Initial commit: OpenRA game engine
Some checks failed
Continuous Integration / Linux (.NET 8.0) (push) Has been cancelled
Continuous Integration / Windows (.NET 8.0) (push) Has been cancelled

Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
let5sne.win10
2026-01-10 21:46:54 +08:00
commit 9cf6ebb986
4065 changed files with 635973 additions and 0 deletions

View File

@@ -0,0 +1,158 @@
^Cannon:
ReloadDelay: 50
Range: 6c768
Report: 120mmf.aud
Projectile: Bullet
Speed: 682
Image: 120mm
Shadow: true
LaunchAngle: 75
Palette: ra
Warhead@1Dam: SpreadDamage
Spread: 108
Falloff: 100, 50, 25, 12, 6, 3, 0
Damage: 3600
Versus:
None: 25
Wood: 65
Light: 75
Heavy: 100
Concrete: 60
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Eff: CreateEffect
Explosions: medium_clsn
ImpactSounds: expnew14.aud
ValidTargets: Ground, Air
Warhead@3EffWater: CreateEffect
Explosions: small_watersplash
ExplosionPalette: player
ImpactSounds: ssplash3.aud
ValidTargets: Water
InvalidTargets: Vehicle
Warhead@4Smu: LeaveSmudge
SmudgeType: MediumCrater
InvalidTargets: Vehicle, Building, Wall
90mm:
Inherits: ^Cannon
Warhead@2Eff: CreateEffect
Explosions: small_clsn
Warhead@4Smu: LeaveSmudge
SmudgeType: SmallCrater
120mm:
Inherits: ^Cannon
ReloadDelay: 80
Projectile: Bullet
-Image:
Speed: 1c512
Blockable: false
LaunchAngle: 0
Warhead@1Dam: SpreadDamage
Damage: 7000
120mmx:
Inherits: ^Cannon
ReloadDelay: 80
Burst: 2
BurstDelays: 5
Warhead@1Dam: SpreadDamage
Damage: 5000
RPGTower:
Inherits: ^Cannon
ReloadDelay: 80
Range: 8c0
Report: glnch4.aud
Projectile: Bullet
Speed: 384
Blockable: false
Image: canister
Palette: player
Warhead@1Dam: SpreadDamage
Damage: 11000
Versus:
None: 30
Wood: 75
Light: 90
Heavy: 100
Concrete: 70
DamageTypes: Prone100Percent, TriggerProne, SmallExplosionDeath
Warhead@2Eff: CreateEffect
Explosions: large_clsn
^ArtilleryWeapon:
Inherits: ^Cannon
Projectile: Bullet
Blockable: false
Warhead@1Dam: SpreadDamage
Spread: 216
Versus:
None: 100
Wood: 85
Light: 68
Heavy: 35
Concrete: 35
DamageTypes: Prone100Percent, TriggerProne, ExplosionDeath
155mm:
Inherits: ^ArtilleryWeapon
ReloadDelay: 110
Range: 18c0
TargetActorCenter: true
Projectile: Bullet
Speed: 384
LaunchAngle: 165
MinRange: 5c0
Warhead@1Dam: SpreadDamage
Damage: 15000
Warhead@2Eff: CreateEffect
Explosions: large_explosion
ImpactSounds: expnew06.aud
Jugg90mm:
Inherits: ^ArtilleryWeapon
ReloadDelay: 150
Range: 18c0
MinRange: 5c0
Burst: 3
BurstDelays: 3, 5
Report: jugger1-single.aud
TargetActorCenter: true
Projectile: Bullet
Speed: 384
LaunchAngle: 165
Inaccuracy: 2c0
Warhead@1Dam: SpreadDamage
Damage: 7500
Warhead@2Eff: CreateEffect
Explosions: small_explosion
ImpactSounds: expnew13.aud
Grenade:
Inherits: ^ArtilleryWeapon
ReloadDelay: 60
Range: 4c512
-Report:
ValidTargets: Ground, Trees
Projectile: Bullet
Speed: 226
Blockable: true
Shadow: true
LaunchAngle: 60
Inaccuracy: 0
Image: DISCUS
Palette: effect
BounceCount: 2
Warhead@1Dam: SpreadDamage
Spread: 154
Damage: 4000
Versus:
Light: 70
Concrete: 28
DamageTypes: Prone70Percent, TriggerProne, ExplosionDeath
ValidTargets: Ground, Trees
Warhead@2Eff: CreateEffect
Explosions: small_grey_explosion
ImpactSounds: expnew13.aud
ValidTargets: Ground, Trees

View File

@@ -0,0 +1,210 @@
^Railgun:
ReloadDelay: 60
Range: 6c0
Report: bigggun1.aud
Projectile: Railgun
Duration: 15
Blockable: true
DamageActorsInLine: true
BeamColor: 0080FFC8
Warhead@1Dam: SpreadDamage
Range: 0, 32
Falloff: 100, 100
Damage: 15000
AffectsParent: false
Versus:
None: 100
Wood: 130
Light: 150
Heavy: 110
Concrete: 5
DamageTypes: Prone100Percent, TriggerProne, ExplosionDeath
LtRail:
Inherits: ^Railgun
Warhead@1Dam: SpreadDamage
ValidRelationships: Neutral, Enemy
Warhead@2Dam: SpreadDamage
Range: 0, 32
Falloff: 50, 50 # Only does half damage to friendly units
Damage: 15000
AffectsParent: false
ValidRelationships: Ally
Versus:
None: 100
Wood: 130
Light: 150
Heavy: 110
Concrete: 5
DamageTypes: Prone100Percent, TriggerProne, ExplosionDeath
MechRailgun:
Inherits: ^Railgun
Range: 8c0
Report: railuse5.aud
Projectile: Railgun
BeamColor: 00FFFFC8
Warhead@1Dam: SpreadDamage
Damage: 20000
Versus:
None: 200
Wood: 175
Light: 160
Heavy: 100
Concrete: 25
SonicZap:
ReloadDelay: 180
Range: 6c0
Report: sonic4.aud
ValidTargets: Ground, Trees
Projectile: AreaBeam
Speed: 0c128
Duration: 90
DamageInterval: 5 # Roughly 18 impacts.
Width: 384
Shape: Flat
ZOffset: 2047
BeyondTargetRange: 0c256
Blockable: true
TrackTarget: true
Color: 50F5FF45
Warhead@1Dam: SpreadDamage
Range: 0, 32
Falloff: 100, 100
Damage: 800
AffectsParent: false
ValidRelationships: Neutral, Enemy
ValidTargets: Ground, Trees
Versus:
Heavy: 80
Concrete: 60
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Dam: SpreadDamage
Range: 0, 32
Falloff: 50, 50
Damage: 800
InvalidTargets: Disruptor # Does not affect friendly disruptors at all
AffectsParent: false
ValidRelationships: Ally
ValidTargets: Ground, Trees
Versus:
Heavy: 80
Concrete: 60
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
^EnergyBlast:
ReloadDelay: 50
Range: 7c0
Report: scrin5b.aud
ValidTargets: Ground
Warhead@1Dam: SpreadDamage
ValidTargets: Ground
Warhead@2Eff: CreateEffect
Explosions: large_explosion
ImpactSounds: expnew12.aud
ValidTargets: Ground, Air
Warhead@3EffWater: CreateEffect
Explosions: small_watersplash
ExplosionPalette: player
ImpactSounds: ssplash3.aud
ValidTargets: Water
InvalidTargets: Vehicle
Warhead@4Smu: LeaveSmudge
SmudgeType: SmallScorch
InvalidTargets: Vehicle, Building, Wall
CyCannon:
Inherits: ^EnergyBlast
ValidTargets: Ground, Trees
Projectile: Missile
MaximumLaunchSpeed: 192
Blockable: false
HorizontalRateOfTurn: 8
Shadow: true
Image: TORPEDO
MinimumLaunchSpeed: 75
Speed: 384
RangeLimit: 8c0
TerrainHeightAware: true
Warhead@1Dam: SpreadDamage
ValidTargets: Ground, Trees
Spread: 43
Damage: 12000
Versus:
None: 350
Wood: 260
Light: 205
Heavy: 150
Concrete: 80
DamageTypes: Prone350Percent, TriggerProne, EnergyDeath
Warhead@2Eff: CreateEffect
ValidTargets: Ground, Trees
Proton:
Inherits: ^EnergyBlast
Range: 5c0
Burst: 5
BurstDelays: 3
Projectile: Bullet
Speed: 341
Blockable: false
Shadow: true
Inaccuracy: 128
Image: TORPEDO
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 2000
Versus:
None: 25
Wood: 65
Light: 75
Heavy: 100
Concrete: 60
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Eff: CreateEffect
Explosions: small_bang
^Laser:
Projectile: LaserZap
Width: 72
Duration: 15
ZOffset: 2047
Color: FF000080
SecondaryBeam: true
SecondaryBeamWidth: 180
SecondaryBeamZOffset: 2047
SecondaryBeamColor: FF000040
Warhead@1Dam: SpreadDamage
Spread: 42
Damage: 25000
DamageTypes: Prone60Percent, TriggerProne, EnergyDeath
ObeliskLaserFire:
Inherits: ^Laser
ReloadDelay: 120
Range: 10c512
Report: obelray1.aud
Warhead@1Dam: SpreadDamage
Damage: 25000
TurretLaserFire:
Inherits: ^Laser
ReloadDelay: 40
Range: 5c512
Report: lastur1.aud
Projectile: LaserZap
Width: 36
Duration: 8
SecondaryBeamWidth: 144
SecondaryBeamColor: FF000030
Warhead@1Dam: SpreadDamage
Damage: 3000
LaserFence:
TargetActorCenter: true
Projectile: InstantHit
Warhead@1Dam: TargetDamage
DebugOverlayColor: FF0000
Damage: 10000000
DamageTypes: FireDeath

View File

@@ -0,0 +1,67 @@
^DamagingExplosion:
Warhead@1Dam: SpreadDamage
Spread: 256
Falloff: 100, 50, 25, 12, 6, 3, 0
Damage: 50000
Versus:
None: 90
Wood: 75
Light: 60
Heavy: 25
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Eff: CreateEffect
Explosions: large_brnl, large_bang, medium_twlt
ImpactSounds: expnew09.aud, expnew10.aud, expnew12.aud
Warhead@4Smu: LeaveSmudge
SmudgeType: MediumCrater
InvalidTargets: Building, Wall
UnitExplode:
Inherits: ^DamagingExplosion
UnitExplodeSmall:
Inherits: ^DamagingExplosion
Warhead@1Dam: SpreadDamage
Spread: 192
Damage: 4000
Warhead@2Eff: CreateEffect
Explosions: medium_brnl
ImpactSounds: expnew13.aud
Warhead@4Smu: LeaveSmudge
SmudgeType: SmallCrater
InvalidTargets: Building, Wall
BuildingExplosions:
Warhead@1Eff: CreateEffect
Explosions: building, large_bang, large_brnl, verylarge_clsn, large_tumu
Warhead@2Smu: LeaveSmudge
SmudgeType: MediumCrater
CyborgExplode:
Warhead@1Eff: CreateEffect
Explosions: medium_bang
ImpactSounds: expnew10.aud
TiberiumExplosion:
Inherits: ^DamagingExplosion
Warhead@1Dam: SpreadDamage
Spread: 9
Damage: 1000
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@Res: CreateResource
AddsResourceType: Tiberium
Size: 1,1
Warhead@2Eff: CreateEffect
Explosions: large_explosion
-Warhead@4Smu:
Demolish:
Warhead@1Dam: SpreadDamage
DamageTypes: DefaultDeath
Warhead@2Eff: CreateEffect
Explosions: large_twlt
ImpactSounds: expnew09.aud
DropPodExplode:
Warhead@1Eff: CreateEffect
Explosions: droppod_explosion, droppod2_explosion, droppody_explosion, droppody2_explosion

View File

@@ -0,0 +1,28 @@
^HealWeapon:
ReloadDelay: 80
Range: 2c849
Report: healer1.aud
ValidTargets: Heal
TargetActorCenter: true
Projectile: InstantHit
Warhead@1Eff: FlashTargetsInRadius
ValidTargets: Heal
ValidRelationships: Ally
Warhead@2Dam: TargetDamage
DebugOverlayColor: 00FF00
Damage: -5000
ValidTargets: Heal
ValidRelationships: Ally
Heal:
Inherits: ^HealWeapon
Repair:
Inherits: ^HealWeapon
Range: 1c819
Report: repair11.aud
ValidTargets: Repair
Warhead@1Eff: FlashTargetsInRadius
ValidTargets: Repair
Warhead@2Dam: TargetDamage
ValidTargets: Repair

View File

@@ -0,0 +1,140 @@
^DefaultMissile:
ReloadDelay: 60
Range: 6c0
MinRange: 0c512
ValidTargets: Ground, Air
Projectile: Missile
MaximumLaunchSpeed: 96
Blockable: false
Shadow: true
Inaccuracy: 128
Image: DRAGON
TrailImage: small_smoke_trail
HorizontalRateOfTurn: 100
RangeLimit: 15c0
Palette: ra
MinimumLaunchSpeed: 75
Speed: 216
Acceleration: 96
MinimumLaunchAngle: 128
MaximumLaunchAngle: 192
VerticalRateOfTurn: 100
CruiseAltitude: 5c512
AllowSnapping: true
TerrainHeightAware: true
Warhead@1Dam: SpreadDamage
Spread: 108
Falloff: 100, 50, 25, 12, 6, 3, 0
Damage: 2500
ValidTargets: Ground, Air
Versus:
None: 25
Wood: 65
Light: 75
Heavy: 100
Concrete: 60
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Eff: CreateEffect
Explosions: small_clsn
ImpactSounds: expnew12.aud
ValidTargets: Ground, Air
Warhead@3EffWater: CreateEffect
Explosions: small_watersplash
ExplosionPalette: player
ImpactSounds: ssplash3.aud
ValidTargets: Water
InvalidTargets: Vehicle
Warhead@Smu: LeaveSmudge
SmudgeType: SmallCrater
InvalidTargets: Vehicle, Building, Wall
Bazooka:
Inherits: ^DefaultMissile
Report: rketinf1.aud
HoverMissile:
Inherits: ^DefaultMissile
ReloadDelay: 68
Burst: 2
Range: 8c0
Report: hovrmis1.aud
Warhead@1Dam: SpreadDamage
Damage: 3000
MammothTusk:
Inherits: ^DefaultMissile
ReloadDelay: 80
Report: misl1.aud
ValidTargets: Air
Burst: 2
Warhead@1Dam: SpreadDamage
Spread: 144
Damage: 4000
ValidTargets: Air
Versus:
None: 100
Wood: 85
Light: 70
Heavy: 35
Concrete: 28
DamageTypes: Explosion
Warhead@2Eff: CreateEffect
ImpactActors: false
Explosions: medium_twlt
ImpactSounds: expnew07.aud
-Warhead@3EffWater:
BikeMissile:
Inherits: ^DefaultMissile
Range: 5c0
Report: misl1.aud
ValidTargets: Ground
Warhead@1Dam: SpreadDamage
Damage: 4000
ValidTargets: Ground, Air
Dragon:
Inherits: ^DefaultMissile
ReloadDelay: 50
Burst: 2
Report: misl1.aud
Warhead@1Dam: SpreadDamage
Damage: 3000
Hellfire:
Inherits: ^DefaultMissile
ReloadDelay: 50
Report: orcamis1.aud
Burst: 2
ValidTargets: Ground
Warhead@1Dam: SpreadDamage
Spread: 72
Damage: 3000
ValidTargets: Ground, Air
Versus:
None: 30
Wood: 65
Light: 150
Heavy: 100
Concrete: 30
RedEye2:
Inherits: ^DefaultMissile
ReloadDelay: 55
Range: 15c0
Report: samshot1.aud
ValidTargets: Air
Projectile: Missile
Arm: 1
VerticalRateOfTurn: 140
RangeLimit: 25c0
Speed: 288
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 3300
ValidTargets: Air, Ground
DamageTypes: SmallExplosionDeath
Warhead@2Eff: CreateEffect
Explosions: large_grey_explosion
ImpactSounds: expnew13.aud
ImpactActors: false

View File

@@ -0,0 +1,191 @@
FireballLauncher:
ValidTargets: Ground, Trees
ReloadDelay: 50
Range: 4c256
Report: flamtnk1.aud
Projectile: Bullet
Speed: 64
Image: FLAMEALL
Inaccuracy: 384
Burst: 5
BurstDelays: 5
Warhead@1Dam: SpreadDamage
Spread: 288
Falloff: 100, 50, 25, 12, 6, 3, 0
ValidTargets: Ground, Trees
Damage: 2500
Versus:
None: 600
Wood: 148
Light: 59
Heavy: 6
Concrete: 2
DamageTypes: Prone100Percent, TriggerProne, FireDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: SmallScorch
InvalidTargets: Vehicle, Building, Wall
Bomb:
ReloadDelay: 60
Burst: 5
BurstDelays: 6
Range: 2c512
TargetActorCenter: true
ValidTargets: Ground, Trees
Projectile: GravityBomb
Velocity: 72, 0, -90
Acceleration: 0, 0, -8
Image: 120mm
Shadow: true
Palette: ra
Warhead@1Dam: SpreadDamage
Spread: 512
Falloff: 100, 50, 25, 12, 6, 3, 0
Damage: 16000
Versus:
None: 200
Wood: 90
Light: 75
Heavy: 32
Concrete: 100
DamageTypes: Prone100Percent, TriggerProne, ExplosionDeath
ValidTargets: Ground, Trees
Warhead@2Eff: CreateEffect
Explosions: large_explosion
ImpactSounds: expnew09.aud
ValidTargets: Ground, Trees, Air
Warhead@3EffWater: CreateEffect
Explosions: small_watersplash
ExplosionPalette: player
ImpactSounds: ssplash3.aud
ValidTargets: Water
InvalidTargets: Vehicle
Warhead@4Smu: LeaveSmudge
SmudgeType: MediumCrater
InvalidTargets: Vehicle, Building, Wall
Warhead@5Res: DestroyResource
Size: 1
FiendShard:
ReloadDelay: 30
Burst: 3
Range: 5c0
Report: fiend2.aud
Projectile: Bullet
Speed: 213
Image: CRYSTAL4
Inaccuracy: 512
Shadow: true
LaunchAngle: 60
Palette: greentiberium
Warhead@1Dam: SpreadDamage
Damage: 3500
Versus:
Light: 60
Heavy: 40
Concrete: 20
DamageTypes: Prone100Percent, TriggerProne, BulletDeath
Warhead@3EffWater: CreateEffect
Explosions: small_watersplash
ExplosionPalette: player
ImpactSounds: ssplash3.aud
ValidTargets: Water
InvalidTargets: Vehicle
SlimeAttack:
ReloadDelay: 80
Range: 1c384
Report: vicer1.aud
Projectile: InstantHit
InvalidTargets: Wall, Bridge
Warhead@1Dam: SpreadDamage
Damage: 10000
InvalidTargets: Wall, Bridge
Versus:
Light: 60
Heavy: 40
Concrete: 20
DamageTypes: Prone100Percent, TriggerProne, SmallExplosionDeath
Tentacle:
ReloadDelay: 80
Range: 1c384
Report: floatk1.aud
Projectile: InstantHit
InvalidTargets: Wall, Bridge
Warhead@1Dam: SpreadDamage
Damage: 16000
InvalidTargets: Wall, Bridge
Versus:
None: 60
Wood: 45
Light: 90
Heavy: 55
Concrete: 10
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Veins:
ReloadDelay: 16
Warhead@Damage: TargetDamage
Damage: 500
DamageTypes: BulletDeath
Warhead@Effect: CreateEffect
Explosions: veins
ExplosionPalette: player
^Debris:
Range: 5c0
Projectile: Bullet
Speed: 64, 128
LaunchAngle: 80, 192
Image: dbrissm
Sequences: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10
Shadow: true
Blockable: false
Warhead@1Dam: SpreadDamage
Spread: 200
Falloff: 100, 100, 0
Damage: 1000
Versus:
None: 100
Wood: 85
Light: 70
Heavy: 35
Concrete: 28
DamageTypes: Prone100Percent, TriggerProne, ExplosionDeath
Warhead@2Eff: CreateEffect
Explosions: tiny_twlt
ValidTargets: Ground, Air
Warhead@3EffWater: CreateEffect
Explosions: small_watersplash
ExplosionPalette: player
ImpactSounds: ssplash3.aud
ValidTargets: Water
InvalidTargets: Vehicle
Warhead@4Smu: LeaveSmudge
SmudgeType: SmallScorch
InvalidTargets: Vehicle, Building, Wall
SmallDebris:
Inherits: ^Debris
LargeDebris:
Inherits: ^Debris
Projectile: Bullet
Image: dbrislg
Sequences: 2, 3, 4, 6, 7, 9, 10
Warhead@1Dam: SpreadDamage
Spread: 320
Damage: 2000
Warhead@2Eff: CreateEffect
Explosions: small_twlt
ImpactSounds: expnew06.aud
Warhead@4Smu: LeaveSmudge
SmudgeType: MediumCrater
LargeDebrisWithTrail:
Inherits: LargeDebris
Projectile: Bullet
Sequences: 1, 5, 8
TrailImage: small_smoke_trail
TrailInterval: 1

View File

@@ -0,0 +1,132 @@
^MG:
ReloadDelay: 20
Range: 4c0
Projectile: InstantHit
Warhead@1Dam: SpreadDamage
Spread: 108
Falloff: 100, 50, 25, 12, 6, 3, 0
Damage: 1500
Versus:
None: 100
Wood: 60
Light: 40
Heavy: 25
Concrete: 10
DamageTypes: Prone70Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect
Explosions: piffs
ValidTargets: Ground, Air
Warhead@3EffWater: CreateEffect
Explosions: water_piffs
ExplosionPalette: ra
ValidTargets: Water
InvalidTargets: Vehicle
Minigun:
Inherits: ^MG
ReloadDelay: 21
Report: infgun3.aud, gostgun1.aud, slvkgun1.aud
Warhead@1Dam: SpreadDamage
Damage: 800
Versus:
Wood: 50
M1Carbine:
Inherits: ^MG
Report: infgun3.aud
Vulcan:
Inherits: ^MG
Report: chaingn1.aud
Warhead@1Dam: SpreadDamage
Damage: 2000
Vulcan2:
Inherits: ^MG
ReloadDelay: 50
Burst: 3
Range: 6c0
Report: tsgun4.aud
Warhead@1Dam: SpreadDamage
Damage: 5000
Vulcan3:
Inherits: ^MG
ReloadDelay: 30
Burst: 3
Report: cygun1.aud
Warhead@1Dam: SpreadDamage
Damage: 1000
VulcanTower:
Inherits: ^MG
ReloadDelay: 26
Range: 6c0
Burst: 2
BurstDelays: 0
Report: chaingn1.aud
Warhead@1Dam: SpreadDamage
Damage: 1800
JumpCannon:
Inherits: ^MG
ReloadDelay: 40
Burst: 2
Range: 5c0
Report: jumpjet1.aud
Warhead@1Dam: SpreadDamage
Damage: 1500
AssaultCannon:
Inherits: ^MG
ReloadDelay: 50
Range: 5c0
Report: tsgun4.aud
Warhead@1Dam: SpreadDamage
Damage: 4000
RaiderCannon:
Inherits: ^MG
ReloadDelay: 55
Range: 4c0
Report: chaingn1.aud
Warhead@1Dam: SpreadDamage
Damage: 4000
HarpyClaw:
Inherits: ^MG
ReloadDelay: 36
Range: 5c0
Report: cygun1.aud
Warhead@1Dam: SpreadDamage
Damage: 6000
Pistola:
Inherits: ^MG
Range: 3c0
Report: gun18.aud
Warhead@1Dam: SpreadDamage
Damage: 200
Warhead@2Eff: CreateEffect
Explosions: piff
Warhead@3EffWater: CreateEffect
Explosions: water_piff
Sniper:
Inherits: ^MG
ReloadDelay: 60
Range: 6c768
Report: silencer.aud
Warhead@1Dam: SpreadDamage
Spread: 36
Damage: 15000
Versus:
Wood: 5
Light: 5
Heavy: 5
Concrete: 5
DamageTypes: Prone100Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect
Explosions: piff
Warhead@3EffWater: CreateEffect
Explosions: water_piff

View File

@@ -0,0 +1,140 @@
MultiCluster:
Inherits: ^DefaultMissile
ValidTargets: Ground, Water, Air, Trees
Projectile: Missile
MaximumLaunchSpeed: 120
Inaccuracy: 1c0
Speed: 370
Acceleration: 10
MinimumLaunchAngle: -255
MaximumLaunchAngle: 255
RangeLimit: 10c0
AllowSnapping: false
VerticalRateOfTurn: 64
Warhead@1Dam: SpreadDamage
Spread: 216
Damage: 13000
ValidTargets: Ground, Water, Air, Trees
Versus:
None: 100
Wood: 85
Light: 70
Heavy: 35
Concrete: 28
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Eff: CreateEffect
ImpactActors: false
Explosions: large_twlt
ImpactSounds: expnew09.aud
Warhead@ResourceDestruction: DestroyResource
ClusterMissile:
ValidTargets: Ground, Water, Air, Trees
Warhead@1Dam: SpreadDamage
Spread: 512
Falloff: 100, 100, 0
Damage: 26000
ValidTargets: Ground, Water, Air, Trees
Versus:
None: 100
Wood: 85
Light: 70
Heavy: 35
Concrete: 28
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@SoundEffect: CreateEffect
Explosions: large_twlt
ImpactSounds: expnew19.aud
ImpactActors: false
ValidTargets: Ground, Water, Air
Warhead@Cluster: FireCluster
Weapon: MultiCluster
RandomClusterCount: 10
Dimensions: 7,7
Footprint: __xxx__ _xxxxx_ xxxxxxx xxxxxxx xxxxxxx _xxxxx_ __xxx__
Warhead@Shake: ShakeScreen
Duration: 20
Intensity: 5
Multiplier: 1,1
SuicideBomb:
Range: 0c512
TargetActorCenter: true
Report: hunter2.aud
Projectile: InstantHit
ValidTargets: Vehicle, Building, Support, Infantry
Warhead@1Dam: TargetDamage
Damage: 1000000
DamageTypes: FireDeath
ValidTargets: Vehicle, Building, Support, Infantry
IonCannon:
ValidTargets: Ground, Water, Air, Trees
Warhead@1Dam_impact: SpreadDamage
Spread: 1c0
Damage: 10000
Falloff: 1000, 368, 135, 50, 18, 7, 0
ValidTargets: Ground, Water, Air
DamageTypes: Prone100Percent, TriggerProne, EnergyDeath
Warhead@2Dam_area: SpreadDamage
Spread: 1c0
Damage: 25000
Falloff: 100, 50, 25, 0
Delay: 3
ValidTargets: Ground, Water, Air, Trees
DamageTypes: Prone50Percent, TriggerProne, EnergyDeath
Warhead@3Smu_area: LeaveSmudge
SmudgeType: SmallScorch
InvalidTargets: Vehicle, Building, Wall
Size: 2
Delay: 3
Warhead@4Effect: CreateEffect
Explosions: ionbeam
ImpactSounds: ion1.aud
ImpactActors: false
Warhead@5Effect: CreateEffect
Explosions: ionbeam2
ImpactActors: false
Warhead@6Effect: CreateEffect
Explosions: ionbeam3
ImpactActors: false
Warhead@7Effect: CreateEffect
Explosions: ionbeam4
ImpactActors: false
Warhead@8Effect: CreateEffect
Explosions: ionbeam5
ImpactActors: false
Warhead@9Effect: CreateEffect
Explosions: ionbeam6
ImpactActors: false
EMPulseCannon:
ReloadDelay: 100
Range: 40c0
Report: plsecan2.aud
Projectile: Bullet
Speed: 425
Blockable: false
Shadow: true
LaunchAngle: 96
Image: pulsball
Warhead@1Eff: CreateEffect
Explosions: pulse_explosion
ImpactActors: false
Warhead@emp: GrantExternalCondition
AffectsParent: true
Range: 6c0
Duration: 250
Condition: empdisable
ValidTargets: Ground, Water, Air, Underground
MEMPulse:
Report: mobemp1.aud
Warhead@1Eff: CreateEffect
Explosions: pulse_explosion_small
ImpactActors: false
Warhead@emp: GrantExternalCondition
Range: 6c0
Duration: 250
Condition: empdisable
ValidTargets: Ground, Water, Air, Underground