E1: Inherits: ^Soldier Inherits@EXPERIENCE: ^GainsExperience Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove Inherits@DECORATIONS: ^InfantryExperienceHospitalHazmatOverrides Valued: Cost: 100 Tooltip: Name: actor-e1.name UpdatesPlayerStatistics: AddToArmyValue: true Buildable: BuildPaletteOrder: 10 Prerequisites: barracks Queue: Infantry.GDI, Infantry.Nod Description: actor-e1.description Mobile: Speed: 54 Health: HP: 5000 AutoTarget: ScanRadius: 4 Armament: Weapon: M16 Encyclopedia: Description: actor-e1.encyclopedia Order: 0 Scale: 3 Category: Infantry PreviewOwner: NodUnits AttackFrontal: Voice: Attack FacingTolerance: 0 AttackMove: Voice: Attack WithInfantryBody: IdleSequences: idle1,idle2,idle3,idle4 DefaultAttackSequence: shoot E2: Inherits: ^Soldier Inherits@EXPERIENCE: ^GainsExperience Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove Inherits@DECORATIONS: ^InfantryExperienceHospitalHazmatOverrides Valued: Cost: 160 Tooltip: Name: actor-e2.name UpdatesPlayerStatistics: AddToArmyValue: true Buildable: BuildPaletteOrder: 40 Prerequisites: anyhq, ~techlevel.medium Queue: Infantry.GDI Description: actor-e2.description Mobile: Speed: 68 Health: HP: 5000 AutoTarget: ScanRadius: 4 Armament: Weapon: Grenade LocalOffset: 0,0,427 FireDelay: 15 Encyclopedia: Description: actor-e2.encyclopedia Scale: 3 Category: Infantry PreviewOwner: NodUnits AttackFrontal: Voice: Attack FacingTolerance: 0 AttackMove: Voice: Attack TakeCover: ProneOffset: 300,0,-227 WithInfantryBody: DefaultAttackSequence: throw FireWarheadsOnDeath: Weapon: GrenadierExplode EmptyWeapon: GrenadierExplode Chance: 50 E3: Inherits: ^Soldier Inherits@EXPERIENCE: ^GainsExperience Inherits@AUTOTARGET: ^AutoTargetAllAssaultMove Inherits@DECORATIONS: ^InfantryExperienceHospitalHazmatOverrides Valued: Cost: 300 Tooltip: Name: actor-e3.name UpdatesPlayerStatistics: AddToArmyValue: true Buildable: BuildPaletteOrder: 20 Prerequisites: barracks Queue: Infantry.GDI, Infantry.Nod Description: actor-e3.description Mobile: Speed: 39 Health: HP: 4500 AutoTarget: ScanRadius: 6 Armament: Weapon: Rockets LocalOffset: 256,43,341 FireDelay: 5 Encyclopedia: Description: actor-e3.encyclopedia Order: 20 Scale: 3 Category: Infantry PreviewOwner: NodUnits AttackFrontal: Voice: Attack FacingTolerance: 0 AttackMove: Voice: Attack TakeCover: ProneOffset: 180,0,-200 WithInfantryBody: DefaultAttackSequence: shoot E4: Inherits: ^Soldier Inherits@EXPERIENCE: ^GainsExperience Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove Inherits@DECORATIONS: ^InfantryExperienceHospitalHazmatOverrides Valued: Cost: 200 Tooltip: Name: actor-e4.name UpdatesPlayerStatistics: AddToArmyValue: true Buildable: BuildPaletteOrder: 40 Prerequisites: anyhq, ~techlevel.medium Queue: Infantry.Nod Description: actor-e4.description Mobile: Speed: 54 Health: HP: 9000 AutoTarget: ScanRadius: 4 Armament: Weapon: Flamethrower LocalOffset: 341,0,256 FireDelay: 3 MuzzleSequence: muzzle Encyclopedia: Description: actor-e4.encyclopedia Order: 30 Scale: 3 Category: Infantry PreviewOwner: NodUnits AttackFrontal: Voice: Attack FacingTolerance: 0 AttackMove: Voice: Attack TakeCover: ProneOffset: 190,0,-198 WithMuzzleOverlay: WithInfantryBody: DefaultAttackSequence: shoot E5: Inherits: ^Soldier Inherits@EXPERIENCE: ^GainsExperience Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove Inherits@DECORATIONS: ^InfantryExperienceHospitalHazmatOverrides Valued: Cost: 300 Tooltip: Name: actor-e5.name UpdatesPlayerStatistics: AddToArmyValue: true Buildable: BuildPaletteOrder: 50 Prerequisites: tmpl, ~techlevel.high Queue: Infantry.Nod Description: actor-e5.description Mobile: Speed: 54 Locomotor: chem Health: HP: 9000 AutoTarget: ScanRadius: 4 Armament: Weapon: Chemspray LocalOffset: 341,0,256 FireDelay: 3 MuzzleSequence: muzzle Encyclopedia: Description: actor-e5.encyclopedia Order: 40 Scale: 3 Category: Infantry PreviewOwner: NodUnits AttackFrontal: Voice: Attack FacingTolerance: 0 AttackMove: Voice: Attack TakeCover: ProneOffset: 190,0,-190 WithMuzzleOverlay: -DamagedByTerrain: WithInfantryBody: DefaultAttackSequence: shoot E6: Inherits: ^Soldier Inherits@selection: ^SelectableSupportUnit Valued: Cost: 500 Tooltip: Name: actor-e6.name UpdatesPlayerStatistics: AddToArmyValue: true Buildable: BuildPaletteOrder: 30 Prerequisites: barracks Queue: Infantry.GDI, Infantry.Nod Description: actor-e6.description Mobile: Speed: 46 Health: HP: 3000 Encyclopedia: Description: actor-e6.encyclopedia Order: 50 Scale: 3 Category: Infantry PreviewOwner: NodUnits Passenger: CustomPipType: yellow InstantlyRepairs: RepairsBridges: CaptureManager: Captures@SABOTAGE: CaptureTypes: building-sabotage SabotageThreshold: 55 PlayerExperience: 10 Captures@CAPTURES: CaptureTypes: building PlayerExperience: 10 Captures@CATURESHUSK: CaptureTypes: husk PlayerExperience: 10 ValidRelationships: Enemy, Neutral, Ally -AttackFrontal: RMBO: Inherits: ^Soldier Inherits@EXPERIENCE: ^GainsExperience Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove Inherits@DECORATIONS: ^InfantryExperienceHospitalHazmatOverrides Valued: Cost: 1500 Tooltip: Name: actor-rmbo.name UpdatesPlayerStatistics: AddToArmyValue: true Buildable: BuildPaletteOrder: 50 Prerequisites: eye, ~techlevel.high Queue: Infantry.GDI Description: actor-rmbo.description Mobile: Speed: 68 Health: HP: 15000 Passenger: CustomPipType: red RevealsShroud: Range: 6c0 AutoTarget: ScanRadius: 8 Demolition: DetonationDelay: 45 Voice: Demolish Armament: Weapon: Sniper Encyclopedia: Description: actor-rmbo.encyclopedia Order: 60 Scale: 3 Category: Infantry PreviewOwner: GDI WithInfantryBody: DefaultAttackSequence: shoot IdleSequences: idle1,idle2,idle3 ExternalCondition@PRODUCED: Condition: produced VoiceAnnouncement: RequiresCondition: produced Voice: Build AnnounceOnKill: Voiced: VoiceSet: CommandoVoice PVICE: Inherits: ^Viceroid Buildable: Queue: Infantry.GDI, Infantry.Nod BuildPaletteOrder: 50 Prerequisites: ~disabled Description: actor-pvice.description Tooltip: UpdatesPlayerStatistics: AddToArmyValue: true ActorLostNotification: TextNotification: notification-unit-lost Encyclopedia: Description: actor-pvice.encyclopedia Order: 70 Scale: 3 Category: Civilian HideBuildable: true PreviewOwner: NodUnits STEG: Inherits: ^DINO Tooltip: Name: actor-steg.name Armament: Weapon: tail WithDeathAnimation: DeathSequencePalette: terrain DeathPaletteIsPlayerPalette: false Buildable: Description: actor-steg.description TREX: Inherits: ^DINO Tooltip: Name: actor-trex.name Armament: Weapon: teeth Selectable: Bounds: 2048, 1536, 85, 42 DecorationBounds: 2218, 1621 Buildable: Description: actor-trex.description TRIC: Inherits: ^DINO Tooltip: Name: actor-tric.name Armament: Weapon: horn Buildable: Description: actor-tric.description Selectable: DecorationBounds: 1450, 1024, 0, 85 RAPT: Inherits: ^DINO Tooltip: Name: actor-rapt.name Armament: Weapon: claw Buildable: Description: actor-rapt.description