World: LuaScript: Scripts: campaign.lua, utils.lua, scj01ea.lua MusicPlaylist: StartingMusic: j1 MissionData: Briefing: briefing BriefingVideo: generic.vqa StartVideo: dino.vqa MapOptions: ShortGameCheckboxLocked: True ShortGameCheckboxEnabled: False ScriptLobbyDropdown@difficulty: ID: difficulty Label: dropdown-difficulty.label Description: dropdown-difficulty.description Values: easy: options-difficulty.easy normal: options-difficulty.normal hard: options-difficulty.hard Default: normal Player: EnemyWatcher: PlayerResources: DefaultCash: 0 ^Palettes: IndexedPlayerPalette: PlayerIndex: Dinosaur: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198 IndexedPlayerPalette@units: PlayerIndex: Dinosaur: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198 ^CivInfantry: -ActorLostNotification: ^CivBuilding: AnnounceOnSeen: TREX: Health: HP: 75000 Mobile: Speed: 34 AutoTarget: ScanRadius: 5 TRIC: Health: HP: 70000 Mobile: Speed: 18 AutoTarget: ScanRadius: 5 STEG: Health: HP: 60000 Mobile: Speed: 32 ^DINO: MustBeDestroyed: