Player: ModularBot@Cabal: Name: bot-cabal.name Type: cabal ModularBot@Watson: Name: bot-watson.name Type: watson ModularBot@HAL9001: Name: bot-hal9001.name Type: hal9001 GrantConditionOnBotOwner@cabal: Condition: enable-cabal-ai Bots: cabal GrantConditionOnBotOwner@watson: Condition: enable-watson-ai Bots: watson GrantConditionOnBotOwner@hal9001: Condition: enable-hal9001-ai Bots: hal9001 SupportPowerBotModule: RequiresCondition: enable-cabal-ai || enable-watson-ai || enable-hal9001-ai Decisions: Airstrike: OrderName: AirstrikePowerInfoOrder MinimumAttractiveness: 2000 Consideration@1: Against: Enemy Types: Vehicle, Infantry Attractiveness: 3 TargetMetric: Value CheckRadius: 2c0 Consideration@2: Against: Ally Types: Ground, Water Attractiveness: -20 TargetMetric: Value CheckRadius: 2c0 Consideration@3: Against: Enemy Types: Structure Attractiveness: 1 TargetMetric: Value CheckRadius: 2c0 IonCannonPower: OrderName: IonCannonPowerInfoOrder MinimumAttractiveness: 1000 FineScanRadius: 2 Consideration@1: Against: Enemy Types: Air, Tank, Vehicle, Infantry, Water Attractiveness: 2 TargetMetric: Value CheckRadius: 2c0 Consideration@2: Against: Enemy Types: Structure Attractiveness: 1 TargetMetric: Value CheckRadius: 2c0 Consideration@3: Against: Ally Types: Ground, Water Attractiveness: -10 TargetMetric: Value CheckRadius: 3c0 NukePower: OrderName: NukePowerInfoOrder MinimumAttractiveness: 3000 Consideration@1: Against: Enemy Types: Structure Attractiveness: 1 TargetMetric: Value CheckRadius: 5c0 Consideration@2: Against: Ally Types: Air, Ground, Water Attractiveness: -10 TargetMetric: Value CheckRadius: 7c0 HarvesterBotModule: RequiresCondition: enable-cabal-ai || enable-watson-ai || enable-hal9001-ai HarvesterTypes: harv RefineryTypes: proc InitialHarvesters: 3 ResourceMapBotModule: RequiresCondition: enable-hal9001-ai || enable-cabal-ai || enable-watson-ai ResourceCreatorTypes: split2, split3, splitblue ValuableResourceTypes: Tiberium, BlueTiberium HarvesterTypes: harv RefineryTypes: proc EnemyBaseBuildingTypes: fact,pyle,hand,weap,afld,gtwr,gun,atwr,obli,hpad,nuke,nuk2,proc BaseBuilderBotModule@cabal: RequiresCondition: enable-cabal-ai BuildingQueues: Building.Nod, Building.GDI DefenseQueues: Support.Nod, Support.GDI MinimumExcessPower: 0 MaximumExcessPower: 270 ExcessPowerIncrement: 40 ExcessPowerIncreaseThreshold: 3 MaxBaseRadius: 18 ConstructionYardTypes: fact ExpansionTolerate: 0 ForceExpansionTolerate: 1 RefineryTypes: proc PowerTypes: nuke, nuk2 TechTypes: hq, tmpl, fix, eye, hpad ProductionTypes: pyle, hand, weap, afld NewProductionCashThreshold: 8000 SiloTypes: silo DefenseTypes: gtwr,gun,atwr,obli,sam BuildingLimits: pyle: 3 hand: 3 hq: 1 weap: 3 afld: 3 hpad: 1 eye: 1 tmpl: 1 fix: 1 silo: 1 BuildingFractions: nuke: 1 proc: 1 pyle: 5 hand: 5 hq: 4 weap: 9 afld: 9 gtwr: 6 gun: 6 atwr: 20 obli: 20 sam: 7 eye: 1 tmpl: 1 fix: 1 hpad: 2 BuildingDelays: hq: 4000 fix: 4000 hpad: 4100 gun: 2000 gtwr: 2000 sam: 3000 BaseBuilderBotModule@watson: RequiresCondition: enable-watson-ai BuildingQueues: Building.Nod, Building.GDI DefenseQueues: Support.Nod, Support.GDI MinimumExcessPower: 0 MaximumExcessPower: 150 ExcessPowerIncrement: 40 ExcessPowerIncreaseThreshold: 3 MaxBaseRadius: 18 ConstructionYardTypes: fact RefineryTypes: proc PowerTypes: nuke,nuk2 AdditionalMinimumRefineryCount: 0 TechTypes: hq, tmpl, fix, eye, hpad ProductionTypes: pyle,hand,weap,afld ExpansionTolerate: 0 ForceExpansionTolerate: 0 NewProductionCashThreshold: 6000 SiloTypes: silo DefenseTypes: gtwr,gun,atwr,obli,sam BuildingLimits: pyle: 3 hand: 3 hq: 1 weap: 3 afld: 3 hpad: 2 eye: 1 tmpl: 1 fix: 1 silo: 1 BuildingFractions: nuke: 1 proc: 1 pyle: 2 hand: 2 hq: 1 weap: 5 afld: 5 hpad: 4 gtwr: 5 gun: 5 atwr: 9 obli: 7 eye: 1 tmpl: 1 sam: 7 fix: 1 BuildingDelays: hq: 5000 fix: 5000 hpad: 6000 gun: 2000 gtwr: 2000 sam: 3000 BaseBuilderBotModule@hal9001: RequiresCondition: enable-hal9001-ai BuildingQueues: Building.Nod, Building.GDI DefenseQueues: Support.Nod, Support.GDI MinimumExcessPower: 0 MaximumExcessPower: 200 ExcessPowerIncrement: 40 ExcessPowerIncreaseThreshold: 2 ConstructionYardTypes: fact MaxBaseRadius: 18 RefineryTypes: proc InititalMinimumRefineryCount: 0 AdditionalMinimumRefineryCount: 2 PowerTypes: nuke,nuk2 TechTypes: hq, tmpl, fix, eye, hpad ProductionTypes: pyle,hand,weap,afld ExpansionTolerate: 0 ForceExpansionTolerate: 0 NewProductionCashThreshold: 7000 SiloTypes: silo DefenseTypes: gtwr,gun,atwr,obli,sam BuildingLimits: pyle: 4 hand: 4 hq: 1 weap: 4 afld: 4 hpad: 2 eye: 1 tmpl: 1 fix: 1 silo: 1 BuildingFractions: nuke: 1 proc: 1 pyle: 7 hand: 9 hq: 1 weap: 8 afld: 6 hpad: 4 gtwr: 5 gun: 5 atwr: 9 obli: 7 eye: 1 tmpl: 1 sam: 7 fix: 1 BuildingDelays: hq: 4000 fix: 4000 hpad: 4100 gun: 2000 gtwr: 2000 sam: 3000 BuildingRepairBotModule: RequiresCondition: enable-cabal-ai || enable-watson-ai || enable-hal9001-ai SquadManagerBotModule@cabal: RequiresCondition: enable-cabal-ai SquadSize: 50 ExcludeFromSquadsTypes: harv, mcv, a10, mlrs ConstructionYardTypes: fact AirUnitsTypes: heli, orca ProtectionTypes: fact, fact.gdi, fact.nod, nuke, nuk2, proc, silo, pyle, hand, afld, weap, hpad, hq, fix, eye, tmpl, gun, sam, obli, gtwr, atwr, mcv, harv, miss IgnoredEnemyTargetTypes: Air RushInterval: 1000 MinimumAttackForceDelay: 1000 ProtectUnitScanRadius: 30 ProtectionScanRadius: 12 UnitBuilderBotModule@cabal: RequiresCondition: enable-cabal-ai ProductionMinCashRequirement: 750 UnitQueues: Vehicle.Nod, Vehicle.GDI, Infantry.Nod, Infantry.GDI, Aircraft.Nod, Aircraft.GDI UnitsToBuild: e1: 65 e2: 25 e3: 40 e4: 15 e5: 15 harv: 10 bggy: 5 bike: 40 ltnk: 25 ftnk: 10 apc: 10 arty: 60 stnk: 40 jeep: 5 mtnk: 20 msam: 40 htnk: 50 heli: 5 orca: 5 mlrs: 1 UnitLimits: harv: 8 mlrs: 3 McvExpansionManagerBotModule@cabal: RequiresCondition: enable-cabal-ai McvTypes: mcv ConstructionYardTypes: fact McvFactoryTypes: weap,afld MinimumConstructionYardCount: 1 AdditionalConstructionYardCount: 1 McvExpansionManagerBotModule@watson-hal9001: RequiresCondition: enable-watson-ai || enable-hal9001-ai McvTypes: mcv ConstructionYardTypes: fact McvFactoryTypes: weap,afld MinimumConstructionYardCount: 1 SquadManagerBotModule@watson: RequiresCondition: enable-watson-ai SquadSize: 15 ExcludeFromSquadsTypes: harv, mcv, a10, mlrs ConstructionYardTypes: fact AirUnitsTypes: heli, orca ProtectionTypes: fact, fact.gdi, fact.nod, nuke, nuk2, proc, silo, pyle, hand, afld, weap, hpad, hq, fix, eye, tmpl, gun, sam, obli, gtwr, atwr, mcv, harv, miss IgnoredEnemyTargetTypes: Air UnitBuilderBotModule@watson: RequiresCondition: enable-watson-ai UnitQueues: Vehicle.Nod, Vehicle.GDI, Infantry.Nod, Infantry.GDI, Aircraft.Nod, Aircraft.GDI UnitsToBuild: e1: 65 e2: 30 e3: 40 e4: 30 e5: 30 harv: 10 bggy: 10 ftnk: 10 arty: 40 bike: 10 heli: 1 ltnk: 40 stnk: 40 orca: 1 msam: 40 htnk: 50 jeep: 20 mtnk: 50 mlrs: 1 UnitLimits: harv: 8 mlrs: 2 SquadManagerBotModule@hal9001: RequiresCondition: enable-hal9001-ai SquadSize: 15 ExcludeFromSquadsTypes: harv, mcv, a10, mlrs ConstructionYardTypes: fact AirUnitsTypes: heli, orca ProtectionTypes: fact, fact.gdi, fact.nod, nuke, nuk2, proc, silo, pyle, hand, afld, weap, hpad, hq, fix, eye, tmpl, gun, sam, obli, gtwr, atwr, mcv, harv, miss IgnoredEnemyTargetTypes: Air ProtectUnitScanRadius: 15 ProtectionScanRadius: 12 UnitBuilderBotModule@hal9001: RequiresCondition: enable-hal9001-ai UnitQueues: Vehicle.Nod, Vehicle.GDI, Infantry.Nod, Infantry.GDI, Aircraft.Nod, Aircraft.GDI UnitsToBuild: e1: 65 e2: 30 e3: 40 e4: 50 e5: 50 harv: 16 bggy: 10 bike: 10 ltnk: 40 arty: 20 ftnk: 5 stnk: 40 mlrs: 5 heli: 10 jeep: 20 apc: 10 mtnk: 50 msam: 50 htnk: 50 orca: 10 UnitLimits: harv: 8 mlrs: 3