^BaseWorld: Inherits: ^Palettes ScreenMap: ActorMap: Selection: ControlGroups: MusicPlaylist: VictoryMusic: win1 DefeatMusic: nod_map1 DebugVisualizations: TerrainRenderer: TerrainGeometryOverlay: ShroudRenderer: ShroudVariants: shroud-typea, shroud-typeb, shroud-typec, shroud-typed OverrideFullShroud: shroud-full FogVariants: fog-typea, fog-typeb, fog-typec, fog-typed OverrideFullFog: fog-full FogPalette: shroud Locomotor@FOOT: Name: foot Crushes: crate SharesCell: true TerrainSpeeds: Clear: 100 Rough: 89 Road: 111 Bridge: 111 Tiberium: 78 PathingCost: 300 BlueTiberium: 78 PathingCost: 300 Beach: 89 Locomotor@CHEM: Name: chem Crushes: crate SharesCell: true TerrainSpeeds: Clear: 100 Rough: 89 Road: 111 Bridge: 111 Tiberium: 100 BlueTiberium: 100 Beach: 89 Locomotor@WHEELED: Name: wheeled Crushes: crate TerrainSpeeds: Clear: 100 Rough: 63 Road: 125 Bridge: 125 Tiberium: 63 BlueTiberium: 63 Beach: 50 Locomotor@HEAVYWHEELED: Name: heavywheeled Crushes: crate, infantry TerrainSpeeds: Clear: 100 Rough: 63 Road: 125 Bridge: 125 Tiberium: 63 BlueTiberium: 63 Beach: 50 Locomotor@TRACKED: Name: tracked Crushes: wall, crate, infantry TerrainSpeeds: Clear: 100 Rough: 88 Road: 125 Bridge: 125 Tiberium: 88 BlueTiberium: 88 Beach: 88 Locomotor@HEAVYTRACKED: Name: heavytracked Crushes: wall, heavywall, crate, infantry TerrainSpeeds: Clear: 100 Rough: 88 Road: 125 Bridge: 125 Tiberium: 88 BlueTiberium: 88 Beach: 88 Locomotor@NAVAL: Name: naval Crushes: crate TerrainSpeeds: Water: 100 Locomotor@LANDINGCRAFT: Name: lcraft Crushes: crate TerrainSpeeds: Clear: 100 Rough: 100 Road: 100 Water: 100 Tiberium: 100 BlueTiberium: 100 Beach: 100 River: 100 Locomotor@CRITTER: Name: critter Crushes: crate TerrainSpeeds: Clear: 100 Rough: 89 Road: 111 Bridge: 111 Tiberium: 78 BlueTiberium: 78 Beach: 89 Locomotor@VISC: Name: visc TerrainSpeeds: Clear: 100 Rough: 89 Road: 111 Bridge: 111 Tiberium: 100 BlueTiberium: 100 Beach: 89 Faction@Random: Name: faction-random.name InternalName: Random RandomFactionMembers: gdi, nod Description: faction-random.description Faction@gdi: Name: faction-gdi.name InternalName: gdi Description: faction-gdi.description Faction@nod: Name: faction-nod.name InternalName: nod Description: faction-nod.description ResourceRenderer: ResourceTypes: Tiberium: Sequences: ti1, ti2, ti3, ti4, ti5, ti6, ti7, ti8, ti9, ti10, ti11, ti12 Palette: staticterrain Name: resource-tiberium BlueTiberium: Sequences: ti1, ti2, ti3, ti4, ti5, ti6, ti7, ti8, ti9, ti10, ti11, ti12 Palette: bluetiberium Name: resource-tiberium World: Inherits: ^BaseWorld ChatCommands: DevCommands: DebugVisualizationCommands: PathFinderOverlay: AutoSave: HierarchicalPathFinderOverlay: ActorMapOverlay: PlayerCommands: HelpCommand: ScreenShaker: BuildingInfluence: LegacyBridgeLayer: Bridges: bridge1, bridge2, bridge3, bridge4 ProductionQueueFromSelection: ProductionTabsWidget: PRODUCTION_TABS SmudgeLayer@SCORCH: Type: Scorch Sequence: scorches SmokeChance: 50 SmokeImage: scorch_flames SmokeSequences: large_flame, medium_flame, small_flame MaxSmokeOffsetDistance: 341 SmudgeLayer@CRATER: Type: Crater Sequence: craters SmokeChance: 25 SmokeImage: smoke_m SmokeSequences: idle MaxSmokeOffsetDistance: 213 ResourceLayer: RecalculateResourceDensity: true ResourceTypes: Tiberium: ResourceIndex: 1 TerrainType: Tiberium AllowedTerrainTypes: Clear, Road MaxDensity: 12 BlueTiberium: ResourceIndex: 2 TerrainType: BlueTiberium AllowedTerrainTypes: Clear, Road MaxDensity: 12 ResourceClaimLayer: WarheadDebugOverlay: CustomTerrainDebugOverlay: MapCreeps: CheckboxVisible: False CheckboxEnabled: True CheckboxLocked: True SpawnMapActors: MapBuildRadius: AllyBuildRadiusCheckboxDisplayOrder: 4 BuildRadiusCheckboxDisplayOrder: 5 MapOptions: ShortGameCheckboxDisplayOrder: 2 TechLevelDropdownDisplayOrder: 2 GameSpeedDropdownDisplayOrder: 1 MapStartingLocations: SeparateTeamSpawnsCheckboxDisplayOrder: 6 CreateMapPlayers: StartingUnits@mcvonly: Class: none ClassName: options-starting-units.mcv-only Factions: gdi, nod BaseActor: mcv StartingUnits@defaultgdia: Class: light ClassName: options-starting-units.light-support Factions: gdi BaseActor: mcv SupportActors: e1,e1,e1,e1,e1,e3,e3,jeep StartingUnits@defaultnoda: Class: light ClassName: options-starting-units.light-support Factions: nod BaseActor: mcv SupportActors: e1,e1,e1,e1,e1,e1,e3,e3,bggy StartingUnits@heavynoda: Class: heavy ClassName: options-starting-units.heavy-support Factions: nod BaseActor: mcv SupportActors: e1,e1,e1,e1,e3,e3,ltnk,ltnk,ftnk StartingUnits@heavynodb: Class: heavy ClassName: options-starting-units.heavy-support Factions: nod BaseActor: mcv SupportActors: e1,e1,e1,e1,e1,e3,e3,e3,ftnk,ftnk StartingUnits@heavygdia: Class: heavy ClassName: options-starting-units.heavy-support Factions: gdi BaseActor: mcv SupportActors: e1,e1,e1,e1,e3,e3,jeep,mtnk,mtnk StartingUnits@heavygdib: Class: heavy ClassName: options-starting-units.heavy-support Factions: gdi BaseActor: mcv SupportActors: e1,e1,e1,e1,e1,e2,e2,e2,e3,e3,apc,mtnk SpawnStartingUnits: CrateSpawner: Minimum: 1 Maximum: 6 SpawnInterval: 3000 WaterChance: 0 InitialSpawnDelay: 1500 CheckboxDisplayOrder: 1 PathFinder: ValidateOrder: DebugPauseState: ObjectivesPanel: PanelName: SKIRMISH_STATS RadarPings: LoadWidgetAtGameStart: ShellmapRoot: MENU_BACKGROUND ScriptTriggers: CellTriggerOverlay: TimeLimitManager: TimeLimitDisplayOrder: 2 ColorPickerManager: PreviewActor: fact.colorpicker PresetColors: F21818, FF7A22, F2BC18, F8D3B3, CDF291, DAF218, 18F26F, 12B572, F279E6, 502048, 391D1D, BA18F2, F218BC, 1821F2, 328DFF, 78DBF8 OrderEffects: TerrainFlashImage: moveflsh TerrainFlashSequence: idle TerrainFlashPalette: moveflash EditorWorld: Inherits: ^BaseWorld EditorActorLayer: EditorCursorLayer: EditorResourceLayer: RecalculateResourceDensity: true ResourceTypes: Tiberium: ResourceIndex: 1 TerrainType: Tiberium AllowedTerrainTypes: Clear, Road MaxDensity: 12 BlueTiberium: ResourceIndex: 2 TerrainType: BlueTiberium AllowedTerrainTypes: Clear, Road MaxDensity: 12 LoadWidgetAtGameStart: EditorActionManager: BuildableTerrainOverlay: AllowedTerrainTypes: Clear, Road MarkerLayerOverlay: TilingPathTool: DefaultStart: Clear DefaultInner: Beach DefaultEnd: Clear Inherits@MapGenerators: ^MapGenerators