World: LuaScript: Scripts: campaign.lua, utils.lua, nod09.lua, nod09-AI.lua MusicPlaylist: StartingMusic: march VictoryMusic: nod_win1 MissionData: Briefing: briefing LossVideo: banner.vqa BriefingVideo: nod9.vqa SmudgeLayer@SCORCH: InitialSmudges: 20,55: sc2,0 16,55: sc1,0 14,55: sc5,0 9,55: sc6,0 20,54: sc5,0 16,54: sc4,0 22,53: sc3,0 8,53: sc4,0 8,52: sc3,0 12,51: sc2,0 SmudgeLayer@CRATER: InitialSmudges: 21,55: cr1,0 15,55: cr1,0 8,55: cr1,0 8,54: cr1,0 7,54: cr1,0 ScriptLobbyDropdown@difficulty: ID: difficulty Label: dropdown-difficulty.label Description: dropdown-difficulty.description Values: easy: options-difficulty.easy normal: options-difficulty.normal hard: options-difficulty.hard Default: normal Player: PlayerResources: DefaultCash: 0 ^Bridge: DamageMultiplier@INVULNERABLE: Modifier: 0 BRIDGEHUT: -Targetable: NUK2: Buildable: Prerequisites: ~disabled HPAD: Buildable: Prerequisites: ~disabled BRIK: Buildable: Prerequisites: ~disabled EYE: Buildable: Prerequisites: ~disabled GUN: Buildable: Queue: Support.Nod OBLI: Buildable: Prerequisites: ~disabled TMPL: Buildable: Prerequisites: ~disabled E2: Buildable: Prerequisites: ~pyle E5: Buildable: Prerequisites: ~disabled HTNK: Buildable: Prerequisites: ~disabled RMBO: Buildable: Prerequisites: ~disabled MCV: Buildable: Prerequisites: ~disabled MLRS: Buildable: Prerequisites: ~disabled MTNK: Buildable: Prerequisites: ~weap MSAM: Buildable: Prerequisites: ~weap HELI: Buildable: Prerequisites: ~disabled STNK: Buildable: Prerequisites: ~disabled GTWR: Buildable: Queue: Support.GDI SBAG: Buildable: Queue: Support.GDI, Support.Nod HQ: AirstrikePower: Prerequisites: gdi SquadSize: 2 BOAT: Health: HP: 150000 AutoTarget: InitialStance: AttackAnything RejectsOrders: Except: Attack RevealsShroud: ValidRelationships: Ally, Neutral, Enemy Range: 4c0 TRAN.IN: Inherits: TRAN RejectsOrders: -Selectable: RenderSprites: Image: TRAN Buildable: Prerequisites: ~disabled Interactable: NUKEOUT.IN: Inherits: NUKE RenderSprites: Image: nuke Buildable: Prerequisites: ~disabled ProvidesPrerequisite: Prerequisite: anypower Capturable: Types: building PROCOUT.IN: Inherits: PROC RenderSprites: Image: proc Buildable: Prerequisites: ~disabled ProvidesPrerequisite: Prerequisite: proc Capturable: Types: building RMBO.easy: Inherits: RMBO Health: HP: 30000 ChangesHealth: Step: 500 Delay: 10 StartIfBelow: 50 DamageCooldown: 200 RenderSprites: Image: RMBO RMBO.hard: Inherits: RMBO -AutoTarget: -AutoTargetPriority@DEFAULT: -AutoTargetPriority@ATTACKANYTHING: -AttackMove: RenderSprites: Image: RMBO