World: LuaScript: Scripts: campaign.lua, utils.lua, nod07a.lua, nod07a-AI.lua MusicPlaylist: StartingMusic: justdoit VictoryMusic: nod_win1 MissionData: Briefing: briefing BriefingVideo: nod7a.vqa StartVideo: tankgo.vqa LossVideo: visor.vqa Player: PlayerResources: DefaultCash: 1000 ^Bridge: DamageMultiplier@INVULNERABLE: Modifier: 0 ^CivBuilding: Targetable: TargetTypes: Ground, C4, Structure, NoAutoTarget CYCL: Buildable: Prerequisites: ~disabled NUK2: Buildable: Prerequisites: ~disabled HPAD: Buildable: Prerequisites: ~disabled BRIK: Buildable: Prerequisites: ~disabled EYE: Buildable: Prerequisites: ~disabled GUN: Buildable: Prerequisites: ~disabled OBLI: Buildable: Prerequisites: ~disabled TMPL: Buildable: Prerequisites: ~disabled E2: Buildable: Prerequisites: ~pyle E5: Buildable: Prerequisites: ~disabled E6: -RepairsBridges: HARV: Harvester: SearchFromProcRadius: 45 SearchFromHarvesterRadius: 45 HTNK: Buildable: Prerequisites: ~disabled RMBO: Buildable: Prerequisites: ~disabled MCV: Buildable: Prerequisites: ~disabled MTNK: Buildable: Prerequisites: ~weap FTNK: Buildable: Prerequisites: ~disabled MLRS: Buildable: Prerequisites: ~disabled MSAM: Buildable: Prerequisites: ~disabled ATWR: Buildable: Prerequisites: ~disabled HELI: Buildable: Prerequisites: ~disabled STNK: Buildable: Prerequisites: ~disabled ARTY: Buildable: Prerequisites: ~disabled FIX: Buildable: Prerequisites: ~disabled SBAG: Buildable: Queue: Support.GDI, Support.Nod GTWR: Buildable: Queue: Support.GDI Armament: Weapon: HighV.in HQ: AirstrikePower: Prerequisites: gdi SquadSize: 1 TRAN.IN: Inherits: TRAN RejectsOrders: -Selectable: RenderSprites: Image: TRAN Buildable: Prerequisites: ~disabled Interactable: