Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
220
mods/ra/weapons/ballistics.yaml
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220
mods/ra/weapons/ballistics.yaml
Normal file
@@ -0,0 +1,220 @@
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^Cannon:
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ReloadDelay: 50
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Range: 4c768
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Report: cannon1.aud
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ValidTargets: Ground, Water, GroundActor, WaterActor
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Projectile: Bullet
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Speed: 682
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Image: 120MM
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Shadow: True
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Warhead@1Dam: SpreadDamage
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Spread: 128
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Damage: 4000
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ValidTargets: GroundActor, WaterActor
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Versus:
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None: 30
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Wood: 75
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Light: 75
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Concrete: 50
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DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
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Warhead@2Smu: LeaveSmudge
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SmudgeType: Crater
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ValidTargets: Ground, Infantry
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Warhead@3Eff: CreateEffect
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Explosions: small_explosion
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ImpactSounds: kaboom12.aud
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ValidTargets: Ground, GroundActor, WaterActor, Trees
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Warhead@4EffWater: CreateEffect
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Explosions: small_splash
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ImpactSounds: splash9.aud
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ValidTargets: Water, Underwater
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InvalidTargets: Bridge
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25mm:
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Inherits: ^Cannon
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ReloadDelay: 21
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Range: 4c768
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Report: cannon2.aud
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Projectile: Bullet
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Speed: 853
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Image: 50CAL
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Warhead@1Dam: SpreadDamage
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Damage: 2500
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Versus:
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None: 32
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Wood: 52
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Light: 116
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Heavy: 48
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Concrete: 32
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-Warhead@2Smu:
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Warhead@3Eff: CreateEffect
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-ImpactSounds:
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Warhead@4EffWater: CreateEffect
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-ImpactSounds:
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90mm:
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Inherits: ^Cannon
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Warhead@1Dam: SpreadDamage
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Versus:
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Heavy: 115
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105mm:
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Inherits: ^Cannon
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ReloadDelay: 70
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Burst: 2
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Warhead@1Dam: SpreadDamage
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Versus:
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Heavy: 115
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120mm:
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Inherits: ^Cannon
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ReloadDelay: 90
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Burst: 2
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InvalidTargets: Air, Infantry
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Warhead@1Dam: SpreadDamage
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Damage: 6000
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Versus:
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Heavy: 115
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InvalidTargets: Air
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TurretGun:
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Inherits: ^Cannon
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ReloadDelay: 30
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Range: 6c512
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Report: turret1.aud
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Warhead@1Dam: SpreadDamage
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Damage: 6000
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Versus:
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None: 20
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Wood: 50
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^Artillery:
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Inherits: ^Cannon
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ReloadDelay: 85
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Range: 12c0
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Projectile: Bullet
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Speed: 204
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Blockable: false
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LaunchAngle: 62
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Inaccuracy: 1c938
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Warhead@1Dam: SpreadDamage
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Spread: 426
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Damage: 23000
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Versus:
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None: 90
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Wood: 40
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Light: 60
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Heavy: 25
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DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
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Warhead@3Eff: CreateEffect
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Explosions: artillery_explosion
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ImpactSounds: kaboom15.aud
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Warhead@4EffWater: CreateEffect
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Explosions: med_splash
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155mm:
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Inherits: ^Artillery
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MinRange: 4c0
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Report: tank5.aud
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TargetActorCenter: true
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Projectile: Bullet
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ContrailLength: 30
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Speed: 170
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Inaccuracy: 1c138
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Warhead@1Dam: SpreadDamage
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Falloff: 100, 55, 20, 5
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Versus:
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None: 60
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8Inch:
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Inherits: ^Artillery
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MinRange: 3c0
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ReloadDelay: 250
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Range: 20c0
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Burst: 2
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Report: turret1.aud
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TargetActorCenter: true
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Projectile: Bullet
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Inaccuracy: 1c938
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ContrailLength: 30
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Warhead@1Dam: SpreadDamage
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Spread: 213
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Damage: 2500
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Falloff: 1000, 368, 135, 50, 18, 7, 0
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Versus:
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None: 60
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Wood: 35
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Light: 60
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Heavy: 25
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Concrete: 100
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Warhead@4EffWater: CreateEffect
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Explosions: large_splash
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2Inch:
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Inherits: ^Cannon
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ReloadDelay: 60
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Range: 5c512
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Report: cannon2.aud
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InvalidTargets: Underwater
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Warhead@1Dam: SpreadDamage
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Spread: 256
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Damage: 2500
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Versus:
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None: 28
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Wood: 72
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Light: 72
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Concrete: 48
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Grenade:
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Inherits: ^Artillery
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ReloadDelay: 60
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Range: 4c0
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Report: grenade1.aud
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Projectile: Bullet
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Speed: 136
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Inaccuracy: 554
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Image: BOMB
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Warhead@1Dam: SpreadDamage
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Spread: 256
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Damage: 6000
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Versus:
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None: 60
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Wood: 100
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Light: 25
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Heavy: 25
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Concrete: 100
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Warhead@3Eff: CreateEffect
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Explosions: med_explosion
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ImpactSounds: kaboom25.aud
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Warhead@4EffWater: CreateEffect
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Explosions: small_splash
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DepthCharge:
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Inherits: ^Artillery
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-Report:
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ReloadDelay: 60
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Range: 5c0
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ValidTargets: Underwater
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Projectile: Bullet
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Speed: 125
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Image: BOMB
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Inaccuracy: 128
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Warhead@1Dam: SpreadDamage
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Spread: 128
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Damage: 6000
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ValidTargets: Submarine
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Versus:
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Light: 100
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DamageTypes: ExplosionDeath
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Warhead@3Eff: CreateEffect
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Explosions: med_explosion
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ImpactSounds: kaboom15.aud
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ValidTargets: Submarine
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InvalidTargets: Underwater
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Warhead@4EffWater: CreateEffect
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Explosions: large_splash
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ImpactSounds: splash9.aud
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ValidTargets: Water, Underwater
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Warhead@5EffSubmergedHitSound: CreateEffect
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ImpactSounds: h2obomb2.aud
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ValidTargets: Underwater
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356
mods/ra/weapons/explosions.yaml
Normal file
356
mods/ra/weapons/explosions.yaml
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@@ -0,0 +1,356 @@
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^Explosion:
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ValidTargets: Ground, Water, Air, GroundActor, WaterActor, AirborneActor
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Warhead@1Dam: SpreadDamage
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Spread: 426
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Damage: 5000
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ValidTargets: GroundActor, WaterActor
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Versus:
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None: 90
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Wood: 75
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Light: 60
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Heavy: 25
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Concrete: 100
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DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
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Warhead@Smu: LeaveSmudge
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SmudgeType: Crater
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ValidTargets: Ground, Vehicle, Infantry
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Warhead@2Eff: CreateEffect
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Explosions: self_destruct
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ImpactSounds: kaboom22.aud
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ValidTargets: Ground, Air, GroundActor, AirborneActor, WaterActor, Trees
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Warhead@3EffWater: CreateEffect
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Explosions: large_splash
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ImpactSounds: splash9.aud
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ValidTargets: Water, Underwater
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InvalidTargets: Bridge
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CrateNapalm:
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Inherits: ^Explosion
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ValidTargets: Ground, GroundActor, WaterActor, Trees
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Warhead@1Dam: SpreadDamage
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Spread: 170
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Damage: 6000
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Falloff: 1000, 368, 135, 50, 18, 7, 0
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ValidTargets: GroundActor, WaterActor, Trees
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Versus:
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Wood: 100
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Concrete: 50
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AffectsParent: true
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DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
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Warhead@2Eff: CreateEffect
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Explosions: napalm
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ImpactSounds: firebl3.aud
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ValidTargets: Ground, Water, Air, GroundActor, AirborneActor, WaterActor, Trees
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-Warhead@3EffWater:
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Warhead@Smu: LeaveSmudge
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SmudgeType: Scorch
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CrateExplosion:
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Inherits: ^Explosion
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Warhead@1Dam: SpreadDamage
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Falloff: 1000, 368, 135, 50, 18, 7, 0
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AffectsParent: true
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Warhead@2Eff: CreateEffect
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ValidTargets: Ground, Water, Air, GroundActor, AirborneActor, WaterActor, Trees
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-Warhead@3EffWater:
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UnitExplode:
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Inherits: ^Explosion
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Warhead@1Dam: SpreadDamage
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Falloff: 1000, 368, 135, 50, 18, 7, 0
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UnitExplodePlane:
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Inherits: UnitExplode
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Warhead@2Eff: CreateEffect
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Explosions: large_napalm
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UnitExplodeHeli:
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Inherits: UnitExplode
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Warhead@2Eff: CreateEffect
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Explosions: napalm
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VisualExplode:
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Inherits: ^Explosion
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-Warhead@1Dam:
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Warhead@2Eff: CreateEffect
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Explosions: offset_napalm
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ImpactSounds: firebl3.aud
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UnitExplodeShip:
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Inherits: ^Explosion
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-Warhead@Smu:
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Warhead@2Eff: CreateEffect
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Explosions: building
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ImpactSounds: kaboom25.aud
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ValidTargets: Ground, Water
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ImpactActors: false
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Warhead@3EffWater: CreateEffect
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ValidTargets: Water
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ImpactActors: false
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UnitExplodeSubmarine:
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Inherits: ^Explosion
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-Warhead@Smu:
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Warhead@2Eff: CreateEffect
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Explosions: large_splash
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ImpactSounds: splash9.aud
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ValidTargets: Water
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ImpactActors: false
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-Warhead@3EffWater:
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UnitExplodeSmall:
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Inherits: ^Explosion
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Warhead@1Dam: SpreadDamage
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Damage: 4000
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Warhead@2Eff: CreateEffect
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Explosions: large_explosion
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ImpactSounds: kaboom15.aud
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ArtilleryExplode:
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Inherits: ^Explosion
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Warhead@1Dam: SpreadDamage
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Damage: 15000
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Warhead@2Eff: CreateEffect
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Explosions: self_destruct
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ImpactSounds: kaboom22.aud
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V2Explode:
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Inherits: SCUD
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-Report:
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BuildingExplode:
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ValidTargets: Ground, Water, GroundActor, WaterActor
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Warhead@2Eff: CreateEffect
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Explosions: building, building_napalm, large_explosion, self_destruct, large_napalm
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Warhead@Smu: LeaveSmudge
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SmudgeType: Crater
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ValidTargets: GroundActor
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InvalidTargets: Wall
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SmallBuildingExplode:
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Inherits: BuildingExplode
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Warhead@2Eff: CreateEffect
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Explosions: building, building_napalm, large_explosion, self_destruct
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CivPanicExplosion:
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ValidTargets: Ground, GroundActor
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Warhead@1Dam: SpreadDamage # Used to panic civilians which are emitted from a killed CivBuilding
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ValidTargets: Infantry
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Falloff: 100, 100
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Range: 0, 128
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Damage: 1
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Delay: 1
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BarrelExplode:
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Warhead@Cluster: FireCluster
|
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Weapon: BarrelCluster
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Dimensions: 3,3
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Footprint: _X_ X_X _X_
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Warhead@1Dam: SpreadDamage
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Spread: 325
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Falloff: 1000, 368, 135, 50, 18, 7, 0
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Delay: 5
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ValidTargets: GroundActor, Trees
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Versus:
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None: 120
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Light: 50
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Wood: 20
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Concrete: 10
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosions: building
|
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ImpactSounds: kaboom25.aud
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||||
Warhead@Smu: LeaveSmudge
|
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SmudgeType: Crater
|
||||
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BarrelCluster:
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Inherits: ^Explosion
|
||||
Projectile: InstantHit
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 325
|
||||
Falloff: 1000, 368, 135, 50, 18, 7, 0
|
||||
Delay: 5
|
||||
ValidTargets: GroundActor, Trees
|
||||
Versus:
|
||||
None: 120
|
||||
Light: 50
|
||||
Wood: 20
|
||||
Concrete: 10
|
||||
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosions: large_napalm
|
||||
ImpactSounds: firebl3.aud
|
||||
Delay: 5
|
||||
-Warhead@3EffWater:
|
||||
Warhead@Smu: LeaveSmudge
|
||||
SmudgeType: Scorch
|
||||
|
||||
BridgeExplode:
|
||||
Inherits: VisualExplode
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosions: large_napalm
|
||||
ValidTargets: Bridge, Ground, Water
|
||||
|
||||
ATMine:
|
||||
ValidTargets: Ground, Water, GroundActor, WaterActor
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 256
|
||||
Damage: 40000
|
||||
AffectsParent: true
|
||||
ValidTargets: GroundActor, WaterActor
|
||||
InvalidTargets: Mine
|
||||
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosions: large_explosion
|
||||
ImpactSounds: mineblo1.aud
|
||||
ImpactActors: false
|
||||
Warhead@Smu: LeaveSmudge
|
||||
SmudgeType: Crater
|
||||
ValidTargets: Ground, GroundActor
|
||||
InvalidTargets: Structure, Wall
|
||||
|
||||
APMine:
|
||||
Inherits: ATMine
|
||||
Warhead@1Dam: SpreadDamage
|
||||
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosions: napalm
|
||||
ImpactSounds: mine1.aud
|
||||
Warhead@Smu: LeaveSmudge
|
||||
SmudgeType: Scorch
|
||||
|
||||
OreExplosion:
|
||||
ValidTargets: Ground, Water, GroundActor, WaterActor
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 9
|
||||
Damage: 1000
|
||||
ValidTargets: GroundActor, WaterActor
|
||||
Versus:
|
||||
None: 90
|
||||
Wood: 70
|
||||
Light: 60
|
||||
Heavy: 20
|
||||
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
|
||||
Warhead@3Res: CreateResource
|
||||
AddsResourceType: Ore
|
||||
Size: 1,1
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosions: med_explosion
|
||||
ImpactSounds: kaboom25.aud
|
||||
ImpactActors: false
|
||||
|
||||
CrateNuke:
|
||||
ValidTargets: Ground, GroundActor, Trees, Water, WaterActor, Underwater, Air, AirborneActor
|
||||
Warhead@1Dam_impact: SpreadDamage
|
||||
Spread: 1c0
|
||||
Damage: 10000
|
||||
Falloff: 1000, 368, 135, 50, 18, 7, 0
|
||||
ValidTargets: GroundActor, Trees, WaterActor, AirborneActor
|
||||
Versus:
|
||||
Concrete: 25
|
||||
AffectsParent: true
|
||||
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
|
||||
Warhead@2Res_impact: DestroyResource
|
||||
Warhead@3Eff_impact: CreateEffect
|
||||
Explosions: nuke
|
||||
ImpactSounds: kaboom1.aud
|
||||
ImpactActors: false
|
||||
Warhead@4Dam_areanuke1: SpreadDamage
|
||||
Spread: 1c0
|
||||
Damage: 6000
|
||||
Falloff: 1000, 600, 400, 250, 150, 100, 0
|
||||
Delay: 5
|
||||
ValidTargets: GroundActor, Trees, WaterActor, AirborneActor
|
||||
Versus:
|
||||
Tree: 200
|
||||
Concrete: 25
|
||||
AffectsParent: true
|
||||
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
|
||||
Warhead@5Res_areanuke1: DestroyResource
|
||||
Size: 4
|
||||
Delay: 5
|
||||
Warhead@6Eff_areanuke1: CreateEffect
|
||||
ImpactSounds: kaboom22.aud
|
||||
Delay: 5
|
||||
ImpactActors: false
|
||||
Warhead@6Smu_areanuke1: LeaveSmudge
|
||||
SmudgeType: Scorch
|
||||
ValidTargets: Ground, Infantry
|
||||
Size: 4
|
||||
Delay: 5
|
||||
Warhead@7FlashEffect: FlashEffect
|
||||
Duration: 20
|
||||
FlashType: Nuke
|
||||
|
||||
MiniNuke:
|
||||
ValidTargets: Ground, GroundActor, Trees, Water, WaterActor, Underwater, Air, AirborneActor
|
||||
Warhead@1Dam_impact: SpreadDamage
|
||||
Spread: 1c0
|
||||
Damage: 15000
|
||||
Falloff: 1000, 368, 135, 50, 18, 7, 0
|
||||
ValidTargets: GroundActor, Trees, WaterActor, Underwater, AirborneActor
|
||||
Versus:
|
||||
Wood: 40
|
||||
Concrete: 25
|
||||
AffectsParent: true
|
||||
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
|
||||
Warhead@2Res_impact: DestroyResource
|
||||
Size: 1
|
||||
Warhead@3Eff_impact: CreateEffect
|
||||
Explosions: nuke
|
||||
ImpactSounds: kaboom1.aud
|
||||
ImpactActors: false
|
||||
Warhead@4Dam_areanuke1: SpreadDamage
|
||||
Spread: 2c0
|
||||
Damage: 6000
|
||||
Falloff: 1000, 368, 135, 50, 18, 7, 0
|
||||
Delay: 5
|
||||
ValidTargets: GroundActor, Trees, WaterActor, Underwater, AirborneActor
|
||||
Versus:
|
||||
Wood: 55
|
||||
Concrete: 25
|
||||
AffectsParent: true
|
||||
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
|
||||
Warhead@5Res_areanuke1: DestroyResource
|
||||
Size: 2
|
||||
Delay: 5
|
||||
Warhead@6Eff_areanuke1: CreateEffect
|
||||
ImpactSounds: kaboom22.aud
|
||||
Delay: 5
|
||||
ImpactActors: false
|
||||
Warhead@7Dam_areanuke2: SpreadDamage
|
||||
Spread: 3c0
|
||||
Damage: 6000
|
||||
Falloff: 1000, 368, 135, 50, 18, 7, 0
|
||||
Delay: 10
|
||||
ValidTargets: GroundActor, Trees, WaterActor, Underwater, AirborneActor
|
||||
Versus:
|
||||
Wood: 50
|
||||
Tree: 200
|
||||
Concrete: 25
|
||||
AffectsParent: true
|
||||
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
|
||||
Warhead@9Res_areanuke2: DestroyResource
|
||||
Size: 3
|
||||
Delay: 10
|
||||
Warhead@10Dam_areanuke3: SpreadDamage
|
||||
Spread: 4c0
|
||||
Damage: 6000
|
||||
Falloff: 1000, 368, 135, 50, 18, 7, 0
|
||||
Delay: 15
|
||||
ValidTargets: GroundActor, Trees, WaterActor, Underwater
|
||||
Versus:
|
||||
Tree: 300
|
||||
Concrete: 25
|
||||
AffectsParent: true
|
||||
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
|
||||
Warhead@12Res_areanuke3: DestroyResource
|
||||
Size: 4
|
||||
Delay: 15
|
||||
Warhead@13Smu_areanuke3: LeaveSmudge
|
||||
SmudgeType: Scorch
|
||||
ValidTargets: Ground, Infantry
|
||||
Size: 4
|
||||
Delay: 15
|
||||
Warhead@14FlashEffect: FlashEffect
|
||||
Duration: 20
|
||||
FlashType: Nuke
|
||||
352
mods/ra/weapons/missiles.yaml
Normal file
352
mods/ra/weapons/missiles.yaml
Normal file
@@ -0,0 +1,352 @@
|
||||
^AntiGroundMissile:
|
||||
ReloadDelay: 50
|
||||
Range: 5c0
|
||||
MinRange: 0c512
|
||||
Report: missile6.aud
|
||||
ValidTargets: Ground, Water, GroundActor, WaterActor
|
||||
Projectile: Missile
|
||||
Speed: 213
|
||||
Arm: 2
|
||||
Blockable: false
|
||||
ContrailLength: 10
|
||||
Inaccuracy: 128
|
||||
Image: DRAGON
|
||||
Shadow: True
|
||||
HorizontalRateOfTurn: 20
|
||||
RangeLimit: 6c0
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 128
|
||||
Damage: 5000
|
||||
ValidTargets: GroundActor, WaterActor
|
||||
Versus:
|
||||
None: 10
|
||||
Wood: 74
|
||||
Light: 34
|
||||
Heavy: 100
|
||||
Concrete: 50
|
||||
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
|
||||
Warhead@2Smu: LeaveSmudge
|
||||
SmudgeType: Crater
|
||||
ValidTargets: Ground, Infantry
|
||||
Warhead@3Eff: CreateEffect
|
||||
Explosions: med_explosion
|
||||
ImpactSounds: kaboom25.aud
|
||||
ValidTargets: Ground, Air, GroundActor, AirborneActor, WaterActor, Trees
|
||||
Warhead@4EffWater: CreateEffect
|
||||
Explosions: med_splash
|
||||
ImpactSounds: splash9.aud
|
||||
ValidTargets: Water, Underwater
|
||||
InvalidTargets: Bridge
|
||||
|
||||
^AntiAirMissile:
|
||||
Inherits: ^AntiGroundMissile
|
||||
ValidTargets: AirborneActor
|
||||
Warhead@1Dam: SpreadDamage
|
||||
ValidTargets: AirborneActor
|
||||
Versus:
|
||||
Light: 100
|
||||
Warhead@3Eff: CreateEffect
|
||||
ImpactActors: false
|
||||
|
||||
Maverick:
|
||||
Inherits: ^AntiGroundMissile
|
||||
ReloadDelay: 50
|
||||
Range: 9c0
|
||||
MinRange: 2c0
|
||||
Report: missile7.aud
|
||||
Burst: 2
|
||||
BurstDelays: 7
|
||||
Projectile: Missile
|
||||
Speed: 256
|
||||
Inaccuracy: 316
|
||||
CruiseAltitude: 2c0
|
||||
RangeLimit: 14c410
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Damage: 7000
|
||||
Versus:
|
||||
None: 30
|
||||
Wood: 90
|
||||
Light: 90
|
||||
Heavy: 115
|
||||
Concrete: 100
|
||||
|
||||
Dragon:
|
||||
Inherits: ^AntiGroundMissile
|
||||
Projectile: Missile
|
||||
TrailImage: smokey
|
||||
|
||||
HellfireAG:
|
||||
Inherits: ^AntiGroundMissile
|
||||
ReloadDelay: 34
|
||||
MinRange: 1c256
|
||||
Burst: 2
|
||||
BurstDelays: 10
|
||||
Projectile: Missile
|
||||
Speed: 256
|
||||
HorizontalRateOfTurn: 40
|
||||
RangeLimit: 8c512
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Damage: 6000
|
||||
Versus:
|
||||
None: 30
|
||||
Wood: 90
|
||||
Light: 90
|
||||
Concrete: 100
|
||||
|
||||
HellfireAA:
|
||||
Inherits: ^AntiAirMissile
|
||||
ReloadDelay: 30
|
||||
MinRange: 1c256
|
||||
Range: 4c0
|
||||
Burst: 2
|
||||
BurstDelays: 10
|
||||
Projectile: Missile
|
||||
Speed: 492
|
||||
Inaccuracy: 128
|
||||
HorizontalRateOfTurn: 100
|
||||
RangeLimit: 7c0
|
||||
CloseEnough: 0c600
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Damage: 3000
|
||||
Warhead@3Eff: CreateEffect
|
||||
Explosions: med_explosion_air
|
||||
|
||||
MammothTusk:
|
||||
Inherits: ^AntiGroundMissile
|
||||
ReloadDelay: 60
|
||||
Range: 6c512
|
||||
Burst: 2
|
||||
ValidTargets: AirborneActor, Infantry
|
||||
Projectile: Missile
|
||||
Speed: 341
|
||||
HorizontalRateOfTurn: 60
|
||||
RangeLimit: 9c614
|
||||
Warhead@1Dam: SpreadDamage
|
||||
ValidTargets: AirborneActor, Infantry
|
||||
Spread: 256
|
||||
Damage: 5000
|
||||
Versus:
|
||||
None: 100
|
||||
Light: 60
|
||||
Heavy: 24
|
||||
Concrete: 50
|
||||
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
|
||||
Warhead@3Eff: CreateEffect
|
||||
ImpactSounds: kaboom12.aud
|
||||
ValidTargets: Ground, GroundActor, Trees
|
||||
Warhead@5EffAir: CreateEffect
|
||||
Explosions: med_explosion_air
|
||||
ImpactSounds: kaboom25.aud
|
||||
ValidTargets: Air, AirborneActor
|
||||
|
||||
Nike:
|
||||
Inherits: ^AntiAirMissile
|
||||
ReloadDelay: 15
|
||||
Range: 7c512
|
||||
Report: missile1.aud
|
||||
Projectile: Missile
|
||||
Arm: 3
|
||||
Inaccuracy: 0
|
||||
Image: MISSILE
|
||||
HorizontalRateOfTurn: 100
|
||||
RangeLimit: 11c0
|
||||
Speed: 341
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Damage: 4500
|
||||
Warhead@3Eff: CreateEffect
|
||||
Explosions: med_explosion_air
|
||||
ImpactSounds: kaboom25.aud
|
||||
|
||||
RedEye:
|
||||
Inherits: Nike
|
||||
ReloadDelay: 50
|
||||
Projectile: Missile
|
||||
Inaccuracy: 0
|
||||
HorizontalRateOfTurn: 80
|
||||
Speed: 298
|
||||
RangeLimit: 9c0
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Damage: 2400
|
||||
|
||||
Stinger:
|
||||
Inherits: ^AntiGroundMissile
|
||||
ReloadDelay: 60
|
||||
Range: 7c512
|
||||
Burst: 2
|
||||
BurstDelays: 0
|
||||
InvalidTargets: Underwater
|
||||
Projectile: Missile
|
||||
Arm: 3
|
||||
Inaccuracy: 0
|
||||
HorizontalRateOfTurn: 80
|
||||
RangeLimit: 9c512
|
||||
Speed: 170
|
||||
CloseEnough: 149
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Damage: 2500
|
||||
Versus:
|
||||
None: 36
|
||||
Wood: 88
|
||||
Light: 66
|
||||
Heavy: 120
|
||||
Concrete: 60
|
||||
|
||||
StingerAA:
|
||||
Inherits: Stinger
|
||||
ValidTargets: AirborneActor
|
||||
Projectile: Missile
|
||||
Speed: 255
|
||||
CloseEnough: 298
|
||||
Warhead@1Dam: SpreadDamage
|
||||
ValidTargets: AirborneActor
|
||||
Damage: 1650
|
||||
Versus:
|
||||
Light: 100
|
||||
Warhead@3Eff: CreateEffect
|
||||
Explosions: med_explosion_air
|
||||
ImpactSounds: kaboom25.aud
|
||||
|
||||
APTusk:
|
||||
Inherits: ^AntiGroundMissile
|
||||
ReloadDelay: 60
|
||||
Range: 6c0
|
||||
Burst: 2
|
||||
BurstDelays: 0
|
||||
Projectile: Missile
|
||||
Speed: 298
|
||||
TrailImage: smokey
|
||||
HorizontalRateOfTurn: 40
|
||||
RangeLimit: 7c204
|
||||
|
||||
APTusk.stnk:
|
||||
Inherits: APTusk
|
||||
ReloadDelay: 100
|
||||
Burst: 1
|
||||
|
||||
TorpTube:
|
||||
ReloadDelay: 100
|
||||
Range: 9c0
|
||||
Report: torpedo1.aud
|
||||
ValidTargets: Water, WaterActor, Underwater, Bridge
|
||||
Burst: 2
|
||||
BurstDelays: 15
|
||||
Projectile: Missile
|
||||
Image: torpedo
|
||||
Arm: 3
|
||||
Speed: 85
|
||||
TrailImage: bubbles
|
||||
HorizontalRateOfTurn: 4
|
||||
RangeLimit: 10c819
|
||||
BoundToTerrainType: Water
|
||||
Palette: shadow
|
||||
MaximumLaunchAngle: 0
|
||||
CruiseAltitude: 0
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 426
|
||||
Damage: 18000
|
||||
ValidTargets: WaterActor, Underwater, Bridge
|
||||
Versus:
|
||||
Wood: 75
|
||||
Light: 75
|
||||
Heavy: 100
|
||||
Concrete: 500
|
||||
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
|
||||
Warhead@3Eff: CreateEffect
|
||||
Explosions: artillery_explosion
|
||||
ImpactSounds: kaboom15.aud
|
||||
ValidTargets: Ground, WaterActor, Underwater, GroundActor, Bridge
|
||||
Warhead@4EffWater: CreateEffect
|
||||
Explosions: large_splash
|
||||
ImpactSounds: splash9.aud
|
||||
ValidTargets: Water
|
||||
InvalidTargets: Bridge
|
||||
|
||||
^SubMissileDefault:
|
||||
Inherits: ^AntiGroundMissile
|
||||
ReloadDelay: 300
|
||||
Range: 8c0
|
||||
Burst: 2
|
||||
Projectile: Missile
|
||||
Speed: 234
|
||||
Inaccuracy: 0c614
|
||||
HorizontalRateOfTurn: 60
|
||||
RangeLimit: 9c0
|
||||
Image: MISSILE
|
||||
TrailImage: smokey
|
||||
ContrailLength: 30
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 426
|
||||
Damage: 2500
|
||||
Falloff: 1000, 368, 135, 50, 18, 7, 0
|
||||
Versus:
|
||||
None: 80
|
||||
Wood: 50
|
||||
Light: 48
|
||||
Heavy: 30
|
||||
Concrete: 100
|
||||
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
|
||||
Warhead@3Eff: CreateEffect
|
||||
Explosions: artillery_explosion
|
||||
ImpactSounds: kaboom15.aud
|
||||
Warhead@4EffWater: CreateEffect
|
||||
Explosions: large_splash
|
||||
ImpactSounds: splash9.aud
|
||||
|
||||
SubMissile:
|
||||
Inherits: ^SubMissileDefault
|
||||
Range: 20c0
|
||||
TargetActorCenter: true
|
||||
-Projectile:
|
||||
Projectile: Bullet
|
||||
Speed: 215
|
||||
Blockable: false
|
||||
LaunchAngle: 120
|
||||
Inaccuracy: 0c614
|
||||
Image: MISSILE
|
||||
Shadow: True
|
||||
TrailImage: smokey
|
||||
ContrailLength: 30
|
||||
|
||||
SubMissileAA:
|
||||
Inherits: ^SubMissileDefault
|
||||
ValidTargets: AirborneActor
|
||||
Warhead@1Dam: SpreadDamage
|
||||
ValidTargets: AirborneActor
|
||||
Damage: 450
|
||||
Versus:
|
||||
Light: 100
|
||||
|
||||
SCUD:
|
||||
Inherits: ^AntiGroundMissile
|
||||
ReloadDelay: 215
|
||||
Range: 10c0
|
||||
MinRange: 4c0
|
||||
Report: missile1.aud
|
||||
-Projectile:
|
||||
Projectile: Bullet
|
||||
Speed: 170
|
||||
Blockable: false
|
||||
TrailImage: smokey
|
||||
TrailDelay: 5
|
||||
Inaccuracy: 213
|
||||
Image: V2
|
||||
Shadow: True
|
||||
LaunchAngle: 62
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 341
|
||||
Damage: 4500
|
||||
Falloff: 1000, 368, 135, 50, 18, 7, 0
|
||||
ValidTargets: GroundActor, WaterActor, Trees
|
||||
Versus:
|
||||
None: 90
|
||||
Wood: 75
|
||||
Tree: 75
|
||||
Light: 70
|
||||
Heavy: 40
|
||||
Concrete: 100
|
||||
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath, Incendiary
|
||||
Warhead@3Eff: CreateEffect
|
||||
Explosions: napalm
|
||||
ImpactSounds: firebl3.aud
|
||||
Warhead@4EffWater: CreateEffect
|
||||
Explosions: large_splash
|
||||
261
mods/ra/weapons/other.yaml
Normal file
261
mods/ra/weapons/other.yaml
Normal file
@@ -0,0 +1,261 @@
|
||||
^FireWeapon:
|
||||
ValidTargets: Ground, Water, GroundActor, WaterActor, Trees
|
||||
ReloadDelay: 70
|
||||
Range: 5c0
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 213
|
||||
Damage: 15000
|
||||
ValidTargets: GroundActor, WaterActor, Trees
|
||||
Versus:
|
||||
None: 90
|
||||
Wood: 50
|
||||
Tree: 50
|
||||
Light: 60
|
||||
Heavy: 25
|
||||
Concrete: 20
|
||||
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
|
||||
Warhead@2Smu: LeaveSmudge
|
||||
SmudgeType: Scorch
|
||||
InvalidTargets: Structure, Wall
|
||||
Warhead@3Eff: CreateEffect
|
||||
Explosions: napalm
|
||||
ImpactSounds: firebl3.aud
|
||||
ImpactActors: false
|
||||
|
||||
FireballLauncher:
|
||||
Inherits: ^FireWeapon
|
||||
Burst: 2
|
||||
BurstDelays: 20
|
||||
Projectile: Bullet
|
||||
Speed: 250
|
||||
TrailImage: fb2
|
||||
Image: FB1
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Versus:
|
||||
Light: 50
|
||||
|
||||
Flamer:
|
||||
Inherits: ^FireWeapon
|
||||
ReloadDelay: 50
|
||||
Burst: 15
|
||||
BurstDelays: 1
|
||||
Projectile: Bullet
|
||||
Speed: 170
|
||||
TrailImage: fb4
|
||||
Image: fb3
|
||||
LaunchAngle: 62
|
||||
Inaccuracy: 853
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 341
|
||||
Damage: 1000
|
||||
Versus:
|
||||
None: 70
|
||||
Wood: 80
|
||||
Tree: 80
|
||||
Light: 40
|
||||
Heavy: 20
|
||||
Concrete: 10
|
||||
Warhead@2Smu: LeaveSmudge
|
||||
Chance: 15
|
||||
Warhead@3Eff: CreateEffect
|
||||
Explosions: small_napalm
|
||||
|
||||
Napalm:
|
||||
Inherits: ^FireWeapon
|
||||
ReloadDelay: 20
|
||||
Range: 4c512
|
||||
Projectile: Bullet
|
||||
Image: BOMBLET
|
||||
Speed: 85
|
||||
Blockable: false
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 170
|
||||
Damage: 10000
|
||||
Versus:
|
||||
Wood: 100
|
||||
Concrete: 50
|
||||
|
||||
^TeslaWeapon:
|
||||
ReloadDelay: 3
|
||||
Range: 7c0
|
||||
Report: tesla1.aud
|
||||
Projectile: TeslaZap
|
||||
ValidTargets: Ground, Water, GroundActor, WaterActor
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 42
|
||||
Damage: 10000
|
||||
ValidTargets: GroundActor, WaterActor
|
||||
Versus:
|
||||
None: 1000
|
||||
DamageTypes: Prone50Percent, TriggerProne, ElectricityDeath
|
||||
|
||||
TeslaZap:
|
||||
Inherits: ^TeslaWeapon
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Versus:
|
||||
Wood: 60
|
||||
|
||||
PortaTesla:
|
||||
Inherits: ^TeslaWeapon
|
||||
ReloadDelay: 70
|
||||
Range: 6c0
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Damage: 4500
|
||||
Versus:
|
||||
Wood: 73
|
||||
Heavy: 60
|
||||
|
||||
TTankZap:
|
||||
Inherits: ^TeslaWeapon
|
||||
ReloadDelay: 120
|
||||
Range: 7c0
|
||||
|
||||
DogJaw:
|
||||
ValidTargets: Infantry
|
||||
ReloadDelay: 10
|
||||
Range: 3c0
|
||||
Report: dogg5p.aud
|
||||
TargetActorCenter: true
|
||||
Projectile: InstantHit
|
||||
Warhead@1Dam: TargetDamage
|
||||
Damage: 100000
|
||||
ValidTargets: Infantry
|
||||
InvalidTargets: Ant
|
||||
DamageTypes: DefaultDeath
|
||||
|
||||
Heal:
|
||||
ReloadDelay: 80
|
||||
Range: 4c0
|
||||
Report: heal2.aud
|
||||
ValidTargets: Heal
|
||||
Projectile: Bullet
|
||||
Speed: 1c682
|
||||
Warhead@1Eff: FlashTargetsInRadius
|
||||
Radius: 1065
|
||||
ValidRelationships: Ally
|
||||
ValidTargets: Heal
|
||||
Warhead@2Dam: SpreadDamage
|
||||
Spread: 213
|
||||
Damage: -5000
|
||||
ValidRelationships: Ally
|
||||
ValidTargets: Heal
|
||||
DebugOverlayColor: 00FF00
|
||||
|
||||
Repair:
|
||||
Inherits: Heal
|
||||
Report: fixit1.aud
|
||||
ValidTargets: Repair
|
||||
Warhead@1Eff: FlashTargetsInRadius
|
||||
ValidTargets: Repair
|
||||
Warhead@2Dam: SpreadDamage
|
||||
Damage: -2000
|
||||
ValidTargets: Repair
|
||||
|
||||
Demolish:
|
||||
ValidTargets: GroundActor, WaterActor
|
||||
Warhead@1Dam: SpreadDamage
|
||||
DamageTypes: DefaultDeath
|
||||
ValidTargets: GroundActor, WaterActor
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosions: building
|
||||
ImpactSounds: kaboom25.aud
|
||||
|
||||
Claw:
|
||||
ReloadDelay: 30
|
||||
Range: 1c512
|
||||
ValidTargets: Ground, Water, GroundActor, WaterActor
|
||||
Projectile: Bullet
|
||||
Speed: 1c682
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 213
|
||||
Damage: 3000
|
||||
ValidTargets: GroundActor, WaterActor
|
||||
Versus:
|
||||
None: 97
|
||||
Wood: 10
|
||||
Light: 30
|
||||
Heavy: 10
|
||||
Concrete: 10
|
||||
DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
|
||||
|
||||
Mandible:
|
||||
Inherits: Claw
|
||||
ReloadDelay: 10
|
||||
Burst: 2
|
||||
BurstDelays: 14
|
||||
StartBurstReport: antbite.aud
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Damage: 6000
|
||||
Versus:
|
||||
None: 90
|
||||
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
|
||||
|
||||
MandibleHeavy:
|
||||
Inherits: Claw
|
||||
ReloadDelay: 15
|
||||
Burst: 2
|
||||
BurstDelays: 20
|
||||
StartBurstReport: antbite.aud
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Damage: 10000
|
||||
Versus:
|
||||
None: 100
|
||||
Light: 90
|
||||
Heavy: 35
|
||||
Concrete: 20
|
||||
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
|
||||
|
||||
AntFireball:
|
||||
Inherits: FireballLauncher
|
||||
Report: antbite.aud
|
||||
ReloadDelay: 50
|
||||
Burst: 2
|
||||
BurstDelays: 20
|
||||
Range: 4c0
|
||||
Projectile: Bullet
|
||||
Speed: 200
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 213
|
||||
Damage: 4000
|
||||
Versus:
|
||||
None: 80
|
||||
Wood: 85
|
||||
Light: 45
|
||||
Heavy: 20
|
||||
Concrete: 15
|
||||
|
||||
DemoTruckTargeting:
|
||||
ValidTargets: DetonateAttack
|
||||
Range: 2c0
|
||||
Projectile: InstantHit
|
||||
Warhead@1Dam: TargetDamage
|
||||
ValidTargets: DetonateAttack
|
||||
|
||||
MADTankThump:
|
||||
ValidTargets: GroundActor, WaterActor
|
||||
InvalidTargets: MADTank, Infantry
|
||||
Warhead@1Dam: HealthPercentageDamage
|
||||
Spread: 7c0
|
||||
Damage: 1
|
||||
ValidTargets: GroundActor, WaterActor
|
||||
InvalidTargets: MADTank, Infantry
|
||||
Warhead@Shake: ShakeScreen
|
||||
Duration: 10
|
||||
Intensity: 3
|
||||
Multiplier: 1,0
|
||||
|
||||
MADTankDetonate:
|
||||
ValidTargets: GroundActor, WaterActor
|
||||
InvalidTargets: MADTank, Infantry
|
||||
Warhead@1Dam: HealthPercentageDamage
|
||||
Spread: 7c0
|
||||
Damage: 19
|
||||
ValidTargets: GroundActor, WaterActor
|
||||
InvalidTargets: MADTank, Infantry
|
||||
Warhead@2Smu: LeaveSmudge
|
||||
SmudgeType: Crater
|
||||
Size: 7,6
|
||||
Warhead@3Eff: CreateEffect
|
||||
Explosions: med_explosion
|
||||
ImpactSounds: mineblo1.aud
|
||||
ImpactActors: false
|
||||
332
mods/ra/weapons/smallcaliber.yaml
Normal file
332
mods/ra/weapons/smallcaliber.yaml
Normal file
@@ -0,0 +1,332 @@
|
||||
^AACannon:
|
||||
ReloadDelay: 10
|
||||
Range: 8c0
|
||||
Report: aacanon3.aud
|
||||
ValidTargets: AirborneActor
|
||||
Projectile: InstantHit
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 213
|
||||
Damage: 900
|
||||
ValidTargets: AirborneActor
|
||||
DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosions: small_explosion_air
|
||||
ValidTargets: Air, Ground, Water, Trees
|
||||
|
||||
ZSU-23:
|
||||
Inherits: ^AACannon
|
||||
Burst: 2
|
||||
BurstDelays: 0
|
||||
ReloadDelay: 6
|
||||
Range: 10c0
|
||||
|
||||
FLAK-23-AA:
|
||||
Inherits: ^AACannon
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Damage: 1200
|
||||
|
||||
FLAK-23-AG:
|
||||
Inherits: ^AACannon
|
||||
Range: 6c0
|
||||
ValidTargets: Ground, Water, GroundActor, WaterActor
|
||||
Projectile: InstantHit
|
||||
Blockable: true
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Damage: 2000
|
||||
ValidTargets: AirborneActor, GroundActor, WaterActor
|
||||
Versus:
|
||||
None: 40
|
||||
Wood: 10
|
||||
Light: 60
|
||||
Heavy: 10
|
||||
Concrete: 20
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosions: flak_explosion_ground
|
||||
ValidTargets: Ground, GroundActor, Air, AirborneActor, WaterActor, Trees
|
||||
Warhead@3EffWater: CreateEffect
|
||||
Explosions: small_splash
|
||||
ValidTargets: Water, Underwater
|
||||
InvalidTargets: Bridge
|
||||
|
||||
^HeavyMG:
|
||||
ReloadDelay: 35
|
||||
Range: 6c0
|
||||
Report: gun13.aud
|
||||
ValidTargets: Ground, Water, GroundActor, WaterActor
|
||||
Projectile: InstantHit
|
||||
Blockable: true
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 128
|
||||
Damage: 2500
|
||||
ValidTargets: GroundActor, WaterActor
|
||||
Versus:
|
||||
None: 120
|
||||
Wood: 60
|
||||
Light: 72
|
||||
Heavy: 28
|
||||
Concrete: 28
|
||||
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosions: piffs
|
||||
ValidTargets: Ground, GroundActor, Air, AirborneActor, WaterActor, Trees
|
||||
Warhead@3EffWater: CreateEffect
|
||||
Explosions: water_piffs
|
||||
ValidTargets: Water, Underwater
|
||||
InvalidTargets: Bridge
|
||||
|
||||
^LightMG:
|
||||
Inherits: ^HeavyMG
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Damage: 1000
|
||||
Versus:
|
||||
None: 150
|
||||
Wood: 10
|
||||
Light: 40
|
||||
Heavy: 10
|
||||
Concrete: 10
|
||||
DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosions: piff
|
||||
Inaccuracy: 171
|
||||
Warhead@3EffWater: CreateEffect
|
||||
Explosions: water_piff
|
||||
Inaccuracy: 171
|
||||
|
||||
Vulcan:
|
||||
Inherits: ^HeavyMG
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Damage: 1000
|
||||
Versus:
|
||||
None: 200
|
||||
Wood: 50
|
||||
Light: 50
|
||||
Heavy: 20
|
||||
Concrete: 20
|
||||
Warhead@4Dam_2: SpreadDamage
|
||||
Spread: 128
|
||||
Damage: 1000
|
||||
Delay: 2
|
||||
ValidTargets: GroundActor, WaterActor
|
||||
Versus:
|
||||
None: 200
|
||||
Wood: 50
|
||||
Light: 50
|
||||
Heavy: 20
|
||||
Concrete: 20
|
||||
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
|
||||
Warhead@4Eff_2: CreateEffect
|
||||
Explosions: piffs
|
||||
ValidTargets: Ground, GroundActor, Air, AirborneActor, WaterActor, Trees
|
||||
Delay: 2
|
||||
Warhead@4Eff_2Water: CreateEffect
|
||||
Explosions: water_piffs
|
||||
ValidTargets: Water, Underwater
|
||||
InvalidTargets: Bridge
|
||||
Delay: 2
|
||||
Warhead@5Dam_3: SpreadDamage
|
||||
Spread: 128
|
||||
Damage: 1000
|
||||
Delay: 4
|
||||
ValidTargets: GroundActor, WaterActor
|
||||
Versus:
|
||||
None: 200
|
||||
Wood: 50
|
||||
Light: 50
|
||||
Heavy: 20
|
||||
Concrete: 20
|
||||
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
|
||||
Warhead@6Eff_3: CreateEffect
|
||||
Explosions: piffs
|
||||
ValidTargets: Ground, GroundActor, Air, AirborneActor, WaterActor, Trees
|
||||
Delay: 4
|
||||
Warhead@6Eff_3Water: CreateEffect
|
||||
Explosions: water_piffs
|
||||
ValidTargets: Water, Underwater
|
||||
InvalidTargets: Bridge
|
||||
Delay: 4
|
||||
Warhead@7Dam_4: SpreadDamage
|
||||
Spread: 128
|
||||
Damage: 1000
|
||||
Delay: 6
|
||||
ValidTargets: GroundActor, WaterActor
|
||||
Versus:
|
||||
None: 200
|
||||
Wood: 50
|
||||
Light: 50
|
||||
Heavy: 20
|
||||
Concrete: 20
|
||||
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
|
||||
Warhead@8Eff_4: CreateEffect
|
||||
Explosions: piffs
|
||||
ValidTargets: Ground, GroundActor, Air, AirborneActor, WaterActor, Trees
|
||||
Delay: 6
|
||||
Warhead@8Eff_4Water: CreateEffect
|
||||
Explosions: water_piffs
|
||||
ValidTargets: Water, Underwater
|
||||
InvalidTargets: Bridge
|
||||
Delay: 6
|
||||
Warhead@9Dam_5: SpreadDamage
|
||||
Spread: 128
|
||||
Damage: 1000
|
||||
Delay: 8
|
||||
ValidTargets: GroundActor, WaterActor
|
||||
Versus:
|
||||
None: 200
|
||||
Wood: 50
|
||||
Light: 50
|
||||
Heavy: 20
|
||||
Concrete: 20
|
||||
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
|
||||
Warhead@10Eff_5: CreateEffect
|
||||
Explosions: piffs
|
||||
ValidTargets: Ground, GroundActor, Air, AirborneActor, WaterActor, Trees
|
||||
Delay: 8
|
||||
Warhead@10Eff_5Water: CreateEffect
|
||||
Explosions: water_piffs
|
||||
ValidTargets: Water, Underwater
|
||||
InvalidTargets: Bridge
|
||||
Delay: 8
|
||||
Warhead@11Dam_6: SpreadDamage
|
||||
Spread: 128
|
||||
Damage: 1000
|
||||
Delay: 10
|
||||
ValidTargets: GroundActor, WaterActor
|
||||
Versus:
|
||||
None: 200
|
||||
Wood: 50
|
||||
Light: 50
|
||||
Heavy: 20
|
||||
Concrete: 20
|
||||
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
|
||||
Warhead@12Eff_6: CreateEffect
|
||||
Explosions: piffs
|
||||
ValidTargets: Ground, GroundActor, Air, AirborneActor, WaterActor, Trees
|
||||
Delay: 10
|
||||
Warhead@12Eff_6Water: CreateEffect
|
||||
Explosions: water_piffs
|
||||
ValidTargets: Water, Underwater
|
||||
InvalidTargets: Bridge
|
||||
Delay: 10
|
||||
|
||||
ChainGun:
|
||||
Inherits: ^HeavyMG
|
||||
Burst: 2
|
||||
BurstDelays: 0
|
||||
ReloadDelay: 10
|
||||
Range: 5c0
|
||||
MinRange: 0c768
|
||||
Projectile: InstantHit
|
||||
Blockable: false
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Versus:
|
||||
None: 144
|
||||
|
||||
ChainGun.Yak:
|
||||
Inherits: ^HeavyMG
|
||||
Burst: 2
|
||||
BurstDelays: 0
|
||||
ReloadDelay: 3
|
||||
Range: 5c0
|
||||
MinRange: 2c512
|
||||
Projectile: InstantHit
|
||||
Blockable: false
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Damage: 4000
|
||||
Versus:
|
||||
None: 100
|
||||
Wood: 50
|
||||
Light: 60
|
||||
Heavy: 25
|
||||
Concrete: 25
|
||||
|
||||
Pistol:
|
||||
Inherits: ^LightMG
|
||||
ReloadDelay: 7
|
||||
Range: 3c0
|
||||
Report: gun27.aud
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Damage: 100
|
||||
Versus:
|
||||
None: 100
|
||||
Warhead@2Eff: CreateEffect
|
||||
Inaccuracy: 128
|
||||
Warhead@3EffWater: CreateEffect
|
||||
Inaccuracy: 128
|
||||
|
||||
M1Carbine:
|
||||
Inherits: ^LightMG
|
||||
ReloadDelay: 20
|
||||
Range: 5c0
|
||||
Report: gun11.aud
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Versus:
|
||||
Wood: 30
|
||||
Warhead@2Eff2: CreateEffect
|
||||
Delay: 2
|
||||
Explosions: piff
|
||||
ValidTargets: Ground, GroundActor, Air, AirborneActor, WaterActor, Trees
|
||||
Inaccuracy: 171
|
||||
Warhead@3EffWater2: CreateEffect
|
||||
Delay: 2
|
||||
ValidTargets: Water, Underwater
|
||||
InvalidTargets: Bridge
|
||||
Explosions: water_piff
|
||||
Inaccuracy: 171
|
||||
Warhead@2Eff3: CreateEffect
|
||||
Delay: 4
|
||||
Explosions: piff
|
||||
ValidTargets: Ground, GroundActor, Air, AirborneActor, WaterActor, Trees
|
||||
Inaccuracy: 171
|
||||
Warhead@3EffWater3: CreateEffect
|
||||
Delay: 4
|
||||
ValidTargets: Water, Underwater
|
||||
InvalidTargets: Bridge
|
||||
Explosions: water_piff
|
||||
Inaccuracy: 171
|
||||
|
||||
M60mg:
|
||||
Inherits: ^LightMG
|
||||
ReloadDelay: 30
|
||||
Range: 4c0
|
||||
Report: pillbox1.aud
|
||||
Burst: 5
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Versus:
|
||||
Light: 30
|
||||
Warhead@2Eff: CreateEffect
|
||||
Inaccuracy: 213
|
||||
Warhead@3EffWater: CreateEffect
|
||||
Inaccuracy: 213
|
||||
|
||||
^SnipeWeapon:
|
||||
ReloadDelay: 80
|
||||
Range: 2c512
|
||||
Report: gun5.aud
|
||||
ValidTargets: Ground, Infantry, Barrel
|
||||
Projectile: InstantHit
|
||||
Blockable: true
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 42
|
||||
Damage: 15000
|
||||
ValidTargets: Barrel, Infantry
|
||||
DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosions: piff
|
||||
ValidTargets: Ground, GroundActor, Air, AirborneActor, WaterActor, Trees
|
||||
Warhead@3EffWater: CreateEffect
|
||||
Explosions: water_piff
|
||||
ValidTargets: Water, Underwater
|
||||
InvalidTargets: Ship, Structure, Bridge
|
||||
|
||||
SilencedPPK:
|
||||
Inherits: ^SnipeWeapon
|
||||
Report: silppk.aud
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 128
|
||||
|
||||
Colt45:
|
||||
Inherits: ^SnipeWeapon
|
||||
ReloadDelay: 7
|
||||
Range: 7c0
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Damage: 10000
|
||||
139
mods/ra/weapons/superweapons.yaml
Normal file
139
mods/ra/weapons/superweapons.yaml
Normal file
@@ -0,0 +1,139 @@
|
||||
ParaBomb:
|
||||
ReloadDelay: 8
|
||||
Range: 6c0
|
||||
Report: chute1.aud
|
||||
ValidTargets: Ground, Water, GroundActor, WaterActor
|
||||
Projectile: GravityBomb
|
||||
Image: PARABOMB
|
||||
OpenSequence: open
|
||||
Velocity: 0, 0, -50
|
||||
Acceleration: 0, 0, 0
|
||||
Shadow: False
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 1000
|
||||
Damage: 30000
|
||||
ValidTargets: GroundActor, WaterActor
|
||||
Versus:
|
||||
None: 40
|
||||
Wood: 60
|
||||
Light: 75
|
||||
Concrete: 25
|
||||
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
|
||||
Warhead@2Smu: LeaveSmudge
|
||||
SmudgeType: Crater
|
||||
ValidTargets: Ground, Infantry
|
||||
Warhead@3Eff: CreateEffect
|
||||
Explosions: artillery_explosion
|
||||
ImpactSounds: kaboom15.aud
|
||||
ValidTargets: Ground, GroundActor, WaterActor, Trees
|
||||
Warhead@4EffWater: CreateEffect
|
||||
Explosions: small_splash
|
||||
ImpactSounds: splash9.aud
|
||||
ValidTargets: Water, Underwater
|
||||
|
||||
Atomic:
|
||||
ValidTargets: Ground, Water, GroundActor, WaterActor, Underwater, AirborneActor, Trees
|
||||
Warhead@1Dam_impact: SpreadDamage
|
||||
Spread: 1c0
|
||||
Damage: 15000
|
||||
Falloff: 1000, 368, 135, 50, 18, 7, 0
|
||||
ValidTargets: GroundActor, WaterActor, Underwater, AirborneActor, Trees
|
||||
Versus:
|
||||
Wood: 25
|
||||
Concrete: 25
|
||||
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
|
||||
Warhead@2Res_impact: DestroyResource
|
||||
Size: 1
|
||||
Warhead@3Smu_impact: LeaveSmudge
|
||||
SmudgeType: Scorch
|
||||
ValidTargets: Ground, Infantry
|
||||
Size: 1
|
||||
Warhead@4Eff_impact: CreateEffect
|
||||
Explosions: nuke
|
||||
ImpactSounds: kaboom1.aud
|
||||
ImpactActors: false
|
||||
ValidTargets: Ground, Water, Air
|
||||
Warhead@5Dam_areanuke1: SpreadDamage
|
||||
Spread: 2c0
|
||||
Damage: 6000
|
||||
Falloff: 1000, 368, 135, 50, 18, 7, 0
|
||||
Delay: 5
|
||||
ValidTargets: GroundActor, WaterActor, Underwater, AirborneActor, Trees
|
||||
Versus:
|
||||
Wood: 25
|
||||
Concrete: 25
|
||||
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
|
||||
Warhead@6Res_areanuke1: DestroyResource
|
||||
Size: 2
|
||||
Delay: 5
|
||||
Warhead@7Smu_areanuke1: LeaveSmudge
|
||||
SmudgeType: Scorch
|
||||
ValidTargets: Ground, Infantry
|
||||
Size: 2
|
||||
Delay: 5
|
||||
Warhead@8Eff_areanuke1: CreateEffect
|
||||
ImpactSounds: kaboom22.aud
|
||||
Delay: 5
|
||||
ImpactActors: false
|
||||
Warhead@9Dam_areanuke2: SpreadDamage
|
||||
Spread: 3c0
|
||||
Damage: 6000
|
||||
Falloff: 1000, 368, 135, 50, 18, 7, 0
|
||||
Delay: 10
|
||||
ValidTargets: GroundActor, Trees, WaterActor, Underwater, AirborneActor
|
||||
Versus:
|
||||
Wood: 50
|
||||
Tree: 200
|
||||
Concrete: 25
|
||||
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
|
||||
Warhead@11Res_areanuke2: DestroyResource
|
||||
Size: 3
|
||||
Delay: 10
|
||||
Warhead@12Smu_areanuke2: LeaveSmudge
|
||||
SmudgeType: Scorch
|
||||
ValidTargets: Ground, Infantry
|
||||
Size: 3
|
||||
Delay: 10
|
||||
Warhead@13Dam_areanuke3: SpreadDamage
|
||||
Spread: 4c0
|
||||
Damage: 6000
|
||||
Falloff: 1000, 368, 135, 50, 18, 7, 0
|
||||
Delay: 15
|
||||
ValidTargets: GroundActor, Trees, WaterActor, Underwater, AirborneActor
|
||||
Versus:
|
||||
Tree: 200
|
||||
Concrete: 25
|
||||
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
|
||||
Warhead@15Res_areanuke3: DestroyResource
|
||||
Size: 4
|
||||
Delay: 15
|
||||
Warhead@16Smu_areanuke3: LeaveSmudge
|
||||
SmudgeType: Scorch
|
||||
ValidTargets: Ground, Infantry
|
||||
Size: 4
|
||||
Delay: 15
|
||||
Warhead@17Dam_areanuke4: SpreadDamage
|
||||
Spread: 5c0
|
||||
Damage: 6000
|
||||
Falloff: 1000, 368, 135, 50, 18, 7, 0
|
||||
Delay: 20
|
||||
ValidTargets: GroundActor, Trees, WaterActor, Underwater, AirborneActor
|
||||
Versus:
|
||||
Tree: 200
|
||||
Concrete: 25
|
||||
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
|
||||
Warhead@19Res_areanuke4: DestroyResource
|
||||
Size: 5
|
||||
Delay: 20
|
||||
Warhead@20Smu_areanuke4: LeaveSmudge
|
||||
SmudgeType: Scorch
|
||||
ValidTargets: Ground, Infantry
|
||||
Size: 5
|
||||
Delay: 20
|
||||
Warhead@21Shake: ShakeScreen
|
||||
Duration: 20
|
||||
Intensity: 5
|
||||
Multiplier: 1,1
|
||||
Warhead@22FlashEffect: FlashEffect
|
||||
Duration: 20
|
||||
FlashType: Nuke
|
||||
Reference in New Issue
Block a user