||||
LocalOffset: 512,0,192
|
||||
MuzzleSequence: muzzle
|
||||
Armament@AG:
|
||||
Weapon: FLAK-23-AG
|
||||
Recoil: 85
|
||||
LocalOffset: 512,0,192
|
||||
MuzzleSequence: muzzle
|
||||
AttackTurreted:
|
||||
WithMuzzleOverlay:
|
||||
WithSpriteTurret:
|
||||
ProducibleWithLevel:
|
||||
Prerequisites: vehicles.upgraded
|
||||
Selectable:
|
||||
DecorationBounds: 1194, 1194
|
||||
WithProductionIconOverlay:
|
||||
Types: Veterancy
|
||||
Prerequisites: vehicles.upgraded
|
||||
|
||||
DTRK:
|
||||
Inherits: ^Vehicle
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 330
|
||||
Prerequisites: stek, ~vehicles.ukraine, ~techlevel.high
|
||||
Description: actor-dtrk.description
|
||||
Valued:
|
||||
Cost: 2500
|
||||
Tooltip:
|
||||
Name: actor-dtrk.name
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
Health:
|
||||
HP: 2800
|
||||
Armor:
|
||||
Type: Light
|
||||
Mobile:
|
||||
Speed: 67
|
||||
RevealsShroud:
|
||||
Range: 4c0
|
||||
FireWarheadsOnDeath:
|
||||
Weapon: MiniNuke
|
||||
EmptyWeapon: MiniNuke
|
||||
DamageSource: Killer
|
||||
AttackFrontal:
|
||||
FacingTolerance: 512
|
||||
Armament:
|
||||
Weapon: DemoTruckTargeting
|
||||
GrantConditionOnAttack:
|
||||
Condition: triggered
|
||||
GrantConditionOnDeploy:
|
||||
DeployedCondition: triggered
|
||||
-DamageMultiplier@IRONCURTAIN:
|
||||
KillsSelf:
|
||||
RequiresCondition: invulnerability || triggered
|
||||
Chronoshiftable:
|
||||
ExplodeInstead: true
|
||||
|
||||
CTNK:
|
||||
Inherits: ^Vehicle
|
||||
Inherits@GAINSEXPERIENCE: ^GainsExperience
|
||||
Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 330
|
||||
Prerequisites: atek, ~vehicles.germany, ~techlevel.high
|
||||
Description: actor-ctnk.description
|
||||
Valued:
|
||||
Cost: 1350
|
||||
Tooltip:
|
||||
Name: actor-ctnk.name
|
||||
GenericName: actor-ctnk.generic-name
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
Health:
|
||||
HP: 40000
|
||||
Armor:
|
||||
Type: Light
|
||||
Mobile:
|
||||
Speed: 86
|
||||
Locomotor: heavywheeled
|
||||
RevealsShroud:
|
||||
MinRange: 4c0
|
||||
Range: 6c0
|
||||
RevealGeneratedShroud: False
|
||||
RevealsShroud@GAPGEN:
|
||||
Range: 4c0
|
||||
Armament:
|
||||
Weapon: APTusk
|
||||
LocalOffset: -160,-276,232, -160,276,232
|
||||
LocalYaw: 60, -60
|
||||
AttackFrontal:
|
||||
FacingTolerance: 0
|
||||
PortableChrono:
|
||||
ChargeDelay: 250
|
||||
ProducibleWithLevel:
|
||||
Prerequisites: vehicles.upgraded
|
||||
Selectable:
|
||||
DecorationBounds: 1280, 1280
|
||||
WithProductionIconOverlay:
|
||||
Types: Veterancy
|
||||
Prerequisites: vehicles.upgraded
|
||||
|
||||
QTNK:
|
||||
Inherits: ^TrackedVehicle
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 420
|
||||
Prerequisites: fix, stek, ~vehicles.soviet, ~techlevel.high
|
||||
Description: actor-qtnk.description
|
||||
Valued:
|
||||
Cost: 2000
|
||||
Tooltip:
|
||||
Name: actor-qtnk.name
|
||||
GenericName: actor-qtnk.generic-name
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
Health:
|
||||
HP: 90000
|
||||
Armor:
|
||||
Type: Heavy
|
||||
Mobile:
|
||||
RequiresCondition: !deployed
|
||||
PauseOnCondition: being-captured
|
||||
Speed: 46
|
||||
Chronoshiftable:
|
||||
RequiresCondition: !deployed && !being-captured
|
||||
RevealsShroud:
|
||||
MinRange: 4c0
|
||||
Range: 6c0
|
||||
RevealGeneratedShroud: False
|
||||
RevealsShroud@GAPGEN:
|
||||
Range: 4c0
|
||||
MadTank:
|
||||
DeployedCondition: deployed
|
||||
WithRangeCircle:
|
||||
Color: FFFF0080
|
||||
Range: 7c0
|
||||
Targetable:
|
||||
TargetTypes: GroundActor, MADTank, Vehicle
|
||||
Selectable:
|
||||
DecorationBounds: 1877, 1621, 0, -170
|
||||
|
||||
STNK:
|
||||
Inherits: ^Vehicle
|
||||
Inherits@GAINSEXPERIENCE: ^GainsExperience
|
||||
Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
|
||||
Inherits@CARGOPIPS: ^CargoPips
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 330
|
||||
Prerequisites: atek, ~vehicles.france, ~techlevel.high
|
||||
Description: actor-stnk.description
|
||||
Valued:
|
||||
Cost: 1000
|
||||
Tooltip:
|
||||
Name: actor-stnk.name
|
||||
UpdatesPlayerStatistics:
|
||||
AddToArmyValue: true
|
||||
Health:
|
||||
HP: 35000
|
||||
Armor:
|
||||
Type: Light
|
||||
Mobile:
|
||||
Speed: 128
|
||||
Locomotor: heavywheeled
|
||||
PauseOnCondition: notmobile || being-captured
|
||||
RevealsShroud:
|
||||
MinRange: 4c0
|
||||
Range: 7c0
|
||||
RevealGeneratedShroud: False
|
||||
RevealsShroud@GAPGEN:
|
||||
Range: 4c0
|
||||
AutoTarget:
|
||||
InitialStance: HoldFire
|
||||
InitialStanceAI: ReturnFire
|
||||
Armament:
|
||||
Weapon: APTusk.stnk
|
||||
LocalOffset: 192,0,176
|
||||
Turreted:
|
||||
TurnSpeed: 20
|
||||
AttackTurreted:
|
||||
WithSpriteTurret:
|
||||
Cargo:
|
||||
Types: Infantry
|
||||
MaxWeight: 5
|
||||
LoadingCondition: notmobile
|
||||
Cloak:
|
||||
InitialDelay: 125
|
||||
CloakDelay: 175
|
||||
CloakSound: appear1.aud
|
||||
UncloakSound: appear1.aud
|
||||
PauseOnCondition: cloak-force-disabled
|
||||
UncloakOn: Attack, Load, Unload, Heal, Dock
|
||||
GrantConditionOnDamageState@UNCLOAK:
|
||||
Condition: cloak-force-disabled
|
||||
ValidDamageStates: Critical
|
||||
-MustBeDestroyed:
|
||||
ProducibleWithLevel:
|
||||
Prerequisites: vehicles.upgraded
|
||||
WithProductionIconOverlay:
|
||||
Types: Veterancy
|
||||
Prerequisites: vehicles.upgraded
|
||||
Reference in New Issue
Block a user