Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
210
mods/ts/weapons/energyweapons.yaml
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210
mods/ts/weapons/energyweapons.yaml
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^Railgun:
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ReloadDelay: 60
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Range: 6c0
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Report: bigggun1.aud
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Projectile: Railgun
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Duration: 15
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Blockable: true
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DamageActorsInLine: true
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BeamColor: 0080FFC8
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Warhead@1Dam: SpreadDamage
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Range: 0, 32
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Falloff: 100, 100
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Damage: 15000
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AffectsParent: false
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Versus:
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None: 100
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Wood: 130
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Light: 150
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Heavy: 110
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Concrete: 5
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DamageTypes: Prone100Percent, TriggerProne, ExplosionDeath
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LtRail:
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Inherits: ^Railgun
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Warhead@1Dam: SpreadDamage
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ValidRelationships: Neutral, Enemy
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Warhead@2Dam: SpreadDamage
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Range: 0, 32
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Falloff: 50, 50 # Only does half damage to friendly units
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Damage: 15000
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AffectsParent: false
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ValidRelationships: Ally
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Versus:
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None: 100
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Wood: 130
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Light: 150
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Heavy: 110
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Concrete: 5
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DamageTypes: Prone100Percent, TriggerProne, ExplosionDeath
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MechRailgun:
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Inherits: ^Railgun
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Range: 8c0
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Report: railuse5.aud
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Projectile: Railgun
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BeamColor: 00FFFFC8
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Warhead@1Dam: SpreadDamage
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Damage: 20000
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Versus:
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None: 200
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Wood: 175
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Light: 160
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Heavy: 100
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Concrete: 25
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SonicZap:
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ReloadDelay: 180
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Range: 6c0
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Report: sonic4.aud
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ValidTargets: Ground, Trees
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Projectile: AreaBeam
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Speed: 0c128
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Duration: 90
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DamageInterval: 5 # Roughly 18 impacts.
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Width: 384
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Shape: Flat
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ZOffset: 2047
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BeyondTargetRange: 0c256
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Blockable: true
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TrackTarget: true
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Color: 50F5FF45
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Warhead@1Dam: SpreadDamage
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Range: 0, 32
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Falloff: 100, 100
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Damage: 800
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AffectsParent: false
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ValidRelationships: Neutral, Enemy
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ValidTargets: Ground, Trees
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Versus:
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Heavy: 80
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Concrete: 60
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DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
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Warhead@2Dam: SpreadDamage
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Range: 0, 32
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Falloff: 50, 50
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Damage: 800
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InvalidTargets: Disruptor # Does not affect friendly disruptors at all
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AffectsParent: false
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ValidRelationships: Ally
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ValidTargets: Ground, Trees
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Versus:
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Heavy: 80
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Concrete: 60
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DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
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^EnergyBlast:
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ReloadDelay: 50
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Range: 7c0
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Report: scrin5b.aud
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ValidTargets: Ground
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Warhead@1Dam: SpreadDamage
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ValidTargets: Ground
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Warhead@2Eff: CreateEffect
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Explosions: large_explosion
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ImpactSounds: expnew12.aud
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ValidTargets: Ground, Air
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Warhead@3EffWater: CreateEffect
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Explosions: small_watersplash
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ExplosionPalette: player
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ImpactSounds: ssplash3.aud
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ValidTargets: Water
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InvalidTargets: Vehicle
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Warhead@4Smu: LeaveSmudge
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SmudgeType: SmallScorch
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InvalidTargets: Vehicle, Building, Wall
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CyCannon:
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Inherits: ^EnergyBlast
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ValidTargets: Ground, Trees
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Projectile: Missile
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MaximumLaunchSpeed: 192
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Blockable: false
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HorizontalRateOfTurn: 8
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Shadow: true
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Image: TORPEDO
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MinimumLaunchSpeed: 75
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Speed: 384
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RangeLimit: 8c0
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TerrainHeightAware: true
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Warhead@1Dam: SpreadDamage
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ValidTargets: Ground, Trees
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Spread: 43
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Damage: 12000
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Versus:
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None: 350
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Wood: 260
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Light: 205
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Heavy: 150
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Concrete: 80
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DamageTypes: Prone350Percent, TriggerProne, EnergyDeath
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Warhead@2Eff: CreateEffect
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ValidTargets: Ground, Trees
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Proton:
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Inherits: ^EnergyBlast
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Range: 5c0
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Burst: 5
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BurstDelays: 3
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Projectile: Bullet
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Speed: 341
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Blockable: false
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Shadow: true
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Inaccuracy: 128
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Image: TORPEDO
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Warhead@1Dam: SpreadDamage
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Spread: 128
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Damage: 2000
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Versus:
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None: 25
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Wood: 65
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Light: 75
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Heavy: 100
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Concrete: 60
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DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
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Warhead@2Eff: CreateEffect
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Explosions: small_bang
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^Laser:
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Projectile: LaserZap
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Width: 72
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Duration: 15
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ZOffset: 2047
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Color: FF000080
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SecondaryBeam: true
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SecondaryBeamWidth: 180
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SecondaryBeamZOffset: 2047
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SecondaryBeamColor: FF000040
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Warhead@1Dam: SpreadDamage
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Spread: 42
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Damage: 25000
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DamageTypes: Prone60Percent, TriggerProne, EnergyDeath
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ObeliskLaserFire:
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Inherits: ^Laser
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ReloadDelay: 120
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Range: 10c512
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Report: obelray1.aud
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Warhead@1Dam: SpreadDamage
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Damage: 25000
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TurretLaserFire:
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Inherits: ^Laser
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ReloadDelay: 40
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Range: 5c512
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Report: lastur1.aud
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Projectile: LaserZap
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Width: 36
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Duration: 8
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SecondaryBeamWidth: 144
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SecondaryBeamColor: FF000030
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Warhead@1Dam: SpreadDamage
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Damage: 3000
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LaserFence:
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TargetActorCenter: true
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Projectile: InstantHit
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Warhead@1Dam: TargetDamage
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DebugOverlayColor: FF0000
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Damage: 10000000
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DamageTypes: FireDeath
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