Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
264
packaging/macos/buildpackage.sh
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264
packaging/macos/buildpackage.sh
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#!/bin/bash
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# OpenRA packaging script for macOS
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#
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# The application bundles will be signed if the following environment variables are defined:
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# MACOS_DEVELOPER_IDENTITY: The alphanumeric identifier listed in the certificate name ("Developer ID Application: <your name> (<identity>)")
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# or as Team ID in your Apple Developer account Membership Details.
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# If the identity is not already in the default keychain, specify the following environment variables to import it:
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# MACOS_DEVELOPER_CERTIFICATE_BASE64: base64 content of the exported .p12 developer ID certificate.
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# Generate using `base64 certificate.p12 | pbcopy`
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# MACOS_DEVELOPER_CERTIFICATE_PASSWORD: password to unlock the MACOS_DEVELOPER_CERTIFICATE_BASE64 certificate
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#
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# The application bundles will be notarized if the following environment variables are defined:
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# MACOS_DEVELOPER_USERNAME: Email address for the developer account
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# MACOS_DEVELOPER_PASSWORD: App-specific password for the developer account
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#
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set -o errexit -o pipefail || exit $?
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if [[ "${OSTYPE}" != "darwin"* ]]; then
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echo >&2 "macOS packaging requires a macOS host"
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exit 1
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fi
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command -v clang >/dev/null 2>&1 || { echo >&2 "macOS packaging requires clang."; exit 1; }
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if [ $# -ne "2" ]; then
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echo "Usage: $(basename "$0") tag outputdir"
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exit 1
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fi
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# Set the working dir to the location of this script
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HERE=$(dirname "${0}")
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cd "${HERE}"
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. ../functions.sh
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# Import code signing certificate
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if [ -n "${MACOS_DEVELOPER_CERTIFICATE_BASE64}" ] && [ -n "${MACOS_DEVELOPER_CERTIFICATE_PASSWORD}" ] && [ -n "${MACOS_DEVELOPER_IDENTITY}" ]; then
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echo "Importing signing certificate"
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echo "${MACOS_DEVELOPER_CERTIFICATE_BASE64}" | base64 --decode > build.p12
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security create-keychain -p build build.keychain
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security default-keychain -s build.keychain
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security unlock-keychain -p build build.keychain
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security import build.p12 -k build.keychain -P "${MACOS_DEVELOPER_CERTIFICATE_PASSWORD}" -T /usr/bin/codesign >/dev/null 2>&1
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security set-key-partition-list -S apple-tool:,apple: -s -k build build.keychain >/dev/null 2>&1
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rm -fr build.p12
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fi
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TAG="${1}"
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OUTPUTDIR="${2}"
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SRCDIR="$(pwd)/../.."
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BUILTDIR="$(pwd)/build"
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ARTWORK_DIR="$(pwd)/../artwork/"
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modify_plist() {
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sed "s|${1}|${2}|g" "${3}" > "${3}.tmp" && mv "${3}.tmp" "${3}"
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}
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# Copies the game files and sets metadata
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build_app() {
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TEMPLATE_DIR="${1}"
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LAUNCHER_DIR="${2}"
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MOD_ID="${3}"
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MOD_NAME="${4}"
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DISCORD_APPID="${5}"
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LAUNCHER_CONTENTS_DIR="${LAUNCHER_DIR}/Contents"
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LAUNCHER_RESOURCES_DIR="${LAUNCHER_CONTENTS_DIR}/Resources"
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cp -r "${TEMPLATE_DIR}" "${LAUNCHER_DIR}"
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IS_D2K="False"
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if [ "${MOD_ID}" = "d2k" ]; then
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IS_D2K="True"
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fi
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# Install engine and mod files
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install_assemblies "${SRCDIR}" "${LAUNCHER_CONTENTS_DIR}/MacOS/x86_64" "osx-x64" "True" "True" "${IS_D2K}"
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install_assemblies "${SRCDIR}" "${LAUNCHER_CONTENTS_DIR}/MacOS/arm64" "osx-arm64" "True" "True" "${IS_D2K}"
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install_data "${SRCDIR}" "${LAUNCHER_RESOURCES_DIR}" "${MOD_ID}"
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set_engine_version "${TAG}" "${LAUNCHER_RESOURCES_DIR}"
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set_mod_version "${TAG}" "${LAUNCHER_RESOURCES_DIR}/mods/${MOD_ID}/mod.yaml" "${LAUNCHER_RESOURCES_DIR}/mods/${MOD_ID}-content/mod.yaml"
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# Assemble multi-resolution icon
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mkdir "${MOD_ID}.iconset"
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cp "${ARTWORK_DIR}/${MOD_ID}_16x16.png" "${MOD_ID}.iconset/icon_16x16.png"
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cp "${ARTWORK_DIR}/${MOD_ID}_32x32.png" "${MOD_ID}.iconset/icon_16x16@2.png"
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cp "${ARTWORK_DIR}/${MOD_ID}_32x32.png" "${MOD_ID}.iconset/icon_32x32.png"
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cp "${ARTWORK_DIR}/${MOD_ID}_64x64.png" "${MOD_ID}.iconset/icon_32x32@2x.png"
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cp "${ARTWORK_DIR}/${MOD_ID}_128x128.png" "${MOD_ID}.iconset/icon_128x128.png"
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cp "${ARTWORK_DIR}/${MOD_ID}_256x256.png" "${MOD_ID}.iconset/icon_128x128@2x.png"
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cp "${ARTWORK_DIR}/${MOD_ID}_256x256.png" "${MOD_ID}.iconset/icon_256x256.png"
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cp "${ARTWORK_DIR}/${MOD_ID}_512x512.png" "${MOD_ID}.iconset/icon_256x256@2x.png"
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cp "${ARTWORK_DIR}/${MOD_ID}_1024x1024.png" "${MOD_ID}.iconset/icon_512x512@2x.png"
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iconutil --convert icns "${MOD_ID}.iconset" -o "${LAUNCHER_RESOURCES_DIR}/${MOD_ID}.icns"
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rm -rf "${MOD_ID}.iconset"
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# Set launcher metadata
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modify_plist "{MOD_ID}" "${MOD_ID}" "${LAUNCHER_CONTENTS_DIR}/Info.plist"
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modify_plist "{MOD_NAME}" "${MOD_NAME}" "${LAUNCHER_CONTENTS_DIR}/Info.plist"
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modify_plist "{JOIN_SERVER_URL_SCHEME}" "openra-${MOD_ID}-${TAG}" "${LAUNCHER_CONTENTS_DIR}/Info.plist"
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modify_plist "{DISCORD_URL_SCHEME}" "discord-${DISCORD_APPID}" "${LAUNCHER_CONTENTS_DIR}/Info.plist"
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# Sign binaries with developer certificate
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if [ -n "${MACOS_DEVELOPER_IDENTITY}" ]; then
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codesign --sign "${MACOS_DEVELOPER_IDENTITY}" --timestamp --options runtime -f --entitlements entitlements.plist --deep "${LAUNCHER_DIR}"
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fi
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}
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echo "Building launchers"
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# Prepare generic template for the mods to duplicate and customize
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TEMPLATE_DIR="${BUILTDIR}/template.app"
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mkdir -p "${TEMPLATE_DIR}/Contents/Resources"
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mkdir -p "${TEMPLATE_DIR}/Contents/MacOS/x86_64"
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mkdir -p "${TEMPLATE_DIR}/Contents/MacOS/arm64"
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echo "APPL????" > "${TEMPLATE_DIR}/Contents/PkgInfo"
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cp Info.plist.in "${TEMPLATE_DIR}/Contents/Info.plist"
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modify_plist "{DEV_VERSION}" "${TAG}" "${TEMPLATE_DIR}/Contents/Info.plist"
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modify_plist "{FAQ_URL}" "https://wiki.openra.net/FAQ" "${TEMPLATE_DIR}/Contents/Info.plist"
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modify_plist "{MINIMUM_SYSTEM_VERSION}" "10.15" "${TEMPLATE_DIR}/Contents/Info.plist"
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# Compile universal (x86_64 + arm64) arch-specific apphosts
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clang apphost.c -o "${TEMPLATE_DIR}/Contents/MacOS/apphost-x86_64" -framework AppKit -target x86_64-apple-macos10.15
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clang apphost.c -o "${TEMPLATE_DIR}/Contents/MacOS/apphost-arm64" -framework AppKit -target arm64-apple-macos10.15
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# Compile universal (x86_64 + arm64) Launcher
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clang launcher.m -o "${TEMPLATE_DIR}/Contents/MacOS/Launcher-x86_64" -framework AppKit -target x86_64-apple-macos10.15
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clang launcher.m -o "${TEMPLATE_DIR}/Contents/MacOS/Launcher-arm64" -framework AppKit -target arm64-apple-macos10.15
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lipo -create -output "${TEMPLATE_DIR}/Contents/MacOS/Launcher" "${TEMPLATE_DIR}/Contents/MacOS/Launcher-x86_64" "${TEMPLATE_DIR}/Contents/MacOS/Launcher-arm64"
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rm "${TEMPLATE_DIR}/Contents/MacOS/Launcher-x86_64" "${TEMPLATE_DIR}/Contents/MacOS/Launcher-arm64"
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# Compile universal (x86_64 + arm64) Utility
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clang utility.m -o "${TEMPLATE_DIR}/Contents/MacOS/Utility-x86_64" -framework AppKit -target x86_64-apple-macos10.15
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clang utility.m -o "${TEMPLATE_DIR}/Contents/MacOS/Utility-arm64" -framework AppKit -target arm64-apple-macos10.15
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lipo -create -output "${TEMPLATE_DIR}/Contents/MacOS/Utility" "${TEMPLATE_DIR}/Contents/MacOS/Utility-x86_64" "${TEMPLATE_DIR}/Contents/MacOS/Utility-arm64"
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rm "${TEMPLATE_DIR}/Contents/MacOS/Utility-x86_64" "${TEMPLATE_DIR}/Contents/MacOS/Utility-arm64"
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build_app "${TEMPLATE_DIR}" "${BUILTDIR}/OpenRA - Red Alert.app" "ra" "Red Alert" "699222659766026240"
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build_app "${TEMPLATE_DIR}" "${BUILTDIR}/OpenRA - Tiberian Dawn.app" "cnc" "Tiberian Dawn" "699223250181292033"
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build_app "${TEMPLATE_DIR}" "${BUILTDIR}/OpenRA - Dune 2000.app" "d2k" "Dune 2000" "712711732770111550"
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rm -rf "${TEMPLATE_DIR}"
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echo "Packaging disk image"
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if hdiutil info | grep -q "/Volumes/OpenRA"; then
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echo "Some process is stealing our resources! /Volumes/OpenRA is already mounted!"
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fi
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hdiutil create "build.dmg" -format UDRW -volname "OpenRA" -fs HFS+ -srcfolder build
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DMG_DEVICE=$(hdiutil attach -readwrite -noverify -noautoopen "build.dmg" | egrep '^/dev/' | sed 1q | awk '{print $1}')
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sleep 2
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# Background image is created from source svg in artsrc repository
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mkdir "/Volumes/OpenRA/.background/"
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tiffutil -cathidpicheck "${ARTWORK_DIR}/macos-background.png" "${ARTWORK_DIR}/macos-background-2x.png" -out "/Volumes/OpenRA/.background/background.tiff"
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cp "${BUILTDIR}/OpenRA - Red Alert.app/Contents/Resources/ra.icns" "/Volumes/OpenRA/.VolumeIcon.icns"
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echo '
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tell application "Finder"
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tell disk "'OpenRA'"
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open
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set current view of container window to icon view
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set toolbar visible of container window to false
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set statusbar visible of container window to false
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set the bounds of container window to {400, 100, 1040, 580}
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set theViewOptions to the icon view options of container window
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set arrangement of theViewOptions to not arranged
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set icon size of theViewOptions to 72
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set background picture of theViewOptions to file ".background:background.tiff"
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make new alias file at container window to POSIX file "/Applications" with properties {name:"Applications"}
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set position of item "'OpenRA - Tiberian Dawn.app'" of container window to {160, 106}
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set position of item "'OpenRA - Red Alert.app'" of container window to {320, 106}
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set position of item "'OpenRA - Dune 2000.app'" of container window to {480, 106}
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set position of item "Applications" of container window to {320, 298}
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set position of item ".background" of container window to {160, 298}
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set position of item ".fseventsd" of container window to {160, 298}
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set position of item ".VolumeIcon.icns" of container window to {160, 298}
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update without registering applications
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delay 5
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close
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end tell
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end tell
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' | osascript
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# HACK: Copy the volume icon again - something in the previous step seems to delete it...?
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cp "${BUILTDIR}/OpenRA - Red Alert.app/Contents/Resources/ra.icns" "/Volumes/OpenRA/.VolumeIcon.icns"
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SetFile -c icnC "/Volumes/OpenRA/.VolumeIcon.icns"
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SetFile -a C "/Volumes/OpenRA"
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# Replace duplicate .NET runtime files with hard links to improve compression
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for MOD in "Red Alert" "Tiberian Dawn"; do
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for p in "x86_64" "arm64"; do
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for f in "/Volumes/OpenRA/OpenRA - ${MOD}.app/Contents/MacOS/${p}"/*; do
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g="/Volumes/OpenRA/OpenRA - Dune 2000.app/Contents/MacOS/${p}/"$(basename "${f}")
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hashf=$(shasum "${f}" | awk '{ print $1 }') || :
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hashg=$(shasum "${g}" | awk '{ print $1 }') || :
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if [ -n "${hashf}" ] && [ "${hashf}" = "${hashg}" ]; then
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echo "Deduplicating ${f}"
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rm "${f}"
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ln "${g}" "${f}"
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fi
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done
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done
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done
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for MOD in "Red Alert" "Tiberian Dawn" "Dune 2000"; do
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for f in "/Volumes/OpenRA/OpenRA - ${MOD}.app/Contents/MacOS/x86_64"/*; do
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g="/Volumes/OpenRA/OpenRA - ${MOD}.app/Contents/MacOS/arm64/"$(basename "${f}")
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if [ -e "${g}" ]; then
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hashf=$(shasum "${f}" | awk '{ print $1 }') || :
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hashg=$(shasum "${g}" | awk '{ print $1 }') || :
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if [ -n "${hashf}" ] && [ "${hashf}" = "${hashg}" ]; then
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echo "Deduplicating ${f}"
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rm "${f}"
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ln "${g}" "${f}"
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fi
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fi
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done
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done
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chmod -Rf go-w /Volumes/OpenRA
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sync
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sync
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hdiutil detach "${DMG_DEVICE}"
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rm -rf "${BUILTDIR}"
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if [ -n "${MACOS_DEVELOPER_CERTIFICATE_BASE64}" ] && [ -n "${MACOS_DEVELOPER_CERTIFICATE_PASSWORD}" ] && [ -n "${MACOS_DEVELOPER_IDENTITY}" ]; then
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security delete-keychain build.keychain
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fi
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if [ -n "${MACOS_DEVELOPER_USERNAME}" ] && [ -n "${MACOS_DEVELOPER_PASSWORD}" ] && [ -n "${MACOS_DEVELOPER_IDENTITY}" ]; then
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echo "Submitting build for notarization"
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# Reset xcode search path to fix xcrun not finding altool
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sudo xcode-select -r
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# Create a temporary read-only dmg for submission (notarization service rejects read/write images)
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hdiutil convert "build.dmg" -format ULFO -ov -o "build-notarization.dmg"
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xcrun notarytool submit "build-notarization.dmg" --wait --apple-id "${MACOS_DEVELOPER_USERNAME}" --password "${MACOS_DEVELOPER_PASSWORD}" --team-id "${MACOS_DEVELOPER_IDENTITY}"
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rm "build-notarization.dmg"
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echo "Stapling tickets"
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DMG_DEVICE=$(hdiutil attach -readwrite -noverify -noautoopen "build.dmg" | egrep '^/dev/' | sed 1q | awk '{print $1}')
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sleep 2
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xcrun stapler staple "/Volumes/OpenRA/OpenRA - Red Alert.app"
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xcrun stapler staple "/Volumes/OpenRA/OpenRA - Tiberian Dawn.app"
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xcrun stapler staple "/Volumes/OpenRA/OpenRA - Dune 2000.app"
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sync
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sync
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hdiutil detach "${DMG_DEVICE}"
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fi
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hdiutil convert "build.dmg" -format ULFO -ov -o "${OUTPUTDIR}/OpenRA-${TAG}.dmg"
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rm "build.dmg"
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