Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
95
mods/ts/maps/sunstroke/rules.yaml
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95
mods/ts/maps/sunstroke/rules.yaml
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World:
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ElevatedBridgeLayer:
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ElevatedBridgePlaceholder@1:
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Location: 69, -19
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Height: 5
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Orientation: Y
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Length: 8
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ElevatedBridgePlaceholder@2:
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Location: 148, -3
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Height: 5
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Orientation: Y
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Length: 19
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LuaScript:
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Scripts: sunstroke.lua
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^BaseWorld:
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TerrainLighting:
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RedTint: 1.6
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GreenTint: 1.2
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BlueTint: 0.9
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Intensity: 0.3
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HeightStep: 0.002
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GAOLDCC2:
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CaptureManager:
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Capturable:
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Types: building
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ProvidesPrerequisite@BuildingName:
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GAOLDCC3:
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CaptureManager:
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Capturable:
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Types: building
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ProvidesPrerequisite@BuildingName:
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4TNK:
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Buildable:
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Queue: Vehicle
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BuildPaletteOrder: 70
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Prerequisites: ~gaoldcc3
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Description: actor-4tnk-description
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SLAV:
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Tooltip:
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Name: actor-slav.name
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Buildable:
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Queue: Infantry
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BuildPaletteOrder: 70
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Prerequisites: ~gaoldcc2
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Description: actor-slav.description
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AttackFrontal:
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Voice: Attack
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FacingTolerance: 0
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Armament:
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Weapon: Sniper
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GRENLAMP:
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TerrainLightSource:
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RedTint: -0.15
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BlueTint: 0
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GreenTint: 0.2
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Intensity: 0.1
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Range: 10c760
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INYELWLAMP:
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TerrainLightSource:
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RedTint: 0.1
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BlueTint: 0
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GreenTint: 0.15
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Intensity: 0.1
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Range: 19c544
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INGRNLMP:
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TerrainLightSource:
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RedTint: -0.1
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BlueTint: 0
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GreenTint: 0.25
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Intensity: 0.15
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Range: 15c640
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INREDLMP:
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TerrainLightSource:
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RedTint: 0.25
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BlueTint: -0.1
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GreenTint: 0.1
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Intensity: 0.2
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Range: 15c640
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INBLULMP:
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TerrainLightSource:
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RedTint: -0.25
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BlueTint: 0.1
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GreenTint: 0.1
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Intensity: -0.1
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Range: 11c736
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