Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
356
mods/ra/weapons/explosions.yaml
Normal file
356
mods/ra/weapons/explosions.yaml
Normal file
@@ -0,0 +1,356 @@
|
||||
^Explosion:
|
||||
ValidTargets: Ground, Water, Air, GroundActor, WaterActor, AirborneActor
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 426
|
||||
Damage: 5000
|
||||
ValidTargets: GroundActor, WaterActor
|
||||
Versus:
|
||||
None: 90
|
||||
Wood: 75
|
||||
Light: 60
|
||||
Heavy: 25
|
||||
Concrete: 100
|
||||
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
|
||||
Warhead@Smu: LeaveSmudge
|
||||
SmudgeType: Crater
|
||||
ValidTargets: Ground, Vehicle, Infantry
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosions: self_destruct
|
||||
ImpactSounds: kaboom22.aud
|
||||
ValidTargets: Ground, Air, GroundActor, AirborneActor, WaterActor, Trees
|
||||
Warhead@3EffWater: CreateEffect
|
||||
Explosions: large_splash
|
||||
ImpactSounds: splash9.aud
|
||||
ValidTargets: Water, Underwater
|
||||
InvalidTargets: Bridge
|
||||
|
||||
CrateNapalm:
|
||||
Inherits: ^Explosion
|
||||
ValidTargets: Ground, GroundActor, WaterActor, Trees
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 170
|
||||
Damage: 6000
|
||||
Falloff: 1000, 368, 135, 50, 18, 7, 0
|
||||
ValidTargets: GroundActor, WaterActor, Trees
|
||||
Versus:
|
||||
Wood: 100
|
||||
Concrete: 50
|
||||
AffectsParent: true
|
||||
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosions: napalm
|
||||
ImpactSounds: firebl3.aud
|
||||
ValidTargets: Ground, Water, Air, GroundActor, AirborneActor, WaterActor, Trees
|
||||
-Warhead@3EffWater:
|
||||
Warhead@Smu: LeaveSmudge
|
||||
SmudgeType: Scorch
|
||||
|
||||
CrateExplosion:
|
||||
Inherits: ^Explosion
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Falloff: 1000, 368, 135, 50, 18, 7, 0
|
||||
AffectsParent: true
|
||||
Warhead@2Eff: CreateEffect
|
||||
ValidTargets: Ground, Water, Air, GroundActor, AirborneActor, WaterActor, Trees
|
||||
-Warhead@3EffWater:
|
||||
|
||||
UnitExplode:
|
||||
Inherits: ^Explosion
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Falloff: 1000, 368, 135, 50, 18, 7, 0
|
||||
|
||||
UnitExplodePlane:
|
||||
Inherits: UnitExplode
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosions: large_napalm
|
||||
|
||||
UnitExplodeHeli:
|
||||
Inherits: UnitExplode
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosions: napalm
|
||||
|
||||
VisualExplode:
|
||||
Inherits: ^Explosion
|
||||
-Warhead@1Dam:
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosions: offset_napalm
|
||||
ImpactSounds: firebl3.aud
|
||||
|
||||
UnitExplodeShip:
|
||||
Inherits: ^Explosion
|
||||
-Warhead@Smu:
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosions: building
|
||||
ImpactSounds: kaboom25.aud
|
||||
ValidTargets: Ground, Water
|
||||
ImpactActors: false
|
||||
Warhead@3EffWater: CreateEffect
|
||||
ValidTargets: Water
|
||||
ImpactActors: false
|
||||
|
||||
UnitExplodeSubmarine:
|
||||
Inherits: ^Explosion
|
||||
-Warhead@Smu:
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosions: large_splash
|
||||
ImpactSounds: splash9.aud
|
||||
ValidTargets: Water
|
||||
ImpactActors: false
|
||||
-Warhead@3EffWater:
|
||||
|
||||
UnitExplodeSmall:
|
||||
Inherits: ^Explosion
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Damage: 4000
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosions: large_explosion
|
||||
ImpactSounds: kaboom15.aud
|
||||
|
||||
ArtilleryExplode:
|
||||
Inherits: ^Explosion
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Damage: 15000
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosions: self_destruct
|
||||
ImpactSounds: kaboom22.aud
|
||||
|
||||
V2Explode:
|
||||
Inherits: SCUD
|
||||
-Report:
|
||||
|
||||
BuildingExplode:
|
||||
ValidTargets: Ground, Water, GroundActor, WaterActor
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosions: building, building_napalm, large_explosion, self_destruct, large_napalm
|
||||
Warhead@Smu: LeaveSmudge
|
||||
SmudgeType: Crater
|
||||
ValidTargets: GroundActor
|
||||
InvalidTargets: Wall
|
||||
|
||||
SmallBuildingExplode:
|
||||
Inherits: BuildingExplode
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosions: building, building_napalm, large_explosion, self_destruct
|
||||
|
||||
CivPanicExplosion:
|
||||
ValidTargets: Ground, GroundActor
|
||||
Warhead@1Dam: SpreadDamage # Used to panic civilians which are emitted from a killed CivBuilding
|
||||
ValidTargets: Infantry
|
||||
Falloff: 100, 100
|
||||
Range: 0, 128
|
||||
Damage: 1
|
||||
Delay: 1
|
||||
|
||||
BarrelExplode:
|
||||
Warhead@Cluster: FireCluster
|
||||
Weapon: BarrelCluster
|
||||
Dimensions: 3,3
|
||||
Footprint: _X_ X_X _X_
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 325
|
||||
Falloff: 1000, 368, 135, 50, 18, 7, 0
|
||||
Delay: 5
|
||||
ValidTargets: GroundActor, Trees
|
||||
Versus:
|
||||
None: 120
|
||||
Light: 50
|
||||
Wood: 20
|
||||
Concrete: 10
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosions: building
|
||||
ImpactSounds: kaboom25.aud
|
||||
Warhead@Smu: LeaveSmudge
|
||||
SmudgeType: Crater
|
||||
|
||||
BarrelCluster:
|
||||
Inherits: ^Explosion
|
||||
Projectile: InstantHit
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 325
|
||||
Falloff: 1000, 368, 135, 50, 18, 7, 0
|
||||
Delay: 5
|
||||
ValidTargets: GroundActor, Trees
|
||||
Versus:
|
||||
None: 120
|
||||
Light: 50
|
||||
Wood: 20
|
||||
Concrete: 10
|
||||
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosions: large_napalm
|
||||
ImpactSounds: firebl3.aud
|
||||
Delay: 5
|
||||
-Warhead@3EffWater:
|
||||
Warhead@Smu: LeaveSmudge
|
||||
SmudgeType: Scorch
|
||||
|
||||
BridgeExplode:
|
||||
Inherits: VisualExplode
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosions: large_napalm
|
||||
ValidTargets: Bridge, Ground, Water
|
||||
|
||||
ATMine:
|
||||
ValidTargets: Ground, Water, GroundActor, WaterActor
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 256
|
||||
Damage: 40000
|
||||
AffectsParent: true
|
||||
ValidTargets: GroundActor, WaterActor
|
||||
InvalidTargets: Mine
|
||||
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosions: large_explosion
|
||||
ImpactSounds: mineblo1.aud
|
||||
ImpactActors: false
|
||||
Warhead@Smu: LeaveSmudge
|
||||
SmudgeType: Crater
|
||||
ValidTargets: Ground, GroundActor
|
||||
InvalidTargets: Structure, Wall
|
||||
|
||||
APMine:
|
||||
Inherits: ATMine
|
||||
Warhead@1Dam: SpreadDamage
|
||||
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosions: napalm
|
||||
ImpactSounds: mine1.aud
|
||||
Warhead@Smu: LeaveSmudge
|
||||
SmudgeType: Scorch
|
||||
|
||||
OreExplosion:
|
||||
ValidTargets: Ground, Water, GroundActor, WaterActor
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 9
|
||||
Damage: 1000
|
||||
ValidTargets: GroundActor, WaterActor
|
||||
Versus:
|
||||
None: 90
|
||||
Wood: 70
|
||||
Light: 60
|
||||
Heavy: 20
|
||||
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
|
||||
Warhead@3Res: CreateResource
|
||||
AddsResourceType: Ore
|
||||
Size: 1,1
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosions: med_explosion
|
||||
ImpactSounds: kaboom25.aud
|
||||
ImpactActors: false
|
||||
|
||||
CrateNuke:
|
||||
ValidTargets: Ground, GroundActor, Trees, Water, WaterActor, Underwater, Air, AirborneActor
|
||||
Warhead@1Dam_impact: SpreadDamage
|
||||
Spread: 1c0
|
||||
Damage: 10000
|
||||
Falloff: 1000, 368, 135, 50, 18, 7, 0
|
||||
ValidTargets: GroundActor, Trees, WaterActor, AirborneActor
|
||||
Versus:
|
||||
Concrete: 25
|
||||
AffectsParent: true
|
||||
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
|
||||
Warhead@2Res_impact: DestroyResource
|
||||
Warhead@3Eff_impact: CreateEffect
|
||||
Explosions: nuke
|
||||
ImpactSounds: kaboom1.aud
|
||||
ImpactActors: false
|
||||
Warhead@4Dam_areanuke1: SpreadDamage
|
||||
Spread: 1c0
|
||||
Damage: 6000
|
||||
Falloff: 1000, 600, 400, 250, 150, 100, 0
|
||||
Delay: 5
|
||||
ValidTargets: GroundActor, Trees, WaterActor, AirborneActor
|
||||
Versus:
|
||||
Tree: 200
|
||||
Concrete: 25
|
||||
AffectsParent: true
|
||||
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
|
||||
Warhead@5Res_areanuke1: DestroyResource
|
||||
Size: 4
|
||||
Delay: 5
|
||||
Warhead@6Eff_areanuke1: CreateEffect
|
||||
ImpactSounds: kaboom22.aud
|
||||
Delay: 5
|
||||
ImpactActors: false
|
||||
Warhead@6Smu_areanuke1: LeaveSmudge
|
||||
SmudgeType: Scorch
|
||||
ValidTargets: Ground, Infantry
|
||||
Size: 4
|
||||
Delay: 5
|
||||
Warhead@7FlashEffect: FlashEffect
|
||||
Duration: 20
|
||||
FlashType: Nuke
|
||||
|
||||
MiniNuke:
|
||||
ValidTargets: Ground, GroundActor, Trees, Water, WaterActor, Underwater, Air, AirborneActor
|
||||
Warhead@1Dam_impact: SpreadDamage
|
||||
Spread: 1c0
|
||||
Damage: 15000
|
||||
Falloff: 1000, 368, 135, 50, 18, 7, 0
|
||||
ValidTargets: GroundActor, Trees, WaterActor, Underwater, AirborneActor
|
||||
Versus:
|
||||
Wood: 40
|
||||
Concrete: 25
|
||||
AffectsParent: true
|
||||
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
|
||||
Warhead@2Res_impact: DestroyResource
|
||||
Size: 1
|
||||
Warhead@3Eff_impact: CreateEffect
|
||||
Explosions: nuke
|
||||
ImpactSounds: kaboom1.aud
|
||||
ImpactActors: false
|
||||
Warhead@4Dam_areanuke1: SpreadDamage
|
||||
Spread: 2c0
|
||||
Damage: 6000
|
||||
Falloff: 1000, 368, 135, 50, 18, 7, 0
|
||||
Delay: 5
|
||||
ValidTargets: GroundActor, Trees, WaterActor, Underwater, AirborneActor
|
||||
Versus:
|
||||
Wood: 55
|
||||
Concrete: 25
|
||||
AffectsParent: true
|
||||
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
|
||||
Warhead@5Res_areanuke1: DestroyResource
|
||||
Size: 2
|
||||
Delay: 5
|
||||
Warhead@6Eff_areanuke1: CreateEffect
|
||||
ImpactSounds: kaboom22.aud
|
||||
Delay: 5
|
||||
ImpactActors: false
|
||||
Warhead@7Dam_areanuke2: SpreadDamage
|
||||
Spread: 3c0
|
||||
Damage: 6000
|
||||
Falloff: 1000, 368, 135, 50, 18, 7, 0
|
||||
Delay: 10
|
||||
ValidTargets: GroundActor, Trees, WaterActor, Underwater, AirborneActor
|
||||
Versus:
|
||||
Wood: 50
|
||||
Tree: 200
|
||||
Concrete: 25
|
||||
AffectsParent: true
|
||||
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
|
||||
Warhead@9Res_areanuke2: DestroyResource
|
||||
Size: 3
|
||||
Delay: 10
|
||||
Warhead@10Dam_areanuke3: SpreadDamage
|
||||
Spread: 4c0
|
||||
Damage: 6000
|
||||
Falloff: 1000, 368, 135, 50, 18, 7, 0
|
||||
Delay: 15
|
||||
ValidTargets: GroundActor, Trees, WaterActor, Underwater
|
||||
Versus:
|
||||
Tree: 300
|
||||
Concrete: 25
|
||||
AffectsParent: true
|
||||
DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
|
||||
Warhead@12Res_areanuke3: DestroyResource
|
||||
Size: 4
|
||||
Delay: 15
|
||||
Warhead@13Smu_areanuke3: LeaveSmudge
|
||||
SmudgeType: Scorch
|
||||
ValidTargets: Ground, Infantry
|
||||
Size: 4
|
||||
Delay: 15
|
||||
Warhead@14FlashEffect: FlashEffect
|
||||
Duration: 20
|
||||
FlashType: Nuke
|
||||
Reference in New Issue
Block a user