Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
207
mods/ts/fluent/chrome.ftl
Normal file
207
mods/ts/fluent/chrome.ftl
Normal file
@@ -0,0 +1,207 @@
|
||||
## assetbrowser.yaml
|
||||
label-assetbrowser-model-scale = Scale:
|
||||
label-voxel-selector-roll = Roll
|
||||
label-voxel-selector-pitch = Pitch
|
||||
label-voxel-selector-yaw = Yaw
|
||||
|
||||
## ingame-debug.yaml
|
||||
checkbox-debug-panel-show-depth-preview = Show Depth Data
|
||||
|
||||
## ingame-observer.yaml
|
||||
button-observer-widget-options = Options (Esc)
|
||||
button-replay-player-pause-tooltip = Pause
|
||||
button-replay-player-play-tooltip = Play
|
||||
|
||||
button-replay-player-slow =
|
||||
.tooltip = Slow speed
|
||||
.label = 50%
|
||||
|
||||
button-replay-player-regular =
|
||||
.tooltip = Regular speed
|
||||
.label = 100%
|
||||
|
||||
button-replay-player-fast =
|
||||
.tooltip = Fast speed
|
||||
.label = 200%
|
||||
|
||||
button-replay-player-maximum =
|
||||
.tooltip = Maximum speed
|
||||
.label = MAX
|
||||
|
||||
label-basic-stats-player-header = Player
|
||||
label-basic-stats-cash-header = Cash
|
||||
label-basic-stats-power-header = Power
|
||||
label-basic-stats-kills-header = Kills
|
||||
label-basic-stats-deaths-header = Deaths
|
||||
label-basic-stats-assets-destroyed-header = Destroyed
|
||||
label-basic-stats-assets-lost-header = Lost
|
||||
label-basic-stats-experience-header = Score
|
||||
label-basic-stats-actions-min-header = APM
|
||||
label-economy-stats-player-header = Player
|
||||
label-economy-stats-cash-header = Cash
|
||||
label-economy-stats-income-header = Income
|
||||
label-economy-stats-assets-header = Assets
|
||||
label-economy-stats-earned-header = Earned
|
||||
label-economy-stats-spent-header = Spent
|
||||
label-economy-stats-harvesters-header = Harvesters
|
||||
label-production-stats-player-header = Player
|
||||
label-production-stats-header = Production
|
||||
label-support-powers-player-header = Player
|
||||
label-support-powers-header = Support Powers
|
||||
label-army-player-header = Player
|
||||
label-army-header = Army
|
||||
label-combat-stats-player-header = Player
|
||||
label-combat-stats-assets-destroyed-header = Destroyed
|
||||
label-combat-stats-assets-lost-header = Lost
|
||||
label-combat-stats-units-killed-header = U. Killed
|
||||
label-combat-stats-units-dead-header = U. Lost
|
||||
label-combat-stats-buildings-killed-header = B. Killed
|
||||
label-combat-stats-buildings-dead-header = B. Lost
|
||||
label-combat-stats-army-value-header = Army Value
|
||||
label-combat-stats-vision-header = Vision
|
||||
|
||||
## ingame-observer.yaml, ingame-player.yaml
|
||||
label-mute-indicator = Audio Muted
|
||||
|
||||
## ingame-player.yaml
|
||||
supportpowers-support-powers-palette =
|
||||
.ready = READY
|
||||
.hold = ON HOLD
|
||||
|
||||
button-command-bar-attack-move =
|
||||
.tooltip = Attack Move
|
||||
.tooltipdesc =
|
||||
Selected units will move to the desired location
|
||||
and attack any enemies they encounter en route.
|
||||
|
||||
Hold <(Ctrl)> while targeting to order an Assault Move
|
||||
that attacks any units or structures encountered en route.
|
||||
|
||||
Left-click icon then right-click on target location.
|
||||
|
||||
button-command-bar-force-move =
|
||||
.tooltip = Force Move
|
||||
.tooltipdesc =
|
||||
Selected units will move to the desired location
|
||||
- Default activity for the target is suppressed
|
||||
- Vehicles will attempt to crush enemies at the target location
|
||||
- Deployed units will undeploy and move to the target location
|
||||
- Helicopters will land at the target location
|
||||
|
||||
Left-click icon then right-click on target.
|
||||
Hold <(Alt)> to activate temporarily while commanding units.
|
||||
|
||||
button-command-bar-force-attack =
|
||||
.tooltip = Force Attack
|
||||
.tooltipdesc =
|
||||
Selected units will attack the targeted unit or location
|
||||
- Default activity for the target is suppressed
|
||||
- Allows targeting of own or ally forces
|
||||
- Long-range artillery units will always target the
|
||||
location, ignoring units and buildings
|
||||
|
||||
Left-click icon then right-click on target.
|
||||
Hold <(Ctrl)> to activate temporarily while commanding units.
|
||||
|
||||
button-command-bar-guard =
|
||||
.tooltip = Guard
|
||||
.tooltipdesc =
|
||||
Selected units will follow the targeted unit.
|
||||
|
||||
Left-click icon then right-click on target unit.
|
||||
|
||||
button-command-bar-deploy =
|
||||
.tooltip = Deploy
|
||||
.tooltipdesc =
|
||||
Selected units will perform their default deploy activity
|
||||
- MCVs will unpack into a Construction Yard
|
||||
- Construction Yards will re-pack into a MCV
|
||||
- Transports will unload their passengers
|
||||
- Tick Tanks, Artillery, Juggernauts,
|
||||
and Mobile Sensor arrays will deploy
|
||||
- Aircraft will return to base
|
||||
|
||||
Acts immediately on selected units.
|
||||
|
||||
button-command-bar-scatter =
|
||||
.tooltip = Scatter
|
||||
.tooltipdesc =
|
||||
Selected units will stop their current activity
|
||||
and move to a nearby location.
|
||||
|
||||
Acts immediately on selected units.
|
||||
|
||||
button-command-bar-stop =
|
||||
.tooltip = Stop
|
||||
.tooltipdesc =
|
||||
Selected units will stop their current activity.
|
||||
Selected buildings will reset their rally point.
|
||||
|
||||
Acts immediately on selected targets.
|
||||
|
||||
button-command-bar-queue-orders =
|
||||
.tooltip = Waypoint Mode
|
||||
.tooltipdesc =
|
||||
Use Waypoint Mode to give multiple linking commands
|
||||
to the selected units. Units will execute the commands
|
||||
immediately upon receiving them.
|
||||
|
||||
Left-click icon then give commands in the game world.
|
||||
Hold <(Shift)> to activate temporarily while commanding units.
|
||||
|
||||
button-stance-bar-attackanything =
|
||||
.tooltip = Attack Anything Stance
|
||||
.tooltipdesc =
|
||||
Set the selected units to Attack Anything stance:
|
||||
- Units will attack enemy units and structures on sight
|
||||
- Units will pursue attackers across the battlefield
|
||||
|
||||
button-stance-bar-defend =
|
||||
.tooltip = Defend Stance
|
||||
.tooltipdesc =
|
||||
Set the selected units to Defend stance:
|
||||
- Units will attack enemy units on sight
|
||||
- Units will not move or pursue enemies
|
||||
|
||||
button-stance-bar-returnfire =
|
||||
.tooltip = Return Fire Stance
|
||||
.tooltipdesc =
|
||||
Set the selected units to Return Fire stance:
|
||||
- Units will retaliate against enemies that attack them
|
||||
- Units will not move or pursue enemies
|
||||
|
||||
button-stance-bar-holdfire =
|
||||
.tooltip = Hold Fire Stance
|
||||
.tooltipdesc =
|
||||
Set the selected units to Hold Fire stance:
|
||||
- Units will not fire upon enemies
|
||||
- Units will not move or pursue enemies
|
||||
|
||||
button-top-buttons-repair-tooltip = Repair
|
||||
button-top-buttons-sell-tooltip = Sell
|
||||
button-top-buttons-beacon-tooltip = Place Beacon
|
||||
button-top-buttons-power-tooltip = Power Down
|
||||
button-top-buttons-options-tooltip = Options
|
||||
|
||||
productionpalette-sidebar-production-palette =
|
||||
.ready = READY
|
||||
.hold = ON HOLD
|
||||
|
||||
button-production-types-building-tooltip = Buildings
|
||||
button-production-types-support-tooltip = Support
|
||||
button-production-types-infantry-tooltip = Infantry
|
||||
button-production-types-vehicle-tooltip = Vehicles
|
||||
button-production-types-aircraft-tooltip = Aircraft
|
||||
button-production-types-scroll-up-tooltip = Scroll up
|
||||
button-production-types-scroll-down-tooltip = Scroll down
|
||||
|
||||
## mainmenu-prerelease-notification.yaml
|
||||
label-mainmenu-prerelease-notification-prompt-title = Tiberian Sun developer preview
|
||||
label-mainmenu-prerelease-notification-prompt-text-a = This pre-alpha build of OpenRA's Tiberian Sun mod is made available
|
||||
label-mainmenu-prerelease-notification-prompt-text-b = for the community to follow development and as example for modders.
|
||||
label-mainmenu-prerelease-notification-prompt-text-c = Many features are missing or incomplete, performance has not been
|
||||
label-mainmenu-prerelease-notification-prompt-text-d = optimized, and balance will not be addressed until a future beta.
|
||||
button-mainmenu-prerelease-notification-continue = I Understand
|
||||
|
||||
## settings-hotkeys.yaml
|
||||
hotkey-group-depth-preview-debug = Depth Preview Debug
|
||||
12
mods/ts/fluent/hotkeys.ftl
Normal file
12
mods/ts/fluent/hotkeys.ftl
Normal file
@@ -0,0 +1,12 @@
|
||||
## hotkeys.yaml
|
||||
hotkey-description-productiontypebuilding = Building Tab
|
||||
hotkey-description-productiontypesupport = Support Tab
|
||||
hotkey-description-productiontypeinfantry = Infantry Tab
|
||||
hotkey-description-productiontypevehicle = Vehicle Tab
|
||||
hotkey-description-productiontypeaircraft = Aircraft Tab
|
||||
hotkey-description-powerdown = Power-down mode
|
||||
hotkey-description-decreasedepthpreviewcontrast = Decrease Contrast
|
||||
hotkey-description-increasedepthpreviewcontrast = Increase Contrast
|
||||
hotkey-description-decreasedepthpreviewoffset = Decrease Offset
|
||||
hotkey-description-increasedepthpreviewoffset = Increase Offset
|
||||
hotkey-description-toggledepthpreview = Toggle Preview
|
||||
827
mods/ts/fluent/rules.ftl
Normal file
827
mods/ts/fluent/rules.ftl
Normal file
@@ -0,0 +1,827 @@
|
||||
## Player
|
||||
options-tech-level =
|
||||
.low = Low
|
||||
.medium = Medium
|
||||
.no-powers = No Powers
|
||||
.unrestricted = Unrestricted
|
||||
|
||||
checkbox-redeployable-mcvs =
|
||||
.label = Redeployable MCVs
|
||||
.description = Allows Construction Yards to be undeployed
|
||||
|
||||
notification-insufficient-funds = Insufficient funds.
|
||||
notification-new-construction-options = New construction options.
|
||||
notification-cannot-deploy-here = Cannot deploy here.
|
||||
notification-low-power = Low power.
|
||||
notification-base-under-attack = Base under attack.
|
||||
notification-ally-under-attack = Our ally is under attack.
|
||||
notification-harvester-under-attack = Harvester under attack.
|
||||
notification-silos-needed = Silos needed.
|
||||
|
||||
## World
|
||||
options-starting-units =
|
||||
.mcv-only = MCV Only
|
||||
.light = Light
|
||||
.medium = Medium
|
||||
.heavy = Heavy
|
||||
|
||||
dropdown-map-creeps =
|
||||
.label = Creep Actors
|
||||
.description = Hostile forces spawn on the battlefield
|
||||
|
||||
resource-veins = Veins
|
||||
resource-tiberium = Tiberium
|
||||
|
||||
faction-random =
|
||||
.name = Any
|
||||
.description = Random Faction
|
||||
A random faction is chosen when the game starts.
|
||||
|
||||
faction-gdi =
|
||||
.name = GDI
|
||||
.description = Global Defense Initiative
|
||||
The GDI is an international military branch of the United Nations tasked
|
||||
with keeping world peace. Commanding the combined forces of the world's
|
||||
most powerful nations, it possesses an unmatched arsenal of high-tech weaponry.
|
||||
|
||||
faction-nod =
|
||||
.name = Nod
|
||||
.description = Brotherhood of Nod
|
||||
The Brotherhood is a religious cult centered around their leader Kane
|
||||
and the alien substance Tiberium. They employ stealth technology
|
||||
and guerrilla tactics to defeat those who oppose them.
|
||||
|
||||
## Structures
|
||||
notification-construction-complete = Construction complete.
|
||||
notification-unit-ready = Unit ready.
|
||||
notification-unable-to-comply-building-in-progress = Unable to comply; building in progress.
|
||||
notification-repairing = Repairing.
|
||||
notification-unit-repaired = Unit repaired.
|
||||
notification-unit-sold = Unit sold.
|
||||
notification-ion-cannon-ready = Ion cannon ready.
|
||||
notification-select-target = Select target.
|
||||
notification-cluster-missile-ready = Cluster missile ready.
|
||||
notification-missile-launch-detected = Missile launch detected.
|
||||
notification-emp-cannon-ready = EMP cannon ready.
|
||||
|
||||
## Defaults
|
||||
notification-unit-lost = Unit lost.
|
||||
notification-unit-promoted = Unit promoted.
|
||||
notification-primary-building-selected = Primary building selected.
|
||||
|
||||
## Infantry
|
||||
notification-building-infiltrated = Building infiltrated.
|
||||
notification-building-captured = Building captured.
|
||||
notification-bridge-repaired = Bridge repaired.
|
||||
|
||||
## aircraft.yaml
|
||||
actor-dpod-name = Drop Pod
|
||||
actor-dpod2-name = Drop Pod
|
||||
actor-dshp-name = Dropship
|
||||
|
||||
actor-orca =
|
||||
.name = Orca Fighter
|
||||
.description =
|
||||
Fast assault gunship with
|
||||
dual missile launchers.
|
||||
Strong vs Buildings and Vehicles
|
||||
Weak vs Infantry and Aircraft
|
||||
|
||||
actor-orcab =
|
||||
.name = Orca Bomber
|
||||
.description =
|
||||
Heavy bomber.
|
||||
Strong vs Buildings and Vehicles
|
||||
Weak vs Infantry and Aircraft
|
||||
|
||||
actor-orcatran-name = Orca Transport
|
||||
|
||||
actor-trnsport =
|
||||
.name = Carryall
|
||||
.description =
|
||||
VTOL aircraft capable of lifting
|
||||
and transporting vehicles.
|
||||
Unarmed
|
||||
|
||||
actor-scrin =
|
||||
.name = Banshee Fighter
|
||||
.description =
|
||||
Advanced fighter-bomber craft
|
||||
with twin plasma cannons.
|
||||
Strong vs Buildings and Vehicles
|
||||
Weak vs Infantry and Aircraft
|
||||
|
||||
actor-apache =
|
||||
.name = Harpy
|
||||
.description =
|
||||
Anti-personnel support gunship
|
||||
with dual chain guns.
|
||||
Strong vs Infantry, Light armor and Aircraft
|
||||
Weak vs Vehicles
|
||||
|
||||
actor-hunter-name = Hunter-Seeker Droid
|
||||
|
||||
## bridges.yaml
|
||||
actor-cabhut-name = Bridge repair hut
|
||||
meta-lowbridgeramp-name = Bridge
|
||||
actor-lobrdg-d-name = Dead Bridge
|
||||
actor-lobrdg-r-name = Bridge Ramp
|
||||
meta-elevatedbridgeplaceholder-name = Bridge
|
||||
|
||||
## civilian-infantry.yaml
|
||||
actor-weedguy-name = Chem Spray Infantry
|
||||
actor-umagon-name = Umagon
|
||||
actor-chamspy-disguisetooltip-name = Chameleon Spy
|
||||
actor-mutant-name = Mutant
|
||||
actor-mwmn-name = Mutant Soldier
|
||||
actor-mutant3-name = Mutant Sergeant
|
||||
actor-tratos-name = Tratos
|
||||
actor-oxanna-name = Oxanna
|
||||
actor-slav-name = Slavik
|
||||
|
||||
## civilian-structures.yaml
|
||||
actor-aban01-name = WS Logging Company
|
||||
actor-aban02-name = Panullo Hacienda
|
||||
actor-aban03-name = Abandoned Factory
|
||||
actor-aban04-name = City Hall
|
||||
actor-aban05-name = Hunting Lodge
|
||||
actor-aban06-name = Local Inn & Lodging
|
||||
actor-aban07-name = Church
|
||||
actor-aban08-name = Abandoned Warehouse
|
||||
actor-aban09-name = Tall's Residence
|
||||
actor-aban10-name = Denzil's Last Chance Motel
|
||||
actor-aban11-name = Miele Manor
|
||||
actor-aban12-name = Kettler's Place
|
||||
actor-aban13-name = Long's Home
|
||||
actor-aban14-name = Local Store
|
||||
actor-aban15-name = Adam's House
|
||||
actor-aban16-name = Gas Station
|
||||
actor-aban17-name = Gas Pumps
|
||||
actor-aban18-name = Gas Station Sign
|
||||
actor-ammocrat-name = Ammo Crates
|
||||
actor-bboard01-name = Eat at Rade's Roadhouse
|
||||
actor-bboard02-name = Drink YEO-CA Cola!
|
||||
actor-bboard03-name = Hamburgers $.99
|
||||
actor-bboard04-name = Visit Scenic Las Vegas
|
||||
actor-bboard05-name = Rooms $29 a nite
|
||||
actor-bboard06-name = Kaspm's Tiberium Warhouse
|
||||
actor-bboard07-name = Alkaline's Battery Superstore
|
||||
actor-bboard08-name = Alex-Gator's Petshop just ahead!
|
||||
actor-bboard09-name = TacticX Games rock!
|
||||
actor-bboard10-name = WW Surf and Turf hits the spot!
|
||||
actor-bboard11-name = Only 11 miles to Zydeko's cafe!
|
||||
actor-bboard12-name = No escape from Archer's Asylum!
|
||||
actor-bboard13-name = Stop in at Hewitt's hair salon
|
||||
actor-bboard14-name = Billy Bob's Harvester School
|
||||
actor-bboard15-name = Pannullo's hacienda es bueno
|
||||
actor-bboard16-name = Join GDI: We save lives.
|
||||
actor-ca0001-name = Rade's Roadhouse
|
||||
actor-ca0002-name = Sandberg and Son's
|
||||
actor-ca0003-name = Temp Housing
|
||||
actor-ca0004-name = Waystation
|
||||
actor-ca0005-name = Ferbie's 4 Sale
|
||||
actor-ca0006-name = Deluxe Accomodations
|
||||
actor-ca0007-name = Field Generator
|
||||
actor-ca0008-name = Subterranean Dwelling
|
||||
actor-ca0009-name = Subterranean Dwelling
|
||||
actor-ca0010-name = Leary Traveller Inn
|
||||
actor-ca0011-name = Water Tank
|
||||
actor-ca0012-name = Greenhouse
|
||||
actor-ca0013-name = Water Purifier
|
||||
actor-ca0014-name = Observation Tower
|
||||
actor-ca0015-name = Port-A-Shack
|
||||
actor-ca0016-name = Port-A-Shack Deluxe
|
||||
actor-ca0017-name = Energy Transformer
|
||||
actor-ca0018-name = Solar Panel
|
||||
actor-ca0019-name = Solar Panel
|
||||
actor-ca0020-name = Solar Panel
|
||||
actor-ca0021-name = Solar Panel
|
||||
actor-caaray-name = Civilian Array
|
||||
actor-caarmr-name = Civilian Armory
|
||||
actor-cacrsh01-name = Crash Site
|
||||
actor-capyr01-name = Pyramid
|
||||
actor-capyr02-name = Pyramid
|
||||
actor-capyr03-name = Pyramid
|
||||
actor-city01-name = Connelly Court Apts
|
||||
actor-city02-name = Lightner's Luxury Suites
|
||||
actor-city03-name = Office Building
|
||||
actor-city04-name = Westwood Stock Exchange
|
||||
actor-city05-name = Daily Sun Times
|
||||
actor-city06-name = YEO-CA Cola Corp.
|
||||
actor-city07-name = Urban Housing
|
||||
actor-city08-name = Yee's Discount Liquor
|
||||
actor-city09-name = Abandoned Warehouse
|
||||
actor-city10-name = Urban Storefront
|
||||
actor-city11-name = Ambrose Lounge
|
||||
actor-city12-name = Bostic Tower
|
||||
actor-city13-name = Hewitt Hair Salon
|
||||
actor-city14-name = Business Offices
|
||||
actor-city15-name = 2nd National Bank
|
||||
actor-city16-name = Highrise Hotel
|
||||
actor-city17-name = The Projects
|
||||
actor-city18-name = Archer Asylum
|
||||
actor-city19-name = Fill'er Up-Pump'N'Go
|
||||
actor-city20-name = Gas Pump
|
||||
actor-city21-name = Gas Station Sign
|
||||
actor-city22-name = Church
|
||||
actor-ctdam-name = Hydroelectric Dam
|
||||
actor-ctvega-name = Vega's Pyramid
|
||||
actor-gakodk-name = GDI Kodiak
|
||||
actor-gaoldcc1-name = Old Construction Yard
|
||||
actor-gaoldcc2-name = Old Temple
|
||||
actor-gaoldcc3-name = Old Weapons Factory
|
||||
actor-gaoldcc4-name = Old Refinery
|
||||
actor-gaoldcc5-name = Old Advanced Power Plant
|
||||
actor-gaoldcc6-name = Old Silos
|
||||
|
||||
actor-gasand =
|
||||
.name = Sandbags
|
||||
.description =
|
||||
Stops infantry and light vehicles.
|
||||
Can be crushed by tanks.
|
||||
|
||||
actor-gaspot-name = Light Tower
|
||||
actor-galite-name = Light Post
|
||||
actor-ingalite-name = (Invisible Light Post)
|
||||
actor-neglamp-name = (Invisible Negative Light Post)
|
||||
actor-redlamp-name = Red Light Post
|
||||
actor-negred-name = Negative Red Light Post
|
||||
actor-grenlamp-name = Green Light Post
|
||||
actor-bluelamp-name = Blue Light Post
|
||||
actor-yelwlamp-name = Yellow Light Post
|
||||
actor-inyelwlamp-name = (Invisible Yellow Light Post)
|
||||
actor-purplamp-name = Purple Light Post
|
||||
actor-inpurplamp-name = (Invisible Purple Light Post)
|
||||
actor-inoranlamp-name = (Invisible Orange Light Post)
|
||||
actor-ingrnlmp-name = (Invisible Green Light Post)
|
||||
actor-inredlmp-name = (Invisible Red Light Post)
|
||||
actor-inblulmp-name = (Invisible Blue Light Post)
|
||||
actor-gaicbm-name = Deployed ICBM
|
||||
actor-namntk-name = Nod Montauk
|
||||
actor-ntpyra-name = Nod Pyramid
|
||||
actor-ufo-name = Scrin Ship
|
||||
|
||||
## civilian-vehicles.yaml
|
||||
actor-4tnk-name = Mammoth Tank
|
||||
meta-truck-name = Truck
|
||||
actor-icbm-name = Ballistic Missile Launcher
|
||||
actor-bus-name = School Bus
|
||||
actor-pick-name = Pickup
|
||||
actor-car-name = Automobile
|
||||
actor-wini-name = Recreational Vehicle
|
||||
actor-locomotive-name = Train Locomotive
|
||||
actor-traincar-name = Passenger Car
|
||||
actor-cargocar-name = Cargo Car
|
||||
|
||||
## critters.yaml
|
||||
actor-doggie-name = Tiberian Fiend
|
||||
actor-visc-sml-name = Baby Visceroid
|
||||
actor-visc-lrg-name = Adult Visceroid
|
||||
actor-jfish-name = Tiberium Floater
|
||||
|
||||
## defaults.yaml
|
||||
meta-crate-name = Crate
|
||||
meta-civilianinfantry-name = Civilian
|
||||
meta-aircrafthusk-generic-name = Destroyed Aircraft
|
||||
meta-blossomtree-name = Blossom Tree
|
||||
meta-tree-name = Tree
|
||||
meta-rock-name = Rock
|
||||
meta-box-name = Box
|
||||
meta-drum-name = Drum
|
||||
meta-palette-name = Pallet
|
||||
meta-railway-name = Railway
|
||||
meta-gate-description = Automated gate that opens for allied units.
|
||||
|
||||
## gdi-infantry.yaml
|
||||
actor-e2 =
|
||||
.name = Disc Thrower
|
||||
.description =
|
||||
Infantry with special explosive discs.
|
||||
Strong vs Buildings and Infantry
|
||||
Weak vs Vehicles and Aircraft
|
||||
|
||||
actor-medic =
|
||||
.name = Medic
|
||||
.description =
|
||||
Heals nearby infantry.
|
||||
Unarmed
|
||||
|
||||
actor-jumpjet =
|
||||
.name = Jump Jet Infantry
|
||||
.description =
|
||||
Airborne soldiers.
|
||||
Strong vs Infantry and Aircraft
|
||||
Weak vs Vehicles
|
||||
|
||||
actor-jumpjet-husk-name = Jump Jet Infantry
|
||||
|
||||
actor-ghost =
|
||||
.name = Ghost Stalker
|
||||
.description =
|
||||
Elite commando infantry with a railgun
|
||||
and C4.
|
||||
Only one can be trained at a time.
|
||||
Strong vs Infantry and Buildings
|
||||
Weak vs Vehicles and Aircraft
|
||||
Special Ability: Destroy Building with C4
|
||||
|
||||
|
||||
## gdi-structures.yaml
|
||||
actor-gapowr =
|
||||
.name = GDI Power Plant
|
||||
.description =
|
||||
Provides power for other structures.
|
||||
|
||||
actor-gapowr-socket-name = GDI Power Plant socket
|
||||
|
||||
actor-gapowrup =
|
||||
.name = Power Turbine
|
||||
.description =
|
||||
Provides extra power generation.
|
||||
|
||||
actor-gapile =
|
||||
.name = GDI Barracks
|
||||
.description =
|
||||
Produces infantry.
|
||||
|
||||
actor-gaweap =
|
||||
.name = GDI War Factory
|
||||
.description =
|
||||
Produces vehicles.
|
||||
|
||||
actor-gahpad =
|
||||
.name = Helipad
|
||||
.description =
|
||||
Produces, rearms and
|
||||
repairs helicopters.
|
||||
|
||||
actor-gadept =
|
||||
.name = Service Depot
|
||||
.description =
|
||||
Repairs or sells vehicles and aircraft.
|
||||
|
||||
actor-garadr =
|
||||
.name = GDI Radar
|
||||
.description =
|
||||
Provides an overview of the battlefield.
|
||||
Can detect cloaked units.
|
||||
Requires power to operate.
|
||||
|
||||
actor-gatech =
|
||||
.name = GDI Tech Center
|
||||
.description =
|
||||
Provides access to advanced GDI technologies.
|
||||
|
||||
actor-gaplug =
|
||||
.name = GDI Upgrade Center
|
||||
.description =
|
||||
Can be upgraded for additional technology.
|
||||
.ioncannonpower-name = Ion Cannon
|
||||
.ioncannonpower-description = Initiates an Ion Cannon strike.
|
||||
Applies instant damage to a small area.
|
||||
.droppodspower-name = Drop Pods
|
||||
.droppodspower-description = Drop Pod reinforcements.
|
||||
A small team of elite soldiers make an orbital drop
|
||||
at the target location.
|
||||
.produceactorpower-name = Hunter Seeker
|
||||
.produceactorpower-description = Drones that seek and destroy enemy targets.
|
||||
|
||||
actor-gafire =
|
||||
.name = Firestorm Generator
|
||||
.description =
|
||||
Building that grants access to the Firestorm device.
|
||||
|
||||
actor-gaplug-socket-ioncannon-name = GDI Upgrade Center socket
|
||||
actor-gaplug-socket-hunterseeker-name = GDI Upgrade Center socket
|
||||
|
||||
actor-gaplug2 =
|
||||
.name = Seeker Control
|
||||
.description =
|
||||
Unlocks the hunter-seeker droid.
|
||||
|
||||
actor-gaplug3 =
|
||||
.name = Ion Cannon Uplink
|
||||
.description =
|
||||
Unlocks the Ion Cannon.
|
||||
|
||||
actor-gaplug4 =
|
||||
.name = Drop Pod Node
|
||||
.description =
|
||||
Unlocks Drop Pod Reinforcements.
|
||||
|
||||
## gdi-support.yaml
|
||||
actor-gawall =
|
||||
.name = Concrete Wall
|
||||
.description =
|
||||
Stops infantry and blocks enemy fire
|
||||
Can NOT be crushed by tanks.
|
||||
|
||||
actor-gagate-a-name = GDI Gate
|
||||
actor-gagate-b-name = GDI Gate
|
||||
|
||||
actor-gactwr =
|
||||
.name = Component Tower
|
||||
.description =
|
||||
Modular tower for base defenses.
|
||||
|
||||
actor-gactwr-socket-name = Component Tower (unupgraded)
|
||||
|
||||
actor-gavulc =
|
||||
.name = Vulcan Tower
|
||||
.description =
|
||||
Basic base defense.
|
||||
Does not require power to operate.
|
||||
Strong vs Infantry and Light armor
|
||||
Weak vs Aircraft
|
||||
|
||||
actor-garock =
|
||||
.name = RPG Upgrade
|
||||
.description =
|
||||
GDI Advanced base defense.
|
||||
Does not require power to operate.
|
||||
Strong vs Armored ground units
|
||||
Weak vs Aircraft
|
||||
|
||||
actor-gacsam =
|
||||
.name = SAM Upgrade
|
||||
.description =
|
||||
GDI Anti-Air base defense.
|
||||
Does not require power to operate.
|
||||
Strong vs Aircraft
|
||||
Weak vs Ground units
|
||||
|
||||
## gdi-vehicles.yaml
|
||||
actor-apc =
|
||||
.name = Amphibious APC
|
||||
.description =
|
||||
Armored infantry transport.
|
||||
Can move on water.
|
||||
Unarmed
|
||||
|
||||
actor-hvr =
|
||||
.name = Hover MLRS
|
||||
.description =
|
||||
Hovering vehicle with
|
||||
long-range missiles.
|
||||
Strong vs Vehicles and Aircraft
|
||||
Weak vs Infantry
|
||||
|
||||
actor-smech =
|
||||
.name = Wolverine
|
||||
.description =
|
||||
Anti-personnel walker.
|
||||
Strong vs Infantry and Light armor
|
||||
Weak vs Vehicles and Aircraft
|
||||
|
||||
actor-mmch =
|
||||
.name = Titan
|
||||
.description =
|
||||
General purpose mechanized walker.
|
||||
Strong vs Vehicles
|
||||
Weak vs Infantry and Aircraft
|
||||
|
||||
actor-hmec =
|
||||
.name = Mammoth Mk. II
|
||||
.description =
|
||||
Slow, heavily armored walker.
|
||||
Maximum of one can be built.
|
||||
Armed with dual railguns and rocket launchers.
|
||||
Strong vs Infantry, Vehicles, Aircraft and Buildings
|
||||
Weak vs Nothing
|
||||
|
||||
actor-sonic =
|
||||
.name = Disruptor
|
||||
.description =
|
||||
Armored high-tech vehicle with
|
||||
long-range and sonic armament.
|
||||
Strong vs Infantry, Vehicles and Buildings
|
||||
Weak vs Aircraft
|
||||
|
||||
actor-jugg =
|
||||
.name = Juggernaut
|
||||
.deployed-name = Juggernaut (deployed)
|
||||
.description =
|
||||
Mobile Artillery Mech.
|
||||
Must be deployed in order to shoot.
|
||||
Strong vs Ground units
|
||||
Weak vs Aircraft
|
||||
|
||||
actor-mobilemp =
|
||||
.name = Mobile EMP Cannon
|
||||
.description =
|
||||
Fires a pulse blast which disables
|
||||
all mechanical units in the area.
|
||||
|
||||
## husks.yaml
|
||||
actor-dshp-husk-name = Dropship
|
||||
actor-orca-husk-name = Orca Fighter
|
||||
actor-orcab-husk-name = Orca Bomber
|
||||
actor-orcatran-husk-name = Orca Transport
|
||||
actor-trnsport-husk-name = Carryall
|
||||
actor-scrin-husk-name = Banshee Fighter
|
||||
actor-apache-husk-name = Harpy
|
||||
|
||||
## misc.yaml
|
||||
actor-mpspawn-name = (multiplayer starting point)
|
||||
actor-waypoint-name = (waypoint for scripted behavior)
|
||||
actor-camera-name = (reveals area to owner)
|
||||
|
||||
## nod-infantry.yaml
|
||||
actor-e3 =
|
||||
.name = Rocket Infantry
|
||||
.description =
|
||||
Anti-tank infantry.
|
||||
Strong vs Vehicles, Aircraft and Buildings
|
||||
Weak vs Infantry
|
||||
|
||||
actor-cyborg =
|
||||
.name = Cyborg Infantry
|
||||
.description =
|
||||
Cybernetic infantry unit.
|
||||
Strong vs Infantry and Light armor
|
||||
Weak vs Vehicles and Aircraft
|
||||
|
||||
actor-cyc2 =
|
||||
.name = Cyborg Commando
|
||||
.description =
|
||||
Elite cybernetic infantry unit.
|
||||
Maximum of one can be built.
|
||||
Strong vs Infantry, Vehicles and Buildings
|
||||
Weak vs Aircraft
|
||||
|
||||
actor-mhijack =
|
||||
.name = Mutant Hijacker
|
||||
.description =
|
||||
Hijacks enemy vehicles.
|
||||
Unarmed
|
||||
|
||||
## nod-structures.yaml
|
||||
actor-napowr =
|
||||
.name = Nod Power Plant
|
||||
.description =
|
||||
Provides power to other structures.
|
||||
|
||||
actor-naapwr =
|
||||
.name = Nod Advanced Power Plant
|
||||
.description =
|
||||
Provides twice as much power as a Power Plant.
|
||||
|
||||
actor-nahand =
|
||||
.name = Hand of Nod
|
||||
.description =
|
||||
Produces infantry.
|
||||
|
||||
actor-naweap =
|
||||
.name = Nod War Factory
|
||||
.description =
|
||||
Produces vehicles.
|
||||
|
||||
actor-nahpad =
|
||||
.name = Helipad
|
||||
.description =
|
||||
Produces, rearms and
|
||||
repairs helicopters.
|
||||
|
||||
actor-naradr =
|
||||
.name = Nod Radar
|
||||
.description =
|
||||
Provides an overview of the battlefield.
|
||||
Detects cloaked units.
|
||||
Requires power to operate.
|
||||
|
||||
actor-natech =
|
||||
.name = Nod Tech Center
|
||||
.description =
|
||||
Provides access to advanced Nod technologies.
|
||||
|
||||
actor-nastlh =
|
||||
.name = Stealth Generator
|
||||
.description =
|
||||
Generates a cloaking field
|
||||
to hide your forces from the enemy.
|
||||
|
||||
actor-natmpl =
|
||||
.name = Temple of Nod
|
||||
.description =
|
||||
Provides access to advanced Nod technologies.
|
||||
.produceactorpower-name = Hunter Seeker
|
||||
.produceactorpower-description = Releases a drone that seeks and destroys the enemy target.
|
||||
|
||||
actor-namisl =
|
||||
.nukepower-name = Cluster Missile
|
||||
.description =
|
||||
Launches a devastating missile
|
||||
at a target location.
|
||||
Requires power to operate.
|
||||
Maximum of one can be built.
|
||||
.name = Nod Missile Silo
|
||||
.nukepower-description = Launches an explosive cluster warhead
|
||||
at a target location.
|
||||
|
||||
actor-nawast =
|
||||
.name = Waste Refinery
|
||||
.description =
|
||||
Processes Veins
|
||||
into usable resources.
|
||||
Maximum of one can be built.
|
||||
|
||||
## nod-support.yaml
|
||||
actor-nawall =
|
||||
.name = Concrete Wall
|
||||
.description =
|
||||
Stops infantry and blocks enemy fire.
|
||||
Can NOT be crushed by tanks.
|
||||
|
||||
actor-nagate-a-name = Nod Gate
|
||||
actor-nagate-b-name = Nod Gate
|
||||
|
||||
actor-napost =
|
||||
.name = Laser Fence
|
||||
.description =
|
||||
Stops infantry and blocks enemy fire.
|
||||
Can NOT be crushed by tanks.
|
||||
|
||||
actor-nafnce-name = Laser Fence
|
||||
|
||||
actor-nalasr =
|
||||
.name = Laser Turret
|
||||
.description =
|
||||
Basic base defense.
|
||||
Requires power to operate.
|
||||
Strong vs Ground units
|
||||
Weak vs Aircraft
|
||||
|
||||
actor-naobel =
|
||||
.name = Obelisk of Light
|
||||
.description =
|
||||
Advanced base defense.
|
||||
Requires power to operate.
|
||||
Strong vs Ground units
|
||||
Weak vs Aircraft
|
||||
|
||||
actor-nasam =
|
||||
.name = S.A.M. Site
|
||||
.description =
|
||||
Nod Anti-Air base defense.
|
||||
Requires power to operate.
|
||||
Strong vs Aircraft
|
||||
Weak vs Ground units
|
||||
|
||||
## nod-vehicles.yaml
|
||||
actor-bggy =
|
||||
.name = Attack Buggy
|
||||
.description =
|
||||
Fast scout and anti-infantry vehicle.
|
||||
Strong vs Infantry and Light armor
|
||||
Weak vs Vehicles and Aircraft
|
||||
|
||||
actor-bike =
|
||||
.name = Attack Cycle
|
||||
.description =
|
||||
Fast scout vehicle with rockets.
|
||||
Strong vs Vehicles
|
||||
Weak vs Infantry and Aircraft
|
||||
|
||||
actor-ttnk =
|
||||
.name = Tick Tank
|
||||
.deployed-name = Tick Tank (deployed)
|
||||
.description =
|
||||
Nod's main battle tank.
|
||||
Can deploy to gain extra protection.
|
||||
Strong vs Vehicles
|
||||
Weak vs Infantry and Aircraft
|
||||
|
||||
actor-art2 =
|
||||
.name = Artillery
|
||||
.deployed-name = Artillery (deployed)
|
||||
.description =
|
||||
Mobile Artillery.
|
||||
Needs to be deployed in order to shoot.
|
||||
Strong vs Ground units
|
||||
Weak vs Aircraft
|
||||
|
||||
actor-repair =
|
||||
.name = Mobile Repair Vehicle
|
||||
.description =
|
||||
Repairs nearby vehicles.
|
||||
Unarmed
|
||||
|
||||
actor-weed =
|
||||
.name = Weed Eater
|
||||
.description =
|
||||
Collects Tiberium veins for processing.
|
||||
Unarmed
|
||||
|
||||
actor-sapc =
|
||||
.name = Subterranean APC
|
||||
.description =
|
||||
Troop transport capable of moving
|
||||
underground to avoid detection.
|
||||
Unarmed
|
||||
|
||||
actor-subtank =
|
||||
.name = Devil's Tongue
|
||||
.description =
|
||||
Subterranean Flame Tank
|
||||
with the ability to move underground.
|
||||
Strong vs Infantry and Buildings
|
||||
Weak vs Tanks and Aircraft
|
||||
|
||||
actor-stnk =
|
||||
.name = Stealth Tank
|
||||
.description =
|
||||
Lightly armored tank equipped with a personal
|
||||
stealth generator. Armed with missiles.
|
||||
Visible to infantry at close range.
|
||||
Strong vs Vehicles and Aircraft
|
||||
Weak vs Infantry
|
||||
|
||||
actor-sgen =
|
||||
.name = Mobile Stealth Generator
|
||||
.deployed-name = Mobile Stealth Generator (deployed)
|
||||
.description =
|
||||
Able to cloak units once deployed.
|
||||
Unarmed
|
||||
|
||||
## shared-infantry.yaml
|
||||
actor-e1 =
|
||||
.name = Light Infantry
|
||||
.description =
|
||||
General-purpose infantry.
|
||||
Strong vs Infantry
|
||||
Weak vs Vehicles and Aircraft
|
||||
|
||||
actor-engineer =
|
||||
.name = Engineer
|
||||
.description =
|
||||
Infiltrates and captures enemy structures.
|
||||
Unarmed
|
||||
|
||||
## shared-structures.yaml
|
||||
actor-gacnst =
|
||||
.name = Construction Yard
|
||||
.description =
|
||||
Builds base structures.
|
||||
|
||||
actor-proc =
|
||||
.name = Tiberium Refinery
|
||||
.description =
|
||||
Processes raw Tiberium
|
||||
into usable resources.
|
||||
|
||||
actor-gasilo =
|
||||
.name = Silo
|
||||
.description =
|
||||
Stores excess Tiberium.
|
||||
|
||||
actor-anypower-name = Power Generation
|
||||
actor-barracks-name = Infantry Production
|
||||
actor-factory-name = Vehicle Production
|
||||
actor-radar-name = Radar
|
||||
actor-tech-name = Tech Center
|
||||
|
||||
## shared-support.yaml
|
||||
actor-napuls =
|
||||
.name = EMP Cannon
|
||||
.description =
|
||||
Disables mechanical units in an area.
|
||||
Requires power to operate.
|
||||
.attackorderpower-name = EMP
|
||||
.attackorderpower-description = Fires a pulse blast that disables
|
||||
all mechanical units in the area.
|
||||
|
||||
## shared-vehicles.yaml
|
||||
actor-mcv =
|
||||
.name = Mobile Construction Vehicle
|
||||
.description =
|
||||
Deploys into a Construction Yard.
|
||||
Unarmed
|
||||
|
||||
actor-harv =
|
||||
.name = Harvester
|
||||
.description =
|
||||
Collects Tiberium for processing.
|
||||
Unarmed
|
||||
|
||||
actor-lpst =
|
||||
.name = Mobile Sensor Array
|
||||
.deployed-name = Mobile Sensor Array (deployed)
|
||||
.description =
|
||||
Detects cloaked and subterranean
|
||||
units when deployed.
|
||||
Unarmed
|
||||
|
||||
## trees.yaml
|
||||
actor-bigblue-name = Large Blue Tiberium Crystal
|
||||
actor-veinhole-name = Veinhole
|
||||
meta-tibflora-name = Tiberian Flora
|
||||
|
||||
## Civilian Tech
|
||||
actor-cahosp =
|
||||
.name = Civilian Hospital
|
||||
.captured-desc = Provides infantry with self-healing.
|
||||
.capturable-desc = Capture to enable self-healing for infantry.
|
||||
|
||||
## ai.yaml
|
||||
bot-test-ai =
|
||||
.name = Test AI
|
||||
13
mods/ts/fluent/ts.ftl
Normal file
13
mods/ts/fluent/ts.ftl
Normal file
@@ -0,0 +1,13 @@
|
||||
## Metadata
|
||||
mod-title = Tiberian Sun
|
||||
mod-windowtitle = OpenRA - Tiberian Sun
|
||||
|
||||
## LogoStripeLoadScreen
|
||||
loadscreen-loading = Updating EVA installation..., Changing perspective...
|
||||
|
||||
## Tilesets
|
||||
tileset-snow = Snow
|
||||
tileset-temperate = Temperate
|
||||
|
||||
## ExitsDebugOverlay
|
||||
description-exits-overlay = Displays exits for factories.
|
||||
Reference in New Issue
Block a user