Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
158
mods/ts/weapons/ballisticweapons.yaml
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158
mods/ts/weapons/ballisticweapons.yaml
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@@ -0,0 +1,158 @@
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^Cannon:
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ReloadDelay: 50
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Range: 6c768
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Report: 120mmf.aud
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Projectile: Bullet
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Speed: 682
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Image: 120mm
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Shadow: true
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LaunchAngle: 75
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Palette: ra
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Warhead@1Dam: SpreadDamage
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Spread: 108
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Falloff: 100, 50, 25, 12, 6, 3, 0
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Damage: 3600
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Versus:
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None: 25
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Wood: 65
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Light: 75
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Heavy: 100
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Concrete: 60
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DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
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Warhead@2Eff: CreateEffect
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Explosions: medium_clsn
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ImpactSounds: expnew14.aud
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ValidTargets: Ground, Air
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Warhead@3EffWater: CreateEffect
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Explosions: small_watersplash
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ExplosionPalette: player
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ImpactSounds: ssplash3.aud
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ValidTargets: Water
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InvalidTargets: Vehicle
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Warhead@4Smu: LeaveSmudge
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SmudgeType: MediumCrater
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InvalidTargets: Vehicle, Building, Wall
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90mm:
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Inherits: ^Cannon
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Warhead@2Eff: CreateEffect
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Explosions: small_clsn
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Warhead@4Smu: LeaveSmudge
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SmudgeType: SmallCrater
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120mm:
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Inherits: ^Cannon
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ReloadDelay: 80
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Projectile: Bullet
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-Image:
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Speed: 1c512
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Blockable: false
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LaunchAngle: 0
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Warhead@1Dam: SpreadDamage
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Damage: 7000
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120mmx:
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Inherits: ^Cannon
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ReloadDelay: 80
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Burst: 2
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BurstDelays: 5
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Warhead@1Dam: SpreadDamage
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Damage: 5000
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RPGTower:
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Inherits: ^Cannon
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ReloadDelay: 80
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Range: 8c0
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Report: glnch4.aud
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Projectile: Bullet
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Speed: 384
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Blockable: false
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Image: canister
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Palette: player
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Warhead@1Dam: SpreadDamage
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Damage: 11000
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Versus:
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None: 30
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Wood: 75
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Light: 90
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Heavy: 100
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Concrete: 70
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DamageTypes: Prone100Percent, TriggerProne, SmallExplosionDeath
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Warhead@2Eff: CreateEffect
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Explosions: large_clsn
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^ArtilleryWeapon:
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Inherits: ^Cannon
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Projectile: Bullet
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Blockable: false
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Warhead@1Dam: SpreadDamage
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Spread: 216
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Versus:
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None: 100
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Wood: 85
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Light: 68
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Heavy: 35
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Concrete: 35
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DamageTypes: Prone100Percent, TriggerProne, ExplosionDeath
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155mm:
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Inherits: ^ArtilleryWeapon
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ReloadDelay: 110
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Range: 18c0
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TargetActorCenter: true
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Projectile: Bullet
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Speed: 384
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LaunchAngle: 165
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MinRange: 5c0
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Warhead@1Dam: SpreadDamage
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Damage: 15000
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Warhead@2Eff: CreateEffect
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Explosions: large_explosion
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ImpactSounds: expnew06.aud
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Jugg90mm:
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Inherits: ^ArtilleryWeapon
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ReloadDelay: 150
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Range: 18c0
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MinRange: 5c0
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Burst: 3
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BurstDelays: 3, 5
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Report: jugger1-single.aud
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TargetActorCenter: true
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Projectile: Bullet
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Speed: 384
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LaunchAngle: 165
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Inaccuracy: 2c0
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Warhead@1Dam: SpreadDamage
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Damage: 7500
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Warhead@2Eff: CreateEffect
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Explosions: small_explosion
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ImpactSounds: expnew13.aud
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Grenade:
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Inherits: ^ArtilleryWeapon
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ReloadDelay: 60
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Range: 4c512
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-Report:
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ValidTargets: Ground, Trees
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Projectile: Bullet
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Speed: 226
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Blockable: true
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Shadow: true
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LaunchAngle: 60
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Inaccuracy: 0
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Image: DISCUS
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Palette: effect
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BounceCount: 2
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Warhead@1Dam: SpreadDamage
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Spread: 154
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Damage: 4000
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Versus:
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Light: 70
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Concrete: 28
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DamageTypes: Prone70Percent, TriggerProne, ExplosionDeath
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ValidTargets: Ground, Trees
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Warhead@2Eff: CreateEffect
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Explosions: small_grey_explosion
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ImpactSounds: expnew13.aud
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ValidTargets: Ground, Trees
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210
mods/ts/weapons/energyweapons.yaml
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210
mods/ts/weapons/energyweapons.yaml
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@@ -0,0 +1,210 @@
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^Railgun:
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ReloadDelay: 60
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Range: 6c0
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Report: bigggun1.aud
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Projectile: Railgun
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Duration: 15
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Blockable: true
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DamageActorsInLine: true
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BeamColor: 0080FFC8
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Warhead@1Dam: SpreadDamage
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Range: 0, 32
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Falloff: 100, 100
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Damage: 15000
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AffectsParent: false
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Versus:
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None: 100
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Wood: 130
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Light: 150
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Heavy: 110
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Concrete: 5
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DamageTypes: Prone100Percent, TriggerProne, ExplosionDeath
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LtRail:
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Inherits: ^Railgun
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Warhead@1Dam: SpreadDamage
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ValidRelationships: Neutral, Enemy
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Warhead@2Dam: SpreadDamage
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Range: 0, 32
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Falloff: 50, 50 # Only does half damage to friendly units
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Damage: 15000
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AffectsParent: false
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ValidRelationships: Ally
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Versus:
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None: 100
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Wood: 130
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Light: 150
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Heavy: 110
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Concrete: 5
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DamageTypes: Prone100Percent, TriggerProne, ExplosionDeath
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MechRailgun:
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Inherits: ^Railgun
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Range: 8c0
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Report: railuse5.aud
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Projectile: Railgun
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BeamColor: 00FFFFC8
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Warhead@1Dam: SpreadDamage
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Damage: 20000
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Versus:
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None: 200
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Wood: 175
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Light: 160
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Heavy: 100
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Concrete: 25
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SonicZap:
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ReloadDelay: 180
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Range: 6c0
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Report: sonic4.aud
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ValidTargets: Ground, Trees
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Projectile: AreaBeam
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Speed: 0c128
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Duration: 90
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DamageInterval: 5 # Roughly 18 impacts.
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Width: 384
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Shape: Flat
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ZOffset: 2047
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BeyondTargetRange: 0c256
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Blockable: true
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TrackTarget: true
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Color: 50F5FF45
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Warhead@1Dam: SpreadDamage
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Range: 0, 32
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Falloff: 100, 100
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Damage: 800
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AffectsParent: false
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ValidRelationships: Neutral, Enemy
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ValidTargets: Ground, Trees
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Versus:
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Heavy: 80
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Concrete: 60
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DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
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Warhead@2Dam: SpreadDamage
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Range: 0, 32
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Falloff: 50, 50
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Damage: 800
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InvalidTargets: Disruptor # Does not affect friendly disruptors at all
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AffectsParent: false
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ValidRelationships: Ally
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ValidTargets: Ground, Trees
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Versus:
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Heavy: 80
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Concrete: 60
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DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
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^EnergyBlast:
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ReloadDelay: 50
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Range: 7c0
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Report: scrin5b.aud
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ValidTargets: Ground
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Warhead@1Dam: SpreadDamage
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ValidTargets: Ground
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Warhead@2Eff: CreateEffect
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Explosions: large_explosion
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ImpactSounds: expnew12.aud
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ValidTargets: Ground, Air
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Warhead@3EffWater: CreateEffect
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Explosions: small_watersplash
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ExplosionPalette: player
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ImpactSounds: ssplash3.aud
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ValidTargets: Water
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InvalidTargets: Vehicle
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Warhead@4Smu: LeaveSmudge
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SmudgeType: SmallScorch
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InvalidTargets: Vehicle, Building, Wall
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CyCannon:
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Inherits: ^EnergyBlast
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ValidTargets: Ground, Trees
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Projectile: Missile
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MaximumLaunchSpeed: 192
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Blockable: false
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HorizontalRateOfTurn: 8
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Shadow: true
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Image: TORPEDO
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MinimumLaunchSpeed: 75
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Speed: 384
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RangeLimit: 8c0
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TerrainHeightAware: true
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Warhead@1Dam: SpreadDamage
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ValidTargets: Ground, Trees
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Spread: 43
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Damage: 12000
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Versus:
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None: 350
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Wood: 260
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Light: 205
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Heavy: 150
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Concrete: 80
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DamageTypes: Prone350Percent, TriggerProne, EnergyDeath
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Warhead@2Eff: CreateEffect
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ValidTargets: Ground, Trees
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Proton:
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Inherits: ^EnergyBlast
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Range: 5c0
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Burst: 5
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BurstDelays: 3
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Projectile: Bullet
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Speed: 341
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Blockable: false
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Shadow: true
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Inaccuracy: 128
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Image: TORPEDO
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Warhead@1Dam: SpreadDamage
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Spread: 128
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Damage: 2000
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Versus:
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None: 25
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Wood: 65
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Light: 75
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Heavy: 100
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Concrete: 60
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DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
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Warhead@2Eff: CreateEffect
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Explosions: small_bang
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^Laser:
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Projectile: LaserZap
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Width: 72
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Duration: 15
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ZOffset: 2047
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Color: FF000080
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SecondaryBeam: true
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SecondaryBeamWidth: 180
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SecondaryBeamZOffset: 2047
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SecondaryBeamColor: FF000040
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Warhead@1Dam: SpreadDamage
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Spread: 42
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Damage: 25000
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DamageTypes: Prone60Percent, TriggerProne, EnergyDeath
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ObeliskLaserFire:
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Inherits: ^Laser
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ReloadDelay: 120
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Range: 10c512
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Report: obelray1.aud
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Warhead@1Dam: SpreadDamage
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Damage: 25000
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TurretLaserFire:
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Inherits: ^Laser
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ReloadDelay: 40
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Range: 5c512
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Report: lastur1.aud
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Projectile: LaserZap
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Width: 36
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Duration: 8
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SecondaryBeamWidth: 144
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SecondaryBeamColor: FF000030
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Warhead@1Dam: SpreadDamage
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Damage: 3000
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LaserFence:
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TargetActorCenter: true
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Projectile: InstantHit
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Warhead@1Dam: TargetDamage
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DebugOverlayColor: FF0000
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Damage: 10000000
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DamageTypes: FireDeath
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67
mods/ts/weapons/explosions.yaml
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67
mods/ts/weapons/explosions.yaml
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^DamagingExplosion:
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Warhead@1Dam: SpreadDamage
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Spread: 256
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Falloff: 100, 50, 25, 12, 6, 3, 0
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Damage: 50000
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Versus:
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None: 90
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Wood: 75
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Light: 60
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Heavy: 25
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DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
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Warhead@2Eff: CreateEffect
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Explosions: large_brnl, large_bang, medium_twlt
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ImpactSounds: expnew09.aud, expnew10.aud, expnew12.aud
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Warhead@4Smu: LeaveSmudge
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SmudgeType: MediumCrater
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InvalidTargets: Building, Wall
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UnitExplode:
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Inherits: ^DamagingExplosion
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||||
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UnitExplodeSmall:
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Inherits: ^DamagingExplosion
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||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 192
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||||
Damage: 4000
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Warhead@2Eff: CreateEffect
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||||
Explosions: medium_brnl
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||||
ImpactSounds: expnew13.aud
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||||
Warhead@4Smu: LeaveSmudge
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||||
SmudgeType: SmallCrater
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||||
InvalidTargets: Building, Wall
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||||
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BuildingExplosions:
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||||
Warhead@1Eff: CreateEffect
|
||||
Explosions: building, large_bang, large_brnl, verylarge_clsn, large_tumu
|
||||
Warhead@2Smu: LeaveSmudge
|
||||
SmudgeType: MediumCrater
|
||||
|
||||
CyborgExplode:
|
||||
Warhead@1Eff: CreateEffect
|
||||
Explosions: medium_bang
|
||||
ImpactSounds: expnew10.aud
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||||
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||||
TiberiumExplosion:
|
||||
Inherits: ^DamagingExplosion
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 9
|
||||
Damage: 1000
|
||||
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
|
||||
Warhead@Res: CreateResource
|
||||
AddsResourceType: Tiberium
|
||||
Size: 1,1
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosions: large_explosion
|
||||
-Warhead@4Smu:
|
||||
|
||||
Demolish:
|
||||
Warhead@1Dam: SpreadDamage
|
||||
DamageTypes: DefaultDeath
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosions: large_twlt
|
||||
ImpactSounds: expnew09.aud
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||||
|
||||
DropPodExplode:
|
||||
Warhead@1Eff: CreateEffect
|
||||
Explosions: droppod_explosion, droppod2_explosion, droppody_explosion, droppody2_explosion
|
||||
28
mods/ts/weapons/healweapons.yaml
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28
mods/ts/weapons/healweapons.yaml
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@@ -0,0 +1,28 @@
|
||||
^HealWeapon:
|
||||
ReloadDelay: 80
|
||||
Range: 2c849
|
||||
Report: healer1.aud
|
||||
ValidTargets: Heal
|
||||
TargetActorCenter: true
|
||||
Projectile: InstantHit
|
||||
Warhead@1Eff: FlashTargetsInRadius
|
||||
ValidTargets: Heal
|
||||
ValidRelationships: Ally
|
||||
Warhead@2Dam: TargetDamage
|
||||
DebugOverlayColor: 00FF00
|
||||
Damage: -5000
|
||||
ValidTargets: Heal
|
||||
ValidRelationships: Ally
|
||||
|
||||
Heal:
|
||||
Inherits: ^HealWeapon
|
||||
|
||||
Repair:
|
||||
Inherits: ^HealWeapon
|
||||
Range: 1c819
|
||||
Report: repair11.aud
|
||||
ValidTargets: Repair
|
||||
Warhead@1Eff: FlashTargetsInRadius
|
||||
ValidTargets: Repair
|
||||
Warhead@2Dam: TargetDamage
|
||||
ValidTargets: Repair
|
||||
140
mods/ts/weapons/missiles.yaml
Normal file
140
mods/ts/weapons/missiles.yaml
Normal file
@@ -0,0 +1,140 @@
|
||||
^DefaultMissile:
|
||||
ReloadDelay: 60
|
||||
Range: 6c0
|
||||
MinRange: 0c512
|
||||
ValidTargets: Ground, Air
|
||||
Projectile: Missile
|
||||
MaximumLaunchSpeed: 96
|
||||
Blockable: false
|
||||
Shadow: true
|
||||
Inaccuracy: 128
|
||||
Image: DRAGON
|
||||
TrailImage: small_smoke_trail
|
||||
HorizontalRateOfTurn: 100
|
||||
RangeLimit: 15c0
|
||||
Palette: ra
|
||||
MinimumLaunchSpeed: 75
|
||||
Speed: 216
|
||||
Acceleration: 96
|
||||
MinimumLaunchAngle: 128
|
||||
MaximumLaunchAngle: 192
|
||||
VerticalRateOfTurn: 100
|
||||
CruiseAltitude: 5c512
|
||||
AllowSnapping: true
|
||||
TerrainHeightAware: true
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 108
|
||||
Falloff: 100, 50, 25, 12, 6, 3, 0
|
||||
Damage: 2500
|
||||
ValidTargets: Ground, Air
|
||||
Versus:
|
||||
None: 25
|
||||
Wood: 65
|
||||
Light: 75
|
||||
Heavy: 100
|
||||
Concrete: 60
|
||||
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosions: small_clsn
|
||||
ImpactSounds: expnew12.aud
|
||||
ValidTargets: Ground, Air
|
||||
Warhead@3EffWater: CreateEffect
|
||||
Explosions: small_watersplash
|
||||
ExplosionPalette: player
|
||||
ImpactSounds: ssplash3.aud
|
||||
ValidTargets: Water
|
||||
InvalidTargets: Vehicle
|
||||
Warhead@Smu: LeaveSmudge
|
||||
SmudgeType: SmallCrater
|
||||
InvalidTargets: Vehicle, Building, Wall
|
||||
|
||||
Bazooka:
|
||||
Inherits: ^DefaultMissile
|
||||
Report: rketinf1.aud
|
||||
|
||||
HoverMissile:
|
||||
Inherits: ^DefaultMissile
|
||||
ReloadDelay: 68
|
||||
Burst: 2
|
||||
Range: 8c0
|
||||
Report: hovrmis1.aud
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Damage: 3000
|
||||
|
||||
MammothTusk:
|
||||
Inherits: ^DefaultMissile
|
||||
ReloadDelay: 80
|
||||
Report: misl1.aud
|
||||
ValidTargets: Air
|
||||
Burst: 2
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 144
|
||||
Damage: 4000
|
||||
ValidTargets: Air
|
||||
Versus:
|
||||
None: 100
|
||||
Wood: 85
|
||||
Light: 70
|
||||
Heavy: 35
|
||||
Concrete: 28
|
||||
DamageTypes: Explosion
|
||||
Warhead@2Eff: CreateEffect
|
||||
ImpactActors: false
|
||||
Explosions: medium_twlt
|
||||
ImpactSounds: expnew07.aud
|
||||
-Warhead@3EffWater:
|
||||
|
||||
BikeMissile:
|
||||
Inherits: ^DefaultMissile
|
||||
Range: 5c0
|
||||
Report: misl1.aud
|
||||
ValidTargets: Ground
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Damage: 4000
|
||||
ValidTargets: Ground, Air
|
||||
|
||||
Dragon:
|
||||
Inherits: ^DefaultMissile
|
||||
ReloadDelay: 50
|
||||
Burst: 2
|
||||
Report: misl1.aud
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Damage: 3000
|
||||
|
||||
Hellfire:
|
||||
Inherits: ^DefaultMissile
|
||||
ReloadDelay: 50
|
||||
Report: orcamis1.aud
|
||||
Burst: 2
|
||||
ValidTargets: Ground
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 72
|
||||
Damage: 3000
|
||||
ValidTargets: Ground, Air
|
||||
Versus:
|
||||
None: 30
|
||||
Wood: 65
|
||||
Light: 150
|
||||
Heavy: 100
|
||||
Concrete: 30
|
||||
|
||||
RedEye2:
|
||||
Inherits: ^DefaultMissile
|
||||
ReloadDelay: 55
|
||||
Range: 15c0
|
||||
Report: samshot1.aud
|
||||
ValidTargets: Air
|
||||
Projectile: Missile
|
||||
Arm: 1
|
||||
VerticalRateOfTurn: 140
|
||||
RangeLimit: 25c0
|
||||
Speed: 288
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 128
|
||||
Damage: 3300
|
||||
ValidTargets: Air, Ground
|
||||
DamageTypes: SmallExplosionDeath
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosions: large_grey_explosion
|
||||
ImpactSounds: expnew13.aud
|
||||
ImpactActors: false
|
||||
191
mods/ts/weapons/otherweapons.yaml
Normal file
191
mods/ts/weapons/otherweapons.yaml
Normal file
@@ -0,0 +1,191 @@
|
||||
FireballLauncher:
|
||||
ValidTargets: Ground, Trees
|
||||
ReloadDelay: 50
|
||||
Range: 4c256
|
||||
Report: flamtnk1.aud
|
||||
Projectile: Bullet
|
||||
Speed: 64
|
||||
Image: FLAMEALL
|
||||
Inaccuracy: 384
|
||||
Burst: 5
|
||||
BurstDelays: 5
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 288
|
||||
Falloff: 100, 50, 25, 12, 6, 3, 0
|
||||
ValidTargets: Ground, Trees
|
||||
Damage: 2500
|
||||
Versus:
|
||||
None: 600
|
||||
Wood: 148
|
||||
Light: 59
|
||||
Heavy: 6
|
||||
Concrete: 2
|
||||
DamageTypes: Prone100Percent, TriggerProne, FireDeath
|
||||
Warhead@2Smu: LeaveSmudge
|
||||
SmudgeType: SmallScorch
|
||||
InvalidTargets: Vehicle, Building, Wall
|
||||
|
||||
Bomb:
|
||||
ReloadDelay: 60
|
||||
Burst: 5
|
||||
BurstDelays: 6
|
||||
Range: 2c512
|
||||
TargetActorCenter: true
|
||||
ValidTargets: Ground, Trees
|
||||
Projectile: GravityBomb
|
||||
Velocity: 72, 0, -90
|
||||
Acceleration: 0, 0, -8
|
||||
Image: 120mm
|
||||
Shadow: true
|
||||
Palette: ra
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 512
|
||||
Falloff: 100, 50, 25, 12, 6, 3, 0
|
||||
Damage: 16000
|
||||
Versus:
|
||||
None: 200
|
||||
Wood: 90
|
||||
Light: 75
|
||||
Heavy: 32
|
||||
Concrete: 100
|
||||
DamageTypes: Prone100Percent, TriggerProne, ExplosionDeath
|
||||
ValidTargets: Ground, Trees
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosions: large_explosion
|
||||
ImpactSounds: expnew09.aud
|
||||
ValidTargets: Ground, Trees, Air
|
||||
Warhead@3EffWater: CreateEffect
|
||||
Explosions: small_watersplash
|
||||
ExplosionPalette: player
|
||||
ImpactSounds: ssplash3.aud
|
||||
ValidTargets: Water
|
||||
InvalidTargets: Vehicle
|
||||
Warhead@4Smu: LeaveSmudge
|
||||
SmudgeType: MediumCrater
|
||||
InvalidTargets: Vehicle, Building, Wall
|
||||
Warhead@5Res: DestroyResource
|
||||
Size: 1
|
||||
|
||||
FiendShard:
|
||||
ReloadDelay: 30
|
||||
Burst: 3
|
||||
Range: 5c0
|
||||
Report: fiend2.aud
|
||||
Projectile: Bullet
|
||||
Speed: 213
|
||||
Image: CRYSTAL4
|
||||
Inaccuracy: 512
|
||||
Shadow: true
|
||||
LaunchAngle: 60
|
||||
Palette: greentiberium
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Damage: 3500
|
||||
Versus:
|
||||
Light: 60
|
||||
Heavy: 40
|
||||
Concrete: 20
|
||||
DamageTypes: Prone100Percent, TriggerProne, BulletDeath
|
||||
Warhead@3EffWater: CreateEffect
|
||||
Explosions: small_watersplash
|
||||
ExplosionPalette: player
|
||||
ImpactSounds: ssplash3.aud
|
||||
ValidTargets: Water
|
||||
InvalidTargets: Vehicle
|
||||
|
||||
SlimeAttack:
|
||||
ReloadDelay: 80
|
||||
Range: 1c384
|
||||
Report: vicer1.aud
|
||||
Projectile: InstantHit
|
||||
InvalidTargets: Wall, Bridge
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Damage: 10000
|
||||
InvalidTargets: Wall, Bridge
|
||||
Versus:
|
||||
Light: 60
|
||||
Heavy: 40
|
||||
Concrete: 20
|
||||
DamageTypes: Prone100Percent, TriggerProne, SmallExplosionDeath
|
||||
|
||||
Tentacle:
|
||||
ReloadDelay: 80
|
||||
Range: 1c384
|
||||
Report: floatk1.aud
|
||||
Projectile: InstantHit
|
||||
InvalidTargets: Wall, Bridge
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Damage: 16000
|
||||
InvalidTargets: Wall, Bridge
|
||||
Versus:
|
||||
None: 60
|
||||
Wood: 45
|
||||
Light: 90
|
||||
Heavy: 55
|
||||
Concrete: 10
|
||||
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
|
||||
|
||||
Veins:
|
||||
ReloadDelay: 16
|
||||
Warhead@Damage: TargetDamage
|
||||
Damage: 500
|
||||
DamageTypes: BulletDeath
|
||||
Warhead@Effect: CreateEffect
|
||||
Explosions: veins
|
||||
ExplosionPalette: player
|
||||
|
||||
^Debris:
|
||||
Range: 5c0
|
||||
Projectile: Bullet
|
||||
Speed: 64, 128
|
||||
LaunchAngle: 80, 192
|
||||
Image: dbrissm
|
||||
Sequences: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10
|
||||
Shadow: true
|
||||
Blockable: false
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 200
|
||||
Falloff: 100, 100, 0
|
||||
Damage: 1000
|
||||
Versus:
|
||||
None: 100
|
||||
Wood: 85
|
||||
Light: 70
|
||||
Heavy: 35
|
||||
Concrete: 28
|
||||
DamageTypes: Prone100Percent, TriggerProne, ExplosionDeath
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosions: tiny_twlt
|
||||
ValidTargets: Ground, Air
|
||||
Warhead@3EffWater: CreateEffect
|
||||
Explosions: small_watersplash
|
||||
ExplosionPalette: player
|
||||
ImpactSounds: ssplash3.aud
|
||||
ValidTargets: Water
|
||||
InvalidTargets: Vehicle
|
||||
Warhead@4Smu: LeaveSmudge
|
||||
SmudgeType: SmallScorch
|
||||
InvalidTargets: Vehicle, Building, Wall
|
||||
|
||||
SmallDebris:
|
||||
Inherits: ^Debris
|
||||
|
||||
LargeDebris:
|
||||
Inherits: ^Debris
|
||||
Projectile: Bullet
|
||||
Image: dbrislg
|
||||
Sequences: 2, 3, 4, 6, 7, 9, 10
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 320
|
||||
Damage: 2000
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosions: small_twlt
|
||||
ImpactSounds: expnew06.aud
|
||||
Warhead@4Smu: LeaveSmudge
|
||||
SmudgeType: MediumCrater
|
||||
|
||||
LargeDebrisWithTrail:
|
||||
Inherits: LargeDebris
|
||||
Projectile: Bullet
|
||||
Sequences: 1, 5, 8
|
||||
TrailImage: small_smoke_trail
|
||||
TrailInterval: 1
|
||||
132
mods/ts/weapons/smallguns.yaml
Normal file
132
mods/ts/weapons/smallguns.yaml
Normal file
@@ -0,0 +1,132 @@
|
||||
^MG:
|
||||
ReloadDelay: 20
|
||||
Range: 4c0
|
||||
Projectile: InstantHit
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 108
|
||||
Falloff: 100, 50, 25, 12, 6, 3, 0
|
||||
Damage: 1500
|
||||
Versus:
|
||||
None: 100
|
||||
Wood: 60
|
||||
Light: 40
|
||||
Heavy: 25
|
||||
Concrete: 10
|
||||
DamageTypes: Prone70Percent, TriggerProne, BulletDeath
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosions: piffs
|
||||
ValidTargets: Ground, Air
|
||||
Warhead@3EffWater: CreateEffect
|
||||
Explosions: water_piffs
|
||||
ExplosionPalette: ra
|
||||
ValidTargets: Water
|
||||
InvalidTargets: Vehicle
|
||||
|
||||
Minigun:
|
||||
Inherits: ^MG
|
||||
ReloadDelay: 21
|
||||
Report: infgun3.aud, gostgun1.aud, slvkgun1.aud
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Damage: 800
|
||||
Versus:
|
||||
Wood: 50
|
||||
|
||||
M1Carbine:
|
||||
Inherits: ^MG
|
||||
Report: infgun3.aud
|
||||
|
||||
Vulcan:
|
||||
Inherits: ^MG
|
||||
Report: chaingn1.aud
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Damage: 2000
|
||||
|
||||
Vulcan2:
|
||||
Inherits: ^MG
|
||||
ReloadDelay: 50
|
||||
Burst: 3
|
||||
Range: 6c0
|
||||
Report: tsgun4.aud
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Damage: 5000
|
||||
|
||||
Vulcan3:
|
||||
Inherits: ^MG
|
||||
ReloadDelay: 30
|
||||
Burst: 3
|
||||
Report: cygun1.aud
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Damage: 1000
|
||||
|
||||
VulcanTower:
|
||||
Inherits: ^MG
|
||||
ReloadDelay: 26
|
||||
Range: 6c0
|
||||
Burst: 2
|
||||
BurstDelays: 0
|
||||
Report: chaingn1.aud
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Damage: 1800
|
||||
|
||||
JumpCannon:
|
||||
Inherits: ^MG
|
||||
ReloadDelay: 40
|
||||
Burst: 2
|
||||
Range: 5c0
|
||||
Report: jumpjet1.aud
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Damage: 1500
|
||||
|
||||
AssaultCannon:
|
||||
Inherits: ^MG
|
||||
ReloadDelay: 50
|
||||
Range: 5c0
|
||||
Report: tsgun4.aud
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Damage: 4000
|
||||
|
||||
RaiderCannon:
|
||||
Inherits: ^MG
|
||||
ReloadDelay: 55
|
||||
Range: 4c0
|
||||
Report: chaingn1.aud
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Damage: 4000
|
||||
|
||||
HarpyClaw:
|
||||
Inherits: ^MG
|
||||
ReloadDelay: 36
|
||||
Range: 5c0
|
||||
Report: cygun1.aud
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Damage: 6000
|
||||
|
||||
Pistola:
|
||||
Inherits: ^MG
|
||||
Range: 3c0
|
||||
Report: gun18.aud
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Damage: 200
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosions: piff
|
||||
Warhead@3EffWater: CreateEffect
|
||||
Explosions: water_piff
|
||||
|
||||
Sniper:
|
||||
Inherits: ^MG
|
||||
ReloadDelay: 60
|
||||
Range: 6c768
|
||||
Report: silencer.aud
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 36
|
||||
Damage: 15000
|
||||
Versus:
|
||||
Wood: 5
|
||||
Light: 5
|
||||
Heavy: 5
|
||||
Concrete: 5
|
||||
DamageTypes: Prone100Percent, TriggerProne, BulletDeath
|
||||
Warhead@2Eff: CreateEffect
|
||||
Explosions: piff
|
||||
Warhead@3EffWater: CreateEffect
|
||||
Explosions: water_piff
|
||||
140
mods/ts/weapons/superweapons.yaml
Normal file
140
mods/ts/weapons/superweapons.yaml
Normal file
@@ -0,0 +1,140 @@
|
||||
MultiCluster:
|
||||
Inherits: ^DefaultMissile
|
||||
ValidTargets: Ground, Water, Air, Trees
|
||||
Projectile: Missile
|
||||
MaximumLaunchSpeed: 120
|
||||
Inaccuracy: 1c0
|
||||
Speed: 370
|
||||
Acceleration: 10
|
||||
MinimumLaunchAngle: -255
|
||||
MaximumLaunchAngle: 255
|
||||
RangeLimit: 10c0
|
||||
AllowSnapping: false
|
||||
VerticalRateOfTurn: 64
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 216
|
||||
Damage: 13000
|
||||
ValidTargets: Ground, Water, Air, Trees
|
||||
Versus:
|
||||
None: 100
|
||||
Wood: 85
|
||||
Light: 70
|
||||
Heavy: 35
|
||||
Concrete: 28
|
||||
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
|
||||
Warhead@2Eff: CreateEffect
|
||||
ImpactActors: false
|
||||
Explosions: large_twlt
|
||||
ImpactSounds: expnew09.aud
|
||||
Warhead@ResourceDestruction: DestroyResource
|
||||
|
||||
ClusterMissile:
|
||||
ValidTargets: Ground, Water, Air, Trees
|
||||
Warhead@1Dam: SpreadDamage
|
||||
Spread: 512
|
||||
Falloff: 100, 100, 0
|
||||
Damage: 26000
|
||||
ValidTargets: Ground, Water, Air, Trees
|
||||
Versus:
|
||||
None: 100
|
||||
Wood: 85
|
||||
Light: 70
|
||||
Heavy: 35
|
||||
Concrete: 28
|
||||
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
|
||||
Warhead@SoundEffect: CreateEffect
|
||||
Explosions: large_twlt
|
||||
ImpactSounds: expnew19.aud
|
||||
ImpactActors: false
|
||||
ValidTargets: Ground, Water, Air
|
||||
Warhead@Cluster: FireCluster
|
||||
Weapon: MultiCluster
|
||||
RandomClusterCount: 10
|
||||
Dimensions: 7,7
|
||||
Footprint: __xxx__ _xxxxx_ xxxxxxx xxxxxxx xxxxxxx _xxxxx_ __xxx__
|
||||
Warhead@Shake: ShakeScreen
|
||||
Duration: 20
|
||||
Intensity: 5
|
||||
Multiplier: 1,1
|
||||
|
||||
SuicideBomb:
|
||||
Range: 0c512
|
||||
TargetActorCenter: true
|
||||
Report: hunter2.aud
|
||||
Projectile: InstantHit
|
||||
ValidTargets: Vehicle, Building, Support, Infantry
|
||||
Warhead@1Dam: TargetDamage
|
||||
Damage: 1000000
|
||||
DamageTypes: FireDeath
|
||||
ValidTargets: Vehicle, Building, Support, Infantry
|
||||
|
||||
IonCannon:
|
||||
ValidTargets: Ground, Water, Air, Trees
|
||||
Warhead@1Dam_impact: SpreadDamage
|
||||
Spread: 1c0
|
||||
Damage: 10000
|
||||
Falloff: 1000, 368, 135, 50, 18, 7, 0
|
||||
ValidTargets: Ground, Water, Air
|
||||
DamageTypes: Prone100Percent, TriggerProne, EnergyDeath
|
||||
Warhead@2Dam_area: SpreadDamage
|
||||
Spread: 1c0
|
||||
Damage: 25000
|
||||
Falloff: 100, 50, 25, 0
|
||||
Delay: 3
|
||||
ValidTargets: Ground, Water, Air, Trees
|
||||
DamageTypes: Prone50Percent, TriggerProne, EnergyDeath
|
||||
Warhead@3Smu_area: LeaveSmudge
|
||||
SmudgeType: SmallScorch
|
||||
InvalidTargets: Vehicle, Building, Wall
|
||||
Size: 2
|
||||
Delay: 3
|
||||
Warhead@4Effect: CreateEffect
|
||||
Explosions: ionbeam
|
||||
ImpactSounds: ion1.aud
|
||||
ImpactActors: false
|
||||
Warhead@5Effect: CreateEffect
|
||||
Explosions: ionbeam2
|
||||
ImpactActors: false
|
||||
Warhead@6Effect: CreateEffect
|
||||
Explosions: ionbeam3
|
||||
ImpactActors: false
|
||||
Warhead@7Effect: CreateEffect
|
||||
Explosions: ionbeam4
|
||||
ImpactActors: false
|
||||
Warhead@8Effect: CreateEffect
|
||||
Explosions: ionbeam5
|
||||
ImpactActors: false
|
||||
Warhead@9Effect: CreateEffect
|
||||
Explosions: ionbeam6
|
||||
ImpactActors: false
|
||||
|
||||
EMPulseCannon:
|
||||
ReloadDelay: 100
|
||||
Range: 40c0
|
||||
Report: plsecan2.aud
|
||||
Projectile: Bullet
|
||||
Speed: 425
|
||||
Blockable: false
|
||||
Shadow: true
|
||||
LaunchAngle: 96
|
||||
Image: pulsball
|
||||
Warhead@1Eff: CreateEffect
|
||||
Explosions: pulse_explosion
|
||||
ImpactActors: false
|
||||
Warhead@emp: GrantExternalCondition
|
||||
AffectsParent: true
|
||||
Range: 6c0
|
||||
Duration: 250
|
||||
Condition: empdisable
|
||||
ValidTargets: Ground, Water, Air, Underground
|
||||
|
||||
MEMPulse:
|
||||
Report: mobemp1.aud
|
||||
Warhead@1Eff: CreateEffect
|
||||
Explosions: pulse_explosion_small
|
||||
ImpactActors: false
|
||||
Warhead@emp: GrantExternalCondition
|
||||
Range: 6c0
|
||||
Duration: 250
|
||||
Condition: empdisable
|
||||
ValidTargets: Ground, Water, Air, Underground
|
||||
Reference in New Issue
Block a user