Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
207
mods/ts/fluent/chrome.ftl
Normal file
207
mods/ts/fluent/chrome.ftl
Normal file
@@ -0,0 +1,207 @@
|
||||
## assetbrowser.yaml
|
||||
label-assetbrowser-model-scale = Scale:
|
||||
label-voxel-selector-roll = Roll
|
||||
label-voxel-selector-pitch = Pitch
|
||||
label-voxel-selector-yaw = Yaw
|
||||
|
||||
## ingame-debug.yaml
|
||||
checkbox-debug-panel-show-depth-preview = Show Depth Data
|
||||
|
||||
## ingame-observer.yaml
|
||||
button-observer-widget-options = Options (Esc)
|
||||
button-replay-player-pause-tooltip = Pause
|
||||
button-replay-player-play-tooltip = Play
|
||||
|
||||
button-replay-player-slow =
|
||||
.tooltip = Slow speed
|
||||
.label = 50%
|
||||
|
||||
button-replay-player-regular =
|
||||
.tooltip = Regular speed
|
||||
.label = 100%
|
||||
|
||||
button-replay-player-fast =
|
||||
.tooltip = Fast speed
|
||||
.label = 200%
|
||||
|
||||
button-replay-player-maximum =
|
||||
.tooltip = Maximum speed
|
||||
.label = MAX
|
||||
|
||||
label-basic-stats-player-header = Player
|
||||
label-basic-stats-cash-header = Cash
|
||||
label-basic-stats-power-header = Power
|
||||
label-basic-stats-kills-header = Kills
|
||||
label-basic-stats-deaths-header = Deaths
|
||||
label-basic-stats-assets-destroyed-header = Destroyed
|
||||
label-basic-stats-assets-lost-header = Lost
|
||||
label-basic-stats-experience-header = Score
|
||||
label-basic-stats-actions-min-header = APM
|
||||
label-economy-stats-player-header = Player
|
||||
label-economy-stats-cash-header = Cash
|
||||
label-economy-stats-income-header = Income
|
||||
label-economy-stats-assets-header = Assets
|
||||
label-economy-stats-earned-header = Earned
|
||||
label-economy-stats-spent-header = Spent
|
||||
label-economy-stats-harvesters-header = Harvesters
|
||||
label-production-stats-player-header = Player
|
||||
label-production-stats-header = Production
|
||||
label-support-powers-player-header = Player
|
||||
label-support-powers-header = Support Powers
|
||||
label-army-player-header = Player
|
||||
label-army-header = Army
|
||||
label-combat-stats-player-header = Player
|
||||
label-combat-stats-assets-destroyed-header = Destroyed
|
||||
label-combat-stats-assets-lost-header = Lost
|
||||
label-combat-stats-units-killed-header = U. Killed
|
||||
label-combat-stats-units-dead-header = U. Lost
|
||||
label-combat-stats-buildings-killed-header = B. Killed
|
||||
label-combat-stats-buildings-dead-header = B. Lost
|
||||
label-combat-stats-army-value-header = Army Value
|
||||
label-combat-stats-vision-header = Vision
|
||||
|
||||
## ingame-observer.yaml, ingame-player.yaml
|
||||
label-mute-indicator = Audio Muted
|
||||
|
||||
## ingame-player.yaml
|
||||
supportpowers-support-powers-palette =
|
||||
.ready = READY
|
||||
.hold = ON HOLD
|
||||
|
||||
button-command-bar-attack-move =
|
||||
.tooltip = Attack Move
|
||||
.tooltipdesc =
|
||||
Selected units will move to the desired location
|
||||
and attack any enemies they encounter en route.
|
||||
|
||||
Hold <(Ctrl)> while targeting to order an Assault Move
|
||||
that attacks any units or structures encountered en route.
|
||||
|
||||
Left-click icon then right-click on target location.
|
||||
|
||||
button-command-bar-force-move =
|
||||
.tooltip = Force Move
|
||||
.tooltipdesc =
|
||||
Selected units will move to the desired location
|
||||
- Default activity for the target is suppressed
|
||||
- Vehicles will attempt to crush enemies at the target location
|
||||
- Deployed units will undeploy and move to the target location
|
||||
- Helicopters will land at the target location
|
||||
|
||||
Left-click icon then right-click on target.
|
||||
Hold <(Alt)> to activate temporarily while commanding units.
|
||||
|
||||
button-command-bar-force-attack =
|
||||
.tooltip = Force Attack
|
||||
.tooltipdesc =
|
||||
Selected units will attack the targeted unit or location
|
||||
- Default activity for the target is suppressed
|
||||
- Allows targeting of own or ally forces
|
||||
- Long-range artillery units will always target the
|
||||
location, ignoring units and buildings
|
||||
|
||||
Left-click icon then right-click on target.
|
||||
Hold <(Ctrl)> to activate temporarily while commanding units.
|
||||
|
||||
button-command-bar-guard =
|
||||
.tooltip = Guard
|
||||
.tooltipdesc =
|
||||
Selected units will follow the targeted unit.
|
||||
|
||||
Left-click icon then right-click on target unit.
|
||||
|
||||
button-command-bar-deploy =
|
||||
.tooltip = Deploy
|
||||
.tooltipdesc =
|
||||
Selected units will perform their default deploy activity
|
||||
- MCVs will unpack into a Construction Yard
|
||||
- Construction Yards will re-pack into a MCV
|
||||
- Transports will unload their passengers
|
||||
- Tick Tanks, Artillery, Juggernauts,
|
||||
and Mobile Sensor arrays will deploy
|
||||
- Aircraft will return to base
|
||||
|
||||
Acts immediately on selected units.
|
||||
|
||||
button-command-bar-scatter =
|
||||
.tooltip = Scatter
|
||||
.tooltipdesc =
|
||||
Selected units will stop their current activity
|
||||
and move to a nearby location.
|
||||
|
||||
Acts immediately on selected units.
|
||||
|
||||
button-command-bar-stop =
|
||||
.tooltip = Stop
|
||||
.tooltipdesc =
|
||||
Selected units will stop their current activity.
|
||||
Selected buildings will reset their rally point.
|
||||
|
||||
Acts immediately on selected targets.
|
||||
|
||||
button-command-bar-queue-orders =
|
||||
.tooltip = Waypoint Mode
|
||||
.tooltipdesc =
|
||||
Use Waypoint Mode to give multiple linking commands
|
||||
to the selected units. Units will execute the commands
|
||||
immediately upon receiving them.
|
||||
|
||||
Left-click icon then give commands in the game world.
|
||||
Hold <(Shift)> to activate temporarily while commanding units.
|
||||
|
||||
button-stance-bar-attackanything =
|
||||
.tooltip = Attack Anything Stance
|
||||
.tooltipdesc =
|
||||
Set the selected units to Attack Anything stance:
|
||||
- Units will attack enemy units and structures on sight
|
||||
- Units will pursue attackers across the battlefield
|
||||
|
||||
button-stance-bar-defend =
|
||||
.tooltip = Defend Stance
|
||||
.tooltipdesc =
|
||||
Set the selected units to Defend stance:
|
||||
- Units will attack enemy units on sight
|
||||
- Units will not move or pursue enemies
|
||||
|
||||
button-stance-bar-returnfire =
|
||||
.tooltip = Return Fire Stance
|
||||
.tooltipdesc =
|
||||
Set the selected units to Return Fire stance:
|
||||
- Units will retaliate against enemies that attack them
|
||||
- Units will not move or pursue enemies
|
||||
|
||||
button-stance-bar-holdfire =
|
||||
.tooltip = Hold Fire Stance
|
||||
.tooltipdesc =
|
||||
Set the selected units to Hold Fire stance:
|
||||
- Units will not fire upon enemies
|
||||
- Units will not move or pursue enemies
|
||||
|
||||
button-top-buttons-repair-tooltip = Repair
|
||||
button-top-buttons-sell-tooltip = Sell
|
||||
button-top-buttons-beacon-tooltip = Place Beacon
|
||||
button-top-buttons-power-tooltip = Power Down
|
||||
button-top-buttons-options-tooltip = Options
|
||||
|
||||
productionpalette-sidebar-production-palette =
|
||||
.ready = READY
|
||||
.hold = ON HOLD
|
||||
|
||||
button-production-types-building-tooltip = Buildings
|
||||
button-production-types-support-tooltip = Support
|
||||
button-production-types-infantry-tooltip = Infantry
|
||||
button-production-types-vehicle-tooltip = Vehicles
|
||||
button-production-types-aircraft-tooltip = Aircraft
|
||||
button-production-types-scroll-up-tooltip = Scroll up
|
||||
button-production-types-scroll-down-tooltip = Scroll down
|
||||
|
||||
## mainmenu-prerelease-notification.yaml
|
||||
label-mainmenu-prerelease-notification-prompt-title = Tiberian Sun developer preview
|
||||
label-mainmenu-prerelease-notification-prompt-text-a = This pre-alpha build of OpenRA's Tiberian Sun mod is made available
|
||||
label-mainmenu-prerelease-notification-prompt-text-b = for the community to follow development and as example for modders.
|
||||
label-mainmenu-prerelease-notification-prompt-text-c = Many features are missing or incomplete, performance has not been
|
||||
label-mainmenu-prerelease-notification-prompt-text-d = optimized, and balance will not be addressed until a future beta.
|
||||
button-mainmenu-prerelease-notification-continue = I Understand
|
||||
|
||||
## settings-hotkeys.yaml
|
||||
hotkey-group-depth-preview-debug = Depth Preview Debug
|
||||
Reference in New Issue
Block a user