Container@GAMESAVE_LOADING_SCREEN: Logic: GameSaveLoadingLogic Width: WINDOW_WIDTH Height: WINDOW_HEIGHT Children: LogicKeyListener@CANCEL_HANDLER: Image@NOD: X: WINDOW_WIDTH / 2 - 384 Y: (WINDOW_HEIGHT - 256) / 2 ImageCollection: logos ImageName: nod-load Image@GDI: X: WINDOW_WIDTH / 2 + 128 Y: (WINDOW_HEIGHT - 256) / 2 ImageCollection: logos ImageName: gdi-load Image@EVA: X: WINDOW_WIDTH - 128 - 43 Y: 43 Width: 128 Height: 64 ImageCollection: logos ImageName: eva Label@VERSION_LABEL: Logic: VersionLabelLogic X: WINDOW_WIDTH - 128 - 43 Y: 116 Width: 128 Align: Center Shadow: true Background@BORDER: Width: WINDOW_WIDTH Height: WINDOW_HEIGHT Background: shellmapborder Label@TITLE: Width: WINDOW_WIDTH Y: 3 * WINDOW_HEIGHT / 4 - 29 Height: 25 Font: Bold Align: Center Text: label-gamesave-loading-screen-title ProgressBar@PROGRESS: X: (WINDOW_WIDTH - 500) / 2 Y: 3 * WINDOW_HEIGHT / 4 Width: 500 Height: 20 Label@DESC: Width: WINDOW_WIDTH Y: 3 * WINDOW_HEIGHT / 4 + 19 Height: 25 Font: Regular Align: Center Text: label-gamesave-loading-screen-desc