World: MissionData: StartVideo: airstrk.vqa LossVideo: obel.vqa WinVideo: paratrop.vqa Briefing: briefing LuaScript: Scripts: campaign.lua, utils.lua, twist-of-fate.lua, twist-of-fate-AI.lua ScriptLobbyDropdown@difficulty: ID: difficulty Label: dropdown-difficulty.label Description: dropdown-difficulty.description Values: easy: options-difficulty.easy normal: options-difficulty.normal hard: options-difficulty.hard Default: normal Player: PlayerResources: DefaultCash: 0 CAMERA.mini: Inherits: CAMERA RevealsShroud: Range: 1c512 Type: CenterPosition RenderSpritesEditorOnly: Image: camera FLARE: RevealsShroud: Range: 7c0 PROC: GrantConditionOnPrerequisite@AIN: Condition: ain Prerequisites: diffnorm GrantConditionOnPrerequisite@AIH: Condition: aih Prerequisites: diffhard ResourceValueMultiplier@AIN: Modifier: 150 RequiresCondition: ain ResourceValueMultiplier@AIH: Modifier: 200 RequiresCondition: aih AIHProcUpgrade: ProvidesPrerequisite: Prerequisite: diffhard StoresResources: Capacity: 25000 Interactable: AINProcUpgrade: ProvidesPrerequisite: Prerequisite: diffnorm StoresResources: Capacity: 15000 Interactable: AiAnyhqPrerequisite: ProvidesPrerequisite: Prerequisite: anyhq Interactable: AiTmplPrerequisite: ProvidesPrerequisite: Prerequisite: tmpl Interactable: Astk.proxy: AirstrikePower: StartFullyCharged: True Prerequisites: ~techlevel.superweapons Icon: airstrike ChargeInterval: 5250 SquadSize: 3 QuantizedFacings: 8 Name: actor-hq.airstrikepower-name Description: actor-hq.airstrikepower-description EndChargeSpeechNotification: AirstrikeReady SelectTargetSpeechNotification: SelectTarget InsufficientPowerSpeechNotification: InsufficientPower IncomingSpeechNotification: EnemyPlanesApproaching EndChargeTextNotification: notification-airstrike-ready SelectTargetTextNotification: notification-select-target InsufficientPowerTextNotification: notification-insufficient-power IncomingTextNotification: notification-enemy-planes-approaching UnitType: a10 DisplayBeacon: True BeaconPoster: airstrike BeaconPosterPalette: beaconposter DisplayRadarPing: True CameraActor: camera ArrowSequence: arrow ClockSequence: clock CircleSequence: circles UseDirectionalTarget: True DirectionArrowAnimation: airstrikedirection SupportPowerPaletteOrder: 10